Merge pull request #505 from mid-kid/battlecommands

Battle command fixes
This commit is contained in:
yenatch
2018-04-04 21:18:15 -04:00
committed by GitHub
7 changed files with 325 additions and 211 deletions

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@@ -14,10 +14,10 @@ BattleCommandPointers: ; 3fd28
dw BattleCommand_DamageVariation ; 34cfd dw BattleCommand_DamageVariation ; 34cfd
dw BattleCommand_CheckHit ; 34d32 dw BattleCommand_CheckHit ; 34d32
dw BattleCommand_LowerSub ; 34eee dw BattleCommand_LowerSub ; 34eee
dw BattleCommand_HitTargetNoSub ; 34f60 dw BattleCommand_MoveAnimNoSub ; 34f60
dw BattleCommand_RaiseSub ; 35004 dw BattleCommand_RaiseSub ; 35004
dw BattleCommand_FailureText ; 35023 dw BattleCommand_FailureText ; 35023
dw BattleCommand_CheckFaint ; 3505e dw BattleCommand_ApplyDamage ; 3505e
dw BattleCommand_CriticalText ; 35175 dw BattleCommand_CriticalText ; 35175
dw BattleCommand_SuperEffectiveText ; 351ad dw BattleCommand_SuperEffectiveText ; 351ad
dw BattleCommand_CheckDestinyBond ; 351c0 dw BattleCommand_CheckDestinyBond ; 351c0
@@ -168,13 +168,13 @@ BattleCommandPointers: ; 3fd28
dw BattleCommand_RageDamage ; 3527b dw BattleCommand_RageDamage ; 3527b
dw BattleCommand_ResetTypeMatchup ; 34833 dw BattleCommand_ResetTypeMatchup ; 34833
dw BattleCommand_AllStatsUp ; 36500 dw BattleCommand_AllStatsUp ; 36500
dw BattleCommanda5 ; 35165 dw BattleCommand_BideFailText ; 35165
dw BattleCommand_RaiseSubNoAnim ; 365af dw BattleCommand_RaiseSubNoAnim ; 365af
dw BattleCommand_LowerSubNoAnim ; 365c3 dw BattleCommand_LowerSubNoAnim ; 365c3
dw BattleCommanda8 ; 355b5 dw BattleCommand_BeatUpFailText ; 355b5
dw BattleCommand_ClearMissDamage ; 355d5 - a9 dw BattleCommand_ClearMissDamage ; 355d5 - a9
dw BattleCommand_MoveDelay ; 37e80 dw BattleCommand_MoveDelay ; 37e80
dw BattleCommand_HitTarget ; 34f57 dw BattleCommand_MoveAnim ; 34f57
dw BattleCommand_TriStatusChance ; 3658f dw BattleCommand_TriStatusChance ; 3658f
dw BattleCommand_SuperEffectiveLoopText ; 351a5 dw BattleCommand_SuperEffectiveLoopText ; 351a5
dw BattleCommand_StartLoop ; 35197 dw BattleCommand_StartLoop ; 35197

File diff suppressed because it is too large Load Diff

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@@ -15,6 +15,8 @@ These are known bugs and glitches in the original Pokémon Crystal game: code th
- [A Pokémon that fainted from Pursuit will have its old status condition when revived](#a-pokémon-that-fainted-from-pursuit-will-have-its-old-status-condition-when-revived) - [A Pokémon that fainted from Pursuit will have its old status condition when revived](#a-pokémon-that-fainted-from-pursuit-will-have-its-old-status-condition-when-revived)
- [Lock-On and Mind Reader don't always bypass Fly and Dig](#lock-on-and-mind-reader-dont-always-bypass-fly-and-dig) - [Lock-On and Mind Reader don't always bypass Fly and Dig](#lock-on-and-mind-reader-dont-always-bypass-fly-and-dig)
- [Beat Up can desynchronize link battles](#beat-up-can-desynchronize-link-battles) - [Beat Up can desynchronize link battles](#beat-up-can-desynchronize-link-battles)
- [Beat Up may fail to raise substitute](#beat-up-may-fail-to-raise-substitute)
- [Beat Up may trigger King's Rock even if it failed](#beat-up-may-trigger-kings-rock-even-if-it-failed)
- [Present damage is incorrect in link battles](#present-damage-is-incorrect-in-link-battles) - [Present damage is incorrect in link battles](#present-damage-is-incorrect-in-link-battles)
- ["Smart" AI encourages Mean Look if its own Pokémon is badly poisoned](#smart-ai-encourages-mean-look-if-its-own-pokémon-is-badly-poisoned) - ["Smart" AI encourages Mean Look if its own Pokémon is badly poisoned](#smart-ai-encourages-mean-look-if-its-own-pokémon-is-badly-poisoned)
- [AI makes a false assumption about `CheckTypeMatchup`](#ai-makes-a-false-assumption-about-checktypematchup) - [AI makes a false assumption about `CheckTypeMatchup`](#ai-makes-a-false-assumption-about-checktypematchup)
@@ -339,6 +341,82 @@ This is a bug with `BattleCommand_BeatUp` in [engine/battle/move_effects/beat_up
**Fix:** Change `cp [hl]` to `cp c`. **Fix:** Change `cp [hl]` to `cp c`.
## Beat Up may fail to raise substitute
*Fixing this bug will break compatibility with standard Pokémon Crystal for link battles.*
(Only the fixes denoted with "breaking" will actually break compatibility, the others just affect what's shown on the screen with the patched game)
This is a bug in `BattleCommand_EndLoop` in [engine/battle/effect_commands.asm](/engine/battle/effect_commands.asm) that prevents the rest of the move's effect from being executed if the player or enemy only has one mon in their party while using Beat Up.
It prevents the substitute from being raised and the King's Rock from working.
```asm
.only_one_beatup
ld a, BATTLE_VARS_SUBSTATUS3
call GetBattleVarAddr
res SUBSTATUS_IN_LOOP, [hl]
call BattleCommand_BeatUpFailText
jp EndMoveEffect
```
**Fix (breaking):** Replace the last two lines with `ret`.
**Fix (cosmetics):** Call `BattleCommand_RaiseSub` before the `jp`.
There's a similar oversight in `BattleCommand_FailureText` in [engine/battle/effect_commands.asm](/engine/battle/effect_commands.asm) that will prevent the substitute from being raised if Beat Up is protected against.
```asm
cp EFFECT_MULTI_HIT
jr z, .multihit
cp EFFECT_DOUBLE_HIT
jr z, .multihit
cp EFFECT_POISON_MULTI_HIT
jr z, .multihit
jp EndMoveEffect
.multihit
call BattleCommand_RaiseSub
jp EndMoveEffect
```
**Fix:** Check for `EFFECT_BEAT_UP` as well.
## Beat Up may trigger King's Rock even if it failed
*Fixing this bug will break compatibility with standard Pokémon Crystal for link battles.*
This is a bug in how `wAttackMissed` is never set by BeatUp, even when none of the 'mon have been able to attack (due to being fainted or having a status effect), the King's Rock may activate.
This bug can be fixed in a plethora of ways, but the most straight-forward would be in `BattleCommand_BeatUpFailText` in [engine/battle/move_effects/beat_up.asm](/engine/battle/move_effects/beat_up.asm), as that's always ran before the king's rock effect.
```asm
BattleCommand_BeatUpFailText: ; 355b5
; beatupfailtext
ld a, [wBeatUpHitAtLeastOnce]
and a
ret nz
jp PrintButItFailed
```
**Fix:**
```asm
BattleCommand_BeatUpFailText: ; 355b5
; beatupfailtext
ld a, [wBeatUpHitAtLeastOnce]
and a
ret nz
inc a
ld [wAttackMissed], a
jp PrintButItFailed
```
## Present damage is incorrect in link battles ## Present damage is incorrect in link battles
*Fixing this bug will break compatibility with standard Pokémon Crystal for link battles.* *Fixing this bug will break compatibility with standard Pokémon Crystal for link battles.*

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@@ -556,8 +556,8 @@ CheckEnemyTurn: ; 3421f
and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
call z, PlayFXAnimID call z, PlayFXAnimID
ld c, $1 ld c, TRUE
call EnemyHurtItself call DoEnemyDamage
call BattleCommand_RaiseSub call BattleCommand_RaiseSub
call CantMove call CantMove
jp EndTurn jp EndTurn
@@ -676,8 +676,8 @@ HitConfusion: ; 343a5
call CallBattleCore call CallBattleCore
ld a, $1 ld a, $1
ld [hBGMapMode], a ld [hBGMapMode], a
ld c, $1 ld c, TRUE
call PlayerHurtItself call DoPlayerDamage
jp BattleCommand_RaiseSub jp BattleCommand_RaiseSub
; 343db ; 343db
@@ -2081,16 +2081,16 @@ BattleCommand_LowerSub: ; 34eee
; 34f57 ; 34f57
BattleCommand_HitTarget: ; 34f57 BattleCommand_MoveAnim: ; 34f57
; hittarget ; moveanim
call BattleCommand_LowerSub call BattleCommand_LowerSub
call BattleCommand_HitTargetNoSub call BattleCommand_MoveAnimNoSub
jp BattleCommand_RaiseSub jp BattleCommand_RaiseSub
; 34f60 ; 34f60
BattleCommand_HitTargetNoSub: ; 34f60 BattleCommand_MoveAnimNoSub: ; 34f60
ld a, [wAttackMissed] ld a, [wAttackMissed]
and a and a
jp nz, BattleCommand_MoveDelay jp nz, BattleCommand_MoveDelay
@@ -2274,65 +2274,68 @@ BattleCommand_FailureText: ; 35023
; 3505e ; 3505e
BattleCommand_CheckFaint: ; 3505e BattleCommand_ApplyDamage: ; 3505e
; checkfaint ; applydamage
ld a, BATTLE_VARS_SUBSTATUS1_OPP ld a, BATTLE_VARS_SUBSTATUS1_OPP
call GetBattleVar call GetBattleVar
bit SUBSTATUS_ENDURE, a bit SUBSTATUS_ENDURE, a
jr z, .not_enduring jr z, .focus_band
call BattleCommand_FalseSwipe
ld b, $0
jr nc, .okay
ld b, $1
jr .okay
.not_enduring call BattleCommand_FalseSwipe
ld b, 0
jr nc, .damage
ld b, 1
jr .damage
.focus_band
call GetOpponentItem call GetOpponentItem
ld a, b ld a, b
cp HELD_FOCUS_BAND cp HELD_FOCUS_BAND
ld b, $0 ld b, 0
jr nz, .okay jr nz, .damage
call BattleRandom call BattleRandom
cp c cp c
jr nc, .okay jr nc, .damage
call BattleCommand_FalseSwipe call BattleCommand_FalseSwipe
ld b, $0 ld b, 0
jr nc, .okay jr nc, .damage
ld b, $2 ld b, 2
.okay
.damage
push bc push bc
call .check_sub call .update_damage_taken
ld c, $0 ld c, FALSE
ld a, [hBattleTurn] ld a, [hBattleTurn]
and a and a
jr nz, .damage_player jr nz, .damage_player
call EnemyHurtItself call DoEnemyDamage
jr .done_damage jr .done_damage
.damage_player .damage_player
call PlayerHurtItself call DoPlayerDamage
.done_damage .done_damage
pop bc pop bc
ld a, b ld a, b
and a and a
ret z ret z
dec a dec a
jr nz, .not_enduring2 jr nz, .focus_band_text
ld hl, EnduredText ld hl, EnduredText
jp StdBattleTextBox jp StdBattleTextBox
.not_enduring2 .focus_band_text
call GetOpponentItem call GetOpponentItem
ld a, [hl] ld a, [hl]
ld [wNamedObjectIndexBuffer], a ld [wNamedObjectIndexBuffer], a
call GetItemName call GetItemName
ld hl, HungOnText ld hl, HungOnText
jp StdBattleTextBox jp StdBattleTextBox
.check_sub .update_damage_taken
ld a, BATTLE_VARS_SUBSTATUS4_OPP ld a, BATTLE_VARS_SUBSTATUS4_OPP
call GetBattleVar call GetBattleVar
bit SUBSTATUS_SUBSTITUTE, a bit SUBSTATUS_SUBSTITUTE, a
@@ -2341,10 +2344,10 @@ BattleCommand_CheckFaint: ; 3505e
ld de, wPlayerDamageTaken + 1 ld de, wPlayerDamageTaken + 1
ld a, [hBattleTurn] ld a, [hBattleTurn]
and a and a
jr nz, .damage_taken jr nz, .got_damage_taken
ld de, wEnemyDamageTaken + 1 ld de, wEnemyDamageTaken + 1
.damage_taken .got_damage_taken
ld a, [wCurDamage + 1] ld a, [wCurDamage + 1]
ld b, a ld b, a
ld a, [de] ld a, [de]
@@ -2418,11 +2421,11 @@ GetFailureResultText: ; 350e4
ld a, $1 ld a, $1
ld [wKickCounter], a ld [wKickCounter], a
call LoadMoveAnim call LoadMoveAnim
ld c, $1 ld c, TRUE
ld a, [hBattleTurn] ld a, [hBattleTurn]
and a and a
jp nz, EnemyHurtItself jp nz, DoEnemyDamage
jp PlayerHurtItself jp DoPlayerDamage
FailText_CheckOpponentProtect: ; 35157 FailText_CheckOpponentProtect: ; 35157
ld a, BATTLE_VARS_SUBSTATUS1_OPP ld a, BATTLE_VARS_SUBSTATUS1_OPP
@@ -2437,7 +2440,7 @@ FailText_CheckOpponentProtect: ; 35157
; 35165 ; 35165
BattleCommanda5: ; 35165 BattleCommand_BideFailText: ; 35165
ld a, [wAttackMissed] ld a, [wAttackMissed]
and a and a
ret z ret z
@@ -3620,15 +3623,13 @@ PlayFXAnimID: ; 35d08
ld c, 3 ld c, 3
call DelayFrames call DelayFrames
callfar PlayBattleAnim callfar PlayBattleAnim
ret ret
; 35d1c ; 35d1c
EnemyHurtItself: ; 35d1c DoEnemyDamage: ; 35d1c
ld hl, wCurDamage ld hl, wCurDamage
ld a, [hli] ld a, [hli]
ld b, a ld b, a
@@ -3638,13 +3639,14 @@ EnemyHurtItself: ; 35d1c
ld a, c ld a, c
and a and a
jr nz, .mimic_sub_check jr nz, .ignore_substitute
ld a, [wEnemySubStatus4] ld a, [wEnemySubStatus4]
bit SUBSTATUS_SUBSTITUTE, a bit SUBSTATUS_SUBSTITUTE, a
jp nz, SelfInflictDamageToSubstitute jp nz, DoSubstituteDamage
.mimic_sub_check .ignore_substitute
; Substract wCurDamage from wEnemyMonHP.
; store original HP in little endian wBuffer3/4
ld a, [hld] ld a, [hld]
ld b, a ld b, a
ld a, [wEnemyMonHP + 1] ld a, [wEnemyMonHP + 1]
@@ -3657,19 +3659,18 @@ EnemyHurtItself: ; 35d1c
ld [wBuffer4], a ld [wBuffer4], a
sbc b sbc b
ld [wEnemyMonHP], a ld [wEnemyMonHP], a
jr nc, .mimic_faint jr nc, .no_underflow
ld a, [wBuffer4] ld a, [wBuffer4]
ld [hli], a ld [hli], a
ld a, [wBuffer3] ld a, [wBuffer3]
ld [hl], a ld [hl], a
xor a xor a
ld hl, wEnemyMonHP ld hl, wEnemyMonHP
ld [hli], a ld [hli], a
ld [hl], a ld [hl], a
.mimic_faint .no_underflow
ld hl, wEnemyMonMaxHP ld hl, wEnemyMonMaxHP
ld a, [hli] ld a, [hli]
ld [wBuffer2], a ld [wBuffer2], a
@@ -3680,6 +3681,7 @@ EnemyHurtItself: ; 35d1c
ld [wBuffer6], a ld [wBuffer6], a
ld a, [hl] ld a, [hl]
ld [wBuffer5], a ld [wBuffer5], a
hlcoord 2, 2 hlcoord 2, 2
xor a xor a
ld [wWhichHPBar], a ld [wWhichHPBar], a
@@ -3690,7 +3692,7 @@ EnemyHurtItself: ; 35d1c
; 35d7e ; 35d7e
PlayerHurtItself: ; 35d7e DoPlayerDamage: ; 35d7e
ld hl, wCurDamage ld hl, wCurDamage
ld a, [hli] ld a, [hli]
ld b, a ld b, a
@@ -3700,12 +3702,15 @@ PlayerHurtItself: ; 35d7e
ld a, c ld a, c
and a and a
jr nz, .mimic_sub_check jr nz, .ignore_substitute
ld a, [wPlayerSubStatus4] ld a, [wPlayerSubStatus4]
bit SUBSTATUS_SUBSTITUTE, a bit SUBSTATUS_SUBSTITUTE, a
jp nz, SelfInflictDamageToSubstitute jp nz, DoSubstituteDamage
.mimic_sub_check
.ignore_substitute
; Substract wCurDamage from wBattleMonHP.
; store original HP in little endian wBuffer3/4
; store new HP in little endian wBuffer5/6
ld a, [hld] ld a, [hld]
ld b, a ld b, a
ld a, [wBattleMonHP + 1] ld a, [wBattleMonHP + 1]
@@ -3719,14 +3724,13 @@ PlayerHurtItself: ; 35d7e
sbc b sbc b
ld [wBattleMonHP], a ld [wBattleMonHP], a
ld [wBuffer6], a ld [wBuffer6], a
jr nc, .mimic_faint jr nc, .no_underflow
ld a, [wBuffer4] ld a, [wBuffer4]
ld [hli], a ld [hli], a
ld a, [wBuffer3] ld a, [wBuffer3]
ld [hl], a ld [hl], a
xor a xor a
ld hl, wBattleMonHP ld hl, wBattleMonHP
ld [hli], a ld [hli], a
ld [hl], a ld [hl], a
@@ -3734,14 +3738,15 @@ PlayerHurtItself: ; 35d7e
ld [hli], a ld [hli], a
ld [hl], a ld [hl], a
.mimic_faint .no_underflow
ld hl, wBattleMonMaxHP ld hl, wBattleMonMaxHP
ld a, [hli] ld a, [hli]
ld [wBuffer2], a ld [wBuffer2], a
ld a, [hl] ld a, [hl]
ld [wBuffer1], a ld [wBuffer1], a
hlcoord 10, 9 hlcoord 10, 9
ld a, $1 ld a, 1
ld [wWhichHPBar], a ld [wWhichHPBar], a
predef AnimateHPBar predef AnimateHPBar
.did_no_damage .did_no_damage
@@ -3750,8 +3755,7 @@ PlayerHurtItself: ; 35d7e
; 35de0 ; 35de0
SelfInflictDamageToSubstitute: ; 35de0 DoSubstituteDamage: ; 35de0
ld hl, SubTookDamageText ld hl, SubTookDamageText
call StdBattleTextBox call StdBattleTextBox
@@ -4136,6 +4140,7 @@ BattleCommand_EatDream: ; 36008
SapHealth: ; 36011 SapHealth: ; 36011
; Divide damage by 2, store it in hDividend
ld hl, wCurDamage ld hl, wCurDamage
ld a, [hli] ld a, [hli]
srl a srl a
@@ -4145,10 +4150,11 @@ SapHealth: ; 36011
rr a rr a
ld [hDividend + 1], a ld [hDividend + 1], a
or b or b
jr nz, .ok1 jr nz, .at_least_one
ld a, $1 ld a, 1
ld [hDividend + 1], a ld [hDividend + 1], a
.ok1 .at_least_one
ld hl, wBattleMonHP ld hl, wBattleMonHP
ld de, wBattleMonMaxHP ld de, wBattleMonMaxHP
ld a, [hBattleTurn] ld a, [hBattleTurn]
@@ -4157,12 +4163,16 @@ SapHealth: ; 36011
ld hl, wEnemyMonHP ld hl, wEnemyMonHP
ld de, wEnemyMonMaxHP ld de, wEnemyMonMaxHP
.battlemonhp .battlemonhp
; Store current HP in little endian wBuffer3/4
ld bc, wBuffer4 ld bc, wBuffer4
ld a, [hli] ld a, [hli]
ld [bc], a ld [bc], a
ld a, [hl] ld a, [hl]
dec bc dec bc
ld [bc], a ld [bc], a
; Store max HP in little endian wBuffer1/2
ld a, [de] ld a, [de]
dec bc dec bc
ld [bc], a ld [bc], a
@@ -4170,6 +4180,8 @@ SapHealth: ; 36011
ld a, [de] ld a, [de]
dec bc dec bc
ld [bc], a ld [bc], a
; Add hDividend to current HP and copy it to little endian wBuffer5/6
ld a, [hDividend + 1] ld a, [hDividend + 1]
ld b, [hl] ld b, [hl]
add b add b
@@ -4180,7 +4192,9 @@ SapHealth: ; 36011
adc b adc b
ld [hli], a ld [hli], a
ld [wBuffer6], a ld [wBuffer6], a
jr c, .okay2 jr c, .max_hp
; Substract current HP from max HP (to see if we have more than max HP)
ld a, [hld] ld a, [hld]
ld b, a ld b, a
ld a, [de] ld a, [de]
@@ -4191,8 +4205,10 @@ SapHealth: ; 36011
ld a, [de] ld a, [de]
inc de inc de
sbc b sbc b
jr nc, .okay3 jr nc, .finish
.okay2
.max_hp
; Load max HP into current HP and copy it to little endian wBuffer5/6
ld a, [de] ld a, [de]
ld [hld], a ld [hld], a
ld [wBuffer5], a ld [wBuffer5], a
@@ -4201,7 +4217,8 @@ SapHealth: ; 36011
ld [hli], a ld [hli], a
ld [wBuffer6], a ld [wBuffer6], a
inc de inc de
.okay3
.finish
ld a, [hBattleTurn] ld a, [hBattleTurn]
and a and a
hlcoord 10, 9 hlcoord 10, 9
@@ -5638,7 +5655,7 @@ CheckPlayerHasMonToSwitchTo: ; 36994
BattleCommand_EndLoop: ; 369b6 BattleCommand_EndLoop: ; 369b6
; endloop ; endloop
; Loop back to the command before 'critical'. ; Loop back to 'critical'.
ld de, wPlayerRolloutCount ld de, wPlayerRolloutCount
ld bc, wPlayerDamageTaken ld bc, wPlayerDamageTaken
@@ -5701,7 +5718,7 @@ BattleCommand_EndLoop: ; 369b6
ld a, BATTLE_VARS_SUBSTATUS3 ld a, BATTLE_VARS_SUBSTATUS3
call GetBattleVarAddr call GetBattleVarAddr
res SUBSTATUS_IN_LOOP, [hl] res SUBSTATUS_IN_LOOP, [hl]
call BattleCommanda8 call BattleCommand_BeatUpFailText
jp EndMoveEffect jp EndMoveEffect
.not_triple_kick .not_triple_kick
@@ -5753,7 +5770,6 @@ BattleCommand_EndLoop: ; 369b6
ld [bc], a ld [bc], a
ret ret
; Loop back to the command before 'critical'.
.loop_back_to_critical .loop_back_to_critical
ld a, [wBattleScriptBufferAddress + 1] ld a, [wBattleScriptBufferAddress + 1]
ld h, a ld h, a

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@@ -5,9 +5,11 @@ BattleCommand_BeatUp: ; 35461
ld a, [hBattleTurn] ld a, [hBattleTurn]
and a and a
jp nz, .enemy_beats_up jp nz, .enemy_beats_up
ld a, [wPlayerSubStatus3] ld a, [wPlayerSubStatus3]
bit SUBSTATUS_IN_LOOP, a bit SUBSTATUS_IN_LOOP, a
jr nz, .next_mon jr nz, .next_mon
ld c, 20 ld c, 20
call DelayFrames call DelayFrames
xor a xor a
@@ -51,11 +53,13 @@ BattleCommand_BeatUp: ; 35461
ld [wBeatUpHitAtLeastOnce], a ld [wBeatUpHitAtLeastOnce], a
ld hl, BeatUpAttackText ld hl, BeatUpAttackText
call StdBattleTextBox call StdBattleTextBox
ld a, [wEnemyMonSpecies] ld a, [wEnemyMonSpecies]
ld [wCurSpecies], a ld [wCurSpecies], a
call GetBaseData call GetBaseData
ld a, [wBaseDefense] ld a, [wBaseDefense]
ld c, a ld c, a
push bc push bc
ld a, MON_SPECIES ld a, MON_SPECIES
call GetBeatupMonLocation call GetBeatupMonLocation
@@ -65,12 +69,14 @@ BattleCommand_BeatUp: ; 35461
ld a, [wBaseAttack] ld a, [wBaseAttack]
pop bc pop bc
ld b, a ld b, a
push bc push bc
ld a, MON_LEVEL ld a, MON_LEVEL
call GetBeatupMonLocation call GetBeatupMonLocation
ld a, [hl] ld a, [hl]
ld e, a ld e, a
pop bc pop bc
ld a, [wPlayerMoveStructPower] ld a, [wPlayerMoveStructPower]
ld d, a ld d, a
ret ret
@@ -78,21 +84,22 @@ BattleCommand_BeatUp: ; 35461
.enemy_beats_up .enemy_beats_up
ld a, [wEnemySubStatus3] ld a, [wEnemySubStatus3]
bit SUBSTATUS_IN_LOOP, a bit SUBSTATUS_IN_LOOP, a
jr nz, .not_first_enemy_beatup jr nz, .enemy_next_mon
xor a xor a
ld [wEnemyRolloutCount], a ld [wEnemyRolloutCount], a
ld [wd002], a ld [wd002], a
ld [wBeatUpHitAtLeastOnce], a ld [wBeatUpHitAtLeastOnce], a
jr .enemy_continue jr .enemy_got_mon
.not_first_enemy_beatup .enemy_next_mon
ld a, [wEnemyRolloutCount] ld a, [wEnemyRolloutCount]
ld b, a ld b, a
ld a, [wOTPartyCount] ld a, [wOTPartyCount]
sub b sub b
ld [wd002], a ld [wd002], a
.enemy_continue
.enemy_got_mon
ld a, [wBattleMode] ld a, [wBattleMode]
dec a dec a
jr z, .wild jr z, .wild
@@ -122,19 +129,20 @@ BattleCommand_BeatUp: ; 35461
call AddNTimes call AddNTimes
ld de, wStringBuffer1 ld de, wStringBuffer1
call CopyBytes call CopyBytes
.got_enemy_nick .got_enemy_nick
ld a, MON_HP ld a, MON_HP
call GetBeatupMonLocation call GetBeatupMonLocation
ld a, [hli] ld a, [hli]
or [hl] or [hl]
jp z, .beatup_fail jp z, .beatup_fail
ld a, [wd002] ld a, [wd002]
ld b, a ld b, a
ld a, [wCurOTMon] ld a, [wCurOTMon]
cp b cp b
ld hl, wEnemyMonStatus ld hl, wEnemyMonStatus
jr z, .active_enemy jr z, .active_enemy
ld a, MON_STATUS ld a, MON_STATUS
call GetBeatupMonLocation call GetBeatupMonLocation
.active_enemy .active_enemy
@@ -157,11 +165,13 @@ BattleCommand_BeatUp: ; 35461
.finish_beatup .finish_beatup
ld hl, BeatUpAttackText ld hl, BeatUpAttackText
call StdBattleTextBox call StdBattleTextBox
ld a, [wBattleMonSpecies] ld a, [wBattleMonSpecies]
ld [wCurSpecies], a ld [wCurSpecies], a
call GetBaseData call GetBaseData
ld a, [wBaseDefense] ld a, [wBaseDefense]
ld c, a ld c, a
push bc push bc
ld a, MON_SPECIES ld a, MON_SPECIES
call GetBeatupMonLocation call GetBeatupMonLocation
@@ -171,12 +181,14 @@ BattleCommand_BeatUp: ; 35461
ld a, [wBaseAttack] ld a, [wBaseAttack]
pop bc pop bc
ld b, a ld b, a
push bc push bc
ld a, MON_LEVEL ld a, MON_LEVEL
call GetBeatupMonLocation call GetBeatupMonLocation
ld a, [hl] ld a, [hl]
ld e, a ld e, a
pop bc pop bc
ld a, [wEnemyMoveStructPower] ld a, [wEnemyMoveStructPower]
ld d, a ld d, a
ret ret
@@ -191,7 +203,9 @@ BattleCommand_BeatUp: ; 35461
; 355b5 ; 355b5
BattleCommanda8: ; 355b5 BattleCommand_BeatUpFailText: ; 355b5
; beatupfailtext
ld a, [wBeatUpHitAtLeastOnce] ld a, [wBeatUpHitAtLeastOnce]
and a and a
ret nz ret nz

View File

@@ -1,6 +1,8 @@
BattleCommand_FalseSwipe: ; 35c94 BattleCommand_FalseSwipe: ; 35c94
; falseswipe ; falseswipe
; Makes sure wCurDamage < MonHP
ld hl, wEnemyMonHP ld hl, wEnemyMonHP
ld a, [hBattleTurn] ld a, [hBattleTurn]
and a and a
@@ -15,12 +17,14 @@ BattleCommand_FalseSwipe: ; 35c94
pop de pop de
pop hl pop hl
jr c, .done jr c, .done
ld a, [hli] ld a, [hli]
ld [de], a ld [de], a
inc de inc de
ld a, [hl] ld a, [hl]
dec a dec a
ld [de], a ld [de], a
inc a inc a
jr nz, .okay jr nz, .okay
dec de dec de
@@ -28,11 +32,13 @@ BattleCommand_FalseSwipe: ; 35c94
dec a dec a
ld [de], a ld [de], a
.okay .okay
ld a, [wCriticalHit] ld a, [wCriticalHit]
cp 2 cp 2
jr nz, .carry jr nz, .carry
xor a xor a
ld [wCriticalHit], a ld [wCriticalHit], a
.carry .carry
scf scf
ret ret

View File

@@ -15,10 +15,10 @@ ENDM
command damagevariation ; 08 command damagevariation ; 08
command checkhit ; 09 command checkhit ; 09
command lowersub ; 0a command lowersub ; 0a
command hittargetnosub ; 0b command moveanimnosub ; 0b
command raisesub ; 0c command raisesub ; 0c
command failuretext ; 0d command failuretext ; 0d
command checkfaint ; 0e command applydamage ; 0e
command criticaltext ; 0f command criticaltext ; 0f
command supereffectivetext ; 10 command supereffectivetext ; 10
command checkdestinybond ; 11 command checkdestinybond ; 11
@@ -169,13 +169,13 @@ ENDM
command ragedamage ; a2 command ragedamage ; a2
command resettypematchup ; a3 command resettypematchup ; a3
command allstatsup ; a4 command allstatsup ; a4
command effect0xa5 ; a5 command bidefailtext ; a5
command raisesubnoanim ; a6 command raisesubnoanim ; a6
command lowersubnoanim ; a7 command lowersubnoanim ; a7
command effect0xa8 ; a8 command beatupfailtext ; a8
command clearmissdamage ; a9 command clearmissdamage ; a9
command movedelay ; aa command movedelay ; aa
command hittarget ; ab command moveanim ; ab
command tristatuschance ; ac command tristatuschance ; ac
command supereffectivelooptext ; ad command supereffectivelooptext ; ad
command startloop ; ae command startloop ; ae