pokecrystal-board/maps/PlayersHouse2F.asm
mid-kid d00167d6b8 Make all decorations use consistent names
If we're not going to prefix the decos, don't prefix any of them.
2019-11-18 18:21:08 +01:00

135 lines
2.9 KiB
NASM

object_const_def ; object_event constants
const PLAYERSHOUSE2F_CONSOLE
const PLAYERSHOUSE2F_DOLL_1
const PLAYERSHOUSE2F_DOLL_2
const PLAYERSHOUSE2F_BIG_DOLL
PlayersHouse2F_MapScripts:
db 0 ; scene scripts
db 2 ; callbacks
callback MAPCALLBACK_NEWMAP, .InitializeRoom
callback MAPCALLBACK_TILES, .SetSpawn
; unused
.Null:
end
.InitializeRoom:
special ToggleDecorationsVisibility
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_8
checkevent EVENT_INITIALIZED_EVENTS
iftrue .SkipInitialization
jumpstd initializeevents
return
.SkipInitialization:
return
.SetSpawn:
special ToggleMaptileDecorations
return
db 0, 0, 0 ; filler
Doll1Script:
describedecoration DECODESC_LEFT_DOLL
Doll2Script:
describedecoration DECODESC_RIGHT_DOLL
BigDollScript:
describedecoration DECODESC_BIG_DOLL
GameConsoleScript:
describedecoration DECODESC_CONSOLE
PosterScript:
conditional_event EVENT_PLAYERS_ROOM_POSTER, .Script
.Script:
describedecoration DECODESC_POSTER
PlayersHouseRadioScript:
checkevent EVENT_GOT_A_POKEMON_FROM_ELM
iftrue .NormalRadio
checkevent EVENT_LISTENED_TO_INITIAL_RADIO
iftrue .AbbreviatedRadio
playmusic MUSIC_POKEMON_TALK
opentext
writetext PlayersRadioText1
pause 45
writetext PlayersRadioText2
pause 45
writetext PlayersRadioText3
pause 45
musicfadeout MUSIC_NEW_BARK_TOWN, 16
writetext PlayersRadioText4
pause 45
closetext
setevent EVENT_LISTENED_TO_INITIAL_RADIO
end
.NormalRadio:
jumpstd radio1
.AbbreviatedRadio:
opentext
writetext PlayersRadioText4
pause 45
closetext
end
PlayersHouseBookshelfScript:
jumpstd picturebookshelf
PlayersHousePCScript:
opentext
special PlayersHousePC
iftrue .Warp
closetext
end
.Warp:
warp NONE, 0, 0
end
PlayersRadioText1:
text "PROF.OAK'S #MON"
line "TALK! Please tune"
cont "in next time!"
done
PlayersRadioText2:
text "#MON CHANNEL!"
done
PlayersRadioText3:
text "This is DJ MARY,"
line "your co-host!"
done
PlayersRadioText4:
text "#MON!"
line "#MON CHANNEL…"
done
PlayersHouse2F_MapEvents:
db 0, 0 ; filler
db 1 ; warp events
warp_event 7, 0, PLAYERS_HOUSE_1F, 3
db 0 ; coord events
db 4 ; bg events
bg_event 2, 1, BGEVENT_UP, PlayersHousePCScript
bg_event 3, 1, BGEVENT_READ, PlayersHouseRadioScript
bg_event 5, 1, BGEVENT_READ, PlayersHouseBookshelfScript
bg_event 6, 0, BGEVENT_IFSET, PosterScript
db 4 ; object events
object_event 4, 2, SPRITE_CONSOLE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, GameConsoleScript, EVENT_PLAYERS_HOUSE_2F_CONSOLE
object_event 4, 4, SPRITE_DOLL_1, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Doll1Script, EVENT_PLAYERS_HOUSE_2F_DOLL_1
object_event 5, 4, SPRITE_DOLL_2, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Doll2Script, EVENT_PLAYERS_HOUSE_2F_DOLL_2
object_event 0, 1, SPRITE_BIG_DOLL, SPRITEMOVEDATA_BIGDOLL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BigDollScript, EVENT_PLAYERS_HOUSE_2F_BIG_DOLL