Consolidate behavior of fading to/from white in overworld (#2), Fix naming screen tiles (#3) (bug fix to 6e3c5fd008)

This commit is contained in:
xCrystal
2023-08-04 23:54:53 +02:00
parent 55a38ff2de
commit f64bbf700d
12 changed files with 112 additions and 67 deletions

View File

@@ -670,15 +670,6 @@ NamePlayer:
.Kris:
db "KRIS@@@@@@@"
GSShowPlayerNamingChoices: ; unreferenced
call LoadMenuHeader
call VerticalMenu
ld a, [wMenuCursorY]
dec a
call CopyNameFromMenu
call CloseWindow
ret
StorePlayerName:
ld a, "@"
ld bc, NAME_LENGTH

View File

@@ -1,8 +1,8 @@
DEF NAMINGSCREEN_CURSOR EQU $7e
DEF NAMINGSCREEN_BORDER EQU "■" ; $60
DEF NAMINGSCREEN_MIDDLELINE EQU "" ; $eb
DEF NAMINGSCREEN_UNDERLINE EQU "." ; $e8
DEF NAMINGSCREEN_BORDER EQU "■" ; $ba
DEF NAMINGSCREEN_MIDDLELINE EQU "" ; $bb
DEF NAMINGSCREEN_UNDERLINE EQU "" ; $bc
_NamingScreen:
call DisableSpriteUpdates
@@ -832,7 +832,7 @@ LoadNamingScreenGFX:
lb bc, BANK(NamingScreenGFX_UnderLine), 1
call Get1bpp
ld de, vTiles2 tile NAMINGSCREEN_BORDER
ld de, vTiles0 tile NAMINGSCREEN_BORDER
ld hl, NamingScreenGFX_Border
ld bc, 1 tiles
ld a, BANK(NamingScreenGFX_Border)