Define scene constants alongside scene_scripts (#979)

Generic SCENE_DEFAULT and SCENE_FINISHED are legacy values
This commit is contained in:
Rangi
2022-07-29 17:43:10 -04:00
committed by GitHub
parent 51bfd31ea8
commit 8826d97ee4
94 changed files with 380 additions and 518 deletions

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@@ -6,7 +6,7 @@
AzaleaPokecenter1F_MapScripts:
def_scene_scripts
scene_script .DummyScene
scene_script .DummyScene ; unusable
def_callbacks

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@@ -14,9 +14,9 @@
AzaleaTown_MapScripts:
def_scene_scripts
scene_script .DummyScene0 ; SCENE_AZALEATOWN_NOTHING
scene_script .DummyScene1 ; SCENE_AZALEATOWN_RIVAL_BATTLE
scene_script .DummyScene2 ; SCENE_AZALEATOWN_KURT_RETURNS_GS_BALL
scene_script .DummyScene0, SCENE_AZALEATOWN_NOOP
scene_script .DummyScene1, SCENE_AZALEATOWN_RIVAL_BATTLE
scene_script .DummyScene2, SCENE_AZALEATOWN_KURT_RETURNS_GS_BALL
def_callbacks
callback MAPCALLBACK_NEWMAP, .Flypoint
@@ -100,7 +100,7 @@ AzaleaTownRivalBattleScript:
applymovement AZALEATOWN_SILVER, AzaleaTownRivalBattleExitMovement
playsound SFX_EXIT_BUILDING
disappear AZALEATOWN_SILVER
setscene SCENE_AZALEATOWN_NOTHING
setscene SCENE_AZALEATOWN_NOOP
waitsfx
playmapmusic
end
@@ -167,7 +167,7 @@ AzaleaTownCelebiScene:
setflag ENGINE_FOREST_IS_RESTLESS
clearevent EVENT_ILEX_FOREST_LASS
setevent EVENT_ROUTE_34_ILEX_FOREST_GATE_LASS
setscene SCENE_AZALEATOWN_NOTHING
setscene SCENE_AZALEATOWN_NOOP
closetext
end

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@@ -7,8 +7,8 @@
BattleTower1F_MapScripts:
def_scene_scripts
scene_script .Scene0 ; SCENE_DEFAULT
scene_script .Scene1 ; SCENE_FINISHED
scene_script .Scene0, SCENE_BATTLETOWER1F_CHECKSTATE
scene_script .Scene1, SCENE_BATTLETOWER1F_NOOP
def_callbacks
@@ -36,7 +36,7 @@ BattleTower1F_MapScripts:
setval BATTLETOWERACTION_06
special BattleTowerAction
.SkipEverything:
setscene SCENE_FINISHED
setscene SCENE_BATTLETOWER1F_NOOP
.Scene1:
end
@@ -79,10 +79,10 @@ Script_ChooseChallenge:
writetext Text_SaveBeforeEnteringBattleRoom
yesorno
iffalse Script_Menu_ChallengeExplanationCancel
setscene SCENE_DEFAULT
setscene SCENE_BATTLETOWER1F_CHECKSTATE
special TryQuickSave
iffalse Script_Menu_ChallengeExplanationCancel
setscene SCENE_FINISHED
setscene SCENE_BATTLETOWER1F_NOOP
setval BATTLETOWERACTION_SET_EXPLANATION_READ ; set 1, [sBattleTowerSaveFileFlags]
special BattleTowerAction
special BattleTowerRoomMenu
@@ -103,9 +103,9 @@ Script_ResumeBattleTowerChallenge:
special BattleTowerAction
Script_WalkToBattleTowerElevator:
musicfadeout MUSIC_NONE, 8
setmapscene BATTLE_TOWER_BATTLE_ROOM, SCENE_DEFAULT
setmapscene BATTLE_TOWER_ELEVATOR, SCENE_DEFAULT
setmapscene BATTLE_TOWER_HALLWAY, SCENE_DEFAULT
setmapscene BATTLE_TOWER_BATTLE_ROOM, SCENE_BATTLETOWERBATTLEROOM_ENTER
setmapscene BATTLE_TOWER_ELEVATOR, SCENE_BATTLETOWERELEVATOR_ENTER
setmapscene BATTLE_TOWER_HALLWAY, SCENE_BATTLETOWERHALLWAY_ENTER
follow BATTLETOWER1F_RECEPTIONIST, PLAYER
applymovement BATTLETOWER1F_RECEPTIONIST, MovementData_BattleTower1FWalkToElevator
setval BATTLETOWERACTION_0A
@@ -206,10 +206,10 @@ Script_StartChallenge: ; unreferenced
writetext Text_SaveBeforeReentry
yesorno
iffalse Script_Menu_ChallengeExplanationCancel
setscene SCENE_DEFAULT
setscene SCENE_BATTLETOWER1F_CHECKSTATE
special TryQuickSave
iffalse Script_Menu_ChallengeExplanationCancel
setscene SCENE_FINISHED
setscene SCENE_BATTLETOWER1F_NOOP
setval BATTLETOWERACTION_06
special BattleTowerAction
setval BATTLETOWERACTION_12

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@@ -4,15 +4,15 @@
BattleTowerBattleRoom_MapScripts:
def_scene_scripts
scene_script .EnterBattleRoom ; SCENE_DEFAULT
scene_script .DummyScene ; SCENE_FINISHED
scene_script .EnterBattleRoom, SCENE_BATTLETOWERBATTLEROOM_ENTER
scene_script .DummyScene, SCENE_BATTLETOWERBATTLEROOM_NOOP
def_callbacks
.EnterBattleRoom:
disappear BATTLETOWERBATTLEROOM_YOUNGSTER
sdefer Script_BattleRoom
setscene SCENE_FINISHED
setscene SCENE_BATTLETOWERBATTLEROOM_NOOP
.DummyScene:
end

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@@ -3,14 +3,14 @@
BattleTowerElevator_MapScripts:
def_scene_scripts
scene_script .Scene0 ; SCENE_DEFAULT
scene_script .Scene1 ; SCENE_FINISHED
scene_script .Scene0, SCENE_BATTLETOWERELEVATOR_ENTER
scene_script .Scene1, SCENE_BATTLETOWERELEVATOR_NOOP
def_callbacks
.Scene0:
sdefer .RideElevator
setscene SCENE_FINISHED
setscene SCENE_BATTLETOWERELEVATOR_NOOP
.Scene1:
end

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@@ -3,14 +3,14 @@
BattleTowerHallway_MapScripts:
def_scene_scripts
scene_script .Scene0 ; SCENE_DEFAULT
scene_script .Scene1 ; SCENE_FINISHED
scene_script .Scene0, SCENE_BATTLETOWERHALLWAY_ENTER
scene_script .Scene1, SCENE_BATTLETOWERHALLWAY_NOOP
def_callbacks
.Scene0:
sdefer .ChooseBattleRoom
setscene SCENE_FINISHED
setscene SCENE_BATTLETOWERHALLWAY_NOOP
.Scene1:
end

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@@ -3,8 +3,8 @@
BrunosRoom_MapScripts:
def_scene_scripts
scene_script .LockDoor ; SCENE_DEFAULT
scene_script .DummyScene ; SCENE_FINISHED
scene_script .LockDoor, SCENE_BRUNOSROOM_LOCK_DOOR
scene_script .DummyScene, SCENE_BRUNOSROOM_NOOP
def_callbacks
callback MAPCALLBACK_TILES, .BrunosRoomDoors
@@ -35,7 +35,7 @@ BrunosRoom_MapScripts:
changeblock 4, 14, $2a ; wall
reloadmappart
closetext
setscene SCENE_FINISHED
setscene SCENE_BRUNOSROOM_NOOP
setevent EVENT_BRUNOS_ROOM_ENTRANCE_CLOSED
waitsfx
end

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@@ -7,9 +7,9 @@
BurnedTower1F_MapScripts:
def_scene_scripts
scene_script .EusineScene ; SCENE_DEFAULT
scene_script .DummyScene1 ; SCENE_BURNEDTOWER1F_RIVAL_BATTLE
scene_script .DummyScene2 ; SCENE_BURNEDTOWER1F_NOTHING
scene_script .EusineScene, SCENE_BURNEDTOWER1F_MEET_EUSINE
scene_script .DummyScene1, SCENE_BURNEDTOWER1F_RIVAL_BATTLE
scene_script .DummyScene2, SCENE_BURNEDTOWER1F_NOOP
def_callbacks
callback MAPCALLBACK_TILES, .HoleAndLadder
@@ -96,7 +96,7 @@ BurnedTowerRivalBattleScript:
writetext BurnedTowerSilver_AfterText1
waitbutton
closetext
setscene SCENE_BURNEDTOWER1F_NOTHING
setscene SCENE_BURNEDTOWER1F_NOOP
setevent EVENT_RIVAL_BURNED_TOWER
special FadeOutMusic
pause 15

View File

@@ -11,8 +11,8 @@
BurnedTowerB1F_MapScripts:
def_scene_scripts
scene_script .DummyScene0 ; SCENE_DEFAULT
scene_script .DummyScene1 ; SCENE_FINISHED
scene_script .DummyScene0, SCENE_BURNEDTOWERB1F_RELEASE_THE_BEASTS
scene_script .DummyScene1, SCENE_BURNEDTOWERB1F_NOOP
def_callbacks
callback MAPCALLBACK_TILES, .LadderCallback
@@ -79,10 +79,10 @@ ReleaseTheBeasts:
disappear BURNEDTOWERB1F_SUICUNE1
waitsfx
special RestartMapMusic
setscene SCENE_FINISHED
setscene SCENE_BURNEDTOWERB1F_NOOP
setevent EVENT_RELEASED_THE_BEASTS
special InitRoamMons
setmapscene ECRUTEAK_GYM, SCENE_FINISHED
setmapscene ECRUTEAK_GYM, SCENE_ECRUTEAKGYM_NOOP
setmapscene CIANWOOD_CITY, SCENE_CIANWOODCITY_SUICUNE_AND_EUSINE
clearevent EVENT_SAW_SUICUNE_AT_CIANWOOD_CITY
setevent EVENT_ECRUTEAK_GYM_GRAMPS
@@ -94,7 +94,7 @@ ReleaseTheBeasts:
changeblock 6, 14, $1b ; ladder
reloadmappart
closetext
setscene SCENE_FINISHED
setscene SCENE_BURNEDTOWERB1F_NOOP
end
BurnedTowerB1FEusine:
@@ -245,7 +245,7 @@ BurnedTowerB1F_MapEvents:
warp_event 7, 15, BURNED_TOWER_1F, 14
def_coord_events
coord_event 10, 6, SCENE_DEFAULT, ReleaseTheBeasts
coord_event 10, 6, SCENE_BURNEDTOWERB1F_RELEASE_THE_BEASTS, ReleaseTheBeasts
def_bg_events

View File

@@ -8,8 +8,8 @@
CeruleanGym_MapScripts:
def_scene_scripts
scene_script .DummyScene0 ; SCENE_CERULEANGYM_NOTHING
scene_script .GruntRunsOut ; SCENE_CERULEANGYM_GRUNT_RUNS_OUT
scene_script .DummyScene0, SCENE_CERULEANGYM_NOOP
scene_script .GruntRunsOut, SCENE_CERULEANGYM_GRUNT_RUNS_OUT
def_callbacks
@@ -46,9 +46,9 @@ CeruleanGym_MapScripts:
setevent EVENT_MET_ROCKET_GRUNT_AT_CERULEAN_GYM
clearevent EVENT_ROUTE_24_ROCKET
clearevent EVENT_ROUTE_25_MISTY_BOYFRIEND
setscene SCENE_CERULEANGYM_NOTHING
setscene SCENE_CERULEANGYM_NOOP
setmapscene ROUTE_25, SCENE_ROUTE25_MISTYS_DATE
setmapscene POWER_PLANT, SCENE_POWERPLANT_NOTHING
setmapscene POWER_PLANT, SCENE_POWERPLANT_NOOP
waitsfx
special RestartMapMusic
pause 15

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@@ -7,8 +7,8 @@
CherrygroveCity_MapScripts:
def_scene_scripts
scene_script .DummyScene0 ; SCENE_CHERRYGROVECITY_NOTHING
scene_script .DummyScene1 ; SCENE_CHERRYGROVECITY_MEET_RIVAL
scene_script .DummyScene0, SCENE_CHERRYGROVECITY_NOOP
scene_script .DummyScene1, SCENE_CHERRYGROVECITY_MEET_RIVAL
def_callbacks
callback MAPCALLBACK_NEWMAP, .FlyPoint
@@ -169,7 +169,7 @@ CherrygroveSilverSceneNorth:
turnobject PLAYER, LEFT
applymovement CHERRYGROVECITY_SILVER, CherrygroveCity_RivalExitsStageLeft
disappear CHERRYGROVECITY_SILVER
setscene SCENE_CHERRYGROVECITY_NOTHING
setscene SCENE_CHERRYGROVECITY_NOOP
special HealParty
playmapmusic
end

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@@ -14,8 +14,8 @@
CianwoodCity_MapScripts:
def_scene_scripts
scene_script .DummyScene0 ; SCENE_CIANWOODCITY_NOTHING
scene_script .DummyScene1 ; SCENE_CIANWOODCITY_SUICUNE_AND_EUSINE
scene_script .DummyScene0, SCENE_CIANWOODCITY_NOOP
scene_script .DummyScene1, SCENE_CIANWOODCITY_SUICUNE_AND_EUSINE
def_callbacks
callback MAPCALLBACK_NEWMAP, .FlyPointAndSuicune
@@ -47,7 +47,7 @@ CianwoodCitySuicuneAndEusine:
applymovement CIANWOODCITY_SUICUNE, CianwoodCitySuicuneDepartMovement
disappear CIANWOODCITY_SUICUNE
pause 10
setscene SCENE_CIANWOODCITY_NOTHING
setscene SCENE_CIANWOODCITY_NOOP
clearevent EVENT_SAW_SUICUNE_ON_ROUTE_42
setmapscene ROUTE_42, SCENE_ROUTE42_SUICUNE
checkevent EVENT_FOUGHT_EUSINE

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@@ -4,8 +4,8 @@
Colosseum_MapScripts:
def_scene_scripts
scene_script .InitializeColosseum ; SCENE_DEFAULT
scene_script .DummyScene1 ; SCENE_FINISHED
scene_script .InitializeColosseum, SCENE_COLOSSEUM_INITIALIZE
scene_script .DummyScene1, SCENE_COLOSSEUM_NOOP
scene_script .DummyScene2 ; unused
def_callbacks
@@ -39,7 +39,7 @@ Colosseum_MapScripts:
endcallback
.InitializeAndPreparePokecenter2F:
setscene SCENE_FINISHED
setscene SCENE_COLOSSEUM_NOOP
setmapscene POKECENTER_2F, SCENE_POKECENTER2F_LEAVE_COLOSSEUM
end

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@@ -6,8 +6,8 @@
DragonShrine_MapScripts:
def_scene_scripts
scene_script .DragonShrineTest ; SCENE_DEFAULT
scene_script .DummyScene ; SCENE_FINISHED
scene_script .DragonShrineTest, SCENE_DRAGONSHRINE_TAKE_TEST
scene_script .DummyScene, SCENE_DRAGONSHRINE_NOOP
def_callbacks
@@ -163,7 +163,7 @@ DragonShrine_MapScripts:
waitsfx
special RestartMapMusic
specialphonecall SPECIALCALL_MASTERBALL
setscene SCENE_FINISHED
setscene SCENE_DRAGONSHRINE_NOOP
setmapscene DRAGONS_DEN_B1F, SCENE_DRAGONSDENB1F_CLAIR_GIVES_TM
writetext DragonShrinePlayerReceivedRisingBadgeText
promptbutton

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@@ -11,8 +11,8 @@
DragonsDenB1F_MapScripts:
def_scene_scripts
scene_script .DummyScene0 ; SCENE_DRAGONSDENB1F_NOTHING
scene_script .DummyScene1 ; SCENE_DRAGONSDENB1F_CLAIR_GIVES_TM
scene_script .DummyScene0, SCENE_DRAGONSDENB1F_NOOP
scene_script .DummyScene1, SCENE_DRAGONSDENB1F_CLAIR_GIVES_TM
def_callbacks
callback MAPCALLBACK_NEWMAP, .CheckSilver
@@ -79,7 +79,7 @@ DragonsDenB1F_ClairScene:
pause 30
special RestartMapMusic
disappear DRAGONSDENB1F_CLAIR
setscene SCENE_DRAGONSDENB1F_NOTHING
setscene SCENE_DRAGONSDENB1F_NOOP
end
TrainerCooltrainermDarin:

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@@ -9,8 +9,8 @@
EcruteakGym_MapScripts:
def_scene_scripts
scene_script .ForcedToLeave ; SCENE_DEFAULT
scene_script .DummyScene ; SCENE_FINISHED
scene_script .ForcedToLeave, SCENE_ECRUTEAKGYM_FORCED_TO_LEAVE
scene_script .DummyScene, SCENE_ECRUTEAKGYM_NOOP
def_callbacks
@@ -41,7 +41,7 @@ EcruteakGymMortyScript:
setflag ENGINE_FOGBADGE
readvar VAR_BADGES
scall EcruteakGymActivateRockets
setmapscene ECRUTEAK_TIN_TOWER_ENTRANCE, SCENE_FINISHED
setmapscene ECRUTEAK_TIN_TOWER_ENTRANCE, SCENE_ECRUTEAKTINTOWERENTRANCE_NOOP
setevent EVENT_RANG_CLEAR_BELL_1
setevent EVENT_RANG_CLEAR_BELL_2
.FightDone:

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@@ -7,8 +7,8 @@
EcruteakPokecenter1F_MapScripts:
def_scene_scripts
scene_script .MeetBill ; SCENE_DEFAULT
scene_script .DummyScene ; SCENE_FINISHED
scene_script .MeetBill, SCENE_ECRUTEAKPOKECENTER1F_MEET_BILL
scene_script .DummyScene, SCENE_ECRUTEAKPOKECENTER1F_NOOP
def_callbacks
@@ -51,7 +51,7 @@ EcruteakPokecenter1F_MapScripts:
disappear ECRUTEAKPOKECENTER1F_BILL
clearevent EVENT_MET_BILL
setflag ENGINE_TIME_CAPSULE
setscene SCENE_FINISHED
setscene SCENE_ECRUTEAKPOKECENTER1F_NOOP
waitsfx
end

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@@ -6,8 +6,8 @@
EcruteakTinTowerEntrance_MapScripts:
def_scene_scripts
scene_script .DummyScene0 ; SCENE_DEFAULT
scene_script .DummyScene1 ; SCENE_FINISHED
scene_script .DummyScene0, SCENE_ECRUTEAKTINTOWERENTRANCE_SAGE_BLOCKS
scene_script .DummyScene1, SCENE_ECRUTEAKTINTOWERENTRANCE_NOOP
def_callbacks
callback MAPCALLBACK_OBJECTS, .InitializeSages
@@ -33,7 +33,7 @@ EcruteakTinTowerEntrance_MapScripts:
setevent EVENT_ECRUTEAK_TIN_TOWER_ENTRANCE_WANDERING_SAGE
checkitem CLEAR_BELL
iftrue .NoClearBell
setscene SCENE_DEFAULT
setscene SCENE_ECRUTEAKTINTOWERENTRANCE_SAGE_BLOCKS
.NoClearBell:
endcallback
@@ -98,7 +98,7 @@ EcruteakTinTowerEntranceSageScript:
writetext EcruteakTinTowerEntranceSageText_HearsClearBell
waitbutton
closetext
setscene SCENE_FINISHED
setscene SCENE_ECRUTEAKTINTOWERENTRANCE_NOOP
setevent EVENT_RANG_CLEAR_BELL_2
clearevent EVENT_RANG_CLEAR_BELL_1
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
@@ -286,8 +286,8 @@ EcruteakTinTowerEntrance_MapEvents:
warp_event 17, 3, WISE_TRIOS_ROOM, 3
def_coord_events
coord_event 4, 7, SCENE_DEFAULT, EcruteakTinTowerEntranceSageBlocksLeft
coord_event 5, 7, SCENE_DEFAULT, EcruteakTinTowerEntranceSageBlocksRight
coord_event 4, 7, SCENE_ECRUTEAKTINTOWERENTRANCE_SAGE_BLOCKS, EcruteakTinTowerEntranceSageBlocksLeft
coord_event 5, 7, SCENE_ECRUTEAKTINTOWERENTRANCE_SAGE_BLOCKS, EcruteakTinTowerEntranceSageBlocksRight
def_bg_events

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@@ -8,12 +8,13 @@
ElmsLab_MapScripts:
def_scene_scripts
scene_script .MeetElm ; SCENE_DEFAULT
scene_script .DummyScene1 ; SCENE_ELMSLAB_CANT_LEAVE
scene_script .DummyScene2 ; SCENE_ELMSLAB_NOTHING
scene_script .DummyScene3 ; SCENE_ELMSLAB_MEET_OFFICER
scene_script .DummyScene4 ; SCENE_ELMSLAB_UNUSED
scene_script .DummyScene5 ; SCENE_ELMSLAB_AIDE_GIVES_POTION
scene_script .MeetElm, SCENE_ELMSLAB_MEET_ELM
scene_script .DummyScene1, SCENE_ELMSLAB_CANT_LEAVE
scene_script .DummyScene2, SCENE_ELMSLAB_NOOP
scene_script .DummyScene3, SCENE_ELMSLAB_MEET_OFFICER
scene_script .DummyScene4, SCENE_ELMSLAB_UNUSED
scene_script .DummyScene5, SCENE_ELMSLAB_AIDE_GIVES_POTION
scene_const SCENE_ELMSLAB_AIDE_GIVES_POKE_BALLS
def_callbacks
callback MAPCALLBACK_OBJECTS, .MoveElmCallback
@@ -39,7 +40,7 @@ ElmsLab_MapScripts:
.MoveElmCallback:
checkscene
iftrue .Skip ; not SCENE_DEFAULT
iftrue .Skip ; not SCENE_ELMSLAB_MEET_ELM
moveobject ELMSLAB_ELM, 3, 4
.Skip:
endcallback
@@ -273,7 +274,7 @@ ElmDirectionsScript:
setevent EVENT_GOT_A_POKEMON_FROM_ELM
setevent EVENT_RIVAL_CHERRYGROVE_CITY
setscene SCENE_ELMSLAB_AIDE_GIVES_POTION
setmapscene NEW_BARK_TOWN, SCENE_FINISHED
setmapscene NEW_BARK_TOWN, SCENE_NEWBARKTOWN_NOOP
end
ElmDescribesMrPokemonScript:
@@ -477,7 +478,7 @@ AideScript_GivePotion:
writetext AideText_AlwaysBusy
waitbutton
closetext
setscene SCENE_ELMSLAB_NOTHING
setscene SCENE_ELMSLAB_NOOP
end
AideScript_WalkBalls1:
@@ -505,7 +506,7 @@ AideScript_GiveYouBalls:
promptbutton
itemnotify
closetext
setscene SCENE_ELMSLAB_NOTHING
setscene SCENE_ELMSLAB_NOOP
end
AideScript_ReceiveTheBalls:
@@ -560,7 +561,7 @@ CopScript:
closetext
applymovement ELMSLAB_OFFICER, OfficerLeavesMovement
disappear ELMSLAB_OFFICER
setscene SCENE_ELMSLAB_NOTHING
setscene SCENE_ELMSLAB_NOOP
end
ElmsLabWindow:

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@@ -6,9 +6,9 @@
FastShip1F_MapScripts:
def_scene_scripts
scene_script .DummyScene0 ; SCENE_DEFAULT
scene_script .EnterFastShip ; SCENE_FASTSHIP1F_ENTER_SHIP
scene_script .DummyScene2 ; SCENE_FASTSHIP1F_MEET_GRANDPA
scene_script .DummyScene0, SCENE_FASTSHIP1F_NOOP
scene_script .EnterFastShip, SCENE_FASTSHIP1F_ENTER_SHIP
scene_script .DummyScene2, SCENE_FASTSHIP1F_MEET_GRANDPA
def_callbacks
@@ -37,7 +37,7 @@ FastShip1F_MapScripts:
end
.SkipGrandpa:
setscene SCENE_DEFAULT
setscene SCENE_FASTSHIP1F_NOOP
end
FastShip1FSailor1Script:
@@ -133,7 +133,7 @@ WorriedGrandpaSceneLeft:
turnobject PLAYER, RIGHT
applymovement FASTSHIP1F_GENTLEMAN, FastShip1F_GrandpaRunsOutMovement
disappear FASTSHIP1F_GENTLEMAN
setscene SCENE_DEFAULT
setscene SCENE_FASTSHIP1F_NOOP
end
FastShip1F_SailorStepAsideMovement:

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