yenatch
541a9c7347
Name the UpdateEnemyHUD predef.
...
Also start using hp palette constants.
2014-06-16 22:53:56 -07:00
yenatch
8639fcd29b
Use a predef macro that takes labels instead of juggling constants.
...
Besides making predefs convenient, naming a predef no longer requires
adding or renaming a predef constant. This also lets predefs be rearranged at will.
2014-06-16 11:20:01 -07:00
yenatch
e23f341258
Battle type constants in the wild.
...
Also add constants for trap and Celebi event battles.
2014-06-13 22:53:20 -07:00
yenatch
023cfdbb05
Consolidate monster structs in wram and sram.
...
The PartyMon struct is really the box struct with volatile variables like status added.
Some other labels have been reworked.
Move structs no longer have explicit labels since their location is arbitrary and usually shared.
2014-06-12 18:32:42 -07:00
yenatch
86c1e0feea
Consolidate NUM_MOVES usage and monster struct labels.
...
There turned out to be a lot of instances of NUM_MOVES.
2014-06-10 23:08:07 -07:00
yenatch
fd8804472d
Use {hl,de,bc}coord macros wherever possible.
2014-06-04 01:10:56 -07:00
yenatch
20444d2f63
More MAX_LEVEL use.
2014-06-03 14:07:10 -07:00
yenatch
da88588636
Use BCD for Teru-sama prices.
2014-04-28 16:43:50 -04:00
yenatch
6bba0e7fd1
Add constants for unused items, including Town Map and Poke Flute.
2014-04-28 16:43:11 -04:00
yenatch
13d13263af
Text macros in move and item descriptions.
2014-03-06 00:58:15 -05:00
yenatch
30218eb3d6
Use globals to implicitly define labels before passing them into BANK().
2014-02-04 21:30:27 -05:00
yenatch
cf2acc1001
Use :: to export labels between objects.
...
This fixes the build.
2014-02-01 20:26:39 -05:00
yenatch
a18cab495d
rename Function0x{} labels to Function{} for consistency
2013-12-31 04:10:49 -05:00
yenatch
f2025afdb6
label and move related asm into items/item_effects.asm
...
oops
2013-12-25 01:42:41 -05:00
yenatch
79917a7557
moon ball uses red's moon stone id
2013-12-24 21:09:41 -05:00
yenatch
fa1e93a870
evolution prerequisites and no more incbins in item effects
2013-12-24 20:49:14 -05:00
yenatch
2172461a60
fleemons are global
2013-12-24 17:19:50 -05:00
yenatch
0cd1d2071f
item effect incbins
2013-12-24 17:11:52 -05:00
yenatch
be0c7962b0
YesNoBox
2013-12-04 03:07:58 -05:00
yenatch
9aaa5f24bb
shorten redundant text_jump macros
2013-12-01 17:54:09 -05:00
Mr Wint
c666d1014a
* make jumps and calls use labels
2013-10-02 06:53:35 +02:00
Mr Wint
c5ff1606f0
* last callab/callba macros
2013-10-02 03:55:40 +02:00
Mr Wint
eb5a7afe2b
* more callab/callba macros
2013-10-02 02:47:54 +02:00
Mr Wint
fa673df4fa
* applied callab/callba macros where possible
...
* corrected some mislabeled jump addresses
2013-10-02 01:59:16 +02:00
yenatch
d2eeab62ea
split out marts
2013-09-03 17:35:17 -04:00
yenatch
2acccc3ea5
rename FarBattleTextBox to StdBattleTextBox
...
that's it for bad Far usage
2013-08-31 03:54:02 -04:00
yenatch
c9d3881a2f
rename RNG to Random
...
also fix 'Far' naming scheme for BattleRandom
this was a long time coming
2013-08-30 22:59:40 -04:00
yenatch
0ee006a145
more item effects
2013-08-03 16:25:38 -04:00
yenatch
50f1d7b788
no more incbins in bank 0
2013-07-29 23:58:02 -04:00
yenatch
dca6fd37cd
start using relevant constants in wram.asm
2013-07-10 19:17:03 -04:00
yenatch
eb75c58023
heavy ball
2013-05-27 23:28:21 -04:00
IIMarckus
e7208f1964
Add some naming screen stuff.
2013-05-12 18:36:40 -06:00
yenatch
769005d270
remove a couple item effect incbins
2013-05-08 03:33:28 -04:00
yenatch
d0ef05a6fd
dump item effects
2013-05-08 02:02:15 -04:00
yenatch
45343b07c7
dump item attributes
2013-04-30 02:04:36 -04:00
yenatch
a2de02b504
Split item names and descriptions from main.asm
2013-02-17 02:42:29 -05:00