Commit Graph

984 Commits

Author SHA1 Message Date
Rangi
38bf21ae35 Naming screen constants 2018-09-22 12:39:17 -04:00
Rangi
60b09f291d Merge branch 'master' of https://github.com/pret/pokecrystal 2018-09-16 13:42:17 -04:00
Rangi
03cb8c53f1 Identify some Spaceworld beta content 2018-09-16 13:40:47 -04:00
mid-kid
42ff2bd21f This isn't actually PAL_BG_ROOF
My bad.
2018-09-16 03:00:25 +02:00
mid-kid
3540b2a2d6 wMonStatusFlags -> wDebugFlags 2018-09-16 02:15:55 +02:00
mid-kid
387107b29e Fix use of in LoadMansionPalette 2018-09-16 01:52:14 +02:00
Rangi
f9cf53ecba Use existing bigdw macro 2018-09-09 18:25:43 -04:00
Rangi
3241c9cfaa Use 0/1/2/3 for palettes, and rgbds opt feature for battle transition graphic 2018-09-09 18:15:54 -04:00
Rangi
bb4a6e5f55 wCursorCurTile -> wCursorCurrentTile 2018-09-09 17:15:49 -04:00
Rangi
603bcfe2ae wPreviousLandmark → wPrevLandmark 2018-09-09 15:27:23 -04:00
Rangi
9ee2b59208 hMultiplicand is four bytes internally, but the high byte is always 0 since allowing four-byte multiplicands could overflow hProduct. 2018-09-09 15:10:38 -04:00
Rangi
ae022e1420 Curr -> Cur 2018-09-09 15:09:51 -04:00
Rangi
b42ba692c4 ; fallthrough 2018-08-26 22:34:59 -04:00
Rangi
0e1445b796 spaces->tab, and remove redundant comment 2018-08-26 16:15:43 -04:00
Rangi
557ce82073 hQuotient is a four-byte buffer (fixes #558) 2018-08-26 13:49:38 -04:00
Rangi
cb32c895e4 Explain wCreditsBlankFrame2bpp 2018-08-26 13:23:40 -04:00
Rangi
d2053c12c2 wCreditsFaux2bpp -> wCreditsBlankFrame2bpp, with the right buffer size
Remove some unused WRAM labels
2018-08-26 13:08:01 -04:00
Rangi
296402bd31 _Divide results go in hQuotient and hRemainder, not in hDividend and hDivisor
Note that the result quotient is four bytes, but hQuotient is a three-byte buffer. This is because no Divide caller ever needed a four-byte quotient, so the buffer didn't include the high byte.
2018-08-25 22:58:26 -04:00
Rangi
4c8c5c10a8 Use rgbasm's GameBoy graphics literal for initializing wCreditsFaux2bpp
In the 2BPP format, two bytes %ABCDEFGH %abcdefgh define eight pixels %Aa %Bb %Cc %Dd %Ee %Ff %Gg %Hh.
Four valid colors: %00 = 0 = white, %01 = 1 = dark, %10 = 2 = light, %11 = 3 = black.
Thus `22222222 = pixels %10 %10 %10 %10 %10 %10 %10 %10 = bytes %11111111 %00000000 = $ff00.
2018-08-25 22:38:57 -04:00
Rangi
b2adcd6d6f Reorganize math-related HRAM union (ffb3) 2018-08-25 21:49:26 -04:00
Rangi
a71901020b These are signed offsets, not addresses (thanks, PikalaxALT) 2018-08-25 14:43:02 -04:00
Rangi
7aa1c1f388 Remove HRAM label address comments 2018-08-25 14:39:24 -04:00
Rangi
1c0fff7668 hLabel - $ff00 -> LOW(hLabel) 2018-08-25 14:34:25 -04:00
Rangi
eb1e3636bb Use labels instead of constants for HRAM
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
2018-08-25 14:28:22 -04:00
mid-kid
50da83cb23 CheckDestinyBond -> CheckFaint
Its main function is fainting the opponent and ending the move effect.
Updated the comment accordingly.
2018-08-17 20:16:37 +02:00
mid-kid
79cf90ab5e Fix some StatUp-related labels 2018-08-17 17:48:41 +02:00
mid-kid
2e147d1128 GetDamageStatsCritical -> CheckDamageStatsCritical
Clarified its usage, as the comments surrounding it were factually
wrong.
2018-08-16 16:11:28 +02:00
mid-kid
3cf49b7245 Fix more uses of EFFECTIVE 2018-08-07 14:38:41 +02:00
mid-kid
bc0595564e Fix constants in BattleCommand_MirrorCoat 2018-08-07 09:46:21 +02:00
mid-kid
f98a95b8ee wWeeklyFlags -> wDailyFlags2
These are by far not always checked each week, and as such shouldn't be
called that.
Since they're almost always used through the `bit` instruction, it's
very inconvenient to just make wDailyFlags a `dw` instead.
2018-08-07 09:46:21 +02:00
mid-kid
23cdf06e5e RestorePPofDepositedPokemon -> RestorePPOfDepositedPokemon 2018-08-07 09:46:21 +02:00
mid-kid
86c1b05fbc Split print_move_description and mon_menu 2018-08-07 09:46:21 +02:00
Rangi
366330e981 Pokedex_PutScrollbarOAM data values 2018-07-29 16:15:06 -04:00
Rangi
1d96a79a37 No wCurMove alias for wCurSpecies 2018-07-29 16:04:38 -04:00
Rangi
b5a9e83a94 Fix reviewed issues.
Pokedex_PrintListing has a comment noting how it depends on wCurSpecies == wNamedObjectIndexBuffer; an assert would be more convenient, but is not possible since WRAM label addresses are not defined yet here.
2018-07-29 16:00:11 -04:00
Rangi
c9cb67141b Make reviewed fixes; standardize on " + " 2018-07-29 01:40:23 -04:00
Rangi
8498394701 wSwitchMon 2018-07-29 01:27:33 -04:00
Rangi
8aa08addba wLuckyNumberDigitsBuffer 2018-07-29 01:13:25 -04:00
Rangi
0c746447e7 Improve wTrainerHUDTiles usage 2018-07-29 01:09:12 -04:00
Rangi
5145d69506 ; entries correspond to PLAYEREVENT_* constants 2018-07-29 00:57:28 -04:00
Rangi
9dec80b07e Add meaningful aliases for wd265
Introduce MONICON_* constants
Introduce BATTLEPLAYERACTION_* constants
2018-07-29 00:25:52 -04:00
Rangi
cdfdfed17b Crystal fixed TruncateHL_BC in single player 2018-07-27 21:32:14 -04:00
mid-kid
9aa6b55d7b Merge branch 'master' of https://github.com/pret/pokecrystal 2018-07-27 11:24:59 +02:00
mid-kid
a91b59ab5d Remove a documented bug that's not really a bug
I mean, technically, being able to read beyond a data table's size is
bad practice, but there's so many cases of this that it's not worth
mentioning.

For most of these cases, at least, it's safe to assume the index won't
ever get high enough to surpass such a table's length, because it's
either hardcoded or decided by the game without the use of
uncontrollable data. As such, they don't expose any actual bugs.
2018-07-26 23:34:05 +02:00
mid-kid
e43c89bc80 Consistently use the diff format in bugs_and_glitches 2018-07-26 23:34:03 +02:00
Rangi
2b88951f9f MON_STAT_EXP - 1 → MON_EXP + 2 2018-07-24 14:14:04 -04:00
Rangi
d5b98f5206 wPokeAnimStruct matches wPokeAnimStructEnd 2018-07-23 00:37:48 -04:00
Rangi
4f0c9cecf9 StringCmp → CompareBytes; CompareLong → CompareBytesLong
hStringCmpString[1/2] → h[EnemyMon/PartyMon1]Speed
2018-07-23 00:25:53 -04:00
Rangi
a1806d6e81 Consistent routine naming convention: 'Foo' wraps '_Foo' 2018-07-23 00:13:43 -04:00
Rangi
bdde60c64b ANIM_MON_UNUSED → ANIM_MON_HOF 2018-07-22 23:42:50 -04:00