yenatch
346844a613
Replace pointless $FF00+$xx with $ffxx.
2014-12-28 18:44:23 -08:00
yenatch
0c55e33b5f
More mobile subfunctions.
2014-12-28 18:19:18 -08:00
yenatch
ea6954c492
Mystery Gift graphics labels.
2014-12-28 12:33:50 -08:00
yenatch
2cafe3522b
Fix static banks for save text and bedroom poster scripts.
2014-12-26 20:04:09 -08:00
yenatch
a6597ba919
Pick off references in misc/crystal_misc.asm.
2014-12-26 14:52:03 -08:00
yenatch
48b1faf73c
Reference name input character sets.
2014-12-26 13:01:53 -08:00
yenatch
43a961af42
More unknown mobile code and MIN_LEVEL.
2014-12-26 11:31:55 -08:00
yenatch
e325210a61
Merge remote-tracking branch 'kanzure/master'
2014-12-11 23:25:30 -08:00
yenatch
755c0ae079
Dump a big mobile text table.
2014-12-11 23:20:19 -08:00
yenatch
7391454a76
Get rid of incbins in bank $77.
...
This includes the diploma and related assets.
2014-12-04 00:11:16 -08:00
yenatch
5cbc7cc79c
Fix padding in gfx/misc/pokegear.2bpp.lz.
2014-12-03 23:10:26 -08:00
yenatch
fec2f25cb3
Miscellaneous mobile incbins.
2014-12-03 21:25:23 -08:00
yenatch
2f509ab379
Fix some incbins near Magikarp length code.
...
Also clean up the comments a little.
2014-12-03 20:12:37 -08:00
IIMarckus
b4df25a1e1
More comments and labels for ball catch rates.
2014-10-24 00:18:48 -06:00
yenatch
81e2a3f0cf
Merge remote-tracking branch 'xcrystal/master' into master
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Conflicts:
battle/ai/scoring.asm
main.asm
2014-10-23 02:41:52 -04:00
xCrystal
d430cccdfb
Add commentary and labels to AI stuff
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Name some labels and add lots of commentary to AI stuff, including most
AIScoring_Smart sublayers.
2014-10-22 23:19:30 +02:00
xCrystal
8641358590
Revert "nothing"
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This reverts commit 201f56b3e91ec3567ad011ecdea356bee56d7316.
2014-10-22 23:17:49 +02:00
xCrystal
201f56b3e9
nothing
2014-10-22 23:17:19 +02:00
xCrystal
96a89ffad7
More AI commentary
2014-10-21 20:44:42 +02:00
xCrystal
44377acb2a
Rename labels and add more commentary to AI stuff
2014-10-21 19:21:13 +02:00
yenatch
7996f5b1ab
Miscellaneous formatting cleanup.
2014-09-30 11:19:33 -07:00
yenatch
d6ac5407e7
Add the initial mobile adapter save data.
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The contents of the save and the rest of the bank are unknown.
2014-08-22 20:48:58 -07:00
yenatch
1d4158057e
Close an open string in name selection.
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The python preprocessor doesn't care if a string is left open.
It probably should, so this string is fixed preemptively.
2014-08-22 20:43:02 -07:00
yenatch
3be6ca012f
Use AttrMap and TileMap labels for relative addressing.
2014-08-22 20:41:57 -07:00
yenatch
49b00673b0
Recomment Headbutt tree and Rock Smash encounters.
2014-08-18 08:20:37 -07:00
yenatch
5337d0159e
Recomment the text engine.
2014-08-14 23:50:53 -07:00
yenatch
da799c80d4
Better trainer AI comments and finish off trainer attributes.
2014-08-13 19:44:56 -07:00
yenatch
88a15c5038
More constants and bug comments in item effects.
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Apparently a bunch of constants from red were never removed for some reason.
2014-08-13 19:42:58 -07:00
yenatch
b922fe72a1
Label CheckPhoneCall.
2014-07-24 20:19:56 -07:00
yenatch
07693817ce
Use phone script labels in the phone contact table.
2014-07-24 19:40:25 -07:00
yenatch
3fb29975ca
Relabel GetItemDescription -> PrintItemDescription.
2014-07-24 19:27:21 -07:00
yenatch
dea79bb86e
Add real-time-clock and Daylight Savings Time wram labels.
2014-07-24 10:45:54 -07:00
yenatch
f7e53b0f50
Dump the phone scripts.
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This is one of the last major incbins. The rest is mostly mobile code.
2014-07-23 20:20:21 -07:00
yenatch
b211cac35a
Separate phone scripts from std scripts.
2014-07-22 22:09:55 -07:00
yenatch
849044ce8a
Remove generated "jump sources" comments.
2014-07-19 14:11:48 -07:00
yenatch
be08d93b61
Name the script special function and clean up a couple specials.
2014-07-19 14:02:58 -07:00
yenatch
3110fd28e2
Badge and move constants in Strength and Surf field effects.
2014-07-18 10:31:53 -07:00
yenatch
2b1cc7f270
Use WOOPER in Oak speech.
2014-07-18 10:31:52 -07:00
yenatch
928cdcfc23
Name cry functions in home.asm.
2014-07-18 10:31:52 -07:00
yenatch
251517812f
Rename the internal PlayCry function to _PlayCryHeader.
2014-07-18 10:31:52 -07:00
yenatch
ab018a5094
Cry "echo" is actually the upper byte of pitch (now a word).
2014-07-18 10:31:51 -07:00
yenatch
2f99608526
Use macros for spawns and flypoints.
...
This firmly ties spawn constant definition to data allocation,
preventing usage earlier in main.asm or in other objects.
A potential solution is to abuse ifdefs and include it in
both main.asm and constants.asm.
2014-07-18 10:31:51 -07:00
yenatch
32a5f21cc7
More PartyMon labels for relative addressing.
2014-06-23 12:45:30 -07:00
yenatch
6fee80528a
More object struct labels and constants.
2014-06-19 17:23:53 -07:00
yenatch
044d0f7f04
Merge remote-tracking branch 'kanzure/master'
2014-06-18 01:05:52 -07:00
yenatch
bc3a21193d
Residual damage, battle text labels, pic predefs.
2014-06-18 00:55:44 -07:00
yenatch
c2dba43188
Contest battle type and comment the battle menu.
2014-06-17 11:58:11 -07:00
IIMarckus
1fbe471b74
Use better constants/comments in DST near-midnight checks.
2014-06-17 04:53:58 -06:00
yenatch
541a9c7347
Name the UpdateEnemyHUD predef.
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Also start using hp palette constants.
2014-06-16 22:53:56 -07:00
yenatch
8639fcd29b
Use a predef macro that takes labels instead of juggling constants.
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Besides making predefs convenient, naming a predef no longer requires
adding or renaming a predef constant. This also lets predefs be rearranged at will.
2014-06-16 11:20:01 -07:00