yenatch
|
c140af9e59
|
some mobile stat screen icons
|
2013-12-21 03:02:59 -05:00 |
|
yenatch
|
d9ad10771c
|
move a palette map incbin into tilesets/palette_maps.asm
|
2013-12-21 00:56:04 -05:00 |
|
yenatch
|
4a40c26f6c
|
Makefile: pokemontools variable
|
2013-12-21 00:46:31 -05:00 |
|
yenatch
|
6ef1028b31
|
Makefile: image handling
todo: queue targets
|
2013-12-21 00:40:29 -05:00 |
|
yenatch
|
1ef4b0e848
|
move blockdata into maps.asm
|
2013-12-20 21:21:43 -05:00 |
|
yenatch
|
d4074dd385
|
clean up some tileset sections
also found unused metatile/collision data for a 128-block tileset
|
2013-12-20 21:16:57 -05:00 |
|
yenatch
|
cabf0a5b87
|
build time is a lot faster now
|
2013-12-20 02:48:46 -05:00 |
|
yenatch
|
34d579d9f9
|
use pokemontools scan_includes.py
It might look the same as before, but this new name is much better! Well done!
|
2013-12-20 02:44:44 -05:00 |
|
yenatch
|
cad6f30f83
|
null pointers back in object gfx
|
2013-12-20 01:06:17 -05:00 |
|
yenatch
|
7265a1c557
|
NULL label
|
2013-12-20 01:06:01 -05:00 |
|
yenatch
|
046d85f37a
|
finish off object gfx pointers and dont use BANK() for null pointers
fixes 2f5b9b96
definitely did this in the original commit...
|
2013-12-20 00:59:00 -05:00 |
|
yenatch
|
0d3308f68c
|
use RGB macros for palettes instead of binary chunks
|
2013-12-20 00:29:31 -05:00 |
|
yenatch
|
585f756ecf
|
don't diff .pal files as binary data
|
2013-12-20 00:28:14 -05:00 |
|
yenatch
|
0500947dd0
|
dump the battle animations
|
2013-12-19 04:49:40 -05:00 |
|
yenatch
|
dd7989cef8
|
preprocessor: battle animation macros
|
2013-12-19 04:49:20 -05:00 |
|
yenatch
|
4bb8c82d8a
|
battle animation constants
|
2013-12-19 04:47:39 -05:00 |
|
yenatch
|
a422e1b761
|
label the pokedex entry point
|
2013-12-18 21:05:50 -05:00 |
|
yenatch
|
0a53612f69
|
NO_TEXT_SCROLL flag in Options
|
2013-12-18 18:04:55 -05:00 |
|
yenatch
|
5613563d1d
|
split out battle anim object gfx
|
2013-12-18 03:20:12 -05:00 |
|
yenatch
|
2f5b9b968a
|
anim object graphics pointers
|
2013-12-18 03:18:16 -05:00 |
|
yenatch
|
6909a00e8b
|
button constants for some function
probably to do with mobile link
|
2013-12-18 02:11:24 -05:00 |
|
yenatch
|
12a18c8fd9
|
dude auto input bank
|
2013-12-18 02:01:29 -05:00 |
|
yenatch
|
6d7e674bd0
|
move some labels into included files
|
2013-12-18 01:14:48 -05:00 |
|
yenatch
|
7ccb6d91e6
|
split out the battle engine into battle/core.asm
|
2013-12-18 01:11:06 -05:00 |
|
yenatch
|
ef20124213
|
split out pic animation asm and clean up some more includes
|
2013-12-18 00:23:50 -05:00 |
|
yenatch
|
6690f3901a
|
clean up pic animation sections
|
2013-12-18 00:11:02 -05:00 |
|
yenatch
|
fa2e0108b9
|
split out battle animation asm (bg effects, objects, commands)
|
2013-12-17 23:54:25 -05:00 |
|
yenatch
|
48be8d206c
|
some bg effect labels
|
2013-12-17 23:33:15 -05:00 |
|
yenatch
|
b616180c10
|
battle animation asm cleanup
|
2013-12-15 02:34:26 -05:00 |
|
yenatch
|
b113931b83
|
some mobile link menu graphics
|
2013-12-13 20:50:08 -05:00 |
|
yenatch
|
c7b19392a9
|
use the sgb border label in asm
|
2013-12-13 20:49:01 -05:00 |
|
yenatch
|
ef6b8b5490
|
pokegear asm cleanup
|
2013-12-13 05:08:48 -05:00 |
|
yenatch
|
5708d855e5
|
pokeball wobbling
|
2013-12-13 01:07:16 -05:00 |
|
yenatch
|
1b7e44c729
|
split out sprite facing defs into engine/facings.asm
|
2013-12-11 22:00:56 -05:00 |
|
yenatch
|
515407b9eb
|
init.sh: sudo pip install and make sure rgbds man dirs exist
|
2013-12-11 21:58:51 -05:00 |
|
yenatch
|
418878d932
|
more map attribute getters and some cleanup in home/map.asm
|
2013-12-11 21:42:56 -05:00 |
|
yenatch
|
d461689704
|
LoadTilesetHeader
|
2013-12-11 17:23:33 -05:00 |
|
yenatch
|
62020e32aa
|
rewrite makefile for speed and better dependency handling
|
2013-12-10 02:02:16 -05:00 |
|
yenatch
|
46d96bc7fd
|
more battle anim labels
|
2013-12-09 16:20:19 -05:00 |
|
yenatch
|
708df7907f
|
rewrite readme and install; init.sh for install
|
2013-12-09 05:48:35 -05:00 |
|
yenatch
|
94052ab5b9
|
prequeue: dont initialize a new preprocessor for each file
|
2013-12-09 01:40:04 -05:00 |
|
yenatch
|
9eb2cf3d21
|
more battle animation labels
|
2013-12-08 16:22:35 -05:00 |
|
Bryan Bishop
|
0fdbdb43a7
|
Merge pull request #217 from yenatch/more-objects
compile and link multiple objects
|
2013-12-07 00:50:26 -08:00 |
|
yenatch
|
37dd85797a
|
Function3af0 -> GetBattleAnimByte
|
2013-12-05 15:01:32 -05:00 |
|
yenatch
|
b85244eade
|
labels for battle animation commands
|
2013-12-05 14:57:56 -05:00 |
|
yenatch
|
be0c7962b0
|
YesNoBox
|
2013-12-04 03:07:58 -05:00 |
|
yenatch
|
099e17bbaf
|
comment some battle animation asm
|
2013-12-04 02:33:46 -05:00 |
|
yenatch
|
b5702e24d9
|
rewrite scan_includes to skip duplicates
seems to be faster this way
|
2013-12-02 23:31:16 -05:00 |
|
yenatch
|
aaf26de8ed
|
Makefile: %.bin and %.pal targets
|
2013-12-02 23:29:38 -05:00 |
|
yenatch
|
cf3fd4e13b
|
Makefile: empty targets for %.asm and baserom.gbc
so make stops wasting time trying to find implicit rules
|
2013-12-02 16:25:03 -05:00 |
|