Remy Oukaour
fecc5c339a
More comments for macros
2017-12-15 00:38:52 -05:00
Remy Oukaour
e48a401290
Reorganize macros
2017-12-14 00:36:24 -05:00
Remy Oukaour
5b13a7a13b
Identify more sprite-related constants
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Start more documentation
2017-12-12 13:22:19 -05:00
Remy Oukaour
6a41d4f63e
Define more charmap characters and use them in place of hard-coded numbers
2017-12-09 12:57:23 -05:00
Ben10do
e6ea1889fb
Replace ‘jp [hl]’ with ‘jp hl’
...
The former is arguably misleading (as you don’t access the memory location in hl to retrieve the jump location), and is consequently deprecated in newer versions of rgbds.
This fix silences these deprecation warnings.
2017-06-09 22:01:10 +01:00
pikalaxalt
ae36ef2c7f
Labeled every function in ROM0 that's referenced in the source
2016-05-10 12:31:49 -04:00
pikalaxalt
e95d42e0af
All functions in main.asm have non-generic names
2016-05-08 14:11:24 -04:00
pikalaxalt
3713b71d9e
More splitting of main.asm; remove unneeded rept 2
2016-05-04 11:46:23 -04:00
pikalaxalt
bf73772a56
Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style
2016-04-10 14:42:14 -04:00
yenatch
2270052319
Make diacritic labels less confusing in PlaceString.
2016-03-04 13:21:14 -05:00
yenatch
016c2baae2
Use the dakuten characters.
2016-03-03 00:07:17 -05:00
PikalaxALT
8bf255b9f8
Prepare to merge
2016-01-18 00:39:01 -05:00
PikalaxALT
0eb0c40ba7
buttonsound
2015-11-29 22:29:45 -05:00
PikalaxALT
8612a4a531
Renaming sections, further dissolving main.asm
2015-11-28 15:13:40 -05:00
PikalaxALT
01792e00d2
Rename several script commands
2015-11-25 10:16:29 -05:00
PikalaxALT
d972564175
link and seer labels
2015-11-23 16:04:53 -05:00
PikalaxALT
91f7491017
items/item_effects.asm; engine/evolution.asm
2015-11-18 18:35:44 -05:00
PikalaxALT
fda1f7c01a
SPRITEMOVEDATA
2015-10-31 21:05:02 -04:00
PikalaxALT
8153737bae
Enumerate text constants
2015-10-30 10:34:35 -04:00
PikalaxALT
0a244e043c
Move battle start animation functions to its own file
2015-10-19 10:23:58 -04:00
PikalaxALT
4fa6c6daa4
Split up bank 2; other relabelings
2015-10-16 13:35:43 -04:00
PikalaxALT
88bc86b0bb
Replace Functionfb8 with FillBoxWithByte
2015-10-13 12:46:40 -04:00
PikalaxALT
327faac497
Magikarp functions moved to event/magikarp.asm
2015-10-11 12:26:39 -04:00
PikalaxALT
b68913a782
More radio labels
2015-10-09 23:09:03 -04:00
PikalaxALT
2770cfc354
soft reset
2015-10-04 14:14:51 -04:00
PikalaxALT
c8960dd2c8
Various annotations
...
Annotated the SGB functions in predef/sgb.asm, and some of the map scripts. Renamed several functions in home. Renamed six WRAM addresses corresponding to party icon animations, and renamed several others relative to these.
2015-07-22 15:57:02 -04:00
PikalaxALT
471492b775
Reverted ld_hl_pointer macro
2015-07-20 22:18:18 -04:00
PikalaxALT
39524cdb76
More enumeration of constants, more annotations of scripts.
2015-07-15 15:48:44 -04:00
yenatch
c07ed74a5d
Blind wram labels part 4.
2015-02-10 15:14:41 -08:00
yenatch
5337d0159e
Recomment the text engine.
2014-08-14 23:50:53 -07:00
yenatch
928cdcfc23
Name cry functions in home.asm.
2014-07-18 10:31:52 -07:00
yenatch
fd8804472d
Use {hl,de,bc}coord macros wherever possible.
2014-06-04 01:10:56 -07:00
yenatch
9fb9a286ba
Get rid of static rom addresses in home/text.asm.
2014-03-03 01:28:54 -05:00
yenatch
f367db0180
Misc bank 9 and text command $14 data.
2014-02-24 21:52:34 -05:00
yenatch
cf2acc1001
Use :: to export labels between objects.
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This fixes the build.
2014-02-01 20:26:39 -05:00
yenatch
496502b3dc
no more Public in joypad interface labels
2013-12-22 17:30:35 -05:00
yenatch
da22ada91c
Merge commit '546c17ad' into merge-mrwint
...
Conflicts:
engine/scripting.asm
main.asm
2013-10-25 16:23:16 -04:00
yenatch
546c17ad37
rename 'StartSFX' to 'PlaySFX'
2013-10-08 13:10:36 -04:00
Mr Wint
eb5a7afe2b
* more callab/callba macros
2013-10-02 02:47:54 +02:00
Mr Wint
255135d187
* extracted and added a bunch of assembly
2013-10-01 23:23:21 +02:00
yenatch
84a9b3907b
rename common/ to home/
2013-09-09 22:44:48 -04:00