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https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
remove extra whitespace in extras/vba.py
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aade38c733
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28268df40e
@ -119,9 +119,9 @@ if not os.path.exists(rom_path):
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def _check_java_library_path():
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"""
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Returns the value of java.library.path.
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The vba-clojure library must be compiled
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Returns the value of java.library.path.
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The vba-clojure library must be compiled
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and linked from this location.
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"""
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return System.getProperty("java.library.path")
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@ -159,8 +159,8 @@ a, b, r, l, u, d, select, start, restart = "a", "b", "r", "l", "u", "d", "select
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def button_combiner(buttons):
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"""
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Combines multiple button presses into an integer.
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Combines multiple button presses into an integer.
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This is used when sending a keypress to the emulator.
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"""
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result = 0
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@ -196,8 +196,8 @@ def button_combiner(buttons):
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def load_rom(path=None):
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"""
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Starts the emulator with a certain ROM.
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Starts the emulator with a certain ROM.
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Defaults to rom_path if no parameters are given.
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"""
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if path == None:
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@ -215,8 +215,8 @@ def load_rom(path=None):
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def shutdown():
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"""
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Stops the emulator. Closes the window.
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Stops the emulator. Closes the window.
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The "opposite" of this is the load_rom function.
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"""
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Gb.shutdown()
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@ -251,8 +251,8 @@ def translate_chars(charz):
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def _create_byte_buffer(data):
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"""
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Converts data into a ByteBuffer.
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Converts data into a ByteBuffer.
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This is useful for interfacing with the Gb class.
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"""
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buf = ByteBuffer.allocateDirect(len(data))
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@ -266,11 +266,11 @@ def _create_byte_buffer(data):
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def set_state(state, do_step=False):
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"""
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Injects the given state into the emulator.
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Use do_step if you want to call step(), which also allows
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SDL to render the latest frame. Note that the default is to
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not step, and that the screen (if it is enabled) will appear
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Injects the given state into the emulator.
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Use do_step if you want to call step(), which also allows
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SDL to render the latest frame. Note that the default is to
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not step, and that the screen (if it is enabled) will appear
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as if it still has the last state loaded. This is normal.
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"""
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Gb.loadState(_create_byte_buffer(state))
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@ -289,8 +289,8 @@ def get_state():
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def save_state(name, state=None, override=False):
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"""
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Saves the given state to save_state_path.
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Saves the given state to save_state_path.
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The file format must be ".sav"
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(and this will be appended to your string if necessary).
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"""
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@ -313,8 +313,8 @@ def save_state(name, state=None, override=False):
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def load_state(name):
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"""
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Reads a state from file based on name.
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Reads a state from file based on name.
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Looks in save_state_path for a file
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with this name (".sav" is optional).
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"""
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@ -340,8 +340,8 @@ def generate_root():
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def get_root():
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"""
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Loads the root state.
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Loads the root state.
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(Or restarts the emulator and creates a new root state.)
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"""
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try:
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@ -397,16 +397,16 @@ def get_memory():
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def set_memory(memory):
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"""
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Sets memory in the emulator.
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Sets memory in the emulator.
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Use get_memory() to retrieve the current state.
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"""
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Gb.writeMemory(memory)
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def get_pixels():
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"""
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Returns a list of pixels on the screen display.
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Returns a list of pixels on the screen display.
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Broken, probably. Use screenshot() instead.
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"""
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sys.stderr.write("ERROR: seems to be broken on VBA's end? Good luck. Use"
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@ -418,9 +418,9 @@ def get_pixels():
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def screenshot(filename, literal=False):
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"""
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Saves a PNG screenshot to the file at filename.
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Use literal if you want to store it in the current directory.
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Saves a PNG screenshot to the file at filename.
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Use literal if you want to store it in the current directory.
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Default is to save it to screenshots/ under the project.
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"""
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screenshots_path = os.path.join(project_path, "screenshots/")
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@ -453,17 +453,17 @@ def get_memory_range(start_address, byte_count):
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def set_memory_at(address, value):
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"""
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Sets a byte at a certain address in memory.
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This directly sets the memory instead of copying
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Sets a byte at a certain address in memory.
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This directly sets the memory instead of copying
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the memory from the emulator.
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"""
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Gb.setMemoryAt(address, value)
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def press(buttons, holdsteps=1, aftersteps=1):
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"""
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Press a button.
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Press a button.
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Use steplimit to say for how many steps you want to press
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the button (try leaving it at the default, 1).
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"""
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@ -483,8 +483,8 @@ def press(buttons, holdsteps=1, aftersteps=1):
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def get_buttons():
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"""
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Returns the currentButtons[0] value
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Returns the currentButtons[0] value
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(an integer with bits set for which
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buttons are currently pressed).
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"""
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@ -773,11 +773,11 @@ class crystal:
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@staticmethod
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def walk_through_walls():
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"""
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Lets the player walk all over the map.
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These values are probably reset by some of the map/collision
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functions when you move on to a new location, so this needs
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to be executed each step/tick if continuous walk-through-walls
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Lets the player walk all over the map.
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These values are probably reset by some of the map/collision
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functions when you move on to a new location, so this needs
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to be executed each step/tick if continuous walk-through-walls
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is desired.
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"""
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set_memory_at(0xC2FA, 0)
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@ -793,7 +793,7 @@ class crystal:
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def nstep(steplimit=500):
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"""
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Steps the CPU forward and calls some functions in between each step.
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(For example, to manipulate memory.) This is pretty slow.
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"""
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for step_counter in range(0, steplimit):
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@ -848,9 +848,9 @@ class crystal:
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@staticmethod
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def menu_select(id=1):
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"""
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Sets the cursor to the given pokemon in the player's party.
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This is under Start -> PKMN. This is useful for selecting a
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Sets the cursor to the given pokemon in the player's party.
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This is under Start -> PKMN. This is useful for selecting a
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certain pokemon with fly or another skill.
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This probably works on other menus.
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@ -936,8 +936,8 @@ class crystal:
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@staticmethod
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def get_text():
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"""
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Returns alphanumeric text on the screen.
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Returns alphanumeric text on the screen.
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Other characters will not be shown.
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"""
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output = ""
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