yenatch
b86d0da040
less arbitrary wram clearing in game init
2013-08-30 14:21:26 -04:00
yenatch
3aabca9baa
remove a section def in the middle of the player struct
2013-08-30 14:20:01 -04:00
yenatch
79bcda11ad
PCItems and game init formatting
2013-08-30 04:57:32 -04:00
yenatch
320142fdda
PCItems in wram
2013-08-30 00:07:51 -04:00
yenatch
2f169fd2f9
clean up bank 7e includes
2013-08-29 23:27:57 -04:00
yenatch
fd74b4d379
move battle tower mon handling asm into battle_tower.asm
2013-08-29 23:27:17 -04:00
yenatch
7201ea8f0a
move GiveOddEgg into odd_eggs.asm
2013-08-29 23:26:01 -04:00
yenatch
c4a764ce10
use more bank 0 labels in engine/scripting.asm
2013-08-29 23:20:09 -04:00
yenatch
55cd892026
fix/add some missing function labels in bank 0
2013-08-29 23:19:21 -04:00
yenatch
fb28d24bd7
condense repeated asm with rept macros
2013-08-29 21:42:28 -04:00
yenatch
579ab13507
proper labeling of common function GetSpritePalette
2013-08-29 21:20:45 -04:00
yenatch
64a6af4052
condense some repetitive asm with rept macros
2013-08-29 21:20:37 -04:00
yenatch
cc98fab33e
move VBlank interrupt label from main.asm to engine/vblank.asm
2013-08-29 19:40:33 -04:00
yenatch
2c16bc7ab9
move copy asm from main.asm to engine/copy.asm
2013-08-29 19:39:21 -04:00
yenatch
04da88a285
move palette asm from main.asm to engine/palettes.asm
2013-08-29 19:37:35 -04:00
yenatch
6d29673a5f
move time-related asm from main.asm into engine/time.asm
2013-08-29 19:32:03 -04:00
yenatch
6467755568
move serial asm from main.asm into engine/serial.asm
2013-08-29 19:11:39 -04:00
yenatch
2341bb148a
move more joypad code from main.asm into engine/joypad.asm
2013-08-29 19:10:06 -04:00
yenatch
dd11c22b31
more joypad function cleanup
2013-08-29 19:08:25 -04:00
yenatch
0a829301ae
reformat some joypad functions
2013-08-29 18:59:05 -04:00
yenatch
906496e107
split lcd functions out of main.asm
2013-08-29 18:52:26 -04:00
yenatch
2b5b6f3e3a
split fading functions out of main.asm
2013-08-29 18:50:59 -04:00
yenatch
37a841797e
secret ruins of alph water stone room asm
2013-08-29 16:03:32 -04:00
yenatch
ae1d50c026
warp sound effects in field moves
2013-08-29 15:24:37 -04:00
yenatch
a167620109
more field move scripts and some map header references
2013-08-29 14:49:07 -04:00
Bryan Bishop
724215ea75
bump extras to 4c56a6c5
...
Not sure why I am doing this.
2013-08-29 12:17:43 -05:00
Bryan Bishop
9da5768b34
fix baserom.gbc check in Makefile
2013-08-29 11:56:20 -05:00
Bryan Bishop
61dd634698
Merge pull request #169 from kanzure/fail-fast-without-baserom
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Fail fast when the baserom.gbc file doesn't exist.
2013-08-29 09:51:32 -07:00
yenatch
1a5f9426c8
get rid of a trailing incbin at the end of bank 21
2013-08-29 03:21:51 -04:00
yenatch
99760c2cc9
more hlcoords in bank 1
2013-08-29 03:04:23 -04:00
yenatch
9d1a6fe5bb
more field move scripts
2013-08-29 02:53:04 -04:00
yenatch
a4b69a123f
more text_jumps in known functions
2013-08-29 02:23:29 -04:00
yenatch
eff81fb080
fix Stack's address ($c100 -> $c0ff)
...
using negative ds
2013-08-29 02:10:32 -04:00
Bryan Bishop
c32cc3dcb8
move main preprocessor into pokemontools
...
Only pokecrystal-specific preprocessor stuff lives in preprocessor.py
now. The other stuff lives in pokemontools.
2013-08-28 22:48:44 -05:00
Bryan Bishop
4f685791c1
Merge pull request #171 from kanzure/remove-imports-from-preprocessor
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Two more unused imports from preprocessor
2013-08-28 18:33:33 -07:00
Bryan Bishop
3fb03e9981
two more unused imports from preprocessor
2013-08-28 20:31:17 -05:00
Bryan Bishop
52c3daca54
Merge pull request #170 from kanzure/fix-up-preprocessor
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Remove some globals from preprocessor.
2013-08-28 17:54:02 -07:00
Bryan Bishop
e4d3ea7256
don't use globals in the preprocessor
...
Macros are now passed around as lists and dicts.
2013-08-28 17:53:26 -05:00
Bryan Bishop
16bfc01124
use generic skippable macros in preprocessor
...
This removes TextEndingCommand from the preprocessor. Instead, there is
a generic concept of a skippable type of macro like "db".
This adds SkippableMacro to the preprocessor.
2013-08-28 17:18:29 -05:00
Bryan Bishop
b602cc9bd6
don't directly reference two macro classes
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Ideally the macro classes will be removed from the preprocessor core
soon, there's no reason they should be infecting these functions.
2013-08-28 16:48:29 -05:00
Bryan Bishop
d46d1901c2
Merge branch 'remove-another-moneybyteparam-special-case' into master
2013-08-28 16:34:06 -05:00
Bryan Bishop
6d612c8828
remove MoneyByteParam from preprocessor
...
It didn't belong in there. All of the references were removed.
2013-08-28 16:33:27 -05:00
Bryan Bishop
a4782d9b5a
Merge branch 'master' into remove-another-moneybyteparam-special-case
2013-08-28 16:32:15 -05:00
Bryan Bishop
0236b59360
remove another MoneyByteParam special case
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This updates the preprocessor to just look for a from_asm method on the
class for the parameter it's processing. If there's a from_asm method,
then it uses it to spit out the right asm.
2013-08-28 16:30:47 -05:00
Bryan Bishop
53d208ce4c
fail fast when the baserom.gbc file doesn't exist
...
One day this will not be required. But until then, waiting one or more
seconds for the build to fail just to learn that you forgot baserom.gbc
is really silly.
This makes failure almost instantaneous compared to before, which would
take between one and ten seconds depending on system performance.
fixes #167
2013-08-28 16:22:50 -05:00
Bryan Bishop
16f6619ac8
Merge pull request #168 from kanzure/remove-preprocessor-special-case
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Remove a special case for MoneyByteParam.
2013-08-28 14:15:58 -07:00
Bryan Bishop
00b36922d2
remove a special case for MoneyByteParam
...
The preprocessor should ideally have no special cases for macros at all
in the first place. But it does. This one doesn't seem to be necessary.
2013-08-28 16:14:23 -05:00
yenatch
7fe1fa58e3
hram constants in serial interrupt
2013-08-28 04:29:20 -04:00
yenatch
03abb89474
serial hram constants
2013-08-28 04:28:45 -04:00
yenatch
faae0e1029
serial interrupt
2013-08-28 01:24:52 -04:00