Commit Graph

13 Commits

Author SHA1 Message Date
xCrystal
659dfb085a docs 2024-03-13 18:17:13 +01:00
xCrystal
ff35ce6d6b Player management [Commit 2] (#38) 2024-03-09 16:40:21 +01:00
xCrystal
d3b397fd37 Level selection menu: don't make unique palette numbers and sprite anims for male and female; instead, load either red or blue into pal0 (#12) 2024-02-03 15:09:45 +01:00
xCrystal
435d441d58 Level selection menu: entry transition events (#12) (#35) [commit 3] 2024-02-03 14:22:00 +01:00
xCrystal
9d0fbf3883 Level selection menu: entry transition events (#12) (#35) [commit 2] 2024-01-29 19:52:08 +01:00
xCrystal
2fdfa9057f Create macro to automatically place fading pals between two sources, and apply it to level selection menu daytime-based background pals (#12) 2024-01-27 22:21:09 +01:00
xCrystal
c6ed364122 Level selection menu: GFX for ToD symbols (#12) 2024-01-25 18:06:01 +01:00
xCrystal
2e9e298d64 Level selection menu: draw level cleared indicators [Commit 2/2] (#12) 2024-01-23 17:42:24 +01:00
xCrystal
fa42b14e29 Level selection menu: draw level cleared indicators [Commit 1] (#12) 2024-01-22 19:32:19 +01:00
xCrystal
ce2f5f3822 Level selection menu: print landmark level and name (#12) 2024-01-21 17:01:44 +01:00
xCrystal
2e5546f828 Adjust level selection menu tilemap to make room for two rows of text at the bottom (#12) 2024-01-21 13:07:23 +01:00
xCrystal
e866cdab48 Level selection menu: function to compute valid directions and directional arrows OAM (#12) 2023-08-22 12:42:53 +02:00
xCrystal
fe4b54cece Level selection menu: placeholder grahpics and cgb layout (#12) 2023-08-18 20:19:34 +02:00