Add special 0x96, the Beasts check.

This commit is contained in:
IIMarckus 2012-07-04 21:42:39 -06:00
parent 08291a69a6
commit a136ae576c
2 changed files with 286 additions and 3 deletions

283
main.asm
View File

@ -162,7 +162,32 @@ UnknownScript_0x26ef: ; 0x26ef
jumptextfaceplayer $26f2
; 0x26f2
INCBIN "baserom.gbc",$26f2,$3026-$26f2
INCBIN "baserom.gbc",$26f2,$2fcb-$26f2
Function2fcb: ; 0x2fcb
cp $4
jr c, Function2fd1
jr Function2fe1
Function2fd1: ; 0x2fd1
push af
ld a, $1
ld [$6000], a ; latch clock data
ld a, $a
ld [$0000], a ; enable ram/clock write protect
pop af
ld [$4000], a ; select external ram bank
ret
Function2fe1: ; 0x2fe1
push af
ld a, $0
ld [$6000], a ; prepare to latch clock data
ld [$0000], a ; disable ram/clock write protect
pop af
ret
INCBIN "baserom.gbc",$2fec,$3026-$2fec
CopyBytes: ; 0x3026
; copy bc bytes from hl to de
@ -683,7 +708,7 @@ SpecialsPointers: ; 0xc029
dbw $22,$6fd4
dbw BANK(SpecialDratini),SpecialDratini
dbw $04,$5485
dbw $12,$66e8
dbw BANK(SpecialBeastsCheck),SpecialBeastsCheck
dbw $12,$6711
dbw $03,$4225
dbw $5c,$4bd2
@ -13811,7 +13836,259 @@ INCBIN "baserom.gbc",$4456e,$3a92
SECTION "bank12",DATA,BANK[$12]
INCBIN "baserom.gbc",$48000,$4C000 - $48000
INCBIN "baserom.gbc",$48000,$4a6e8 - $48000
SpecialBeastsCheck: ; 0x4a6e8
; Check if the player owns all three legendary beasts.
; They must exist in either party or PC, and have the player's OT and ID.
; outputs:
; $c2dd is 1 if the Pokémon exist, otherwise 0.
ld a, RAIKOU
ld [$c2dd], a
call CheckOwnMonAnywhere
jr nc, .notexist
ld a, ENTEI
ld [$c2dd], a
call CheckOwnMonAnywhere
jr nc, .notexist
ld a, SUICUNE
ld [$c2dd], a
call CheckOwnMonAnywhere
jr nc, .notexist
; they exist
ld a, $1
ld [$c2dd], a
ret
.notexist
xor a
ld [$c2dd], a
ret
Function_4a711: ; 0x4a711
call CheckOwnMonAnywhere
jr c, .asm_4a71b ; 0x4a714 $5
xor a
ld [$c2dd], a
ret
.asm_4a71b
ld a, $1
ld [$c2dd], a
ret
CheckOwnMonAnywhere: ; 0x4a721
ld a, [PartyCount]
and a
ret z ; no pokémon in party
ld d, a
ld e, $0
ld hl, PartyMon1Species
ld bc, PartyMon1OT
; run CheckOwnMon on each Pokémon in the party
.loop
call CheckOwnMon
ret c ; found!
push bc
ld bc, PartyMon2 - PartyMon1
add hl, bc
pop bc
call UpdateOTPointer
dec d
jr nz, .loop ; 0x4a73d $f0
; XXX the below could use some cleanup
; run CheckOwnMon on each Pokémon in the PC
ld a, $1
call Function2fcb
ld a, [$ad10]
and a
jr z, .asm_4a766 ; 0x4a748 $1c
ld d, a
ld hl, $ad26
ld bc, $afa6
.asm_4a751
call CheckOwnMon
jr nc, .asm_4a75a ; 0x4a754 $4
call Function2fe1
ret
.asm_4a75a
push bc
ld bc, $0020
add hl, bc
pop bc
call UpdateOTPointer
dec d
jr nz, .asm_4a751 ; 0x4a764 $eb
.asm_4a766
call Function2fe1
ld c, $0
.asm_4a76b
ld a, [$db72]
and $f
cp c
jr z, .asm_4a7af ; 0x4a771 $3c
ld hl, $6810
ld b, $0
add hl, bc
add hl, bc
add hl, bc
ld a, [hli]
call Function2fcb
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [hl]
and a
jr z, .asm_4a7af ; 0x4a784 $29
push bc
push hl
ld de, $0016
add hl, de
ld d, h
ld e, l
pop hl
push de
ld de, $0296
add hl, de
ld b, h
ld c, l
pop hl
ld d, a
.asm_4a798
call CheckOwnMon
jr nc, .asm_4a7a2 ; 0x4a79b $5
pop bc
call Function2fe1
ret
.asm_4a7a2
push bc
ld bc, $0020
add hl, bc
pop bc
call UpdateOTPointer
dec d
jr nz, .asm_4a798 ; 0x4a7ac $ea
pop bc
.asm_4a7af
inc c
ld a, c
cp $e
jr c, .asm_4a76b ; 0x4a7b3 $b6
call Function2fe1
and a ; clear carry
ret
CheckOwnMon: ; 0x4a7ba
; Check if a Pokémon belongs to the player and is of a specific species.
; inputs:
; hl, pointer to PartyMonNSpecies
; bc, pointer to PartyMonNOT
; $c2dd should contain the species we're looking for
; outputs:
; sets carry if monster matches species, ID, and OT name.
push bc
push hl
push de
ld d, b
ld e, c
; check species
ld a, [$c2dd] ; species we're looking for
ld b, [hl] ; species we have
cp b
jr nz, .notfound ; species doesn't match
; check ID number
ld bc, PartyMon1ID - PartyMon1Species
add hl, bc ; now hl points to ID number
ld a, [PlayerID]
cp [hl]
jr nz, .notfound ; ID doesn't match
inc hl
ld a, [PlayerID + 1]
cp [hl]
jr nz, .notfound ; ID doesn't match
; check OT
; This only checks five characters, which is fine for the Japanese version,
; but in the English version the player name is 7 characters, so this is wrong.
ld hl, PlayerName
ld a, [de]
cp [hl]
jr nz, .notfound
cp "@"
jr z, .found ; reached end of string
inc hl
inc de
ld a, [de]
cp [hl]
jr nz, .notfound
cp $50
jr z, .found
inc hl
inc de
ld a, [de]
cp [hl]
jr nz, .notfound
cp $50
jr z, .found
inc hl
inc de
ld a, [de]
cp [hl]
jr nz, .notfound
cp $50
jr z, .found
inc hl
inc de
ld a, [de]
cp [hl]
jr z, .found
.notfound
pop de
pop hl
pop bc
and a ; clear carry
ret
.found
pop de
pop hl
pop bc
scf
ret
; 0x4a810
INCBIN "baserom.gbc", $4a810, $4a83a - $4a810
UpdateOTPointer: ; 0x4a83a
push hl
ld hl, PartyMon2OT - PartyMon1OT
add hl, bc
ld b, h
ld c, l
pop hl
ret
; 0x4a843
INCBIN "baserom.gbc",$4a843,$4C000 - $4a843
SECTION "bank13",DATA,BANK[$13]

View File

@ -586,6 +586,12 @@ OTPartyMon5Nickname: ; d416
OTPartyMon6Nickname: ; d421
ds 11
SECTION "Player",BSS[$d47b]
PlayerID: ; 0xd47b
ds 2
PlayerName: ; 0xd47d
ds 11
SECTION "Events",BSS[$dad4]
;RoomDecorations: ; dac6