jumptable macro repurposed

This commit is contained in:
PikalaxALT
2015-12-26 21:59:03 -05:00
parent 2bd45ca574
commit f030315b1f
66 changed files with 1241 additions and 1759 deletions

View File

@@ -210,8 +210,8 @@ BATTLEANIMSTRUCT_LENGTH EQU const_value
const ANIM_OBJ_B5
const ANIM_OBJ_FLOWER
const ANIM_OBJ_COTTON
const ANIM_OBJ_B8
const ANIM_OBJ_B9
const ANIM_OBJ_PLAYERFEETFOLLOW
const ANIM_OBJ_ENEMYFEETFOLLOW
const ANIM_OBJ_BA
const ANIM_OBJ_BB

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@@ -15,7 +15,7 @@
const BATTLETOWERACTION_0D ; more time stuff in SRAM bank 5
const BATTLETOWERACTION_EGGTICKET ; egg ticket
const BATTLETOWERACTION_0F ; check w3_d090
const BATTLETOWERACTION_10 ; jumptable based on 5:a800
const BATTLETOWERACTION_10 ; dw based on 5:a800
const BATTLETOWERACTION_11 ; store 0 in 5:aa8d
const BATTLETOWERACTION_12 ; store 1 in 5:aa8d
const BATTLETOWERACTION_13 ; check 5:aa8d