yenatch
ad0578fda0
Fix png export orientation
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A quirk of the Decompressed class dissociated the orientation from
the output attribute.
The makefile no longer suppresses output since it's still relevant.
2013-02-12 03:31:35 -05:00
yenatch
8b8f7200a9
Clean up the makefile a bit
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Simplifies/explains png import
2013-02-11 17:59:54 -05:00
yenatch
0b8c5ef75b
Finish off make target for png generation
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Now any existing lz files are converted to 2bpp, and all 2bpp files
are converted to png.
2013-02-11 17:59:43 -05:00
yenatch
d1172e1fb6
Add build target to mass-generate pngs from 2bpp files
2013-02-11 04:13:36 -05:00
yenatch
0b05325e07
Allow png->lz compression in the build process
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To enable, append '${IMGFILES}' to line 22:
pokecrystal.o: pokecrystal.asm constants.asm wram.asm ${TEXTFILES} ${IMGFILES}
Also append '${LZFILES}' to line 48:
rm -f main.tx pokecrystal.o pokecrystal.gbc ${TEXTFILES} ${LZFILES}
2013-02-09 05:23:39 -05:00
IIMarckus
4ee88cd762
Add lots of phone call texts.
2013-01-13 15:40:23 -07:00
Bryan Bishop
802c7780ac
use rgbfix to fix the header bytes
2012-05-30 14:13:14 -05:00
IIMarckus
11ed9511cc
Add the unused, unreferenced Sweet Honey text.
2012-05-22 21:56:20 -06:00
Bryan Bishop
849c0d132d
rename textpre.py -> preprocessor.py
2012-04-26 16:58:20 -05:00
IIMarckus
93902a38bd
Add code for the Extremespeed Dratini.
2012-03-20 22:23:40 -06:00
IIMarckus
d5fe70b03b
Use textpre.py instead of textpre.awk.
2012-03-05 00:05:36 -07:00
Bryan Bishop
7dc495b3c9
initial commit
2012-03-04 21:31:27 -06:00