4fe0d93d4c
Fix some of the issues explained in #595
2019-01-27 14:00:21 -05:00
a5c1d9572c
Fix: Clair can give TM24 Dragonbreath twice
2019-01-19 19:27:45 -05:00
53c92b4792
Bug: Clair can give TM24 Dragonbreath twice
2019-01-19 19:11:38 -05:00
07374f02cc
Dif formatting typo
2019-01-07 19:36:56 -05:00
fe04acad7b
Document bugfix: ScriptCall can overflow wScriptStack and crash
2019-01-07 18:28:47 -05:00
1b1b0ac6ea
Document a bugfix: AI makes a false assumption about CheckTypeMatchup
2019-01-07 18:12:00 -05:00
5207615cdc
Document a bugfix: 1/256 failure rate for 100% effect chance
2019-01-05 20:30:46 -05:00
8f60de5aba
Fix a typo
2018-12-31 01:03:38 -05:00
e025ab9db0
Merge pull request #578 from mid-kid/master
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Fixes in the animation subsystem.
2018-12-09 17:44:09 -05:00
fd1fa78ffe
Update docs/battle_anim_commands.md
2018-11-26 00:12:23 +01:00
112667e773
Fix Belly Drum fix
2018-11-25 23:15:33 +01:00
3202c4f3df
Resolve issue #575 : Rename text commands
2018-11-18 12:41:11 -05:00
c05a2d255b
text_jump → text_far in docs/text_commands.md
2018-11-11 21:42:10 -05:00
5a2b5af9fb
Update assembly programming links
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Added two tutorials as a good place to start
2018-11-05 22:26:18 +01:00
eb1e3636bb
Use labels instead of constants for HRAM
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Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
2018-08-25 14:28:22 -04:00
33ff8f2aed
asm → diff
2018-08-23 10:07:05 -04:00
0e0f43747d
Fix docs
2018-08-19 12:17:54 +02:00
e346cc7b41
Every diff line starts with +, -, or space
2018-07-29 19:52:30 -04:00
20ffc8bd8b
Reformat some bugfix diffs
2018-07-29 00:27:13 -04:00
533fdd8b4c
Add fix for battle transition bug
2018-07-28 19:01:02 +01:00
cdfdfed17b
Crystal fixed TruncateHL_BC in single player
2018-07-27 21:32:14 -04:00
a2f63043d4
Separate Beat Up bugs
2018-07-27 17:53:26 -04:00
b58f82e12f
Reword bug docs now that they use diffs
2018-07-27 13:11:30 -04:00
0aac0f9cfc
"Explain" diff format in bugs_and_glitches
2018-07-27 11:25:29 +02:00
a91b59ab5d
Remove a documented bug that's not really a bug
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I mean, technically, being able to read beyond a data table's size is
bad practice, but there's so many cases of this that it's not worth
mentioning.
For most of these cases, at least, it's safe to assume the index won't
ever get high enough to surpass such a table's length, because it's
either hardcoded or decided by the game without the use of
uncontrollable data. As such, they don't expose any actual bugs.
2018-07-26 23:34:05 +02:00