Commit Graph

25 Commits

Author SHA1 Message Date
xCrystal
052d246ee3 Use overworld textbox in text printing functions, differentiating between 1bpp and 2bpp text (#10) 2023-08-11 12:28:14 +02:00
xCrystal
a1e095074c Remove Japanese text and non-english fonts (#1), Expand tilesets from 192 to 255 tiles (#2) [Commit 1] 2023-08-02 18:21:34 +02:00
vulcandth
3648afda16
RGBDS syntax updates (#905)
New MACRO and DEF syntax
2022-06-06 17:25:42 -04:00
Rangi
c1c609ec4a Identify scrolling menu lists in WRAM
Fixes #809
2021-03-08 09:41:55 -05:00
Rangi
99e66c2557 Rename some labels
- Remove "Buffer" suffix from some byte and word quantities
- Change "Ptr" to "Pointer"

Fixes #789
2020-12-23 16:29:30 -05:00
Rangi
826e070f04 More syncing with pokegold 2020-11-03 10:13:06 -05:00
Rangi
2e90df15b7 Update battle anim bg function comments, and identify more unnamed labels 2020-10-06 18:09:33 -04:00
Rangi
e239aa4aba Disassemble the final English debug ROM 2020-07-13 15:18:28 -04:00
Rangi
91774f206e Replace "Unreferenced" labels with "; unreferenced" comments 2020-06-21 16:27:43 -04:00
mid-kid
e3e0bcd653 #641 fixes and additions. (#646)
Name a lot of text labels according to our conventions
2019-10-20 18:24:17 -04:00
mid-kid
c048b24d25 Create constants for ScrollingMenu item formats
...I should've done this quite a while ago.
2019-06-09 02:31:24 +02:00
mid-kid
3e78e5b2b6 TextBox -> Textbox
Homogenizing names.
2019-04-09 16:09:18 +02:00
Rangi
2184b60a0c Identify and eliminate wEngineBuffer1-5 2019-04-08 19:42:55 -04:00
Rangi
3202c4f3df Resolve issue #575: Rename text commands 2018-11-18 12:41:11 -05:00
mid-kid
940256569b text_jump → text_far
The previous name for this was rather misleading. It isn't an actual
jump like you'd expect the `jp` instruction to behave as. Instead, it
behaves more like a `farcall`.
This also makes it consistent with its current command ID name of
`TX_FAR`.
2018-11-05 22:26:18 +01:00
Rangi
eb1e3636bb Use labels instead of constants for HRAM
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
2018-08-25 14:28:22 -04:00
mid-kid
f98a95b8ee wWeeklyFlags -> wDailyFlags2
These are by far not always checked each week, and as such shouldn't be
called that.
Since they're almost always used through the `bit` instruction, it's
very inconvenient to just make wDailyFlags a `dw` instead.
2018-08-07 09:46:21 +02:00
Rangi
67d1364c7a Fix triple newlines left over from removing address comments 2018-06-24 23:22:50 -04:00
Rangi
e2fb7acac0 Merge branch 'master' of https://github.com/pret/pokecrystal
# Conflicts:
#	engine/items/mart.asm
2018-06-24 21:23:51 -04:00
mid-kid
5efce10789 Remove even more address comments
That should be all of them this time
2018-06-25 02:10:37 +02:00
mid-kid
1d9a68dbdd Remove all address comments 2018-06-24 16:13:22 +02:00
Rangi
a4bf94e1d7 wCurMartEnd - wCurMart = 16 2018-06-23 23:15:13 -04:00
Rangi
f6ef095284 Add STANDARDMART_* jumptable index constants 2018-06-23 22:35:46 -04:00
mid-kid
81fff9bb80 Fix file permissions
I have no idea why this was a thing (do people store this repo on FAT32
flash drives or something?), but quite a bit of files had a permission
of 755. This isn't really a problem, but it's inconsistent and weird.
2018-04-01 17:05:10 +02:00
mid-kid
97c511cd2f Organize the engine/ directory, take 2
Renamed `game` to `games` and `menu` to `menus`.
Moved some functions from `engine/routines/` to their fitting subdirectories.

Made two new subdirectories:
* engine/rtc: Contains all RTC-related things. Menus, hardware, misc
functions.
* engine/items: Contains all item-related things. Pack, item effects,
other item handlers.
2018-03-14 13:28:36 +01:00