Remy Oukaour
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11556196ba
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Consistent sine wave code formatting
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2018-01-09 16:39:36 -05:00 |
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Adelaide Walter
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6c5cd7a963
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Simplify comments per Rangi's rec.
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2018-01-08 23:07:46 -05:00 |
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Adelaide Walter
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ce985a09a7
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Document switches to BANK(sScratch) via xor a
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2018-01-04 16:51:50 -05:00 |
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Adelaide Walter
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9d0ba6bfd3
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Use BANK for hardcoded WRAM banks (except where bankswitches appear unnecessary).
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2018-01-03 19:12:45 -05:00 |
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Adelaide Walter
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0caea0f820
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Use BANK for all hardcoded banks with BANK in comments.
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2018-01-02 16:46:40 -05:00 |
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xCrystal
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b4e087167f
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More unreferenced labels and unused text
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2018-01-02 19:38:56 +01:00 |
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xCrystal
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d7970f749a
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Consistent predef function names
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2018-01-02 18:49:25 +01:00 |
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xCrystal
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37369d1ae0
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Rename Pals labels in WRAM bank 5
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2018-01-01 20:09:53 +01:00 |
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xCrystal
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6e12a51503
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Use more palette(s) constants
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2018-01-01 20:09:53 +01:00 |
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xCrystal
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ee5bf71640
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Consistently name unknown fields in macros/wram as Fieldxx
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2017-12-29 16:19:51 +01:00 |
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xCrystal
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def3b60493
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Clean up .Jumptable: spaces
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2017-12-29 13:52:42 +01:00 |
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xCrystal
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50fc9c3389
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endm -> ENDM
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2017-12-28 22:31:16 +01:00 |
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xCrystal
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333524f0be
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Lowercase v for VRAM addresses
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2017-12-28 13:32:33 +01:00 |
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Remy Oukaour
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9bc680bd6d
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Battle animation data is like sprite animation data
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2017-12-26 19:27:56 -05:00 |
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Remy Oukaour
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35a3a19fda
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Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
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2017-12-26 18:45:04 -05:00 |
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