yenatch
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2d1a1b9c17
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Experience growth rate constants.
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2014-06-04 01:41:43 -07:00 |
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yenatch
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fc16533207
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Clean up the growth_rate macro.
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2014-06-04 01:34:07 -07:00 |
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yenatch
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8d2b9f3fcb
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Remove the FuncCoord macro.
Variables can't use labels, so a macro that doesn't use variables is better suited.
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2014-06-04 01:18:54 -07:00 |
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yenatch
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fd8804472d
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Use {hl,de,bc}coord macros wherever possible.
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2014-06-04 01:10:56 -07:00 |
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yenatch
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b17553218b
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Add a dereferenced stats screen function.
This was probably used in the stats screen in JP versions.
It fell out of use when the stats screen layout was redon in localization.
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2014-06-04 00:34:01 -07:00 |
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yenatch
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6718981fb1
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Truncate MAX_LEVEL + 1 if it exceeds 8 bits.
If MAX_LEVEL was set to 255, the value could not fit into a byte.
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2014-06-03 16:34:21 -07:00 |
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yenatch
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21708a2271
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Recomment lz deecompression.
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2014-06-03 14:08:23 -07:00 |
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yenatch
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20444d2f63
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More MAX_LEVEL use.
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2014-06-03 14:07:10 -07:00 |
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yenatch
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99fbe3147b
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Rename directory stats -> data.
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2014-05-31 22:57:00 -07:00 |
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Bryan Bishop
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1f30919037
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Merge pull request #253 from yenatch/master
Clean up music and battle interfaces in home.asm.
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2014-05-28 19:51:41 -05:00 |
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yenatch
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9755ff375a
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Split bank 0 battle functions into home/battle.asm.
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2014-05-21 16:37:18 -04:00 |
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yenatch
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3624794599
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Split bank 0 audio functions into home/audio.asm.
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2014-05-21 16:26:28 -04:00 |
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yenatch
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2cb3f8e1b9
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Comment music functions in home.asm.
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2014-05-21 16:21:46 -04:00 |
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Bryan Bishop
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baf50317d3
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Merge pull request #250 from Armada651/master
Use correct menu header identifier in PokeCom Center.
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2014-05-19 12:22:08 -05:00 |
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Bryan Bishop
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1098c2352e
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Merge pull request #252 from yenatch/master
Add remaining battle animation data.
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2014-05-19 12:21:26 -05:00 |
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yenatch
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93f406e8b4
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Revert some misused labels to static values in main.asm.
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2014-05-06 16:57:21 -04:00 |
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yenatch
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67b3a7fc57
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Battle animation object sprite data.
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2014-05-05 16:52:40 -04:00 |
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yenatch
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32d1a77341
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Battle animation object attributes and data.
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2014-05-05 16:36:29 -04:00 |
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yenatch
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50062957f9
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Add an unused function in battle animation commands.
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2014-05-05 16:27:48 -04:00 |
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yenatch
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ddc88bed4b
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Use a macro for sine waves.
So far they're identical, but amplitude could change.
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2014-05-05 15:58:43 -04:00 |
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yenatch
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2a2b5d7f23
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Battle BG effect data.
Pokemon appearing from a ball, screen fades, etc.
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2014-05-05 15:17:13 -04:00 |
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Bryan Bishop
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363600f8b4
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Merge pull request #251 from yenatch/master
Pokegear menus, sprite predefs, incbin stomping.
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2014-05-05 09:20:34 -05:00 |
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yenatch
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c8055c17f2
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Fix static farcalls in AI scoring.
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2014-05-05 03:30:51 -04:00 |
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yenatch
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1fcc69e495
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Fix up some labels in the battle animation object engine.
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2014-05-05 03:30:21 -04:00 |
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yenatch
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2ead808353
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More labels and incbins in slots, PC menus, intro.
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2014-05-05 03:04:14 -04:00 |
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