Rangi
a5c1d9572c
Fix: Clair can give TM24 Dragonbreath twice
2019-01-19 19:27:45 -05:00
Rangi
53c92b4792
Bug: Clair can give TM24 Dragonbreath twice
2019-01-19 19:11:38 -05:00
mid-kid
e288ef20d5
Fix map name frame calculation
2019-01-18 16:17:50 +01:00
mid-kid
0390728d44
Fix constants used with startbattle
2019-01-15 13:37:22 +01:00
mid-kid
a21507f22a
Document wSuicuneFrame
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Also fixed inmediate in PlaceMapNameFrame.FillTopBottom to calculate the
amount of loops required. (It fills two tiles in the first iteration,
and four in the remaining, hence the `-2` and `+1` part).
2019-01-15 13:08:40 +01:00
mid-kid
5f60cc24cf
Fix some constants
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Glass ting SFX were added in crystal.
PicAnimations and UnownAnimations are expected to be in the same bank as
their pointers, because the pointers are not BANK()-referenced
separately.
2019-01-15 13:06:16 +01:00
Rangi
1853e3d127
Say "BANK(Foo) ; aka BANK(Bar)" to clarify that Foo and Bar share a bank
2019-01-12 15:17:20 -05:00
Rangi
07374f02cc
Dif formatting typo
2019-01-07 19:36:56 -05:00
Rangi
fe04acad7b
Document bugfix: ScriptCall can overflow wScriptStack and crash
2019-01-07 18:28:47 -05:00
Rangi
1b1b0ac6ea
Document a bugfix: AI makes a false assumption about CheckTypeMatchup
2019-01-07 18:12:00 -05:00
Rangi
26fc7e2521
Consistent formatting in Function_SetEnemyMonAndSendOutAnimation and BattleStartMessage
2019-01-06 22:11:57 -05:00
Rangi
5207615cdc
Document a bugfix: 1/256 failure rate for 100% effect chance
2019-01-05 20:30:46 -05:00
Rangi
3650232398
Merge pull request #590 from Rangi42/master
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Clean up some Odd Egg and Battle Tower code and data
2019-01-03 19:00:46 -05:00
Rangi
36ebcdd8fe
MON_NAME_LENGTH -> NAME_LENGTH
2019-01-03 07:30:44 -05:00
Rangi
b975f3e068
Clean up some Odd Egg and Battle Tower code and data
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Fixes #589
2019-01-02 19:04:50 -05:00
mid-kid
f04f31ea85
Add travis webhook for unnamed.py
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(still requires setup)
2019-01-01 12:13:54 +01:00
mid-kid
9fde0912c3
unnamed.py: Add completion percentage
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People love percentages. Gotta show our powerlevel.
2019-01-01 11:41:48 +01:00
Rangi
583838a39d
Make tools/gfx.py executable
2018-12-31 18:55:35 -05:00
mid-kid
3b97a15ea3
Add tool to find unnamed symbols
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This tool should help us identify which are the symbols that still need
proper names, and in which files they're located.
2019-01-01 00:28:51 +01:00
Rangi
9f82304186
Merge pull request #587 from Rangi42/master
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Remove dependency on 'extras' submodule
2018-12-31 18:26:33 -05:00
Rangi
cae3af3e3a
Keep the most relevant data at the top of the Makefile (the built filenames)
2018-12-31 18:08:37 -05:00
Rangi
742df4fdb5
Remove the 'extras' submodule
2018-12-31 17:20:28 -05:00
Rangi
e3bc378492
Keep gfx.py with other tools, and remove its dependency on the 'extras' submodule
2018-12-31 17:17:55 -05:00
Rangi
4259e7051e
Merge pull request #585 from Rangi42/master
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Refactor engine/phone/
2018-12-31 16:35:13 -05:00
Rangi
afbf1b3ffc
*PhoneScript1 -> *PhoneCalleeScript, and *PhoneScript2 -> *PhoneCallerScript
2018-12-31 16:32:04 -05:00
Rangi
f2785cdb71
Use battle menu flags
2018-12-31 14:25:53 -05:00
Rangi
8f60de5aba
Fix a typo
2018-12-31 01:03:38 -05:00
Rangi
22657f6078
Split generic phone caller+callee text into individual NPCs
2018-12-30 19:20:45 -05:00
Rangi
d3e0eda398
Distinguish "caller" and "called" phone scripts+text (NPCs call you automatically, you call them from the Pokégear)
2018-12-30 18:05:26 -05:00
Rangi
059e0df298
$56 is "<……>"
2018-12-30 17:57:56 -05:00
Rangi
b921e9c9be
Split engine/phone/phone_scripts.asm and phone_gossip.asm into individual files
2018-12-30 17:15:52 -05:00
Rangi
378667d9ec
Merge pull request #584 from mid-kid/master
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Fix comments around BANK() statements
2018-12-30 11:07:50 -05:00
Rangi
f7ce402d2a
Merge pull request #583 from melthelesbian/rgbds_environment_config
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allow setting RGBASM/etc in environment vars
2018-12-30 11:07:40 -05:00
mid-kid
930d285fab
Fix comments around BANK() statements
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Found a couple BANK()s that reference multiple labels.
2018-12-26 21:58:13 +01:00
Melody
97e04cfa33
finish renaming RGBDS_DIR to RGBDS
2018-12-25 15:52:36 -05:00
Melody
2471f1ea71
rename RGBDS_DIR to RGBDS
2018-12-25 15:45:03 -05:00
Melody
7e4b956978
allow setting RGBDS_DIR
2018-12-25 15:13:57 -05:00
Melody
4eb935eb5a
allow setting RGBASM in environment vars
2018-12-25 14:48:44 -05:00
Rangi
0ae5e9b398
Define RANDY_OT_ID
2018-12-23 14:02:07 -05:00
Rangi
f6ecb681d5
Fix issue #581 (random stuff ax6 noticed)
2018-12-23 03:45:41 -05:00
Rangi
83ff516c82
Merge pull request #579 from Rangi42/master
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Miscellaneous
2018-12-16 14:19:06 -05:00
Rangi
e51339f01a
Formatting and comments
2018-12-09 18:13:37 -05:00
Rangi
4b4c53c7ae
Format music macros like movement macros
2018-12-09 17:56:13 -05:00
Rangi
e025ab9db0
Merge pull request #578 from mid-kid/master
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Fixes in the animation subsystem.
2018-12-09 17:44:09 -05:00
mid-kid
fd1fa78ffe
Update docs/battle_anim_commands.md
2018-11-26 00:12:23 +01:00
mid-kid
c4979d9770
Rename "feet and head follow" commands
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The lot of these were rather misnamed, since they're used to replace
part of the player or enemy with objects for several background effects.
https://github.com/pret/pokecrystal/pull/578#issuecomment-440996244
2018-11-25 23:57:38 +01:00
mid-kid
112667e773
Fix Belly Drum fix
2018-11-25 23:15:33 +01:00
mid-kid
5dfe652ff6
CalcStats -> CalcBattleStats
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Confusingly ambiguous name
2018-11-23 23:03:27 +01:00
mid-kid
41f39211ca
Identified another user of wBattleAnimTemp
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QueueBattleAnimation loads an object using these wram addresses. Usually
populated by the anim_obj command, but in a couple of cases also
manually.
2018-11-22 12:32:24 +01:00
mid-kid
2746288030
Define ANIM_GFX for PLAYER and ENEMY
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These are used where the head or the feet of the player/enemy have to be
moved in an animation, and shouldn't overlap. These aren't actual GFX
and should be loaded with the proper commands, and they're always loaded
at the end of the VRAM area.
Furthermore, I've defined BATTLEANIM_BASE_TILE, which is the tile from
which battle animation graphics may start to load. This value was picked
to make sure at least an entire pokemon pic fits in the area before it,
even though it doesn't seem very used...
2018-11-21 23:44:31 +01:00