Commit Graph

82 Commits

Author SHA1 Message Date
Remy Oukaour
39367a1b68 Outdoor sprite groups have the same names as map header groups 2017-12-12 01:01:56 -05:00
Remy Oukaour
79873a1bfc Move pic animation documentation to docs/
Move growth rates to a data/ table
Name more SECTIONs
2017-12-11 23:44:29 -05:00
Remy Oukaour
213dcc70d7 More consistent data tables 2017-12-11 22:59:30 -05:00
Remy Oukaour
f1f84743f7 Keep table labels in the same files as their contents. 2017-12-11 22:44:25 -05:00
Remy Oukaour
4afc2f01ef Add member constants for the base data struct, same as most other structs 2017-12-11 17:35:35 -05:00
Remy Oukaour
8c2c9e91b5 Better file name 2017-12-11 17:13:38 -05:00
Remy Oukaour
2e41368ac4 Factor out one more data table 2017-12-11 17:11:30 -05:00
Remy Oukaour
5be98bae3c Move more data tables into data/ files. 2017-12-11 15:20:32 -05:00
Remy Oukaour
31cce83e9b Move lots of data tables into individual data/ files
(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.)
2017-12-11 14:23:18 -05:00
Remy Oukaour
08b14e593e Rename tilesets, consistent with constant names 2017-12-10 23:56:10 -05:00
Remy Oukaour
25bff5c1ac Remove unused .asm file 2017-12-10 13:58:55 -05:00
Remy Oukaour
512863989f Document constants with comments, actual names, and more thorough usage 2017-12-09 02:15:46 -05:00
mid-kid
e39c8afbf2 Rename all files in data/pokedex/entries/
Some people suggested this would be a good idea, and make management of
the files easier. I'm inclined to agree.
2017-11-26 23:10:49 +01:00
mid-kid
617ba8be3d width -> weight
This used to be confusing, since the first thing I think when I see
"width, height" is graphics, in this case probably the sprites.
Well, it has nothing to do with that. Weight is mass times gravity or
something, width is a form of distance.
2017-11-20 18:11:53 +01:00
yenatch
17448c51a5 Merge pull request #389 from yenatch/rgbds-3
rgbds 0.3.3
2017-09-24 01:23:34 -04:00
PikalaxALT
0e470bc785 Fix section linking
Create linker script and float all sections
2017-09-23 23:04:10 -04:00
yenatch
dbaec20534 Include front.dimensions file instead of manual pic dimensions 2017-06-24 20:21:30 -04:00
Ben10do
288902139f Revert "Fix floating sections"
This reverts commit e28b88f56d.
2017-03-24 11:51:03 +00:00
AntonioND
e28b88f56d Fix floating sections
This is needed so that rgblink doesn't move them around after modifying
it's placement algorithm.

Signed-off-by: AntonioND <antonio_nd@outlook.com>
2017-03-15 00:52:26 +00:00
PikalaxALT
8f2d68a9e6 Person action and facing labels, part 2 2016-09-27 10:10:13 -04:00
PikalaxALT
ef98c44edd Person action and facing labels, part 1 2016-09-27 09:37:10 -04:00
pikalaxalt
bfe2f6d52e Merge branch 'master' of https://github.com/pret/pokecrystal 2016-05-27 10:39:17 -04:00
yenatch
604778749d Undo Slowpoke family changes in #343. 2016-05-23 21:26:08 -04:00
Brandon Mulcahy
313e48d6d9 Switch labels for fast and slow exp groups 2016-05-23 16:55:20 -04:00
pikalaxalt
1544185bec Revise frame macro to account for flags in sprite anim framesets 2016-05-15 23:05:41 -04:00
pikalaxalt
ee906a67c7 These macros are perfect for the object anim engine 2016-05-15 22:33:51 -04:00
pikalaxalt
87b733994b SPRITE_ANIM_FRAME_IDX constants 2016-05-15 22:00:17 -04:00
pikalaxalt
e95d42e0af All functions in main.asm have non-generic names 2016-05-08 14:11:24 -04:00
pikalaxalt
3713b71d9e More splitting of main.asm; remove unneeded rept 2 2016-05-04 11:46:23 -04:00
pikalaxalt
bf73772a56 Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style 2016-04-10 14:42:14 -04:00
yenatch
d2a3e4a6a4 Split fish code out of data/. 2016-03-16 18:11:26 -04:00
yenatch
5b27af071c Add fish group constants. 2016-03-16 18:05:28 -04:00
yenatch
8e1167a1e5 Merge branch 'fix-makefile' 2016-02-10 00:32:58 -05:00
IIMarckus
52f9ec8dce Remove misleading (unreferenced) labels. 2016-01-30 20:53:27 -07:00
yenatch
08ac6dfd80 *_crystal.asm files are no longer needed to build crystal *.o. 2016-01-29 16:24:38 -05:00
PikalaxALT
3dcbe0ff55 Pokegear 2016-01-10 17:44:09 -05:00
PikalaxALT
6d1b7f28c8 Split base stats 2016-01-09 16:52:34 -05:00
PikalaxALT
9bbb65166e More movement stuff 2015-12-29 13:15:58 -05:00
PikalaxALT
7683b78fb4 Labels relating to odd egg 2015-12-25 23:34:33 -05:00
PikalaxALT
41618f9e98 More battle anim object constants 2015-12-24 13:33:54 -05:00
PikalaxALT
8152ab612c Battle anims 2015-12-23 17:10:50 -05:00
PikalaxALT
d644406f61 More menu stuff 2015-12-17 22:31:16 -05:00
PikalaxALT
c635e30777 map setup and warps 2015-12-14 11:12:18 -05:00
PikalaxALT
b9870541d4 slot machines 2015-12-10 22:26:31 -05:00
PikalaxALT
6eac26732a Celebi Event 2015-12-05 15:38:25 -05:00
PikalaxALT
e83a5bae87 Address some comments from padz 2015-12-05 08:08:01 -05:00
PikalaxALT
5b94d54a6c More work on animations 2015-12-04 08:46:11 -05:00
PikalaxALT
2cdca75441 Crystal Intro 2015-12-02 17:59:05 -05:00
PikalaxALT
be082943ed More work interpreting the sprite engine 2015-12-02 13:24:18 -05:00
PikalaxALT
92a8c491c3 Break up engine/sprites.asm; address yenatch's comments 2015-12-01 21:54:11 -05:00