yenatch
823b7e3b9d
Credits script and parser
...
This is the first time two wram addresses overlap.
2013-02-26 00:47:46 -05:00
yenatch
8bbfa54059
PlayCryHeader and related wram
2013-02-23 16:57:25 -05:00
yenatch
fd51a5a3b1
Split magikarp length calcs out
2013-02-18 20:14:25 -05:00
yenatch
c811b20b65
Move BitTable2 to a file
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Currently, rgbasm's maximum macro parameter length is sixteen chars.
A couple wram labels were changed to accomodate this for now.
2013-02-05 03:16:46 -05:00
yenatch
710b7ddd7f
Fix box name addresses
2013-02-05 01:20:51 -05:00
yenatch
b8f4fd6390
Add vram sections to wram, and minor fixes
2013-02-04 04:27:56 -05:00
Bryan Bishop
21429332ef
Merge pull request #103 from yenatch/master
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Fly / town map.
2013-02-03 21:46:09 -08:00
yenatch
54d4818d4f
Fly / town map
2013-02-04 00:39:30 -05:00
Sanky
7df002c3e2
Merge https://github.com/kanzure/pokecrystal
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Conflicts:
constants.asm
extras/crystal.py
main.asm
2013-02-02 23:20:50 +01:00
yenatch
4ef85af828
fix OverworldMap definition
2013-01-25 03:25:48 -05:00
Sanky
7b3e7a8de0
disasm PrintPartyMenuText
2013-01-14 09:40:27 +01:00
yenatch
ad46a9359b
make some labels saner
2013-01-11 15:08:28 -05:00
yenatch
7d55a39096
comment LoadEnemyMon and related fns; add RNG fns
2013-01-11 02:18:34 -05:00
yenatch
91726b3a53
clean up wram (excess partymon structs)
2013-01-01 17:08:26 -05:00
yenatch
9a64bb1581
remove last incbin in bank 3a
2013-01-01 14:20:15 -05:00
padz
eb4db4618f
clean up bank 0; time-sensitive fns; add Predef fn
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comment redone joypad functions + automated input
comment some uncommented functions
comment known hram addresses
try to clean up CalcMagikarpLength
label known addresses
add time-sensitive functions (rtc, palettes)
add Predef and PredefPointers
2012-12-23 03:21:19 -05:00
padz
8092f62cf4
expand on battle ram
2012-12-14 03:00:10 -05:00
padz
c82557c934
more wram.asm typos
2012-11-24 02:00:26 -05:00
padz
147eb967e5
fix a typo in wram.asm
2012-11-23 23:03:01 -05:00
padz
e4cfbdc886
flesh out wram, fix unallocated labels
2012-11-23 21:19:02 -05:00
padz
22ac1dfaf0
disasm bank3a, map audio ram, implement musscripts
2012-11-03 00:45:14 -04:00
padz
95ac2a8da6
prep for next commit
2012-11-02 18:43:05 -04:00
padz
2369bd7ed2
add missing instruction
2012-10-11 23:12:42 -04:00
padz
5635c2027a
start sfx disasm
2012-10-11 20:35:22 -04:00
padz
3383c45c27
fixed problems with wram.asm, compiles now
2012-10-09 04:43:45 -04:00
padz
5ba5a025c4
add breeding section to wram
2012-10-09 02:40:36 -04:00
padz
a7631774b4
start work on audio engine
2012-10-09 02:32:05 -04:00
padz
399a5ab171
emergency fix
2012-09-26 15:43:48 -04:00
padz
ea897c2a37
fix last commit
2012-09-23 12:50:44 -04:00
padz
354685efd7
treemon and assorted minor changes
2012-09-22 19:27:57 -04:00
padz
e8b7789127
comment last commit
2012-09-16 21:20:04 -04:00
padz
4c1ef2aef5
PrintLetterDelay and some battle init
2012-09-11 22:37:03 -04:00
IIMarckus
53926402f8
Confirmed: this RAM location represents link battle.
2012-09-10 21:36:50 -06:00
IIMarckus
3501a0be8c
Add labels for ram values discovered while disassembling battle music.
2012-09-10 21:20:58 -06:00
IIMarckus
e29988a362
Allocate ram instead of using constants.
2012-07-05 00:19:52 -06:00
IIMarckus
92e80be51b
Add Special 0x60, which checks the conditions for Snorlax to wake up.
2012-07-04 22:13:23 -06:00
IIMarckus
a136ae576c
Add special 0x96, the Beasts check.
2012-07-04 21:42:39 -06:00
Bryan Bishop
63ccfbfd62
more wram vars
2012-06-05 23:52:42 -05:00
Bryan Bishop
986a39c927
add some events to wram.asm
2012-06-05 23:49:44 -05:00
Bryan Bishop
fd98438233
battlemon in wram.asm
2012-06-05 23:26:18 -05:00
Bryan Bishop
a60236d2ef
add trainer mons to wram.asm
2012-06-05 22:28:55 -05:00
padz
0784a952af
accidentally repeated some labels
2012-04-19 00:54:46 -04:00
padz
534469658c
forgot to expand moves
2012-04-19 00:24:49 -04:00
padz
af0707166c
expanding wram labels / modifying name convention
2012-04-19 00:18:36 -04:00
IIMarckus
93902a38bd
Add code for the Extremespeed Dratini.
2012-03-20 22:23:40 -06:00