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Battle type constants in the wild.
Also add constants for trap and Celebi event battles.
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@@ -238,10 +238,10 @@ ParkBall: ; e8a2
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ld a, [EnemyMonCatchRate]
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ld b, a
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ld a, [BattleType]
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cp $3
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cp BATTLETYPE_TUTORIAL
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jp z, .asm_e99c
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ld a, [CurItem]
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cp $1
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cp MASTER_BALL
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jp z, .asm_e99c
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ld a, [CurItem]
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ld c, a
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