Commit Graph

188 Commits

Author SHA1 Message Date
4fe0d93d4c Fix some of the issues explained in #595 2019-01-27 14:00:21 -05:00
a5c1d9572c Fix: Clair can give TM24 Dragonbreath twice 2019-01-19 19:27:45 -05:00
53c92b4792 Bug: Clair can give TM24 Dragonbreath twice 2019-01-19 19:11:38 -05:00
07374f02cc Dif formatting typo 2019-01-07 19:36:56 -05:00
fe04acad7b Document bugfix: ScriptCall can overflow wScriptStack and crash 2019-01-07 18:28:47 -05:00
1b1b0ac6ea Document a bugfix: AI makes a false assumption about CheckTypeMatchup 2019-01-07 18:12:00 -05:00
5207615cdc Document a bugfix: 1/256 failure rate for 100% effect chance 2019-01-05 20:30:46 -05:00
8f60de5aba Fix a typo 2018-12-31 01:03:38 -05:00
e025ab9db0 Merge pull request #578 from mid-kid/master
Fixes in the animation subsystem.
2018-12-09 17:44:09 -05:00
fd1fa78ffe Update docs/battle_anim_commands.md 2018-11-26 00:12:23 +01:00
112667e773 Fix Belly Drum fix 2018-11-25 23:15:33 +01:00
3202c4f3df Resolve issue #575: Rename text commands 2018-11-18 12:41:11 -05:00
c05a2d255b text_jump → text_far in docs/text_commands.md 2018-11-11 21:42:10 -05:00
5a2b5af9fb Update assembly programming links
Added two tutorials as a good place to start
2018-11-05 22:26:18 +01:00
eb1e3636bb Use labels instead of constants for HRAM
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
2018-08-25 14:28:22 -04:00
33ff8f2aed asm → diff 2018-08-23 10:07:05 -04:00
0e0f43747d Fix docs 2018-08-19 12:17:54 +02:00
e346cc7b41 Every diff line starts with +, -, or space 2018-07-29 19:52:30 -04:00
20ffc8bd8b Reformat some bugfix diffs 2018-07-29 00:27:13 -04:00
533fdd8b4c Add fix for battle transition bug 2018-07-28 19:01:02 +01:00
cdfdfed17b Crystal fixed TruncateHL_BC in single player 2018-07-27 21:32:14 -04:00
a2f63043d4 Separate Beat Up bugs 2018-07-27 17:53:26 -04:00
b58f82e12f Reword bug docs now that they use diffs 2018-07-27 13:11:30 -04:00
0aac0f9cfc "Explain" diff format in bugs_and_glitches 2018-07-27 11:25:29 +02:00
a91b59ab5d Remove a documented bug that's not really a bug
I mean, technically, being able to read beyond a data table's size is
bad practice, but there's so many cases of this that it's not worth
mentioning.

For most of these cases, at least, it's safe to assume the index won't
ever get high enough to surpass such a table's length, because it's
either hardcoded or decided by the game without the use of
uncontrollable data. As such, they don't expose any actual bugs.
2018-07-26 23:34:05 +02:00