mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2025-01-23 09:16:20 -08:00
commit
1202e68d2f
1
.gitignore
vendored
1
.gitignore
vendored
@ -1,5 +1,4 @@
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# generated
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globals.asm
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*.tx
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*.o
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|
21
Makefile
21
Makefile
@ -27,13 +27,9 @@ OBJS := $(CRYSTAL_OBJS)
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ROMS := pokecrystal.gbc
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ALL_DEPENDENCIES :=
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# generate a list of dependencies for each object file
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$(shell $(foreach obj, $(OBJS), \
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$(eval $(obj:.o=)_DEPENDENCIES := $(shell $(PYTHON) $(POKEMONTOOLS)/scan_includes.py $(obj:.o=.asm) | sed s/globals.asm//g)) \
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))
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$(shell $(foreach obj, $(OBJS), \
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$(eval ALL_DEPENDENCIES += $($(obj:.o=)_DEPENDENCIES)) \
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$(eval $(obj:.o=)_DEPENDENCIES := $(shell $(PYTHON) $(POKEMONTOOLS)/scan_includes.py $(obj:.o=.asm))) \
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))
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@ -44,7 +40,6 @@ crystal: pokecrystal.gbc
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clean:
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rm -f $(ROMS)
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rm -f $(OBJS)
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rm -f globals.asm
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find -iname '*.tx' -exec rm {} +
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baserom.gbc: ;
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@ -53,20 +48,16 @@ baserom.gbc: ;
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%.asm: ;
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.asm.tx:
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$(eval TEXTQUEUE := $(TEXTQUEUE) $<)
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$(eval TEXTQUEUE += $<)
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@rm -f $@
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globals.asm: $(ALL_DEPENDENCIES:.asm=.tx) $(OBJS:.o=.tx)
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@touch $@
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@$(PYTHON) prequeue.py $(TEXTQUEUE)
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globals.tx: globals.asm
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@cp $< $@
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$(OBJS): $$*.tx $$(patsubst %.asm, %.tx, $$($$*_DEPENDENCIES))
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@$(PYTHON) prequeue.py $(TEXTQUEUE)
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$(eval TEXTQUEUE :=)
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rgbasm -o $@ $*.tx
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pokecrystal.gbc: globals.tx $(CRYSTAL_OBJS)
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rgblink -n $*.sym -m $*.map -o $@ $(CRYSTAL_OBJS)
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pokecrystal.gbc: $(CRYSTAL_OBJS)
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rgblink -n $*.sym -m $*.map -o $@ $^
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rgbfix -Cjv -i BYTE -k 01 -l 0x33 -m 0x10 -p 0 -r 3 -t PM_CRYSTAL $@
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cmp baserom.gbc $@
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@ -166,7 +166,7 @@ INCBIN "baserom.gbc",$17982d, $1799ef - $17982d
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SECTION "Cries", ROMX, BANK[CRIES]
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CryHeaders: INCLUDE "audio/cry_headers.asm"
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CryHeaders:: INCLUDE "audio/cry_headers.asm"
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INCBIN "baserom.gbc",$f2d69, $f3fb6 - $f2d69
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@ -7,7 +7,7 @@
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; PlayStereoSFX
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; PlayCry
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_SoundRestart: ; e8000
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_SoundRestart:: ; e8000
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; restart sound operation
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; clear all relevant hardware registers & wram
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push hl
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@ -84,7 +84,7 @@ MusicOff: ; e8057
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ret
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; e805c
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_UpdateSound: ; e805c
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_UpdateSound:: ; e805c
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; called once per frame
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; no use updating audio if it's not playing
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ld a, [MusicPlaying]
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@ -2322,7 +2322,7 @@ SetLRTracks: ; e8b1b
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ret
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; e8b30
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_PlayMusic: ; e8b30
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_PlayMusic:: ; e8b30
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; load music
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call MusicOff
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ld hl, MusicID
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@ -2365,7 +2365,7 @@ _PlayMusic: ; e8b30
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ret
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; e8b79
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PlayCry: ; e8b79
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PlayCry:: ; e8b79
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; Play cry de using parameters:
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; CryPitch
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; CryEcho
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@ -2479,7 +2479,7 @@ PlayCry: ; e8b79
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ret
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; e8c04
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_PlaySFX: ; e8c04
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_PlaySFX:: ; e8c04
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; clear channels if they aren't already
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call MusicOff
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ld hl, $c1cc ; Channel5Flags
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@ -2580,7 +2580,7 @@ _PlaySFX: ; e8c04
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; e8ca6
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PlayStereoSFX: ; e8ca6
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PlayStereoSFX:: ; e8ca6
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; play sfx de
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call MusicOff
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@ -2759,7 +2759,7 @@ ChannelInit: ; e8d5b
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ret
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; e8d76
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LoadMusicByte: ; e8d76
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LoadMusicByte:: ; e8d76
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; input:
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; de = current music address
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; output:
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@ -3156,7 +3156,7 @@ ChannelPointers: ; e8fd9
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dw Channel8
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; e8fe9
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ClearChannels: ; e8fe9
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ClearChannels:: ; e8fe9
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; runs ClearChannel for all 4 channels
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; doesn't seem to be used, but functionally identical to SoundRestart
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ld hl, rNR50
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@ -1,6 +1,6 @@
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; Currently, must be in the same bank as the sound engine.
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PlayTrainerEncounterMusic: ; e900a
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PlayTrainerEncounterMusic:: ; e900a
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; input: e = trainer type
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; turn fade off
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xor a
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@ -335,7 +335,7 @@ Functioncc293: ; cc293
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; no known jump sources
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BattleAnimCommands: ; cc2a4 (33:42a4)
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BattleAnimCommands:: ; cc2a4 (33:42a4)
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dw BattleAnimCmd_D0
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dw BattleAnimCmd_D1
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dw BattleAnimCmd_D2
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@ -1,4 +1,4 @@
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BattleAnimations: ; c906f
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BattleAnimations:: ; c906f
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dw BattleAnim_0
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dw BattleAnim_Pound
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dw BattleAnim_KarateChop
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@ -4761,7 +4761,7 @@ Function3df2c: ; 3df2c
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Function3df48: ; 3df48
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Function3df48:: ; 3df48
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push hl
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push de
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push bc
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@ -4907,7 +4907,7 @@ PrintPlayerHUD: ; 3dfbf
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jp PrintLevel
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; 3e036
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Function3e036: ; 3e036
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Function3e036:: ; 3e036
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push hl
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push de
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push bc
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@ -7191,7 +7191,7 @@ EmptyBattleTextBox: ; 3edd1
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; 3edd8
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_BattleRandom: ; 3edd8
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_BattleRandom:: ; 3edd8
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; If the normal RNG is used in a link battle it'll desync.
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; To circumvent this a shared PRNG is used instead.
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|
172
constants.asm
172
constants.asm
@ -1,9 +1,4 @@
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; macros require rst vectors to be defined
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FarCall EQU $08
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Bankswitch EQU $10
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JumpTable EQU $28
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INCLUDE "macros.asm"
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INCLUDE "gbhw.asm"
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@ -26,169 +21,6 @@ INCLUDE "constants/music_constants.asm"
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INCLUDE "constants/sfx_constants.asm"
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INCLUDE "constants/animation_constants.asm"
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INCLUDE "constants/gfx_constants.asm"
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NONE EQU 0
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; egg group constants
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MONSTER EQU $01
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AMPHIBIAN EQU $02
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INSECT EQU $03
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AVIAN EQU $04
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FIELD EQU $05
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FAIRY EQU $06
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PLANT EQU $07
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HUMANSHAPE EQU $08
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INVERTEBRATE EQU $09
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INANIMATE EQU $0A
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AMORPHOUS EQU $0B
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FISH EQU $0C
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LADIES_MAN EQU $0D
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REPTILE EQU $0E
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NO_EGGS EQU $0F
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; menu sprites
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ICON_POLIWAG EQU $01
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ICON_JIGGLYPUFF EQU $02
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ICON_DIGLETT EQU $03
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ICON_PIKACHU EQU $04
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ICON_STARYU EQU $05
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ICON_FISH EQU $06
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ICON_BIRD EQU $07
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ICON_MONSTER EQU $08
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ICON_CLEFAIRY EQU $09
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ICON_ODDISH EQU $0a
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ICON_BUG EQU $0b
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ICON_GHOST EQU $0c
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ICON_LAPRAS EQU $0d
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ICON_HUMANSHAPE EQU $0e
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ICON_FOX EQU $0f
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ICON_EQUINE EQU $10
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ICON_SHELL EQU $11
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ICON_BLOB EQU $12
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ICON_SERPENT EQU $13
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ICON_VOLTORB EQU $14
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ICON_SQUIRTLE EQU $15
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ICON_BULBASAUR EQU $16
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ICON_CHARMANDER EQU $17
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ICON_CATERPILLAR EQU $18
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ICON_UNOWN EQU $19
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ICON_GEODUDE EQU $1a
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ICON_FIGHTER EQU $1b
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ICON_EGG EQU $1c
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ICON_JELLYFISH EQU $1d
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ICON_MOTH EQU $1e
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ICON_BAT EQU $1f
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ICON_SNORLAX EQU $20
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ICON_HO_OH EQU $21
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ICON_LUGIA EQU $22
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ICON_GYARADOS EQU $23
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ICON_SLOWPOKE EQU $24
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ICON_SUDOWOODO EQU $25
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ICON_BIGMON EQU $26
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; evolution types
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EVOLVE_LEVEL EQU 1
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EVOLVE_ITEM EQU 2
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EVOLVE_TRADE EQU 3
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EVOLVE_HAPPINESS EQU 4
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EVOLVE_STAT EQU 5
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BASE_HAPPINESS EQU 70
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; happiness evolution triggers
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HAPPINESS_TO_EVOLVE EQU 220
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TR_ANYTIME EQU 1
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TR_MORNDAY EQU 2
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TR_NITE EQU 3
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; stat evolution triggers
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ATK_GT_DEF EQU 1
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ATK_LT_DEF EQU 2
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ATK_EQ_DEF EQU 3
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; name length
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PLAYER_NAME_LENGTH EQU 8
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PKMN_NAME_LENGTH EQU 11
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; predefs
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PREDEF_FLAG EQU $03
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PREDEF_FILLPP EQU $05
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PREDEF_ADDPARTYMON EQU $06
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PREDEF_FILLSTATS EQU $0C
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PREDEF_PRINT_MOVE_DESCRIPTION EQU $11
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PREDEF_UPDATE_PLAYER_HUD EQU $12
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PREDEF_FILL_BOX EQU $13
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PREDEF_UPDATE_ENEMY_HUD EQU $15
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PREDEF_START_BATTLE EQU $16
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PREDEF_FILL_IN_EXP_BAR EQU $17
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PREDEF_FILLMOVES EQU $1B
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PREDEF_GET_GENDER EQU $24
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PREDEF_STATS_SCREEN EQU $25
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PREDEF_DRAW_PLAYER_HP EQU $26
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PREDEF_DRAW_ENEMY_HP EQU $27
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PREDEF_GET_TYPE_NAME EQU $29
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PREDEF_PRINT_MOVE_TYPE EQU $2A
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PREDEF_PRINT_TYPE EQU $2B
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PREDEF_GET_UNOWN_LETTER EQU $2D
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PREDEF_LOAD_SGB_LAYOUT EQU $31
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PREDEF_CHECK_CONTEST_MON EQU $33
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PREDEF_BATTLE_TRANSITION EQU $34
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PREDEF_PARTYMON_ITEM_NAME EQU $3B
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PREDEF_DECOMPRESS EQU $40
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; flag manipulation
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RESET_FLAG EQU 0
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SET_FLAG EQU 1
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CHECK_FLAG EQU 2
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; joypad
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BUTTONS EQU %00010000
|
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D_PAD EQU %00100000
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||||
NO_INPUT EQU %00000000
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A_BUTTON EQU %00000001
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B_BUTTON EQU %00000010
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SELECT EQU %00000100
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START EQU %00001000
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||||
D_RIGHT EQU %00010000
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D_LEFT EQU %00100000
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D_UP EQU %01000000
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D_DOWN EQU %10000000
|
||||
|
||||
|
||||
; screen
|
||||
HP_BAR_LENGTH EQU 6
|
||||
HP_BAR_LENGTH_PX EQU 48
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EXP_BAR_LENGTH EQU 8
|
||||
EXP_BAR_LENGTH_PX EQU 64
|
||||
|
||||
SCREEN_WIDTH EQU 20
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SCREEN_HEIGHT EQU 18
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||||
SCREEN_WIDTH_PX EQU 160
|
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SCREEN_HEIGHT_PX EQU 144
|
||||
|
||||
BG_MAP_WIDTH EQU 32
|
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BG_MAP_HEIGHT EQU 32
|
||||
|
||||
TILE_WIDTH EQU 8
|
||||
|
||||
|
||||
; movement
|
||||
STEP_SLOW EQU 0
|
||||
STEP_WALK EQU 1
|
||||
STEP_BIKE EQU 2
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STEP_LEDGE EQU 3
|
||||
STEP_ICE EQU 4
|
||||
STEP_TURN EQU 5
|
||||
STEP_BACK_LEDGE EQU 6
|
||||
STEP_WALK_IN_PLACE EQU 7
|
||||
|
||||
INCLUDE "constants/pokemon_data_constants.asm"
|
||||
INCLUDE "constants/misc_constants.asm"
|
||||
|
||||
|
81
constants/misc_constants.asm
Normal file
81
constants/misc_constants.asm
Normal file
@ -0,0 +1,81 @@
|
||||
|
||||
; name length
|
||||
PLAYER_NAME_LENGTH EQU 8
|
||||
PKMN_NAME_LENGTH EQU 11
|
||||
|
||||
|
||||
; predefs
|
||||
PREDEF_FLAG EQU $03
|
||||
PREDEF_FILLPP EQU $05
|
||||
PREDEF_ADDPARTYMON EQU $06
|
||||
PREDEF_FILLSTATS EQU $0C
|
||||
PREDEF_PRINT_MOVE_DESCRIPTION EQU $11
|
||||
PREDEF_UPDATE_PLAYER_HUD EQU $12
|
||||
PREDEF_FILL_BOX EQU $13
|
||||
PREDEF_UPDATE_ENEMY_HUD EQU $15
|
||||
PREDEF_START_BATTLE EQU $16
|
||||
PREDEF_FILL_IN_EXP_BAR EQU $17
|
||||
PREDEF_FILLMOVES EQU $1B
|
||||
PREDEF_GET_GENDER EQU $24
|
||||
PREDEF_STATS_SCREEN EQU $25
|
||||
PREDEF_DRAW_PLAYER_HP EQU $26
|
||||
PREDEF_DRAW_ENEMY_HP EQU $27
|
||||
PREDEF_GET_TYPE_NAME EQU $29
|
||||
PREDEF_PRINT_MOVE_TYPE EQU $2A
|
||||
PREDEF_PRINT_TYPE EQU $2B
|
||||
PREDEF_GET_UNOWN_LETTER EQU $2D
|
||||
PREDEF_LOAD_SGB_LAYOUT EQU $31
|
||||
PREDEF_CHECK_CONTEST_MON EQU $33
|
||||
PREDEF_BATTLE_TRANSITION EQU $34
|
||||
PREDEF_PARTYMON_ITEM_NAME EQU $3B
|
||||
PREDEF_DECOMPRESS EQU $40
|
||||
|
||||
|
||||
; flag manipulation
|
||||
RESET_FLAG EQU 0
|
||||
SET_FLAG EQU 1
|
||||
CHECK_FLAG EQU 2
|
||||
|
||||
|
||||
; joypad
|
||||
BUTTONS EQU %00010000
|
||||
D_PAD EQU %00100000
|
||||
|
||||
NO_INPUT EQU %00000000
|
||||
A_BUTTON EQU %00000001
|
||||
B_BUTTON EQU %00000010
|
||||
SELECT EQU %00000100
|
||||
START EQU %00001000
|
||||
D_RIGHT EQU %00010000
|
||||
D_LEFT EQU %00100000
|
||||
D_UP EQU %01000000
|
||||
D_DOWN EQU %10000000
|
||||
|
||||
|
||||
; screen
|
||||
HP_BAR_LENGTH EQU 6
|
||||
HP_BAR_LENGTH_PX EQU 48
|
||||
EXP_BAR_LENGTH EQU 8
|
||||
EXP_BAR_LENGTH_PX EQU 64
|
||||
|
||||
SCREEN_WIDTH EQU 20
|
||||
SCREEN_HEIGHT EQU 18
|
||||
SCREEN_WIDTH_PX EQU 160
|
||||
SCREEN_HEIGHT_PX EQU 144
|
||||
|
||||
BG_MAP_WIDTH EQU 32
|
||||
BG_MAP_HEIGHT EQU 32
|
||||
|
||||
TILE_WIDTH EQU 8
|
||||
|
||||
|
||||
; movement
|
||||
STEP_SLOW EQU 0
|
||||
STEP_WALK EQU 1
|
||||
STEP_BIKE EQU 2
|
||||
STEP_LEDGE EQU 3
|
||||
STEP_ICE EQU 4
|
||||
STEP_TURN EQU 5
|
||||
STEP_BACK_LEDGE EQU 6
|
||||
STEP_WALK_IN_PLACE EQU 7
|
||||
|
83
constants/pokemon_data_constants.asm
Normal file
83
constants/pokemon_data_constants.asm
Normal file
@ -0,0 +1,83 @@
|
||||
|
||||
; egg group constants
|
||||
|
||||
MONSTER EQU $01
|
||||
AMPHIBIAN EQU $02
|
||||
INSECT EQU $03
|
||||
AVIAN EQU $04
|
||||
FIELD EQU $05
|
||||
FAIRY EQU $06
|
||||
PLANT EQU $07
|
||||
HUMANSHAPE EQU $08
|
||||
INVERTEBRATE EQU $09
|
||||
INANIMATE EQU $0A
|
||||
AMORPHOUS EQU $0B
|
||||
FISH EQU $0C
|
||||
LADIES_MAN EQU $0D
|
||||
REPTILE EQU $0E
|
||||
NO_EGGS EQU $0F
|
||||
|
||||
|
||||
; menu sprites
|
||||
ICON_POLIWAG EQU $01
|
||||
ICON_JIGGLYPUFF EQU $02
|
||||
ICON_DIGLETT EQU $03
|
||||
ICON_PIKACHU EQU $04
|
||||
ICON_STARYU EQU $05
|
||||
ICON_FISH EQU $06
|
||||
ICON_BIRD EQU $07
|
||||
ICON_MONSTER EQU $08
|
||||
ICON_CLEFAIRY EQU $09
|
||||
ICON_ODDISH EQU $0a
|
||||
ICON_BUG EQU $0b
|
||||
ICON_GHOST EQU $0c
|
||||
ICON_LAPRAS EQU $0d
|
||||
ICON_HUMANSHAPE EQU $0e
|
||||
ICON_FOX EQU $0f
|
||||
ICON_EQUINE EQU $10
|
||||
ICON_SHELL EQU $11
|
||||
ICON_BLOB EQU $12
|
||||
ICON_SERPENT EQU $13
|
||||
ICON_VOLTORB EQU $14
|
||||
ICON_SQUIRTLE EQU $15
|
||||
ICON_BULBASAUR EQU $16
|
||||
ICON_CHARMANDER EQU $17
|
||||
ICON_CATERPILLAR EQU $18
|
||||
ICON_UNOWN EQU $19
|
||||
ICON_GEODUDE EQU $1a
|
||||
ICON_FIGHTER EQU $1b
|
||||
ICON_EGG EQU $1c
|
||||
ICON_JELLYFISH EQU $1d
|
||||
ICON_MOTH EQU $1e
|
||||
ICON_BAT EQU $1f
|
||||
ICON_SNORLAX EQU $20
|
||||
ICON_HO_OH EQU $21
|
||||
ICON_LUGIA EQU $22
|
||||
ICON_GYARADOS EQU $23
|
||||
ICON_SLOWPOKE EQU $24
|
||||
ICON_SUDOWOODO EQU $25
|
||||
ICON_BIGMON EQU $26
|
||||
|
||||
|
||||
; evolution types
|
||||
EVOLVE_LEVEL EQU 1
|
||||
EVOLVE_ITEM EQU 2
|
||||
EVOLVE_TRADE EQU 3
|
||||
EVOLVE_HAPPINESS EQU 4
|
||||
EVOLVE_STAT EQU 5
|
||||
|
||||
|
||||
BASE_HAPPINESS EQU 70
|
||||
; happiness evolution triggers
|
||||
HAPPINESS_TO_EVOLVE EQU 220
|
||||
TR_ANYTIME EQU 1
|
||||
TR_MORNDAY EQU 2
|
||||
TR_NITE EQU 3
|
||||
|
||||
|
||||
; stat evolution triggers
|
||||
ATK_GT_DEF EQU 1
|
||||
ATK_LT_DEF EQU 2
|
||||
ATK_EQ_DEF EQU 3
|
||||
|
||||
|
@ -865,7 +865,7 @@ Function9853: ; 9853
|
||||
; 9890
|
||||
|
||||
|
||||
Function9890: ; 9890
|
||||
Function9890:: ; 9890
|
||||
call CheckCGB
|
||||
ret z
|
||||
ld a, $1
|
||||
|
@ -114,7 +114,7 @@ const_value SET -7
|
||||
const CREDITS_END
|
||||
|
||||
|
||||
Function109847: ; 109847
|
||||
Function109847:: ; 109847
|
||||
bit 6, b
|
||||
ld a, $0
|
||||
jr z, .asm_10984f
|
||||
|
@ -3,7 +3,7 @@ INCLUDE "includes.asm"
|
||||
|
||||
SECTION "Events", ROMX, BANK[EVENTS]
|
||||
|
||||
OverworldLoop: ; 966b0
|
||||
OverworldLoop:: ; 966b0
|
||||
xor a
|
||||
ld [MapStatus], a
|
||||
.loop
|
||||
@ -30,7 +30,7 @@ Function966cb: ; 966cb
|
||||
ret
|
||||
; 966d0
|
||||
|
||||
Function966d0: ; 966d0
|
||||
Function966d0:: ; 966d0
|
||||
ld a, $ff
|
||||
ld [ScriptFlags3], a
|
||||
ret
|
||||
@ -419,7 +419,7 @@ CheckTileEvent: ; 96874
|
||||
; 968c7
|
||||
|
||||
|
||||
Function968c7: ; 968c7
|
||||
Function968c7:: ; 968c7
|
||||
ld hl, $d452
|
||||
ld a, [hl]
|
||||
and a
|
||||
|
@ -5,14 +5,14 @@ INCLUDE "includes.asm"
|
||||
|
||||
SECTION "Events 2", ROMX, BANK[EVENTS]
|
||||
|
||||
Function97c28: ; 97c28
|
||||
Function97c28:: ; 97c28
|
||||
ld hl, StatusFlags2
|
||||
res 1, [hl]
|
||||
res 2, [hl]
|
||||
ret
|
||||
; 97c30
|
||||
|
||||
Function97c30: ; 97c30
|
||||
Function97c30:: ; 97c30
|
||||
ld a, [$d45c]
|
||||
and a
|
||||
ret z
|
||||
@ -32,7 +32,7 @@ Function97c30: ; 97c30
|
||||
ret
|
||||
; 97c4f
|
||||
|
||||
Function97c4f: ; 97c4f
|
||||
Function97c4f:: ; 97c4f
|
||||
ld hl, $d45c
|
||||
ld a, [hl]
|
||||
and a
|
||||
@ -48,7 +48,7 @@ Function97c4f: ; 97c4f
|
||||
ret
|
||||
; 97c5f
|
||||
|
||||
Function97c5f: ; 97c5f
|
||||
Function97c5f:: ; 97c5f
|
||||
call GetFacingTileCoord
|
||||
ld [EngineBuffer1], a
|
||||
ld c, a
|
||||
@ -99,7 +99,7 @@ Function97c5f: ; 97c5f
|
||||
; 97cc0
|
||||
|
||||
|
||||
Function97cc0: ; 97cc0
|
||||
Function97cc0:: ; 97cc0
|
||||
; Rock Smash encounter
|
||||
|
||||
call Function968c7
|
||||
@ -146,7 +146,7 @@ RockSmashBattleScript: ; 97cf9
|
||||
end
|
||||
; 97cfd
|
||||
|
||||
Function97cfd: ; 97cfd
|
||||
Function97cfd:: ; 97cfd
|
||||
ld hl, StatusFlags
|
||||
bit 5, [hl]
|
||||
jr nz, .asm_97d21
|
||||
@ -178,7 +178,7 @@ Function97d23: ; 97d23
|
||||
ret
|
||||
; 97d31
|
||||
|
||||
Function97d31: ; 97d31
|
||||
Function97d31:: ; 97d31
|
||||
; Pick a random mon out of ContestMons.
|
||||
|
||||
.asm_97d31
|
||||
@ -266,7 +266,7 @@ ContestMons: ; 97d87
|
||||
db -1, VENOMOTH, 30, 40
|
||||
; 97db3
|
||||
|
||||
Function97db3: ; 97db3
|
||||
Function97db3:: ; 97db3
|
||||
nop
|
||||
nop
|
||||
; fallthrough
|
||||
@ -319,7 +319,7 @@ Function97db5: ; 97db5
|
||||
ret
|
||||
; 97df9
|
||||
|
||||
Function97df9: ; 97df9
|
||||
Function97df9:: ; 97df9
|
||||
ld hl, $d6de
|
||||
ld de, $0006
|
||||
ld c, $4
|
||||
@ -332,7 +332,7 @@ Function97df9: ; 97df9
|
||||
ret
|
||||
; 97e08
|
||||
|
||||
Function97e08: ; 97e08
|
||||
Function97e08:: ; 97e08
|
||||
ld hl, $d6de
|
||||
xor a
|
||||
.asm_97e0c
|
||||
@ -365,7 +365,7 @@ Function97e25: ; 97e25
|
||||
ret
|
||||
; 97e31
|
||||
|
||||
Function97e31: ; 97e31
|
||||
Function97e31:: ; 97e31
|
||||
push bc
|
||||
push de
|
||||
call Function97e45
|
||||
@ -403,7 +403,7 @@ Function97e45: ; 97e45
|
||||
ret
|
||||
; 97e5c
|
||||
|
||||
Function97e5c: ; 97e5c
|
||||
Function97e5c:: ; 97e5c
|
||||
ld hl, $d6de
|
||||
ld de, $0006
|
||||
ld c, $4
|
||||
|
@ -1,4 +1,4 @@
|
||||
FruitTreeScript: ; 44000
|
||||
FruitTreeScript:: ; 44000
|
||||
3callasm GetCurTreeFruit
|
||||
loadfont
|
||||
copybytetovar CurFruit
|
||||
|
@ -15,7 +15,7 @@ GetLandmarkCoords: ; 0x1ca896
|
||||
; 0x1ca8a5
|
||||
|
||||
|
||||
GetLandmarkName: ; 0x1ca8a5
|
||||
GetLandmarkName:: ; 0x1ca8a5
|
||||
; Copy the name of landmark e to StringBuffer1.
|
||||
push hl
|
||||
push de
|
||||
|
@ -1,7 +1,7 @@
|
||||
; Event scripting commands.
|
||||
|
||||
|
||||
Function96c56: ; 96c56
|
||||
Function96c56:: ; 96c56
|
||||
push af
|
||||
ld a, 1
|
||||
ld [ScriptMode], a
|
||||
@ -10,7 +10,7 @@ Function96c56: ; 96c56
|
||||
; 96c5e
|
||||
|
||||
|
||||
ScriptEvents: ; 96c5e
|
||||
ScriptEvents:: ; 96c5e
|
||||
call StartScript
|
||||
.loop
|
||||
ld a, [ScriptMode]
|
||||
@ -1658,7 +1658,7 @@ ScriptCall: ; 0x974cb
|
||||
ret
|
||||
; 0x974f3
|
||||
|
||||
Unknown_0x974f3: ; 0x974f3
|
||||
Unknown_0x974f3:: ; 0x974f3
|
||||
ld a, [ScriptBank]
|
||||
or $80
|
||||
ld [ScriptBank], a
|
||||
@ -2952,7 +2952,7 @@ Script_changeblock: ; 0x97acc
|
||||
ret
|
||||
; 0x97ae3
|
||||
|
||||
Script_reloadmappart: ; 0x97ae3
|
||||
Script_reloadmappart:: ; 0x97ae3
|
||||
; script command 0x7c
|
||||
|
||||
xor a
|
||||
|
@ -1,4 +1,4 @@
|
||||
StdScripts: ; bc000
|
||||
StdScripts:: ; bc000
|
||||
dbw BANK(PokeCenterNurseScript), PokeCenterNurseScript
|
||||
dbw BANK(UnknownScript_0xbc162), UnknownScript_0xbc162
|
||||
dbw BANK(UnknownScript_0xbc166), UnknownScript_0xbc166
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
x
Reference in New Issue
Block a user