pokecrystal-board/gfx
2014-02-22 06:44:47 -05:00
..
battle battle animation asm cleanup 2013-12-15 02:34:26 -05:00
credits more credits labels and theend graphic 2013-11-24 04:09:17 -05:00
debug Include some more gfx 2013-02-25 14:16:59 -05:00
evo Include some more gfx 2013-02-25 14:16:59 -05:00
frames frames 2013-08-01 15:30:48 -04:00
fx fix padding in .lz files for attack graphics 2013-09-18 21:31:40 -04:00
icon Some more icon asm 2013-02-04 04:33:53 -05:00
intro fix padding in compressed intro graphics 2013-10-08 22:28:51 -04:00
misc gfx/misc/town_map.lz is actually padded 2014-02-22 06:44:47 -05:00
mobile some mobile stat screen icons 2013-12-21 03:02:59 -05:00
overworld type/pal constants in sprite headers 2013-07-14 13:49:53 -04:00
ow Include some more gfx 2013-02-25 14:16:59 -05:00
pics use RGB macros for palettes instead of binary chunks 2013-12-20 00:29:31 -05:00
special/celebi Include some more gfx 2013-02-25 14:16:59 -05:00
splash game freak logo 2013-10-10 03:12:02 -04:00
stats some mobile stat screen icons 2013-12-21 03:02:59 -05:00
tilesets flower animation graphics 2013-12-26 02:48:00 -05:00
title Fix compressed graphics and filestructure 2013-02-11 16:59:06 -05:00
trainers use RGB macros for palettes instead of binary chunks 2013-12-20 00:29:31 -05:00
pics.asm gfx/pics.o 2013-11-29 02:11:40 -05:00