Commit Graph

4626 Commits

Author SHA1 Message Date
Rangi
a5c1d9572c Fix: Clair can give TM24 Dragonbreath twice 2019-01-19 19:27:45 -05:00
Rangi
53c92b4792 Bug: Clair can give TM24 Dragonbreath twice 2019-01-19 19:11:38 -05:00
mid-kid
e288ef20d5 Fix map name frame calculation 2019-01-18 16:17:50 +01:00
mid-kid
0390728d44 Fix constants used with startbattle 2019-01-15 13:37:22 +01:00
mid-kid
a21507f22a Document wSuicuneFrame
Also fixed inmediate in PlaceMapNameFrame.FillTopBottom to calculate the
amount of loops required. (It fills two tiles in the first iteration,
and four in the remaining, hence the `-2` and `+1` part).
2019-01-15 13:08:40 +01:00
mid-kid
5f60cc24cf Fix some constants
Glass ting SFX were added in crystal.
PicAnimations and UnownAnimations are expected to be in the same bank as
their pointers, because the pointers are not BANK()-referenced
separately.
2019-01-15 13:06:16 +01:00
Rangi
1853e3d127 Say "BANK(Foo) ; aka BANK(Bar)" to clarify that Foo and Bar share a bank 2019-01-12 15:17:20 -05:00
Rangi
07374f02cc Dif formatting typo 2019-01-07 19:36:56 -05:00
Rangi
fe04acad7b Document bugfix: ScriptCall can overflow wScriptStack and crash 2019-01-07 18:28:47 -05:00
Rangi
1b1b0ac6ea Document a bugfix: AI makes a false assumption about CheckTypeMatchup 2019-01-07 18:12:00 -05:00
Rangi
26fc7e2521 Consistent formatting in Function_SetEnemyMonAndSendOutAnimation and BattleStartMessage 2019-01-06 22:11:57 -05:00
Rangi
5207615cdc Document a bugfix: 1/256 failure rate for 100% effect chance 2019-01-05 20:30:46 -05:00
Rangi
3650232398
Merge pull request #590 from Rangi42/master
Clean up some Odd Egg and Battle Tower code and data
2019-01-03 19:00:46 -05:00
Rangi
36ebcdd8fe MON_NAME_LENGTH -> NAME_LENGTH 2019-01-03 07:30:44 -05:00
Rangi
b975f3e068 Clean up some Odd Egg and Battle Tower code and data
Fixes #589
2019-01-02 19:04:50 -05:00
mid-kid
f04f31ea85 Add travis webhook for unnamed.py
(still requires setup)
2019-01-01 12:13:54 +01:00
mid-kid
9fde0912c3 unnamed.py: Add completion percentage
People love percentages. Gotta show our powerlevel.
2019-01-01 11:41:48 +01:00
Rangi
583838a39d Make tools/gfx.py executable 2018-12-31 18:55:35 -05:00
mid-kid
3b97a15ea3 Add tool to find unnamed symbols
This tool should help us identify which are the symbols that still need
proper names, and in which files they're located.
2019-01-01 00:28:51 +01:00
Rangi
9f82304186
Merge pull request #587 from Rangi42/master
Remove dependency on 'extras' submodule
2018-12-31 18:26:33 -05:00
Rangi
cae3af3e3a Keep the most relevant data at the top of the Makefile (the built filenames) 2018-12-31 18:08:37 -05:00
Rangi
742df4fdb5 Remove the 'extras' submodule 2018-12-31 17:20:28 -05:00
Rangi
e3bc378492 Keep gfx.py with other tools, and remove its dependency on the 'extras' submodule 2018-12-31 17:17:55 -05:00
Rangi
4259e7051e
Merge pull request #585 from Rangi42/master
Refactor engine/phone/
2018-12-31 16:35:13 -05:00
Rangi
afbf1b3ffc *PhoneScript1 -> *PhoneCalleeScript, and *PhoneScript2 -> *PhoneCallerScript 2018-12-31 16:32:04 -05:00
Rangi
f2785cdb71 Use battle menu flags 2018-12-31 14:25:53 -05:00
Rangi
8f60de5aba Fix a typo 2018-12-31 01:03:38 -05:00
Rangi
22657f6078 Split generic phone caller+callee text into individual NPCs 2018-12-30 19:20:45 -05:00
Rangi
d3e0eda398 Distinguish "caller" and "called" phone scripts+text (NPCs call you automatically, you call them from the Pokégear) 2018-12-30 18:05:26 -05:00
Rangi
059e0df298 $56 is "<……>" 2018-12-30 17:57:56 -05:00
Rangi
b921e9c9be Split engine/phone/phone_scripts.asm and phone_gossip.asm into individual files 2018-12-30 17:15:52 -05:00
Rangi
378667d9ec
Merge pull request #584 from mid-kid/master
Fix comments around BANK() statements
2018-12-30 11:07:50 -05:00
Rangi
f7ce402d2a
Merge pull request #583 from melthelesbian/rgbds_environment_config
allow setting RGBASM/etc in environment vars
2018-12-30 11:07:40 -05:00
mid-kid
930d285fab Fix comments around BANK() statements
Found a couple BANK()s that reference multiple labels.
2018-12-26 21:58:13 +01:00
Melody
97e04cfa33 finish renaming RGBDS_DIR to RGBDS 2018-12-25 15:52:36 -05:00
Melody
2471f1ea71 rename RGBDS_DIR to RGBDS 2018-12-25 15:45:03 -05:00
Melody
7e4b956978 allow setting RGBDS_DIR 2018-12-25 15:13:57 -05:00
Melody
4eb935eb5a allow setting RGBASM in environment vars 2018-12-25 14:48:44 -05:00
Rangi
0ae5e9b398 Define RANDY_OT_ID 2018-12-23 14:02:07 -05:00
Rangi
f6ecb681d5 Fix issue #581 (random stuff ax6 noticed) 2018-12-23 03:45:41 -05:00
Rangi
83ff516c82
Merge pull request #579 from Rangi42/master
Miscellaneous
2018-12-16 14:19:06 -05:00
Rangi
e51339f01a Formatting and comments 2018-12-09 18:13:37 -05:00
Rangi
4b4c53c7ae Format music macros like movement macros 2018-12-09 17:56:13 -05:00
Rangi
e025ab9db0
Merge pull request #578 from mid-kid/master
Fixes in the animation subsystem.
2018-12-09 17:44:09 -05:00
mid-kid
fd1fa78ffe Update docs/battle_anim_commands.md 2018-11-26 00:12:23 +01:00
mid-kid
c4979d9770 Rename "feet and head follow" commands
The lot of these were rather misnamed, since they're used to replace
part of the player or enemy with objects for several background effects.
https://github.com/pret/pokecrystal/pull/578#issuecomment-440996244
2018-11-25 23:57:38 +01:00
mid-kid
112667e773 Fix Belly Drum fix 2018-11-25 23:15:33 +01:00
mid-kid
5dfe652ff6 CalcStats -> CalcBattleStats
Confusingly ambiguous name
2018-11-23 23:03:27 +01:00
mid-kid
41f39211ca Identified another user of wBattleAnimTemp
QueueBattleAnimation loads an object using these wram addresses. Usually
populated by the anim_obj command, but in a couple of cases also
manually.
2018-11-22 12:32:24 +01:00
mid-kid
2746288030 Define ANIM_GFX for PLAYER and ENEMY
These are used where the head or the feet of the player/enemy have to be
moved in an animation, and shouldn't overlap. These aren't actual GFX
and should be loaded with the proper commands, and they're always loaded
at the end of the VRAM area.

Furthermore, I've defined BATTLEANIM_BASE_TILE, which is the tile from
which battle animation graphics may start to load. This value was picked
to make sure at least an entire pokemon pic fits in the area before it,
even though it doesn't seem very used...
2018-11-21 23:44:31 +01:00