Commit Graph

5080 Commits

Author SHA1 Message Date
Rangi
7991db972b Identify some more link.asm labels (syncing to pokegold) 2020-10-23 13:36:54 -04:00
Rangi
8a73bb9ab2 Identify remaining debug color picker labels 2020-10-23 12:38:07 -04:00
Rangi
bd3f634049 Identify remaining map object labels 2020-10-22 21:30:21 -04:00
Rangi
d8310c166d Identify some more map object labels and constants 2020-10-22 17:41:48 -04:00
Rangi
15f6a0af43 Identify a few more labels and data 2020-10-22 12:55:46 -04:00
Rangi
b9a74ff777 Identify more sprite graphics and map object labels, and have consistent anonymous jumptable labels 2020-10-22 10:54:53 -04:00
Rangi
ae4fe08084 Identify some more labels (a few link-related) 2020-10-22 00:53:54 -04:00
Rangi
3a2932cec1 Identify remaining two battle anim BG effect functions 2020-10-21 22:51:24 -04:00
Rangi
f954c61668 Remove incomplete fix for the save corruption bug 2020-10-21 21:54:44 -04:00
Rangi
650686476c Identify remaining battle AI labels 2020-10-21 21:34:18 -04:00
Rangi
0e3857eac7 Identify unused Route 40 movement data 2020-10-21 16:09:56 -04:00
Rangi
3cd7b9e52e Consistent (x, y) coordinates for ugdoor macro 2020-10-21 15:39:50 -04:00
Rangi
93dcc8b6eb Identify SwitchItemsInBag labels
Thanks to FIQ for having done so in Polished Crystal
2020-10-21 15:39:15 -04:00
Rangi
7b12060e6a Battle transition spin quadrants are like pokered's half circles 2020-10-19 20:27:19 -04:00
Rangi
406ac7afbb Identify some values as relative struct offsets in MoveScreenLoop 2020-10-14 18:32:41 -04:00
Rangi
80f7504f49 tools/sym_comments.py can comment labels with their sym file addresses 2020-10-14 11:22:34 -04:00
Rangi
2e90df15b7 Update battle anim bg function comments, and identify more unnamed labels 2020-10-06 18:09:33 -04:00
7Soul
cf26f55985
Identify battle bg effects functions and constants (#773)
Identify battle bg effects functions and constants
2020-10-06 15:45:09 -04:00
Rangi
fc08ff2c38 Identify some unnamed labels 2020-10-06 13:50:02 -04:00
Rangi
42d0a2567a Identify some more unnamed labels 2020-10-05 20:10:01 -04:00
Rangi
6b7ade66da Identify more unnamed labels 2020-10-05 16:15:57 -04:00
Rangi
ff2d850219 Identify some more unnamed labels 2020-10-05 12:02:56 -04:00
Rangi
d9603e3e33 Identify more unnamed labels 2020-10-04 22:34:50 -04:00
Rangi
e475ce6fda tools/unnamed.py -r . -l N prints up to N unnamed symbols next to their filenames 2020-10-04 21:03:24 -04:00
Rangi
306c85750e Identify some more unnamed labels 2020-10-04 20:10:39 -04:00
Rangi
5a546068a8 Identify SGB blk/pal packets 2020-10-04 18:32:33 -04:00
Rangi
169470378a Identify movement labels in map scripts 2020-10-04 18:15:38 -04:00
7Soul
836da09f4e
Identify anim object constants (#772)
Identify anim object constants
2020-10-04 15:06:38 -04:00
7Soul
2ffc5f907f
Identify battle animation functions (#771)
Identify battle animation functions
2020-10-03 21:54:02 -04:00
Rangi
034729bdfe Note that the map connection Surf bug fix will change the movement speed 2020-09-27 12:46:42 -04:00
Rangi
1357e0d674 Fix #769: document the Heavy Ball weight bank bug 2020-09-27 12:39:27 -04:00
Rangi
e9767dcfa8 More optimal fix for the experience underflow bug 2020-09-27 12:31:59 -04:00
Rangi
51352aaa4d Use EGG_LEVEL for Togepi egg 2020-09-27 12:31:39 -04:00
Rangi
4246553f9d Fix whitespace alignment of comments 2020-09-27 12:31:07 -04:00
Rangi
9c80f4ebd3 rgbds has moved from rednex to gbdev 2020-09-15 08:36:11 -04:00
Rangi
59adc78747 wHallOfFameCount is one byte 2020-09-12 13:11:08 -04:00
Rangi
427f491e2e Pan Docs: "When sending three or more data sets, data is continued in further packet(s). Unused bytes at the end of the last packet should be set to zero." 2020-09-01 12:24:14 -04:00
Rangi
cf37abd3ec Remove wKickCounter and wPresentPower aliases for wBattleAnimParam 2020-08-29 20:35:49 -04:00
Rangi
49bbc993b7
Merge pull request #768 from Rangi42/master
Group bugs and glitches by category
2020-08-29 19:55:16 -04:00
Rangi
622eeb5439 Group bugs and glitches by category 2020-08-29 19:54:57 -04:00
Rangi
5ccae8a69c Fix #767: Clarify battle moves menu bug behavior 2020-08-29 12:52:12 -04:00
Rangi
77d97a04d5 Note possibly intentional "bugs" 2020-08-28 21:38:46 -04:00
Rangi
cab4cd10b0 Close #763 and #764: document two more bugs/oversights 2020-08-28 14:31:49 -04:00
Rangi
a147c35540
Merge pull request #762 from mid-kid/master
Better document splash screen
2020-08-27 12:13:44 -04:00
mid-kid
3b43f79dc6 Use hex for tile IDs in engine/movie/splash.asm 2020-08-27 18:03:54 +02:00
mid-kid
353f78f493 GS_INTRO_STAR/SPARKLE -> GS_GAMEFREAK_LOGO_STAR/SPARKLE
These two sprite animations are related to the Game Freak Logo splash
screen, not the actual intro.
2020-08-27 15:13:41 +02:00
mid-kid
15c08ad8a3 Small changes to better match pokegold 2020-08-27 14:52:27 +02:00
mid-kid
d39da49501 Modify macros/wram.asm to match recent renames 2020-08-27 13:59:33 +02:00
mid-kid
13c4a93cea Fix some constants surrounding sprite animations
Also commented the use of the field surrounding the struct
initialization functions.

SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1
SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2
SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3
SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4

BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS
BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX
BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1
BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
2020-08-27 13:59:33 +02:00
mid-kid
733664b18f Document splash screen animation 2020-08-27 13:59:33 +02:00