yenatch
7f7f461240
Export any detected palettes to png by default
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Checks for any palette using the same name as the 2bpp file.
2013-02-12 03:40:41 -05:00
yenatch
ad0578fda0
Fix png export orientation
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A quirk of the Decompressed class dissociated the orientation from
the output attribute.
The makefile no longer suppresses output since it's still relevant.
2013-02-12 03:31:35 -05:00
yenatch
8b8f7200a9
Clean up the makefile a bit
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Simplifies/explains png import
2013-02-11 17:59:54 -05:00
yenatch
0b8c5ef75b
Finish off make target for png generation
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Now any existing lz files are converted to 2bpp, and all 2bpp files
are converted to png.
2013-02-11 17:59:43 -05:00
yenatch
39171b916d
Fix compressed graphics and filestructure
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-No more /lz folders.
-Fixed some lz files that didn't have terminators
An extraction error caused some lz files in gfx/misc/ to lack
terminators. These slipped through the cracks since they were
surrounded by incbins calculated from the filesize, and the
original decompression was done from the baserom, where
terminators were intact.
There might be more offending lz files.
2013-02-11 16:59:06 -05:00
yenatch
2a429da419
Remove unnecessary 2bpp files
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These can be generated using gfx.py and are non-essential to compile.
This reduces the size of the repository significantly.
2013-02-11 04:24:01 -05:00
yenatch
98d8914b62
better dimension handling in 2bpp->png
2013-02-11 04:13:36 -05:00
yenatch
d1172e1fb6
Add build target to mass-generate pngs from 2bpp files
2013-02-11 04:13:36 -05:00
yenatch
ee347bff48
Dump cry headers
2013-02-11 04:13:31 -05:00
yenatch
80600f9291
Infrastructure to dump pngs for 2bpp graphics
2013-02-11 04:12:59 -05:00
yenatch
e7762890aa
Don't try to convert empty 2bpp files
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Also, make non-square images 1 tile wide
Minor path fixes and cleanup
2013-02-09 06:26:09 -05:00
yenatch
0b05325e07
Allow png->lz compression in the build process
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To enable, append '${IMGFILES}' to line 22:
pokecrystal.o: pokecrystal.asm constants.asm wram.asm ${TEXTFILES} ${IMGFILES}
Also append '${LZFILES}' to line 48:
rm -f main.tx pokecrystal.o pokecrystal.gbc ${TEXTFILES} ${LZFILES}
2013-02-09 05:23:39 -05:00
yenatch
087e2556f2
Move compressed trainer pics into the main folder
2013-02-09 05:08:56 -05:00
yenatch
76b284c8f0
Dump and include trainer palettes
2013-02-09 04:54:18 -05:00
yenatch
70280c0c3f
Add some command-line interfaces for use w/ makefile
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Extras:
-function to dump trainer pals
-fix testing leftover in a compression function
-keep load_rom() from getting in the way (relative address breaks extras)
2013-02-09 04:36:36 -05:00
yenatch
90af5b2a5e
dump and incbin monster palettes
2013-02-07 21:19:38 -05:00
yenatch
da205909c0
implement png import/export
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palette export works fine, but palette import is disabled for now
2013-02-07 21:03:19 -05:00
yenatch
4d44c2c0e6
Condense pic dimensions table
2013-02-06 02:09:57 -05:00
Bryan Bishop
08e4590c98
Merge pull request #105 from yenatch/master
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Move some things out of main.asm.
2013-02-05 17:56:17 -08:00
yenatch
f2e5173e51
Create individual pokedex entry files
2013-02-05 19:29:20 -05:00
yenatch
034609e725
Split pic pointers into files
2013-02-05 18:28:45 -05:00
yenatch
e1b1f88645
Rename pokedex entry files
2013-02-05 18:13:19 -05:00
yenatch
31a907d7c7
Move music/ into audio/
2013-02-05 18:08:20 -05:00
yenatch
ff5bd60966
Clean up and condense music includes
2013-02-05 18:00:32 -05:00
yenatch
9acf56102a
Split audio engine and pointers into files
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Creates folder audio/
2013-02-05 16:48:46 -05:00
yenatch
8902050000
Move VBlank function to a file
2013-02-05 15:40:25 -05:00
yenatch
a058572fd5
Consistent SECTION spacing
2013-02-05 04:25:04 -05:00
yenatch
75ab33b311
Saner file distribution
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Moved files from data/ into new folders:
-battle/
-stats/
-trainers/
2013-02-05 03:56:27 -05:00
yenatch
c811b20b65
Move BitTable2 to a file
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Currently, rgbasm's maximum macro parameter length is sixteen chars.
A couple wram labels were changed to accomodate this for now.
2013-02-05 03:16:46 -05:00
yenatch
710b7ddd7f
Fix box name addresses
2013-02-05 01:20:51 -05:00
yenatch
4d84813798
Split Pokemon names off into a file
2013-02-05 00:42:07 -05:00
yenatch
40b477b442
Split base stats off into a file
2013-02-05 00:39:22 -05:00
yenatch
70fd04dc24
Split pokedex entries off into files
2013-02-05 00:35:16 -05:00
yenatch
45a06d040c
Split evos/attacks off into files
2013-02-04 23:59:01 -05:00
yenatch
8d0a9d3e86
Split move list off into a file
2013-02-04 23:26:38 -05:00
yenatch
51afe79d00
Split pokedex orders off into files
2013-02-04 23:26:08 -05:00
yenatch
8137219353
Reformat trainer group data
2013-02-04 21:58:16 -05:00
yenatch
b064312024
Add NONE constant
2013-02-04 21:10:34 -05:00
yenatch
d2d7571e98
Split trainers off into files
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The base label has been renamed from TrainerGroupHeader to Group.
Trainer formatting still needs to be fixed.
2013-02-04 20:20:10 -05:00
yenatch
28b56c51bb
Split type matchup off into a file
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This sets precedent for including constants in context.
2013-02-04 16:22:10 -05:00
yenatch
0935908367
Split wild encounters off into files
2013-02-04 15:47:44 -05:00
yenatch
4108c9eb79
Split egg moves off into files
2013-02-04 15:25:04 -05:00
Bryan Bishop
b6683269b0
Merge pull request #104 from yenatch/master
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Even more icons.
2013-02-04 10:00:43 -08:00
yenatch
1e5bcb5268
Some more icon asm
2013-02-04 04:33:53 -05:00
yenatch
b8f4fd6390
Add vram sections to wram, and minor fixes
2013-02-04 04:27:56 -05:00
Bryan Bishop
21429332ef
Merge pull request #103 from yenatch/master
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Fly / town map.
2013-02-03 21:46:09 -08:00
yenatch
54d4818d4f
Fly / town map
2013-02-04 00:39:30 -05:00
Bryan Bishop
57200b6cf7
simplify load_rom in gbz80disasm
2013-02-03 15:18:06 -06:00
Bryan Bishop
82b8b5121a
enable labels in gbz80disasm
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fixes #102
2013-02-03 15:10:14 -06:00
Bryan Bishop
c788666138
fix git clone instructions
2013-02-03 14:54:59 -06:00