pokecrystal-board/maps/DebugLevel2_Map1.asm

20 lines
232 B
NASM
Executable File

object_const_def
DebugLevel2_Map1_MapScripts:
def_scene_scripts
def_callbacks
DebugLevel2_Map1_MapEvents:
db 0, 0 ; filler
def_warp_events
def_coord_events
def_bg_events
def_object_events
DebugLevel2_Map1_MapSpaces: