yenatch
275780271e
Use a macro instead of manually subtracting $36 from pic banks.
2015-03-03 17:19:27 -05:00
yenatch
59434fbe4d
Remove an accidental copy of attack animation graphics.
2015-03-03 17:09:37 -05:00
IIMarckus
828d6b92f0
Add the ability to build Crystal 1.1.
2015-02-14 01:51:34 -07:00
yenatch
62b473d6c6
Blind wram labels part 3.
2015-02-10 15:14:21 -08:00
yenatch
47d25da38a
Intro palettes.
2015-02-06 22:19:20 -08:00
yenatch
f326faef4d
Dump known tilemaps and attribute maps.
2015-02-06 22:11:03 -08:00
yenatch
d3054dc4cb
More graphics and straggling static refs.
2015-02-06 21:17:32 -08:00
yenatch
a0a12efcb7
Dump some more incbinned graphics, mostly 1bpp.
...
- Some mail graphics were dumped as 2bpp but are really 1bpp
- Some fonts weren't caught by the last dump
2015-02-06 20:10:39 -08:00
yenatch
556435e0c7
A couple of the dumped graphics files were actually tilemaps.
2015-02-06 19:20:06 -08:00
yenatch
6086778c41
Dump a bunch of incbinned graphics.
2015-02-06 16:24:00 -08:00
yenatch
19b75ac1d2
Tear up bank 47.
2015-02-05 00:39:37 -08:00
yenatch
7b71a12ed1
Rename some graphics to avoid collisions later.
...
chris.5x7.2bpp and chris.7x7.2bpp would probably both end up as chris.png.
2014-12-29 22:10:20 -08:00
yenatch
4781d9a809
Fix more static banks (trainers, mobile graphics).
2014-12-29 10:23:22 -08:00
yenatch
5cbc7cc79c
Fix padding in gfx/misc/pokegear.2bpp.lz.
2014-12-03 23:10:26 -08:00
yenatch
97e3d9ac10
Fix some static addresses in pic animations.
2014-11-07 22:59:32 -08:00
yenatch
3be6ca012f
Use AttrMap and TileMap labels for relative addressing.
2014-08-22 20:41:57 -07:00
yenatch
ab0ca2b16a
Pick off more incbins and static labels in pic animation code.
2014-07-24 12:05:39 -07:00
yenatch
928cdcfc23
Name cry functions in home.asm.
2014-07-18 10:31:52 -07:00
yenatch
8639fcd29b
Use a predef macro that takes labels instead of juggling constants.
...
Besides making predefs convenient, naming a predef no longer requires
adding or renaming a predef constant. This also lets predefs be rearranged at will.
2014-06-16 11:20:01 -07:00
yenatch
fd8804472d
Use {hl,de,bc}coord macros wherever possible.
2014-06-04 01:10:56 -07:00
yenatch
6fff25a9bd
Fix padding in the compressed pokegear sprite graphics.
2014-05-02 03:37:27 -04:00
yenatch
fe3bcd62ee
Trainer card graphics and misc incbins in banks 21 and 22.
2014-04-19 03:08:26 -04:00
yenatch
762008952d
Shrink pics, an extra egg pic and their labels.
2014-04-17 23:11:47 -04:00
yenatch
1fd39f7fb9
Item usage strings and misc labels.
2014-04-13 02:06:22 -04:00
yenatch
113dd395d2
Include palette 0 in PokemonPalettes.
...
Now PokemonPalettes is referenced.
2014-04-13 00:03:21 -04:00
yenatch
266087909b
Assorted labels, incbins, text, graphics, etc.
2014-04-13 00:02:26 -04:00
yenatch
93cbbaf49d
Unused title screen code, graphics, tilemaps, palettes.
...
At 43:4000 (UnusedTitleScreen) is a semi-functional title screen.
It's never used, and appears in the Japanese version at the same offset.
Notably, a portion of the logo is cut out and used as OAM.
The final title screen instead uses BG priority to avoid this.
2014-04-10 15:53:09 -04:00
yenatch
5153360215
Rename trainer pics to use names instead of ids.
2014-04-02 01:34:14 -04:00
yenatch
f68b3dc8ed
Image extensions for trainers.
2014-04-02 01:01:11 -04:00
yenatch
850ade2f41
Image extensions in battle animation graphics.
2014-04-02 00:47:22 -04:00
yenatch
d29fb5d207
Image extensions in gfx/tilesets.
2014-04-02 00:45:07 -04:00
yenatch
73ffc4677a
Image extensions in gfx/{intro,title}.
2014-04-02 00:41:56 -04:00
yenatch
6a66f28bf5
Fix image extensions in gfx/{credits,misc}.
2014-04-02 00:16:03 -04:00
yenatch
48f4314854
Move monster pics from numbered directories to named ones.
2014-04-01 16:30:38 -04:00
yenatch
1aa75da4d5
Monster pic dimensions in filenames.
...
While we're here, add the .2bpp root extension too.
2014-04-01 12:44:15 -04:00
yenatch
2564836df1
Compressed title screen graphics are padded too.
2014-03-04 01:29:43 -05:00
yenatch
38850df63d
Lots of SGB incbins in bank 2.
...
Palette/block packets, border tilemap, more palettes etc.
2014-03-01 21:43:16 -05:00
yenatch
7da86ec0e8
Split up pack graphics and point to them.
2014-02-28 22:12:29 -05:00
yenatch
a55c6ac26e
Split up emote images and dump emote pointers.
2014-02-28 01:31:52 -05:00
yenatch
6ad2d79cc9
Battle hud party status graphics.
2014-02-25 12:28:50 -05:00
yenatch
71cc880636
Restore byte padding to trainer backpics.
2014-02-24 04:57:28 -05:00
yenatch
2b882b1ef9
Trade graphics in gfx/trade.
2014-02-23 22:25:11 -05:00
yenatch
bac031156b
Misc trainer card graphics.
2014-02-23 20:58:38 -05:00
yenatch
85698ddbdb
Trainer card gym leader and badge graphics.
2014-02-23 20:40:47 -05:00
yenatch
e9626c7710
gfx/misc/town_map.lz is actually padded
2014-02-22 06:44:47 -05:00
yenatch
43c10efb29
footprints
...
how did we forget that?
2014-02-22 06:25:19 -05:00
yenatch
502fe13e30
flower animation graphics
2013-12-26 02:48:00 -05:00
yenatch
c8c887fb1e
water animation graphics
2013-12-26 02:41:06 -05:00
yenatch
70d5cf467a
whirlpool animation graphics
2013-12-26 02:37:23 -05:00
yenatch
799f945cf5
gbc-only screen
2013-12-22 05:53:48 -05:00
yenatch
c140af9e59
some mobile stat screen icons
2013-12-21 03:02:59 -05:00
yenatch
0d3308f68c
use RGB macros for palettes instead of binary chunks
2013-12-20 00:29:31 -05:00
yenatch
ef20124213
split out pic animation asm and clean up some more includes
2013-12-18 00:23:50 -05:00
yenatch
6690f3901a
clean up pic animation sections
2013-12-18 00:11:02 -05:00
yenatch
b616180c10
battle animation asm cleanup
2013-12-15 02:34:26 -05:00
yenatch
b113931b83
some mobile link menu graphics
2013-12-13 20:50:08 -05:00
yenatch
ef6b8b5490
pokegear asm cleanup
2013-12-13 05:08:48 -05:00
yenatch
2ec12a22af
gfx/pics.o
2013-11-29 02:11:40 -05:00
yenatch
25325139e6
more credits labels and theend graphic
2013-11-24 04:09:17 -05:00
yenatch
da689fa7d6
roof graphics
2013-10-11 01:43:15 -04:00
yenatch
650dc98be4
game freak logo
2013-10-10 03:12:02 -04:00
yenatch
e1cce1cfb9
fix padding in compressed intro graphics
2013-10-08 22:28:51 -04:00
yenatch
5249fd9773
fix padding in .lz files for attack graphics
2013-09-18 21:31:40 -04:00
yenatch
5147e6c0a2
random 0s in tileset data was actually lz padding
...
i guess someone liked their filesizes nice and even?
2013-09-01 14:42:49 -04:00
yenatch
5fe7c6bb67
johto/kanto maps
2013-08-20 02:55:14 -04:00
yenatch
29085399a2
copyright graphics
2013-08-20 02:09:35 -04:00
yenatch
ce31567c4d
frames
2013-08-01 15:30:48 -04:00
yenatch
9540a15b0c
type/pal constants in sprite headers
2013-07-14 13:49:53 -04:00
yenatch
bf2a4b8a84
Sprite headers
2013-07-12 16:18:52 -04:00
Bryan Bishop
4eebcf0ae2
Merge remote-tracking branch 'yenatch/master'
...
Also merge pull request #145 .
2013-06-12 22:44:45 -05:00
yenatch
6ba758aa53
expand shortened palettes
...
rather than keep up inconsistent palette formats, just incbin a portion of each
2013-06-12 21:40:37 -04:00
Bryan Bishop
723645b470
rename bank3{0,1}.asm to sprites_{1,2}.asm
2013-05-30 16:29:53 -05:00
Bryan Bishop
f8da14960d
include overworld sprite .2bpp files
2013-05-30 16:20:31 -05:00
Bryan Bishop
dbc5cbd701
remove overworld sprite pngs
...
These png files cannot be successfully converted back into 2bpp files
because of a bug in gfx.py.
2013-05-30 16:19:26 -05:00
Kat Harrison
e08e7cf7b2
Include overworld sprites
...
Created /extras/overworldripper.py and used it to extract overworld sprites and convert them to png files.
2013-05-27 23:07:34 -04:00
yenatch
122e243624
mistook sprout tower pillar for minecart graphics
2013-05-22 17:07:18 -04:00
yenatch
ee4203a56d
minecart tile animations
2013-05-22 14:57:33 -04:00
yenatch
c15e7b8619
safari fountain tile animations
2013-05-22 02:56:25 -04:00
yenatch
6dde0b274d
ilex forest tree tile animations
2013-05-21 18:32:55 -04:00
yenatch
2236e27933
cave water + park fountain tile animations
2013-05-21 12:37:58 -04:00
yenatch
05def441e8
Include some more gfx
2013-02-25 14:16:59 -05:00
yenatch
9102b9a498
Move fonts into gfx/misc
2013-02-22 19:53:14 -05:00
yenatch
39171b916d
Fix compressed graphics and filestructure
...
-No more /lz folders.
-Fixed some lz files that didn't have terminators
An extraction error caused some lz files in gfx/misc/ to lack
terminators. These slipped through the cracks since they were
surrounded by incbins calculated from the filesize, and the
original decompression was done from the baserom, where
terminators were intact.
There might be more offending lz files.
2013-02-11 16:59:06 -05:00
yenatch
2a429da419
Remove unnecessary 2bpp files
...
These can be generated using gfx.py and are non-essential to compile.
This reduces the size of the repository significantly.
2013-02-11 04:24:01 -05:00
yenatch
087e2556f2
Move compressed trainer pics into the main folder
2013-02-09 05:08:56 -05:00
yenatch
76b284c8f0
Dump and include trainer palettes
2013-02-09 04:54:18 -05:00
yenatch
90af5b2a5e
dump and incbin monster palettes
2013-02-07 21:19:38 -05:00
yenatch
034609e725
Split pic pointers into files
2013-02-05 18:28:45 -05:00
yenatch
1e5bcb5268
Some more icon asm
2013-02-04 04:33:53 -05:00
Sanky
a632c8d6b7
Add menu icons.
2013-02-03 11:39:53 +01:00
yenatch
b13fba2500
Some more uncompressed gfx
2013-01-30 22:41:26 -05:00
yenatch
859edf6f6b
split off animation data chunks into files
2013-01-23 16:47:10 -05:00
yenatch
9aaa774c68
rename unown animation pointer files
2013-01-23 16:44:26 -05:00
yenatch
3ba86a82eb
dump pic animations
2013-01-23 15:25:49 -05:00
yenatch
d340d840fe
restructure pic graphics
2013-01-22 04:22:53 -05:00
yenatch
2cdf7a3688
include all compressed and decompressed graphics
...
* frontpics & animation tiles
* backpics
* trainer pics
* attack animation gfx
* intro gfx
* intro tilemaps
* title gfx
* tilesets
* player backpic
* dude backpic
* pokegear/town map
fixes #33 , #34 and #35
2013-01-04 04:08:13 -06:00
yenatch
7613a0e601
add original compressed gfx data
2013-01-02 04:41:34 -05:00
yenatch
a3fe9c00d0
decompress all known gfx
2012-12-31 22:53:40 -05:00
Sanky
be7d4577bd
Split more font files.
2012-07-09 22:56:33 +02:00