mid-kid
|
3b43f79dc6
|
Use hex for tile IDs in engine/movie/splash.asm
|
2020-08-27 18:03:54 +02:00 |
|
mid-kid
|
15c08ad8a3
|
Small changes to better match pokegold
|
2020-08-27 14:52:27 +02:00 |
|
mid-kid
|
13c4a93cea
|
Fix some constants surrounding sprite animations
Also commented the use of the field surrounding the struct
initialization functions.
SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1
SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2
SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3
SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4
BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS
BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX
BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1
BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
|
2020-08-27 13:59:33 +02:00 |
|
mid-kid
|
733664b18f
|
Document splash screen animation
|
2020-08-27 13:59:33 +02:00 |
|
mid-kid
|
2b2c1ac649
|
Split engine/movie/intro.asm into itself and splash.asm
|
2020-08-27 13:59:31 +02:00 |
|