PikalaxALT
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8bf255b9f8
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Prepare to merge
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2016-01-18 00:39:01 -05:00 |
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PikalaxALT
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2ed6c357af
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More WRAM tidying
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2016-01-12 12:46:18 -05:00 |
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PikalaxALT
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2bd45ca574
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Move effects; no more reloadmapmusic, returnafterbattle
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2015-12-26 19:22:27 -05:00 |
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PikalaxALT
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92a8c491c3
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Break up engine/sprites.asm; address yenatch's comments
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2015-12-01 21:54:11 -05:00 |
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PikalaxALT
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812976cee6
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bgcoord
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2015-11-20 11:47:52 -05:00 |
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PikalaxALT
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0b8fe4bac3
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More specials; bank 12 mobile
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2015-11-16 22:29:54 -05:00 |
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PikalaxALT
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2ffcb4b490
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More splits; map setup labels
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2015-11-11 23:38:57 -05:00 |
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PikalaxALT
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adf2fe712d
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Various labels
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2015-11-05 14:06:03 -05:00 |
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PikalaxALT
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d5ddd9e54e
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Move radio code to its own file
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2015-07-21 01:52:46 -04:00 |
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PikalaxALT
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471492b775
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Reverted ld_hl_pointer macro
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2015-07-20 22:18:18 -04:00 |
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PikalaxALT
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bef792f2d2
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More label updates, moved predefs to new file
Also named most of the engine and event flag constants.
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2015-07-20 03:51:52 -04:00 |
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yenatch
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c07ed74a5d
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Blind wram labels part 4.
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2015-02-10 15:14:41 -08:00 |
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yenatch
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928cdcfc23
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Name cry functions in home.asm.
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2014-07-18 10:31:52 -07:00 |
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yenatch
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251517812f
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Rename the internal PlayCry function to _PlayCryHeader.
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2014-07-18 10:31:52 -07:00 |
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yenatch
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ab018a5094
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Cry "echo" is actually the upper byte of pitch (now a word).
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2014-07-18 10:31:51 -07:00 |
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yenatch
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3624794599
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Split bank 0 audio functions into home/audio.asm.
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2014-05-21 16:26:28 -04:00 |
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