Commit Graph

1193 Commits

Author SHA1 Message Date
Bryan Bishop
28268df40e remove extra whitespace in extras/vba.py 2013-06-25 23:23:46 -05:00
Bryan Bishop
aade38c733 remove extra whitespace in extras/gfx.py 2013-06-25 23:01:52 -05:00
Bryan Bishop
cc1add094f fix function formatting in extras/gfx.py 2013-06-25 23:01:00 -05:00
Kat Harrison
72fbe86c7a fixed another indent in gfx.py 2013-06-23 16:06:46 -04:00
cogitokat
95369248f4 fixed indents 2013-06-23 16:48:51 -03:00
cogitokat
0b5885e1a9 convert indents to 4 spaces in gfx.py
indents were previously 8 spaces
2013-06-23 16:47:35 -03:00
cogitokat
a60bf16901 more docstring/indent fixes in gfx.py 2013-06-23 15:07:39 -03:00
cogitokat
3ee5295ee3 more gfx.py docstring changes 2013-06-23 13:15:23 -04:00
cogitokat
60b52a8cf0 Change bad indents in extras/gfx.py 2013-06-23 14:12:03 -03:00
Kat Harrison
1120eaaaf5 Edit some docstrings in /extras. 2013-06-23 12:43:16 -04:00
Kat Harrison
897d8b744c Made edits to docstrings in extras/vba.py
Added to vba intructions and reformatted docstrings to include a summary
line. (Docstring summaries should be max 72 characters.)
2013-06-23 00:45:45 -04:00
Kat Harrison
d67d63df31 update instructions in extras/vba.py
fixes #151 fixes #150
2013-06-23 00:41:38 -04:00
Bryan Bishop
ac773a9dc1 Merge pull request #147 from yenatch/master
gbz80disasm/sym fixes + odds and ends
2013-06-17 16:56:00 -07:00
yenatch
20c0c0e233 BadgeStatBoosts 2013-06-17 18:31:11 -04:00
yenatch
869de91bd5 LostBattle and HalveMoney 2013-06-17 18:19:45 -04:00
Bryan Bishop
fe01fb510f programmatic speedrun of pokecrystal (vba) 2013-06-16 17:17:37 -05:00
Bryan Bishop
6c5ccae807 make vba emulator wait until text is done drawing
Also, this fixes some bugs related to how button presses are handled.
2013-06-16 11:34:30 -05:00
yenatch
a4235e11bf symfile: fix address handling 2013-06-16 11:20:12 -04:00
yenatch
dfb2416192 gbz80disasm: fix labels outside of banks 0 and 1 2013-06-15 14:11:50 -04:00
yenatch
ef6767f1a9 OakSpeech formatting 2013-06-14 02:29:46 -04:00
yenatch
2f21ff4ef5 gbz80disasm: only use gbhw/hram constants >= 0xff00 2013-06-14 02:19:35 -04:00
yenatch
7213916ccc DrawIntroPlayerPic 2013-06-14 01:09:23 -04:00
Bryan Bishop
d9779c5852 Merge pull request #146 from yenatch/master
statdown comments + fix make pngs
2013-06-13 14:57:26 -07:00
yenatch
bbed370d84 gfx: return mass-decompress command
still reqd by make pngs
2013-06-13 17:26:50 -04:00
yenatch
c9ff12cc5d use stat constants in statdown commands 2013-06-13 16:31:50 -04:00
yenatch
2b2d3e5e68 Merge branch 'master' of github.com:kanzure/pokecrystal 2013-06-13 16:11:30 -04:00
yenatch
8ae709be9f comment statdown move command 2013-06-13 16:10:39 -04:00
yenatch
eab37ef920 hexdump for binary diffs
those with an existing repo should run:

git config diff.hex.textconv hexdump
2013-06-13 14:24:45 -04:00
Bryan Bishop
4eebcf0ae2 Merge remote-tracking branch 'yenatch/master'
Also merge pull request #145.
2013-06-12 22:44:45 -05:00
Bryan Bishop
358b5b074b Revert "make gfx.py png take only a path"
This reverts commit 915c635849.
2013-06-12 22:44:35 -05:00
yenatch
a923bf768a Merge branch 'master' of github.com:kanzure/pokecrystal
Conflicts:
	extras/gfx.py
2013-06-12 23:31:21 -04:00
yenatch
6ba758aa53 expand shortened palettes
rather than keep up inconsistent palette formats, just incbin a portion of each
2013-06-12 21:40:37 -04:00
yenatch
5803db714c gfx: workable command line functions 2013-06-12 21:40:32 -04:00
yenatch
b06c96e4d2 gfx: palette checking in to_png 2013-06-12 14:38:38 -04:00
yenatch
5d204ce569 fix palette functions and output palettes in 2bpp conversion 2013-06-12 14:29:39 -04:00
yenatch
5cf1754b08 gfx: handling for <4-color pngs when converting to 2bpp
without a .pal file as reference, palettes are sorted by luminance.
pokemon crystal reads palettes exactly 4 colors in length.
if an image used fewer than 4 colors, invalid palettes were produced.

instead, dummy colors are inserted to pad out the palette.
2013-06-12 14:29:35 -04:00
yenatch
c26d758fee DecompressPredef 2013-06-10 21:58:25 -04:00
yenatch
33371d77b9 split out constants 2013-06-10 21:57:58 -04:00
yenatch
a018828016 Player backpic and consistent names for player characters
Male player is now Chris. Female player is Kris.
2013-06-09 14:32:13 -04:00
yenatch
77aa2d9e16 recomment text box functions 2013-05-31 19:07:07 -04:00
yenatch
3975e86baa remove \@s from local labels
\@ is used for anonymous labels in rgbds macros. this has no effect on local labels.
2013-05-31 18:22:32 -04:00
Bryan Bishop
723645b470 rename bank3{0,1}.asm to sprites_{1,2}.asm 2013-05-30 16:29:53 -05:00
Bryan Bishop
3517a4f500 remove two commented incbin lines 2013-05-30 16:28:56 -05:00
Bryan Bishop
6a26978bbe Merge pull request #144 from kanzure/temporarily-fix-overworld-sprites
Temporarily fix overworld sprites.
2013-05-30 14:24:11 -07:00
Bryan Bishop
f8da14960d include overworld sprite .2bpp files 2013-05-30 16:20:31 -05:00
Bryan Bishop
dbc5cbd701 remove overworld sprite pngs
These png files cannot be successfully converted back into 2bpp files
because of a bug in gfx.py.
2013-05-30 16:19:26 -05:00
Bryan Bishop
915c635849 make gfx.py png take only a path 2013-05-29 19:44:08 -05:00
yenatch
3bb2a65eac wram: room decorations 2013-05-29 18:56:09 -04:00
yenatch
11cb016019 JpDe 2013-05-29 14:49:42 -04:00
yenatch
2df19fef15 remove makefile clutter 2013-05-28 17:19:37 -04:00