Commit Graph

33 Commits

Author SHA1 Message Date
Rangi
6a6ba10315 rgbds supports 'X - 1' instead of 'X + -1' 2020-03-21 14:01:05 -04:00
Rangi
67d1364c7a Fix triple newlines left over from removing address comments 2018-06-24 23:22:50 -04:00
mid-kid
5efce10789 Remove even more address comments
That should be all of them this time
2018-06-25 02:10:37 +02:00
mid-kid
1d9a68dbdd Remove all address comments 2018-06-24 16:13:22 +02:00
Rangi
d5fff8aa96 Constants for PC menu indexes
'db  ' -> 'db '
2018-05-18 22:18:00 -04:00
mid-kid
c82deab86f fix-various-little-things
A compilation of suggestions from the discord that don't deserve
separate commits and are not questionable at all™.
2018-05-05 09:19:04 +02:00
Rangi
6ff2cb20e6 map → map_id; map_def → map; map_data → map_attributes 2018-02-03 17:11:55 -05:00
Rangi
e32e5212af use "x + -1" not "x +- 1"
(TODO: use "x - 1" once rgbds allows it)
2018-02-02 22:55:38 -05:00
Rangi
323ef81286 More comments and macros 2018-02-01 15:19:27 -05:00
Rangi
125d51b3b2 More engine bit flag constants 2018-01-22 13:57:44 -05:00
Rangi
7cef012335 wUnlockedUnowns engine flag constants
Use local labels for "End"ings
2018-01-22 13:00:35 -05:00
Rangi
9e8f33d605 Cleaner roammon and treemon data 2018-01-22 11:30:17 -05:00
Remy Oukaour
f64443a504 Wild data entries are 2 bytes wide 2018-01-17 12:45:16 -05:00
Remy Oukaour
7b3de85a06 Avoid "+- 1" at every maskbits 2018-01-16 17:27:50 -05:00
Remy Oukaour
c8575823a0 Battle data goes in data/battle/
TreeMons, like fish groups, have constants
2018-01-10 17:30:27 -05:00
Remy Oukaour
5a73a62d9b Move battle engine data into data/
IsJohtoGymLeader → IsGymLeader
2018-01-09 15:12:49 -05:00
Remy Oukaour
187196ff80 Macro clarifies how TimeFishGroups works 2018-01-08 15:54:58 -05:00
xCrystal
50fc9c3389 endm -> ENDM 2017-12-28 22:31:16 +01:00
xCrystal
7beb497d3a Uppercase MACRO and EQU(S) according to the style guide 2017-12-28 13:23:44 +01:00
Remy Oukaour
b5417fafec Split battle/ into data/ and engine/ components 2017-12-26 17:47:05 -05:00
Remy Oukaour
213dcc70d7 More consistent data tables 2017-12-11 22:59:30 -05:00
Remy Oukaour
31cce83e9b Move lots of data tables into individual data/ files
(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.)
2017-12-11 14:23:18 -05:00
pikalaxalt
bf73772a56 Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style 2016-04-10 14:42:14 -04:00
yenatch
d2a3e4a6a4 Split fish code out of data/. 2016-03-16 18:11:26 -04:00
yenatch
5b27af071c Add fish group constants. 2016-03-16 18:05:28 -04:00
PikalaxALT
4fa6c6daa4 Split up bank 2; other relabelings 2015-10-16 13:35:43 -04:00
PikalaxALT
185b0a1c86 Wild Pokemon functions and data
Replaced encounter rates with percent values
Added new constants denoting the number of wild Pokemon in the grass and water wild constructs
Annotated and relabeled the encounter generating functions
Renamed a WRAM address associaed with the temporary storage of the wild Pokemon's species
Moved spawn constants to constants/map_constants.asm for use anywhere in the disassembly
2015-07-23 03:51:15 -04:00
PikalaxALT
471492b775 Reverted ld_hl_pointer macro 2015-07-20 22:18:18 -04:00
PikalaxALT
d9300a9bec Fix unnecessary white space and retire add_n_times 2015-07-20 11:28:05 -04:00
PikalaxALT
bef792f2d2 More label updates, moved predefs to new file
Also named most of the engine and event flag constants.
2015-07-20 03:51:52 -04:00
IIMarckus
4d532beee6 Remove trailing newlines. 2015-06-23 12:24:51 -06:00
yenatch
8e03321069 Blindly use wram labels for everything except mobile, part 1.
Wram banks and mobile make this tough, since any address can secretly be a ghost.

As usual, mobile completely disregards 99% of the codebase. It's been ignored in kind.
2015-02-10 00:53:03 -08:00
yenatch
99fbe3147b Rename directory stats -> data. 2014-05-31 22:57:00 -07:00