Credit to chaos_lord2 for decoding that load in computing enemy stats

This commit is contained in:
pikalaxalt 2016-05-05 15:12:59 -04:00
parent 8c26547645
commit bb58230ca7

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@ -6526,7 +6526,7 @@ LoadEnemyMon: ; 3e8eb
; Fill stats
ld de, EnemyMonMaxHP
ld b, FALSE
ld hl, LinkBattleRNs + 7 ; ?
ld hl, EnemyMonDVs - (MON_DVS - MON_STAT_EXP + 1) ; LinkBattleRNs + 7 ; ?
predef CalcPkmnStats
; If we're in a trainer battle,