mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-09-09 09:51:34 -07:00
329 lines
5.2 KiB
NASM
329 lines
5.2 KiB
NASM
Copyright_GameFreakPresents:
|
|
; Play the copyright screen and GameFreak Presents sequence.
|
|
; Return carry if user cancels animation by pressing a button.
|
|
|
|
ld de, MUSIC_NONE
|
|
call PlayMusic
|
|
call ClearBGPalettes
|
|
call ClearTilemap
|
|
ld a, HIGH(vBGMap0)
|
|
ldh [hBGMapAddress + 1], a
|
|
xor a ; LOW(vBGMap0)
|
|
ldh [hBGMapAddress], a
|
|
ldh [hJoyDown], a
|
|
ldh [hSCX], a
|
|
ldh [hSCY], a
|
|
ld a, SCREEN_HEIGHT_PX
|
|
ldh [hWY], a
|
|
call WaitBGMap
|
|
ld b, SCGB_GAMEFREAK_LOGO
|
|
call GetSGBLayout
|
|
call SetPalettes
|
|
ld c, 10
|
|
call DelayFrames
|
|
callfar Copyright
|
|
call WaitBGMap
|
|
ld c, 100
|
|
call DelayFrames
|
|
call ClearTilemap
|
|
farcall GBCOnlyScreen
|
|
call .GetGFLogoGFX
|
|
.joy_loop
|
|
call JoyTextDelay
|
|
ldh a, [hJoyLast]
|
|
and BUTTONS
|
|
jr nz, .pressed_button
|
|
ld a, [wJumptableIndex]
|
|
bit 7, a
|
|
jr nz, .finish
|
|
call PlaceGameFreakPresents
|
|
farcall PlaySpriteAnimations
|
|
call DelayFrame
|
|
jr .joy_loop
|
|
|
|
.pressed_button
|
|
call .StopGamefreakAnim
|
|
scf
|
|
ret
|
|
|
|
.finish
|
|
call .StopGamefreakAnim
|
|
and a
|
|
ret
|
|
|
|
.GetGFLogoGFX:
|
|
ld de, GameFreakLogoGFX
|
|
ld hl, vTiles2
|
|
lb bc, BANK(GameFreakLogoGFX), 28
|
|
call Get1bpp
|
|
|
|
ldh a, [rSVBK]
|
|
push af
|
|
ld a, BANK(wDecompressScratch)
|
|
ldh [rSVBK], a
|
|
|
|
ld hl, GameFreakDittoGFX
|
|
ld de, wDecompressScratch
|
|
ld a, BANK(GameFreakDittoGFX)
|
|
call FarDecompress
|
|
|
|
ld hl, vTiles0
|
|
ld de, wDecompressScratch
|
|
lb bc, 1, 8 tiles
|
|
call Request2bpp
|
|
|
|
ld hl, vTiles1
|
|
ld de, wDecompressScratch + $80 tiles
|
|
lb bc, 1, 8 tiles
|
|
call Request2bpp
|
|
|
|
pop af
|
|
ldh [rSVBK], a
|
|
|
|
farcall ClearSpriteAnims
|
|
depixel 10, 11, 4, 0
|
|
ld a, SPRITE_ANIM_INDEX_GAMEFREAK_LOGO
|
|
call InitSpriteAnimStruct
|
|
ld hl, SPRITEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld [hl], $a0
|
|
ld hl, SPRITEANIMSTRUCT_0C
|
|
add hl, bc
|
|
ld [hl], $60
|
|
ld hl, SPRITEANIMSTRUCT_0D
|
|
add hl, bc
|
|
ld [hl], $30
|
|
xor a
|
|
ld [wJumptableIndex], a
|
|
ld [wIntroSceneFrameCounter], a
|
|
ld [wIntroSceneTimer], a
|
|
ldh [hSCX], a
|
|
ldh [hSCY], a
|
|
ld a, $1
|
|
ldh [hBGMapMode], a
|
|
ld a, $90
|
|
ldh [hWY], a
|
|
lb de, %11100100, %11100100
|
|
call DmgToCgbObjPals
|
|
ret
|
|
|
|
.StopGamefreakAnim:
|
|
farcall ClearSpriteAnims
|
|
call ClearTilemap
|
|
call ClearSprites
|
|
ld c, 16
|
|
call DelayFrames
|
|
ret
|
|
|
|
PlaceGameFreakPresents:
|
|
jumptable .scenes, wJumptableIndex
|
|
|
|
.scenes
|
|
dw GameFreakPresentsScene0
|
|
dw GameFreakPresentsScene1
|
|
dw GameFreakPresentsScene2
|
|
dw GameFreakPresentsScene3
|
|
|
|
PlaceGameFreakPresents_NextScene:
|
|
ld hl, wJumptableIndex
|
|
inc [hl]
|
|
ret
|
|
|
|
GameFreakPresentsScene0:
|
|
ret
|
|
|
|
GameFreakPresentsScene1:
|
|
ld hl, wIntroSceneTimer
|
|
ld a, [hl]
|
|
cp $20
|
|
jr nc, .PlaceGameFreak
|
|
inc [hl]
|
|
ret
|
|
|
|
.PlaceGameFreak:
|
|
ld [hl], 0
|
|
ld hl, .GAME_FREAK
|
|
decoord 5, 10
|
|
ld bc, .end - .GAME_FREAK
|
|
call CopyBytes
|
|
call PlaceGameFreakPresents_NextScene
|
|
ld de, SFX_GAME_FREAK_PRESENTS
|
|
call PlaySFX
|
|
ret
|
|
|
|
.GAME_FREAK:
|
|
; G A M E _ F R E A K
|
|
db 0, 1, 2, 3, 13, 4, 5, 3, 1, 6
|
|
.end
|
|
db "@"
|
|
|
|
GameFreakPresentsScene2:
|
|
ld hl, wIntroSceneTimer
|
|
ld a, [hl]
|
|
cp $40
|
|
jr nc, .place_presents
|
|
inc [hl]
|
|
ret
|
|
|
|
.place_presents
|
|
ld [hl], 0
|
|
ld hl, .presents
|
|
decoord 7, 11
|
|
ld bc, .end - .presents
|
|
call CopyBytes
|
|
call PlaceGameFreakPresents_NextScene
|
|
ret
|
|
|
|
.presents
|
|
db 7, 8, 9, 10, 11, 12
|
|
.end
|
|
db "@"
|
|
|
|
GameFreakPresentsScene3:
|
|
ld hl, wIntroSceneTimer
|
|
ld a, [hl]
|
|
cp $80
|
|
jr nc, .finish
|
|
inc [hl]
|
|
ret
|
|
|
|
.finish
|
|
ld hl, wJumptableIndex
|
|
set 7, [hl]
|
|
ret
|
|
|
|
PlaceGameFreakLogo:
|
|
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
|
add hl, bc
|
|
ld e, [hl]
|
|
ld d, 0
|
|
ld hl, .scenes
|
|
add hl, de
|
|
add hl, de
|
|
ld a, [hli]
|
|
ld h, [hl]
|
|
ld l, a
|
|
jp hl
|
|
|
|
.scenes:
|
|
dw GameFreakLogoScene1
|
|
dw GameFreakLogoScene2
|
|
dw GameFreakLogoScene3
|
|
dw GameFreakLogoScene4
|
|
dw GameFreakLogoScene5
|
|
|
|
GameFreakLogoScene1:
|
|
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
|
add hl, bc
|
|
inc [hl]
|
|
ret
|
|
|
|
GameFreakLogoScene2:
|
|
ld hl, SPRITEANIMSTRUCT_0C
|
|
add hl, bc
|
|
ld a, [hl]
|
|
and a
|
|
jr z, .asm_e4747
|
|
ld d, a
|
|
ld hl, SPRITEANIMSTRUCT_0D
|
|
add hl, bc
|
|
ld a, [hl]
|
|
and %111111
|
|
cp %100000
|
|
jr nc, .asm_e4723
|
|
add %100000
|
|
.asm_e4723
|
|
ld e, a
|
|
farcall BattleAnim_Sine_e
|
|
ld hl, SPRITEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld [hl], e
|
|
ld hl, SPRITEANIMSTRUCT_0D
|
|
add hl, bc
|
|
ld a, [hl]
|
|
dec [hl]
|
|
and $1f
|
|
ret nz
|
|
ld hl, SPRITEANIMSTRUCT_0C
|
|
add hl, bc
|
|
ld a, [hl]
|
|
sub $30
|
|
ld [hl], a
|
|
ld de, SFX_DITTO_BOUNCE
|
|
call PlaySFX
|
|
ret
|
|
|
|
.asm_e4747
|
|
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
|
add hl, bc
|
|
inc [hl]
|
|
ld hl, SPRITEANIMSTRUCT_0D
|
|
add hl, bc
|
|
ld [hl], $0
|
|
ld de, SFX_DITTO_POP_UP
|
|
call PlaySFX
|
|
ret
|
|
|
|
GameFreakLogoScene3:
|
|
ld hl, SPRITEANIMSTRUCT_0D
|
|
add hl, bc
|
|
ld a, [hl]
|
|
cp $20
|
|
jr nc, .asm_e4764
|
|
inc [hl]
|
|
ret
|
|
|
|
.asm_e4764
|
|
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
|
add hl, bc
|
|
inc [hl]
|
|
ld hl, SPRITEANIMSTRUCT_0D
|
|
add hl, bc
|
|
ld [hl], $0
|
|
ld de, SFX_DITTO_TRANSFORM
|
|
call PlaySFX
|
|
ret
|
|
|
|
GameFreakLogoScene4:
|
|
ld hl, SPRITEANIMSTRUCT_0D
|
|
add hl, bc
|
|
ld a, [hl]
|
|
cp $40
|
|
jr z, .asm_e47a3
|
|
inc [hl]
|
|
srl a
|
|
srl a
|
|
ld e, a
|
|
ld d, $0
|
|
ld hl, GameFreakDittoPaletteFade
|
|
add hl, de
|
|
add hl, de
|
|
ldh a, [rSVBK]
|
|
push af
|
|
ld a, BANK(wOBPals2)
|
|
ldh [rSVBK], a
|
|
ld a, [hli]
|
|
ld [wOBPals2 + 12], a
|
|
ld a, [hli]
|
|
ld [wOBPals2 + 13], a
|
|
pop af
|
|
ldh [rSVBK], a
|
|
ld a, TRUE
|
|
ldh [hCGBPalUpdate], a
|
|
ret
|
|
|
|
.asm_e47a3
|
|
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
|
add hl, bc
|
|
inc [hl]
|
|
call PlaceGameFreakPresents_NextScene
|
|
GameFreakLogoScene5:
|
|
ret
|
|
|
|
GameFreakDittoPaletteFade:
|
|
INCLUDE "gfx/splash/ditto_fade.pal"
|
|
|
|
GameFreakLogoGFX:
|
|
INCBIN "gfx/splash/gamefreak_presents.1bpp"
|
|
INCBIN "gfx/splash/gamefreak_logo.1bpp"
|