yenatch
20c0c0e233
BadgeStatBoosts
2013-06-17 18:31:11 -04:00
yenatch
869de91bd5
LostBattle and HalveMoney
2013-06-17 18:19:45 -04:00
Bryan Bishop
fe01fb510f
programmatic speedrun of pokecrystal (vba)
2013-06-16 17:17:37 -05:00
Bryan Bishop
6c5ccae807
make vba emulator wait until text is done drawing
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Also, this fixes some bugs related to how button presses are handled.
2013-06-16 11:34:30 -05:00
yenatch
a4235e11bf
symfile: fix address handling
2013-06-16 11:20:12 -04:00
yenatch
dfb2416192
gbz80disasm: fix labels outside of banks 0 and 1
2013-06-15 14:11:50 -04:00
yenatch
ef6767f1a9
OakSpeech formatting
2013-06-14 02:29:46 -04:00
yenatch
2f21ff4ef5
gbz80disasm: only use gbhw/hram constants >= 0xff00
2013-06-14 02:19:35 -04:00
yenatch
7213916ccc
DrawIntroPlayerPic
2013-06-14 01:09:23 -04:00
Bryan Bishop
d9779c5852
Merge pull request #146 from yenatch/master
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statdown comments + fix make pngs
2013-06-13 14:57:26 -07:00
yenatch
bbed370d84
gfx: return mass-decompress command
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still reqd by make pngs
2013-06-13 17:26:50 -04:00
yenatch
c9ff12cc5d
use stat constants in statdown commands
2013-06-13 16:31:50 -04:00
yenatch
2b2d3e5e68
Merge branch 'master' of github.com:kanzure/pokecrystal
2013-06-13 16:11:30 -04:00
yenatch
8ae709be9f
comment statdown move command
2013-06-13 16:10:39 -04:00
yenatch
eab37ef920
hexdump for binary diffs
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those with an existing repo should run:
git config diff.hex.textconv hexdump
2013-06-13 14:24:45 -04:00
Bryan Bishop
4eebcf0ae2
Merge remote-tracking branch 'yenatch/master'
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Also merge pull request #145 .
2013-06-12 22:44:45 -05:00
Bryan Bishop
358b5b074b
Revert "make gfx.py png take only a path"
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This reverts commit 915c6358490494b87c81a464492944f80ee86384.
2013-06-12 22:44:35 -05:00
yenatch
a923bf768a
Merge branch 'master' of github.com:kanzure/pokecrystal
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Conflicts:
extras/gfx.py
2013-06-12 23:31:21 -04:00
yenatch
6ba758aa53
expand shortened palettes
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rather than keep up inconsistent palette formats, just incbin a portion of each
2013-06-12 21:40:37 -04:00
yenatch
5803db714c
gfx: workable command line functions
2013-06-12 21:40:32 -04:00
yenatch
b06c96e4d2
gfx: palette checking in to_png
2013-06-12 14:38:38 -04:00
yenatch
5d204ce569
fix palette functions and output palettes in 2bpp conversion
2013-06-12 14:29:39 -04:00
yenatch
5cf1754b08
gfx: handling for <4-color pngs when converting to 2bpp
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without a .pal file as reference, palettes are sorted by luminance.
pokemon crystal reads palettes exactly 4 colors in length.
if an image used fewer than 4 colors, invalid palettes were produced.
instead, dummy colors are inserted to pad out the palette.
2013-06-12 14:29:35 -04:00
yenatch
c26d758fee
DecompressPredef
2013-06-10 21:58:25 -04:00
yenatch
33371d77b9
split out constants
2013-06-10 21:57:58 -04:00