diff --git a/engine/games/card_flip.asm b/engine/games/card_flip.asm index a87be3dae..59c8b9ceb 100644 --- a/engine/games/card_flip.asm +++ b/engine/games/card_flip.asm @@ -41,7 +41,7 @@ _CardFlip: ld bc, 1 tiles call CopyBytes - call CardFlip_ShiftDigitsLeftTwoPixels + call CardFlip_ShiftDigitsUpOnePixel call CardFlip_InitTilemap call CardFlip_InitAttrPals call EnableLCD @@ -594,7 +594,9 @@ CardFlip_CopyOAM: jr nz, .loop ret -CardFlip_ShiftDigitsLeftTwoPixels: +CardFlip_ShiftDigitsUpOnePixel: +; The top rows of digits 1-9 become the bottom rows of 0-8, +; so this routine relies on the top rows being blank. ld de, vTiles0 tile "0" ld hl, vTiles0 tile "0" + 2 ld bc, 10 tiles - 2