Merge pull request #608 from Rangi42/master

Identify more collision-related constants and data
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Rangi 2019-03-03 14:27:39 -05:00 committed by GitHub
commit e96330e66a
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10 changed files with 102 additions and 70 deletions

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@ -102,6 +102,18 @@ COLL_RIGHT_WALL EQU $b0
COLL_LEFT_WALL EQU $b1
COLL_UP_WALL EQU $b2
COLL_DOWN_WALL EQU $b3 ; unused
COLL_DOWN_RIGHT_WALL EQU $b4 ; unused
COLL_DOWN_LEFT_WALL EQU $b5 ; unused
COLL_UP_RIGHT_WALL EQU $b6 ; unused
COLL_UP_LEFT_WALL EQU $b7 ; unused
COLL_RIGHT_BUOY EQU $c0 ; unused
COLL_LEFT_BUOY EQU $c1 ; unused
COLL_UP_BUOY EQU $c2 ; unused
COLL_DOWN_BUOY EQU $c3 ; unused
COLL_DOWN_RIGHT_BUOY EQU $c4 ; unused
COLL_DOWN_LEFT_BUOY EQU $c5 ; unused
COLL_UP_RIGHT_BUOY EQU $c6 ; unused
COLL_UP_LEFT_BUOY EQU $c7 ; unused
COLL_FF EQU $ff ; garbage
; collision data type nybbles
@ -114,4 +126,4 @@ HI_NYBBLE_WALK_ALT EQU $50
HI_NYBBLE_WARPS EQU $70
HI_NYBBLE_LEDGES EQU $a0
HI_NYBBLE_SIDE_WALLS EQU $b0
HI_NYBBLE_UNUSED_C0 EQU $c0
HI_NYBBLE_SIDE_BUOYS EQU $c0

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@ -86,6 +86,14 @@ RETVAR_EXECUTE EQU (2 << 6)
const PLAYEREVENT_JOYCHANGEFACING
NUM_PLAYER_EVENTS EQU const_value
; script data sizes (see macros/scripts/maps.asm)
SCENE_SCRIPT_SIZE EQU 4 ; scene_script
CALLBACK_SIZE EQU 3 ; callback
WARP_EVENT_SIZE EQU 5 ; warp_event
COORD_EVENT_SIZE EQU 8 ; coord_event
BG_EVENT_SIZE EQU 5 ; bg_event
OBJECT_EVENT_SIZE EQU 13 ; object_event
; bg_event types
; TryBGEvent arguments (see engine/overworld/events.asm)
const_def

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@ -183,10 +183,10 @@ TileCollisionTable::
NONTALKABLE LANDTILE ; COLL_LEFT_WALL
NONTALKABLE LANDTILE ; COLL_UP_WALL
NONTALKABLE LANDTILE ; COLL_DOWN_WALL
NONTALKABLE LANDTILE ; b4
NONTALKABLE LANDTILE ; b5
NONTALKABLE LANDTILE ; b6
NONTALKABLE LANDTILE ; b7
NONTALKABLE LANDTILE ; COLL_DOWN_RIGHT_WALL
NONTALKABLE LANDTILE ; COLL_DOWN_LEFT_WALL
NONTALKABLE LANDTILE ; COLL_UP_RIGHT_WALL
NONTALKABLE LANDTILE ; COLL_UP_LEFT_WALL
NONTALKABLE LANDTILE ; b8
NONTALKABLE LANDTILE ; b9
NONTALKABLE LANDTILE ; ba
@ -195,14 +195,14 @@ TileCollisionTable::
NONTALKABLE LANDTILE ; bd
NONTALKABLE LANDTILE ; be
NONTALKABLE LANDTILE ; bf
NONTALKABLE WATERTILE ; c0
NONTALKABLE WATERTILE ; c1
NONTALKABLE WATERTILE ; c2
NONTALKABLE WATERTILE ; c3
NONTALKABLE WATERTILE ; c4
NONTALKABLE WATERTILE ; c5
NONTALKABLE WATERTILE ; c6
NONTALKABLE WATERTILE ; c7
NONTALKABLE WATERTILE ; COLL_RIGHT_BUOY
NONTALKABLE WATERTILE ; COLL_LEFT_BUOY
NONTALKABLE WATERTILE ; COLL_UP_BUOY
NONTALKABLE WATERTILE ; COLL_DOWN_BUOY
NONTALKABLE WATERTILE ; COLL_DOWN_RIGHT_BUOY
NONTALKABLE WATERTILE ; COLL_DOWN_LEFT_BUOY
NONTALKABLE WATERTILE ; COLL_UP_RIGHT_BUOY
NONTALKABLE WATERTILE ; COLL_UP_LEFT_BUOY
NONTALKABLE WATERTILE ; c8
NONTALKABLE WATERTILE ; c9
NONTALKABLE WATERTILE ; ca

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@ -84,4 +84,4 @@ MapScenes::
scene_var MOUNT_MOON_SQUARE, wMountMoonSquareSceneID
scene_var MOBILE_TRADE_ROOM, wMobileTradeRoomSceneID
scene_var MOBILE_BATTLE_ROOM, wMobileBattleRoomSceneID
db -1
db -1 ; end

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@ -60,7 +60,7 @@ CheckForHiddenItems:
.next
; Restore the bg_event pointer and increment it by the length of a bg_event.
pop hl
ld bc, 5
ld bc, BG_EVENT_SIZE
add hl, bc
; Restore the BG event counter and decrement it. If it hits zero, there are no hidden items in range.
ld a, [wBuffer2]

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@ -418,7 +418,7 @@ RunSceneScript:
ld a, [hli]
ld h, [hl]
ld l, a
rept 4
rept SCENE_SCRIPT_SIZE
add hl, de
endr

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@ -114,7 +114,10 @@ WillObjectBumpIntoTile:
ret
.data_6f5b
db DOWN_MASK, UP_MASK, RIGHT_MASK, LEFT_MASK
db DOWN_MASK ; DOWN
db UP_MASK ; UP
db RIGHT_MASK ; LEFT
db LEFT_MASK ; RIGHT
Function6f5f:
ld hl, OBJECT_STANDING_TILE
@ -137,19 +140,22 @@ Function6f5f:
ret
.data_6f7b
db UP_MASK, DOWN_MASK, LEFT_MASK, RIGHT_MASK
db UP_MASK ; DOWN
db DOWN_MASK ; UP
db LEFT_MASK ; LEFT
db RIGHT_MASK ; RIGHT
Function6f7f:
ld d, a
and $f0
cp HI_NYBBLE_SIDE_WALLS
jr z, .done
cp HI_NYBBLE_UNUSED_C0
jr z, .done
jr z, .continue
cp HI_NYBBLE_SIDE_BUOYS
jr z, .continue
xor a
ret
.done
.continue
ld a, d
and 7
ld e, a
@ -161,8 +167,14 @@ Function6f7f:
ret
.data_6f99
db 8, 4, 1, 2
db 10, 6, 9, 5
db RIGHT_MASK ; COLL_RIGHT_WALL/BUOY
db LEFT_MASK ; COLL_LEFT_WALL/BUOY
db DOWN_MASK ; COLL_UP_WALL/BUOY
db UP_MASK ; COLL_DOWN_WALL/BUOY
db UP_MASK | RIGHT_MASK ; COLL_DOWN_RIGHT_WALL/BUOY
db UP_MASK | LEFT_MASK ; COLL_DOWN_LEFT_WALL/BUOY
db DOWN_MASK | RIGHT_MASK ; COLL_UP_RIGHT_WALL/BUOY
db DOWN_MASK | LEFT_MASK ; COLL_UP_LEFT_WALL/BUOY
Function6fa1:
ld hl, OBJECT_DIRECTION_WALKING
@ -493,7 +505,7 @@ Unreferenced_Function7113:
cp d
jr nz, .check_current_coords
ldh a, [hObjectStructIndexBuffer]
cp $0
cp PLAYER_OBJECT
jr z, .next
jr .yes

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@ -46,8 +46,8 @@ GetCurrentMapSceneID::
ret
GetMapSceneID::
; Searches the scene script table for the map group and number loaded in bc, and returns the wram pointer in de.
; If the map is not in the scene script table, returns carry.
; Searches the scene_var table for the map group and number loaded in bc, and returns the wram pointer in de.
; If the map is not in the scene_var table, returns carry.
push bc
ldh a, [hROMBank]
push af
@ -59,7 +59,7 @@ GetMapSceneID::
push hl
ld a, [hli] ; map group, or terminator
cp -1
jr z, .end ; the current map is not in the scene script table
jr z, .end ; the current map is not in the scene_var table
cp b
jr nz, .next ; map group did not match
ld a, [hli] ; map number
@ -69,7 +69,7 @@ GetMapSceneID::
.next
pop hl
ld de, 4 ; scene_script size
ld de, 4 ; scene_var size
add hl, de
jr .loop
@ -275,7 +275,7 @@ GetDestinationWarpNumber::
.next
pop hl
ld a, 5
ld a, WARP_EVENT_SIZE
add l
ld l, a
jr nc, .okay
@ -325,7 +325,7 @@ CopyWarpData::
ld l, a
ld a, c
dec a
ld bc, 5 ; warp size
ld bc, WARP_EVENT_SIZE
call AddNTimes
ld bc, 2 ; warp number
add hl, bc
@ -487,7 +487,7 @@ GetMapConnection::
ret
ReadMapSceneScripts::
ld a, [hli] ; scene script count
ld a, [hli] ; scene_script count
ld c, a
ld [wCurMapSceneScriptCount], a
ld a, l
@ -498,7 +498,7 @@ ReadMapSceneScripts::
and a
ret z
ld bc, 4 ; scene_script size
ld bc, SCENE_SCRIPT_SIZE
call AddNTimes
ret
@ -514,7 +514,7 @@ ReadMapCallbacks::
and a
ret z
ld bc, 3
ld bc, CALLBACK_SIZE
call AddNTimes
ret
@ -529,7 +529,7 @@ ReadWarps::
ld a, c
and a
ret z
ld bc, 5
ld bc, WARP_EVENT_SIZE
call AddNTimes
ret
@ -546,7 +546,7 @@ ReadCoordEvents::
and a
ret z
ld bc, 8
ld bc, COORD_EVENT_SIZE
call AddNTimes
ret
@ -563,7 +563,7 @@ ReadBGEvents::
and a
ret z
ld bc, 5
ld bc, BG_EVENT_SIZE
call AddNTimes
ret
@ -622,7 +622,7 @@ CopyMapObjectEvents::
push hl
ld a, $ff
ld [hli], a
ld b, MAPOBJECT_E - MAPOBJECT_SPRITE
ld b, OBJECT_EVENT_SIZE
.loop2
ld a, [de]
inc de
@ -664,14 +664,14 @@ RestoreFacingAfterWarp::
ld a, [hli]
ld h, [hl]
ld l, a
inc hl ; get to the warp coords
inc hl ; get to the warp coords
inc hl ; get to the warp coords
rept 3 ; get to the warp coords
inc hl
endr
ld a, [wWarpNumber]
dec a
ld c, a
ld b, 0
ld a, 5
ld a, WARP_EVENT_SIZE
call AddNTimes
ld a, [hli]
ld [wYCoord], a
@ -981,7 +981,7 @@ RunMapCallback::
ld l, a
or h
ret z
ld de, 3
ld de, CALLBACK_SIZE
.loop
ld a, [hl]
cp b
@ -1261,7 +1261,7 @@ UpdateBGMapRow::
push de
call .iteration
pop de
ld a, $20
ld a, BG_MAP_WIDTH
add e
ld e, a
@ -1295,7 +1295,7 @@ UpdateBGMapColumn::
ld [hli], a
ld a, d
ld [hli], a
ld a, $20
ld a, BG_MAP_WIDTH
add e
ld e, a
jr nc, .skip
@ -1344,11 +1344,11 @@ LoadTilesetGFX::
ldh a, [rVBK]
push af
ld a, $1
ld a, BANK(vTiles5)
ldh [rVBK], a
ld hl, wDecompressScratch + $60 tiles
ld de, vTiles2
ld de, vTiles5
ld bc, $60 tiles
call CopyBytes
@ -1573,12 +1573,12 @@ GetMovementPermissions::
call .CheckHiNybble
ret nz
ld a, [wTileDown]
and 7
cp $2
and %111
cp COLL_UP_WALL & %111 ; COLL_UP_BUOY & %111
jr z, .ok_down
cp $6
cp COLL_UP_RIGHT_WALL & %111 ; COLL_UP_RIGHT_BUOY & %111
jr z, .ok_down
cp $7
cp COLL_UP_LEFT_WALL & %111 ; COLL_UP_LEFT_BUOY & %111
ret nz
.ok_down
@ -1591,12 +1591,12 @@ GetMovementPermissions::
call .CheckHiNybble
ret nz
ld a, [wTileUp]
and 7
cp $3
and %111
cp COLL_DOWN_WALL & %111 ; COLL_DOWN_BUOY & %111
jr z, .ok_up
cp $4
cp COLL_DOWN_RIGHT_WALL & %111 ; COLL_DOWN_RIGHT_BUOY & %111
jr z, .ok_up
cp $5
cp COLL_DOWN_LEFT_WALL & %111 ; COLL_DOWN_LEFT_BUOY & %111
ret nz
.ok_up
@ -1609,12 +1609,12 @@ GetMovementPermissions::
call .CheckHiNybble
ret nz
ld a, [wTileRight]
and 7
cp $1
and %111
cp COLL_LEFT_WALL & %111 ; COLL_LEFT_BUOY & %111
jr z, .ok_right
cp $5
cp COLL_DOWN_LEFT_WALL & %111 ; COLL_DOWN_LEFT_BUOY & %111
jr z, .ok_right
cp $7
cp COLL_UP_LEFT_WALL & %111 ; COLL_UP_LEFT_BUOY & %111
ret nz
.ok_right
@ -1627,12 +1627,12 @@ GetMovementPermissions::
call .CheckHiNybble
ret nz
ld a, [wTileLeft]
and 7
cp $0
and %111
cp COLL_RIGHT_WALL & %111 ; COLL_RIGHT_BUOY & %111
jr z, .ok_left
cp $4
cp COLL_DOWN_RIGHT_WALL & %111 ; COLL_DOWN_RIGHT_BUOY & %111
jr z, .ok_left
cp $6
cp COLL_UP_RIGHT_WALL & %111 ; COLL_UP_RIGHT_BUOY & %111
ret nz
.ok_left
@ -1645,7 +1645,7 @@ GetMovementPermissions::
and $f0
cp HI_NYBBLE_SIDE_WALLS
ret z
cp HI_NYBBLE_UNUSED_C0
cp HI_NYBBLE_SIDE_BUOYS
ret
GetFacingTileCoord::
@ -1799,7 +1799,7 @@ CheckIfFacingTileCoordIsBGEvent::
.next
pop hl
ld a, 5 ; BG event event length
ld a, BG_EVENT_SIZE
add l
ld l, a
jr nc, .nocarry
@ -1814,7 +1814,7 @@ CheckIfFacingTileCoordIsBGEvent::
.copysign
pop hl
ld de, wCurBGEventYCoord
ld bc, 5 ; BG event event length
ld bc, BG_EVENT_SIZE
call CopyBytes
scf
ret
@ -1871,7 +1871,7 @@ CheckCurrentMapCoordEvents::
.next
pop hl
ld a, $8 ; coord event size
ld a, COORD_EVENT_SIZE
add l
ld l, a
jr nc, .nocarry
@ -1886,7 +1886,7 @@ CheckCurrentMapCoordEvents::
.copy_coord_event
pop hl
ld de, wCurCoordEventSceneID
ld bc, 8 ; coord event size
ld bc, COORD_EVENT_SIZE
call CopyBytes
scf
ret

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@ -76,7 +76,7 @@ HandleStoneQueue::
jr .found_warp
.not_on_warp
ld a, 5
ld a, WARP_EVENT_SIZE
add l
ld l, a
jr nc, .no_carry

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@ -32,7 +32,7 @@ coord_event: MACRO
db \3, \2, \1
db 0 ; filler
dw \4
db 0, 0 ; filler
dw 0 ; filler
ENDM
bg_event: MACRO