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https://gitlab.com/xCrystal/pokecrystal-board.git
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Use macros for spawns and flypoints.
This firmly ties spawn constant definition to data allocation, preventing usage earlier in main.asm or in other objects. A potential solution is to abuse ifdefs and include it in both main.asm and constants.asm.
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2f99608526
199
main.asm
199
main.asm
@ -3818,8 +3818,10 @@ NewGame: ; 5b6b
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call Function5d23
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ld a, $1
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ld [$c2d8], a
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ld a, $0
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ld a, 0 ; SPAWN_HOME
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ld [$d001], a
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ld a, $f1
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ld [$ff9f], a
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jp Function5e5d
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@ -4132,14 +4134,14 @@ Continue: ; 5d65
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ret
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.asm_5dd7
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ld a, $e
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ld a, $e ; SPAWN_NEW_BARK
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ld [$d001], a
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call Function5de7
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jp Function5e5d
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; 5de2
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Function5de2: ; 5de2
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ld a, $1a
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ld a, $1a ; SPAWN_MT_SILVER
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ld [$d001], a
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; 5de7
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@ -9587,10 +9589,11 @@ Functionca52: ; ca52
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call ClearSprites
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callba Function91af3
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ld a, e
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cp $ff
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cp -1
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jr z, .asm_ca8b
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cp $1c
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cp $1c ; NUM_SPAWNS
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jr nc, .asm_ca8b
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ld [$d001], a
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call Function1c17
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ld a, $1
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@ -25459,65 +25462,50 @@ UnknownText_0x152a6: ; 0x152a6
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SpawnPoints: ; 0x152ab
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const_def
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const SPAWN_HOME
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const SPAWN_VIRIDIAN_POKECENTER
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const SPAWN_PALLET
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const SPAWN_VIRIDIAN
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const SPAWN_PEWTER
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const SPAWN_CERULEAN
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const SPAWN_ROCK_TUNNEL
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const SPAWN_VERMILION
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const SPAWN_LAVENDER
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const SPAWN_SAFFRON
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const SPAWN_CELADON
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const SPAWN_FUCHSIA
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const SPAWN_CINNABAR
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const SPAWN_INDIGO_PLATEAU
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const SPAWN_NEW_BARK
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const SPAWN_CHERRYGROVE
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const SPAWN_VIOLET
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const SPAWN_UNION_CAVE
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const SPAWN_AZALEA
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const SPAWN_CIANWOOD
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const SPAWN_GOLDENROD
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const SPAWN_OLIVINE
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const SPAWN_ECRUTEAK
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const SPAWN_MAHOGANY
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const SPAWN_LAKE
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const SPAWN_BLACKTHORN
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const SPAWN_MT_SILVER
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const SPAWN_FAST_SHIP
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db GROUP_KRISS_HOUSE_2F, MAP_KRISS_HOUSE_2F, 3, 3
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db GROUP_VIRIDIAN_POKECENTER_1F, MAP_VIRIDIAN_POKECENTER_1F, 5, 3 ; unused
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db GROUP_PALLET_TOWN, MAP_PALLET_TOWN, 5, 6
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db GROUP_VIRIDIAN_CITY, MAP_VIRIDIAN_CITY, 23, 26
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db GROUP_PEWTER_CITY, MAP_PEWTER_CITY, 13, 26
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db GROUP_CERULEAN_CITY, MAP_CERULEAN_CITY, 19, 22
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db GROUP_ROUTE_10A, MAP_ROUTE_10A, 11, 2
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db GROUP_VERMILION_CITY, MAP_VERMILION_CITY, 9, 6
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db GROUP_LAVENDER_TOWN, MAP_LAVENDER_TOWN, 5, 6
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db GROUP_SAFFRON_CITY, MAP_SAFFRON_CITY, 9, 30
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db GROUP_CELADON_CITY, MAP_CELADON_CITY, 29, 10
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db GROUP_FUCHSIA_CITY, MAP_FUCHSIA_CITY, 19, 28
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db GROUP_CINNABAR_ISLAND, MAP_CINNABAR_ISLAND, 11, 12
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db GROUP_ROUTE_23, MAP_ROUTE_23, 9, 6
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db GROUP_NEW_BARK_TOWN, MAP_NEW_BARK_TOWN, 13, 6
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db GROUP_CHERRYGROVE_CITY, MAP_CHERRYGROVE_CITY, 29, 4
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db GROUP_VIOLET_CITY, MAP_VIOLET_CITY, 31, 26
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db GROUP_ROUTE_32, MAP_ROUTE_32, 11, 74
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db GROUP_AZALEA_TOWN, MAP_AZALEA_TOWN, 15, 10
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db GROUP_CIANWOOD_CITY, MAP_CIANWOOD_CITY, 23, 44
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db GROUP_GOLDENROD_CITY, MAP_GOLDENROD_CITY, 15, 28
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db GROUP_OLIVINE_CITY, MAP_OLIVINE_CITY, 13, 22
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db GROUP_ECRUTEAK_CITY, MAP_ECRUTEAK_CITY, 23, 28
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db GROUP_MAHOGANY_TOWN, MAP_MAHOGANY_TOWN, 15, 14
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db GROUP_LAKE_OF_RAGE, MAP_LAKE_OF_RAGE, 21, 29
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db GROUP_BLACKTHORN_CITY, MAP_BLACKTHORN_CITY, 21, 30
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db GROUP_SILVER_CAVE_OUTSIDE, MAP_SILVER_CAVE_OUTSIDE, 23, 20
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db GROUP_FAST_SHIP_CABINS_SW_SSW_NW, MAP_FAST_SHIP_CABINS_SW_SSW_NW, 6, 2
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spawn: MACRO
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; name, map, y, x
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\1\@ EQUS "SPAWN_\1"
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const \1\@
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map \2
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db \3, \4
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ENDM
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spawn HOME, KRISS_HOUSE_2F, 3, 3
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spawn DEBUG, VIRIDIAN_POKECENTER_1F, 5, 3
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spawn PALLET, PALLET_TOWN, 5, 6
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spawn VIRIDIAN, VIRIDIAN_CITY, 23, 26
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spawn PEWTER, PEWTER_CITY, 13, 26
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spawn CERULEAN, CERULEAN_CITY, 19, 22
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spawn ROCK_TUNNEL, ROUTE_10A, 11, 2
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spawn VERMILION, VERMILION_CITY, 9, 6
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spawn LAVENDER, LAVENDER_TOWN, 5, 6
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spawn SAFFRON, SAFFRON_CITY, 9, 30
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spawn CELADON, CELADON_CITY, 29, 10
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spawn FUCHSIA, FUCHSIA_CITY, 19, 28
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spawn CINNABAR, CINNABAR_ISLAND, 11, 12
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spawn INDIGO, ROUTE_23, 9, 6
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spawn NEW_BARK, NEW_BARK_TOWN, 13, 6
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spawn CHERRYGROVE, CHERRYGROVE_CITY, 29, 4
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spawn VIOLET, VIOLET_CITY, 31, 26
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spawn UNION_CAVE, ROUTE_32, 11, 74
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spawn AZALEA, AZALEA_TOWN, 15, 10
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spawn CIANWOOD, CIANWOOD_CITY, 23, 44
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spawn GOLDENROD, GOLDENROD_CITY, 15, 28
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spawn OLIVINE, OLIVINE_CITY, 13, 22
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spawn ECRUTEAK, ECRUTEAK_CITY, 23, 28
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spawn MAHOGANY, MAHOGANY_TOWN, 15, 14
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spawn LAKE, LAKE_OF_RAGE, 21, 29
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spawn BLACKTHORN, BLACKTHORN_CITY, 21, 30
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spawn MT_SILVER, SILVER_CAVE_OUTSIDE, 23, 20
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spawn FAST_SHIP, FAST_SHIP_CABINS_SW_SSW_NW, 6, 2
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db -1, -1, -1, -1
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const NUM_SPAWNS
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LoadSpawnPoint: ; 1531f
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push hl
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@ -83079,61 +83067,42 @@ Flypoints: ; 91c5e
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const_def
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; Johto
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const FLY_NEW_BARK
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const FLY_CHERRYGROVE
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const FLY_VIOLET
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const FLY_AZALEA
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const FLY_GOLDENROD
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const FLY_ECRUTEAK
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const FLY_OLIVINE
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const FLY_CIANWOOD
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const FLY_MAHOGANY
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const FLY_LAKE
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const FLY_BLACKTHORN
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const FLY_MT_SILVER
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flypoint: MACRO
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\1\@FLY EQUS "FLY_\1"
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\1\@SPAWN EQUS "SPAWN_\1"
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const \1\@FLY
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db \2, \1\@SPAWN
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ENDM
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db NEW_BARK_TOWN, SPAWN_NEW_BARK
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db CHERRYGROVE_CITY, SPAWN_CHERRYGROVE
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db VIOLET_CITY, SPAWN_VIOLET
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db AZALEA_TOWN, SPAWN_AZALEA
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db GOLDENROD_CITY, SPAWN_GOLDENROD
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db ECRUTEAK_CITY, SPAWN_ECRUTEAK
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db OLIVINE_CITY, SPAWN_OLIVINE
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db CIANWOOD_CITY, SPAWN_CIANWOOD
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db MAHOGANY_TOWN, SPAWN_MAHOGANY
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db LAKE_OF_RAGE, SPAWN_LAKE
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db BLACKTHORN_CITY, SPAWN_BLACKTHORN
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db SILVER_CAVE, SPAWN_MT_SILVER
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; Johto
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flypoint NEW_BARK, NEW_BARK_TOWN
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flypoint CHERRYGROVE, CHERRYGROVE_CITY
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flypoint VIOLET, VIOLET_CITY
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flypoint AZALEA, AZALEA_TOWN
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flypoint GOLDENROD, GOLDENROD_CITY
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flypoint ECRUTEAK, ECRUTEAK_CITY
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flypoint OLIVINE, OLIVINE_CITY
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flypoint CIANWOOD, CIANWOOD_CITY
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flypoint MAHOGANY, MAHOGANY_TOWN
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flypoint LAKE, LAKE_OF_RAGE
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flypoint BLACKTHORN, BLACKTHORN_CITY
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flypoint MT_SILVER, SILVER_CAVE
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; Kanto
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KANTO_FLYPOINT EQU const_value
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const FLY_PALLET
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const FLY_VIRIDIAN
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const FLY_PEWTER
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const FLY_CERULEAN
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const FLY_VERMILION
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const FLY_ROCK_TUNNEL
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const FLY_LAVENDER
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const FLY_CELADON
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const FLY_SAFFRON
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const FLY_FUCHSIA
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const FLY_CINNABAR
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const FLY_INDIGO_PLATEAU
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db PALLET_TOWN, SPAWN_PALLET
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db VIRIDIAN_CITY, SPAWN_VIRIDIAN
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db PEWTER_CITY, SPAWN_PEWTER
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db CERULEAN_CITY, SPAWN_CERULEAN
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db VERMILION_CITY, SPAWN_VERMILION
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db ROCK_TUNNEL, SPAWN_ROCK_TUNNEL
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db LAVENDER_TOWN, SPAWN_LAVENDER
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db CELADON_CITY, SPAWN_CELADON
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db SAFFRON_CITY, SPAWN_SAFFRON
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db FUCHSIA_CITY, SPAWN_FUCHSIA
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db CINNABAR_ISLAND, SPAWN_CINNABAR
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db INDIGO_PLATEAU, SPAWN_INDIGO_PLATEAU
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flypoint PALLET, PALLET_TOWN
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flypoint VIRIDIAN, VIRIDIAN_CITY
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flypoint PEWTER, PEWTER_CITY
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flypoint CERULEAN, CERULEAN_CITY
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flypoint VERMILION, VERMILION_CITY
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flypoint ROCK_TUNNEL, ROCK_TUNNEL
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flypoint LAVENDER, LAVENDER_TOWN
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flypoint CELADON, CELADON_CITY
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flypoint SAFFRON, SAFFRON_CITY
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flypoint FUCHSIA, FUCHSIA_CITY
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flypoint CINNABAR, CINNABAR_ISLAND
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flypoint INDIGO, INDIGO_PLATEAU
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db -1
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; 91c8f
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@ -83202,7 +83171,7 @@ FlyMap: ; 91c90
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; visited and its flypoint enabled
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push af
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ld c, SPAWN_INDIGO_PLATEAU
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ld c, SPAWN_INDIGO
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call HasVisitedSpawn
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and a
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jr z, .NoKanto
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@ -83213,7 +83182,7 @@ FlyMap: ; 91c90
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ld a, FLY_PALLET
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ld [StartFlypoint], a
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; ...and end at Indigo Plateau
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ld a, FLY_INDIGO_PLATEAU
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ld a, FLY_INDIGO
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ld [EndFlypoint], a
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; Because Indigo Plateau is the first flypoint the player
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@ -83860,7 +83829,7 @@ Function923b8: ; 923b8
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.asm_923c6
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ld hl, DefaultFlypoint
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ld a, [hl]
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cp FLY_INDIGO_PLATEAU
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cp FLY_INDIGO
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jr c, .asm_923d0
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ld [hl], -1
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.asm_923d0
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@ -83872,7 +83841,7 @@ Function923b8: ; 923b8
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ld a, [hl]
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and a
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jr nz, .asm_923dc
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ld [hl], FLY_INDIGO_PLATEAU + 1
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ld [hl], FLY_INDIGO + 1
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.asm_923dc
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dec [hl]
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