Remove phone scripts data and text (#1)

This commit is contained in:
xCrystal 2023-07-25 16:39:30 +02:00
parent 5147904f78
commit 7bbe559252
93 changed files with 210 additions and 9395 deletions

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@ -1,59 +0,0 @@
AlanAnswerPhoneText:
text "Yup, it's @"
text_ram wStringBuffer3
text "!"
para "Is this <PLAY_G>?"
line "Good morning!"
done
AlanAnswerPhoneDayText:
text "Yup, it's @"
text_ram wStringBuffer3
text "!"
para "Is that <PLAY_G>?"
done
AlanAnswerPhoneNiteText:
text "Yup, it's @"
text_ram wStringBuffer3
text "!"
para "Is that <PLAY_G>?"
line "Good evening!"
done
AlanGreetText:
text "Hello! It's me,"
line "@"
text_ram wStringBuffer3
text "!"
done
AlanGreetDayText:
text "Hello! It's me,"
line "@"
text_ram wStringBuffer3
text "!"
done
AlanGreetNiteText:
text "Hello! It's me,"
line "@"
text_ram wStringBuffer3
text "!"
done
AlanGenericText:
text "<PLAY_G>, are you"
line "raising your"
cont "#MON properly?"
para "I read in a book"
line "that you should"
para "raise any #MON"
line "you catch with"
cont "love and care."
done

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@ -1,98 +0,0 @@
AlanGettingStrongerText:
text "My @"
text_ram wStringBuffer4
text "'s"
line "getting stronger,"
para "exactly as I"
line "calculated!"
done
AlanDefeatedMonText:
text "By the way, we"
line "knocked out a wild"
para "@"
text_ram wStringBuffer4
text " just"
line "the other day."
para "Studying up in"
line "advance worked!"
done
AlanLostAMonText:
text "By the way, a wild"
line "@"
text_ram wStringBuffer4
text " escaped"
cont "on me yesterday."
para "A computational"
line "error on my part…"
done
AlanBattleRematchText:
text "I've studied quite"
line "a bit since then,"
para "and I've gotten a"
line "lot better!"
para "I'm hanging out on"
line "@"
text_ram wStringBuffer5
text "."
para "Can you come down"
line "for a battle?"
done
AlanHangUpText:
text "See you later!"
done
AlanFoundItemText:
text "Hehehe, I picked"
line "up something nice!"
para "You can have it!"
line "Why don't you come"
para "to @"
text_ram wStringBuffer5
text_start
line "and pick it up?"
done
AlanHaventPickedUpAnythingText:
text "I haven't picked"
line "up anything yet."
para "I'll call you if I"
line "find something."
done
AlanReminderText:
text "If we don't battle"
line "soon, I'll forget"
cont "my strategy!"
para "I'm waiting on"
line "@"
text_ram wStringBuffer5
text "!"
done
AlanComePickUpGiftText:
text "I have to do my"
line "homework, so can"
para "you come get your"
line "gift right away?"
para "I'm waiting on"
line "@"
text_ram wStringBuffer5
text "!"
done

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@ -1,71 +0,0 @@
AlanAskNumber1Text:
text "Reading textbooks"
line "is worthwhile"
cont "every so often."
para "When I'm reading"
line "and walking, I"
cont "have to look down."
para "So I notice items"
line "on the ground."
para "Next time I find"
line "something, I'll"
cont "give it to you."
para "May I have your"
line "phone number?"
done
AlanAskNumber2Text:
text "If I find some-"
line "thing, it's yours."
para "So may I have your"
line "phone number?"
done
AlanNumberAcceptedText:
text "I'll call you as"
line "soon as I find"
para "something. You can"
line "count on it!"
done
AlanNumberDeclinedText:
text "Oh… I thought it"
line "would be a good"
para "break to call you"
line "when I'm studying…"
done
AlanPhoneFullText:
text "There's no room"
line "for my number."
done
AlanRematchText:
text "I waited around"
line "for you!"
para "I'm thoroughly"
line "prepared today!"
done
AlanGiftText:
text "This, this! This"
line "is yours! Ta-da!"
done
AlanPackFullText:
text "Whoops!"
para "You can't carry"
line "any more items!"
para "I'll hold it until"
line "next time."
done

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@ -1,73 +0,0 @@
AnthonyAnswerPhoneText:
text "Yeah, @"
text_ram wStringBuffer3
text " the"
line "HIKER here."
para "Ah, <PLAYER>!"
done
AnthonyAnswerPhoneDayText:
text "Yeah, @"
text_ram wStringBuffer3
text " the"
line "HIKER here."
para "Ah, <PLAYER>,"
line "right?"
done
AnthonyAnswerPhoneNiteText:
text "Yeah, @"
text_ram wStringBuffer3
text " the"
line "HIKER here."
para "Ah, <PLAYER>, isn't"
line "it?"
done
AnthonyGreetText:
text "Yo, <PLAYER>?"
para "This is @"
text_ram wStringBuffer3
text_start
line "the HIKER!"
done
AnthonyGreetDayText:
text "Hey, is this"
line "<PLAYER>?"
para "This is @"
text_ram wStringBuffer3
text_start
line "the HIKER!"
done
AnthonyGreetNiteText:
text "<PLAYER>, you still"
line "awake?"
para "This is @"
text_ram wStringBuffer3
text_start
line "the HIKER!"
done
AnthonyGenericText:
text "Are your #MON"
line "as feisty as ever?"
para "My @"
text_ram wStringBuffer4
text " and"
line "me--we have energy"
para "to burn. We hike"
line "up mountains every"
para "day to work out"
line "all our energy."
done

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@ -1,139 +0,0 @@
AnthonyMonAteSomeBerriesText:
text "The other day, I"
line "was watching my"
para "@"
text_ram wStringBuffer4
text " eat"
line "some BERRIES."
para "It looked like it"
line "was enjoying its"
para "meal, so I decided"
line "to try some."
para "I'm not sure if"
line "people should eat"
para "that stuff, but it"
line "was delicious!"
done
AnthonyDefeatedMonText:
text "Lately, I've been"
line "running across"
para "wild @"
text_ram wStringBuffer4
text_start
line "quite often."
para "They're easily"
line "taken care of."
done
AnthonyLostAMonText:
text "Oh yeah, I was"
line "battling this"
para "@"
text_ram wStringBuffer4
text " the"
line "other day…"
para "It took off when I"
line "got distracted by"
cont "a passing BEAUTY."
para "Learn from my"
line "mistake--always"
para "stay focused on"
line "the job at hand!"
done
AnthonyBattleRematchText:
text "Come on--let's"
line "battle right now!"
para "@"
text_ram wStringBuffer5
text " is"
line "where I am."
para "Come on down if"
line "you feel up to it!"
done
AnthonyHangUpText:
text "All right then!"
line "Be good!"
done
AnthonySwarmText:
text "<PLAYER>! It's"
line "mind-blowing!"
para "I took a hike in"
line "@"
text_ram wStringBuffer5
text_start
cont "yesterday, see?"
para "Well, there were"
line "tons of @"
text_ram wStringBuffer4
text_start
para "around! You have"
line "to see it!"
para "I get this feeling"
line "that @"
text_ram wStringBuffer4
text_start
para "may be timid."
line "I didn't see any"
para "where there are"
line "strong #MON."
done
AnthonyWasntPayingAttentionText:
text "Rare #MON?"
para "Hey, sorry! I was"
line "too focused on my"
para "hike, so I wasn't"
line "paying attention."
done
AnthonyReminderText:
text "Hello! You haven't"
line "forgotten about"
para "our battle, have"
line "you?"
para "@"
text_ram wStringBuffer5
text "!"
line "I'm waiting!"
done
AnthonyHurryText:
text "Hello? What? Where"
line "is DUNSPARCE?"
para "DARK CAVE! Hurry!"
para "I know I've said"
line "it before, but"
para "DUNSPARCE don't"
line "appear when there"
para "are strong #MON"
line "around."
done

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@ -1,52 +0,0 @@
AnthonyAskNumber1Text:
text "By the way, I'm a"
line "HIKER, so I often"
para "go to mountains"
line "and caves."
para "I occasionally see"
line "rare #MON."
para "I could call you"
line "the next time I"
cont "see one."
para "Feel like swapping"
line "phone numbers?"
done
AnthonyAskNumber2Text:
text "I could call you"
line "when I see some"
cont "rare #MON."
para "Feel like swapping"
line "phone numbers?"
done
AnthonyNumberAcceptedText:
text "Be patient. I'll"
line "find some rare"
cont "#MON for you!"
done
AnthonyNumberDeclinedText:
text "You're cold. I may"
line "as well head to"
cont "the mountains…"
done
AnthonyPhoneFullText:
text "Your phone's full."
para "It can't register"
line "my phone number."
done
AnthonyRematchText:
text "All righty, then!"
para "My #MON and I"
line "are raring to go!"
done

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@ -1,62 +0,0 @@
ArnieAnswerPhoneText:
text "Yeah, hello."
line "This is @"
text_ram wStringBuffer3
text "."
para "…Huh, <PLAY_G>? Yo!"
done
ArnieAnswerPhoneDayText:
text "Yeah, hello, you"
line "got @"
text_ram wStringBuffer3
text "."
para "…Huh, <PLAY_G>? Yo!"
done
ArnieAnswerPhoneNiteText:
text "Yeah, hello, you"
line "got @"
text_ram wStringBuffer3
text "."
para "…Huh, <PLAY_G>? Yo!"
done
ArnieGreetText:
text "Yeah, hello?"
line "@"
text_ram wStringBuffer3
text " calling."
para "What are you up"
line "to, <PLAY_G>?"
done
ArnieGreetDayText:
text "Yeah, hello?"
line "@"
text_ram wStringBuffer3
text " calling."
para "Where are you now,"
line "<PLAY_G>?"
done
ArnieGreetNiteText:
text "Yeah, hello?"
line "@"
text_ram wStringBuffer3
text " calling."
para "Are you awake now,"
line "<PLAY_G>?"
done
ArnieGenericText:
text "I bet your #MON"
line "are a lot stronger"
cont "than before."
done

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@ -1,106 +0,0 @@
ArnieMonIsSoCuteText:
text "I'm always with my"
line "@"
text_ram wStringBuffer4
text "!"
para "It's so cute!"
line "I just love it!"
done
ArnieDefeatedMonText:
text "Changing the topic"
line "here, I saw this"
para "@"
text_ram wStringBuffer4
text " for the"
line "first time."
para "It was easy to"
line "beat, actually."
done
ArnieLostAMonText:
text "I was wondering,"
line "do you happen to"
cont "have @"
text_ram wStringBuffer4
text "?"
para "I can't seem to"
line "catch one. What is"
para "its weakness, I"
line "wonder."
done
ArnieBattleRematchText:
text "Hey, let's battle"
line "our #MON!"
para "I won't lose to"
line "you battling or in"
para "the Bug-Catching"
line "Contest!"
para "I'll be here on"
line "@"
text_ram wStringBuffer5
text "!"
done
ArnieHangUpText:
text "Let's talk again,"
line "huh?"
done
ArnieSwarmText:
text "Boy, am I glad I"
line "caught you!"
para "A whole bunch of"
line "@"
text_ram wStringBuffer4
text " have"
para "appeared around"
line "@"
text_ram wStringBuffer5
text "!"
para "You have to see"
line "this!"
done
ArnieHaventSeenRareMonText:
text "I haven't had any"
line "luck seeing rare"
cont "#MON lately…"
para "But I know they're"
line "out there!"
done
ArnieReminderText:
text "Hey, where are you"
line "now?"
para "Let's battle. I'll"
line "be waiting for you"
cont "on @"
text_ram wStringBuffer5
text "!"
done
ArnieHurryText:
text "Hello? Are you"
line "coming or what?"
para "You're missing out"
line "on seeing YANMA!"
para "Get down to ROUTE"
line "35 right now!"
done

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@ -1,59 +0,0 @@
ArnieAskNumber1Text:
text "Do you get the"
line "feeling that there"
para "are more rare"
line "#MON around?"
para "I'm positive there"
line "are, so I look all"
cont "the time."
para "If I find one, I"
line "want to share the"
para "good news with"
line "everyone I know."
para "I know! Give me"
line "your phone number."
done
ArnieAskNumber2Text:
text "I want to let"
line "people know if I"
cont "see rare #MON."
para "Please give me"
line "your phone number!"
done
ArnieNumberAcceptedText:
text "If I spot any"
line "awesome #MON,"
para "I'll be sure to"
line "give you a call!"
done
ArnieNumberDeclinedText:
text "Aww! I want to"
line "tell someone about"
cont "my discoveries!"
done
ArniePhoneFullText:
text "There's no space"
line "for my number."
para "If you make room,"
line "register me!"
done
ArnieRematchText:
text "It's my turn to"
line "win now!"
para "I've turned over a"
line "new leaf!"
done

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@ -1,79 +0,0 @@
BethAnswerPhoneText:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text "."
para "Oh, <PLAY_G>."
line "Good morning."
para ""
done
BethAnswerPhoneDayText:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text "."
para "Oh. Hi, <PLAY_G>."
done
BethAnswerPhoneNiteText:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text "."
para "Oh, <PLAY_G>."
line "Good evening."
done
BethGreetText:
text "Good morning,"
line "<PLAY_G>!"
para "This is @"
text_ram wStringBuffer3
text "."
line "Were you sleeping?"
done
BethGreetDayText:
text "<PLAY_G>, hi!"
line "This is @"
text_ram wStringBuffer3
text "."
para "Do you have some"
line "time?"
done
BethGreetNiteText:
text "Hi, <PLAY_G>."
line "Good evening."
para "This is @"
text_ram wStringBuffer3
text "."
para "I hope you were"
line "awake."
done
BethGenericText:
text "Are you the kind"
line "of person who goes"
para "to #MON CENTERS"
line "often?"
para "I go every day."
line "Watching out for"
para "the health of your"
line "#MON is a basic"
para "part of being a"
line "#MON trainer."
done

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@ -1,98 +0,0 @@
BethExhilaratingRideText:
text "Do you remember my"
line "sweet @"
text_ram wStringBuffer4
text "?"
para "@"
text_ram wStringBuffer4
text " runs"
line "very fast."
para "It's exhilarating"
line "to ride on its"
para "back when it"
line "really gets going."
done
BethDefeatedMonText:
text "Oh, have you ever"
line "seen a @"
text_ram wStringBuffer4
text_start
cont "before?"
para "I just battled"
line "one…"
para "It was much faster"
line "than I expected."
para "I was a little"
line "shocked."
para "I still won, of"
line "course."
done
BethLostAMonText:
text "Oh, I just saw a"
line "wild @"
text_ram wStringBuffer4
text "."
para "I was trying to"
line "catch it when I"
para "noticed that I was"
line "all out of #"
cont "BALLS."
para "If you don't check"
line "your items, you"
para "may run out at the"
line "worst time."
para "I hope you learn"
line "from my mistake."
done
BethBattleRematchText:
text "Do you want to"
line "battle? I'm going"
cont "to win this time!"
para "I'll be waiting"
line "for you around"
para "@"
text_ram wStringBuffer5
text "."
line "Look for me, OK?"
done
BethHangUpText:
text "OK, bye-bye!"
done
BethLetsBattleAgainSometimeText:
text "Let's battle again"
line "sometime!"
done
BethReminderText:
text "Um… <PLAY_G>?"
line "What's wrong?"
para "Did you forget our"
line "deal?"
para "@"
text_ram wStringBuffer5
text "."
para "That's where I'm"
line "waiting."
done

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@ -1,56 +0,0 @@
BethAskNumber1Text:
text "It's been a while"
line "since I lost…"
para "You're very good"
line "at battling."
para "We should battle"
line "again sometime."
para "By challenging a"
line "tough trainer like"
para "you, I think I can"
line "get better too."
para "So how about it?"
para "Would you give me"
line "your phone number?"
done
BethAskNumber2Text:
text "By challenging a"
line "tough trainer like"
para "you, I think I can"
line "get better too."
para "So how about it?"
para "Would you give me"
line "your phone number?"
done
BethNumberAcceptedText:
text "Let's battle again"
line "sometime!"
done
BethNumberDeclinedText:
text "That's too bad…"
para "Let me know if you"
line "change your mind."
done
BethPhoneFullText:
text "Oh no. Your phone"
line "is out of memory."
done
BethRematchText:
text "You sure kept me"
line "waiting! Let's go!"
done

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@ -1,68 +0,0 @@
BeverlyAnswerPhoneText:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text "."
para "Oh! Good morning,"
line "<PLAYER>."
done
BeverlyAnswerPhoneDayText:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text "."
para "Oh! Good day,"
line "<PLAYER>."
done
BeverlyAnswerPhoneNiteText:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text "."
para "Oh! Good evening,"
line "<PLAYER>."
done
BeverlyGreetText:
text "Hello, <PLAYER>."
line "Good morning."
para "This is @"
text_ram wStringBuffer3
text "."
line "Were you asleep?"
done
BeverlyGreetDayText:
text "Hi, <PLAYER>."
line "This is @"
text_ram wStringBuffer3
text "."
para "How are you doing?"
done
BeverlyGreetNiteText:
text "Hi, <PLAYER>."
line "This is @"
text_ram wStringBuffer3
text "."
para "Were you awake?"
done
BeverlyGenericText:
text "Keeping your"
line "#MON happy?"
para "My @"
text_ram wStringBuffer4
text " is"
line "healthy. It eats a"
cont "lot every day."
done

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@ -1,82 +0,0 @@
BeverlyMadeMonEvenCuterText:
text "I fancied up my"
line "@"
text_ram wStringBuffer4
text " and"
para "made it even cuter"
line "than before!"
done
BeverlyDefeatedMonText:
text "I happened to come"
line "across a wild"
cont "SNUBBULL recently."
para "My SNUBBULL, I"
line "assure you, was"
para "far cuter than the"
line "wild one."
done
BeverlyLostAMonText:
text "I happened to see"
line "a wild MARILL the"
para "other day."
line "Or so I thought."
para "A closer look"
line "showed it was"
para "@"
text_ram wStringBuffer4
text ". I was"
line "quite miffed."
done
BeverlyHangUpText:
text "You can expect a"
line "call from me."
done
BeverlyFoundItemText:
text "My husband got"
line "some NUGGETS."
para "If you'd like, you"
line "could have one as"
para "thanks for helping"
line "me out."
para "I'll be at"
line "@"
text_ram wStringBuffer5
text "."
para "Please come see me"
line "when you can."
done
BeverlyLetsChatAboutMonAgainText:
text "Are your #MON"
line "in prime form?"
para "Let's chat about"
line "#MON again."
done
BeverlyComePickUpText:
text "Pardon?"
line "Oh, the NUGGET?"
para "There's no need to"
line "hurry. Come see me"
para "in @"
text_ram wStringBuffer5
text_start
line "when you can."
done

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@ -1,60 +0,0 @@
BeverlyAskNumber1Text:
text "Your MARILL is so"
line "cute and adorable!"
para "You love #MON"
line "just like I do!"
para "Want to trade"
line "phone numbers?"
para "Let's chat! It'll"
line "be so much fun!"
done
BeverlyAskNumber2Text:
text "Your MARILL is so"
line "cute and adorable!"
para "We should chat, it"
line "will be fun."
para "Can I have your"
line "phone number?"
done
BeverlyNumberAcceptedText:
text "To be honest, I"
line "want a MARILL."
para "But I make do with"
line "my cute SNUBBULL."
done
BeverlyNumberDeclinedText:
text "Oh… That's"
line "disappointing…"
para "Goodbye, MARILL…"
done
BeverlyPhoneFullText:
text "Oh? Your phone's"
line "memory is full."
done
BeverlyGiftText:
text "Oh? <PLAYER>? "
line "I waited here for"
para "you. I brought you"
line "a little gift."
done
BeverlyPackFullText:
text "Oh?"
line "You have no room."
para "Please come back"
line "for it later."
done

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@ -1,19 +0,0 @@
BikeShopPhoneCallerText:
text "Hi, <PLAY_G>!"
line "Our BICYCLE sales"
para "have gone through"
line "the roof!"
para "We owe it all to"
line "your advertising"
para "by riding around"
line "on our BICYCLE."
para "As our way of say-"
line "ing thanks, please"
para "keep that BICYCLE."
line "Thanks again!"
done

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@ -1,101 +0,0 @@
BillPhoneMornGreetingText:
text "Good morning!"
para "This is the #-"
line "MON STORAGE SYSTEM"
para "ADMINISTRATION"
line "SERVICE."
done
BillPhoneDayGreetingText:
text "Good day!"
para "This is the #-"
line "MON STORAGE SYSTEM"
para "ADMINISTRATION"
line "SERVICE."
done
BillPhoneNiteGreetingText:
text "Good evening!"
para "This is the #-"
line "MON STORAGE SYSTEM"
para "ADMINISTRATION"
line "SERVICE."
done
BillPhoneGenericText:
text "Who's calling?"
para "<PLAY_G>, is it?"
line "Hang on a sec…"
para "<……>"
line "<……>"
done
BillPhoneNotFullText:
text "Thanks for"
line "waiting!"
para "<PLAY_G>, your BOX"
line "has room for @"
text_ram wStringBuffer3
text_start
cont "more #MON."
para "Get out there and"
line "fill it up!"
done
BillPhoneNearlyFullText:
text "Thanks for"
line "waiting!"
para "<PLAY_G>, your BOX"
line "has room for only"
cont "@"
text_ram wStringBuffer3
text " more #MON."
para "Maybe you should"
line "switch your BOX."
done
BillPhoneFullText:
text "Thanks for"
line "waiting!"
para "<PLAY_G>, your BOX"
line "is full!"
para "You'll have to"
line "switch BOXES if"
para "you want to catch"
line "more #MON."
done
BillPhoneNewlyFullText:
text "Hi, <PLAY_G>?"
line "It's me, BILL!"
para "Thanks for using"
line "my STORAGE SYSTEM."
para "That last #MON"
line "you sent filled"
cont "your BOX up."
para "You'll have to"
line "switch BOXES if"
para "you want to catch"
line "more #MON."
para "Bye now!"
done

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@ -1,79 +0,0 @@
BrentAnswerPhoneText:
text "Yes? @"
text_ram wStringBuffer3
text " here…"
para "Ah, <PLAYER>. What"
line "can I do for you?"
done
BrentAnswerPhoneDayText:
text "Yes? @"
text_ram wStringBuffer3
text " here…"
para "Ah, <PLAYER>. What"
line "can I do for you?"
done
BrentAnswerPhoneNiteText:
text "Yes? @"
text_ram wStringBuffer3
text " here…"
para "Ah, <PLAYER>. What"
line "can I do for you?"
done
BrentGreetText:
text "Hiya, <PLAYER>. How"
line "are you doing?"
para "Hey! It's me,"
line "@"
text_ram wStringBuffer3
text "."
done
BrentGreetDayText:
text "Hiya, <PLAYER>, how"
line "are you doing?"
para "Hey, it's me,"
line "@"
text_ram wStringBuffer3
text "."
done
BrentGreetNiteText:
text "Hiya, <PLAYER>, how"
line "are you doing?"
para "Hey, it's me,"
line "@"
text_ram wStringBuffer3
text "."
done
BrentGenericText:
text "Oh yeah, I saw you"
line "coming out of a"
para "#MON CENTER the"
line "other day."
para "You heal your"
line "#MON regularly,"
para "don't you?"
line "I'm impressed."
para "Heh, my @"
text_ram wStringBuffer4
text_start
line "is so tough, it"
para "doesn't need to go"
line "to #MON CENTERS"
cont "often. Heheh!"
done

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@ -1,163 +0,0 @@
BrentRareTradeText:
text "Oh yeah, I got an"
line "extremely rare"
para "#MON in a trade"
line "a while back."
para "Do you want to"
line "know what it is?"
para "Hehe, I'm keeping"
line "it a secret!"
done
BrentDefeatedMonText:
text "Oh yeah, I took"
line "down this wild"
para "@"
text_ram wStringBuffer4
text "."
line "It wasn't rare"
para "enough to bother"
line "catching."
done
BrentLostAMonText:
text "Oh yeah, I saw a"
line "rare #MON about"
cont "an hour ago."
para "It was my first"
line "sighting. But I"
para "didn't have any"
line "# BALLS…"
para "Would BILL laugh"
line "at my mistakes?"
done
BrentBattleRematchText:
text "You've got time"
line "like usual, right?"
para "Feel like having a"
line "battle?"
para "It'll be a chance"
line "to see my rare"
para "#MON. It'll be"
line "worth your time!"
para "You know where--"
line "@"
text_ram wStringBuffer5
text "."
done
BrentHangUpText:
text "So that's it then."
done
BrentFatherGossipText:
text "Did you know…?"
line "BILL's father is"
para "supposed to be a"
line "great #MANIAC."
done
BrentGrandpaGossipText:
text "Did you know…?"
line "Apparently BILL's"
para "grandpa isn't a"
line "#MANIAC."
done
BrentGoldenrodGossipText:
text "Did you know…?"
line "BILL's originally"
cont "from GOLDENROD."
done
BrentRoute25GossipText:
text "Did you know…?"
line "BILL evidently"
para "lives on ROUTE 25"
line "in KANTO."
done
BrentAbraGossipText:
text "Did you know…?"
line "ABRA was the first"
para "#MON that BILL"
line "ostensibly caught."
done
BrentSisterGossipText:
text "Did you know…?"
line "BILL's younger"
para "sister apparently"
line "can't wink."
done
BrentMilkGossipText:
text "Did you know…?"
line "BILL supposedly"
para "hates milk and"
line "can't drink it."
done
BrentBattlingGossipText:
text "Did you know…?"
line "Evidently, BILL"
para "isn't very good at"
line "battling."
done
BrentFlowerShopGossipText:
text "Did you know…?"
line "BILL appears to"
para "like the lady at"
line "the FLOWER SHOP."
done
BrentKimonoGirlGossipText:
text "Did you know…?"
line "BILL's mother is"
para "said to have been"
line "a KIMONO GIRL."
done
BrentSorryImTooBusyText:
text "You wanted to hear"
line "about BILL?"
para "Sorry, but I'm too"
line "busy for you."
para "I'll call when I"
line "have time."
done
BrentReminderText:
text "You want to see my"
line "rare #MON."
para "Hurry over to"
line "@"
text_ram wStringBuffer5
text "."
done

View File

@ -1,62 +0,0 @@
BrentAskNumber1Text:
text "By the way, you're"
line "a #MANIAC…"
para "I can tell."
line "Yes, you are."
para "But your knowledge"
line "is shallow still!"
para "Do you know BILL?"
line "He's an incredible"
para "#MANIAC."
line "I revere him."
para "I'll teach you all"
line "I know about BILL,"
para "so leave me your"
line "phone number."
done
BrentAskNumber2Text:
text "I'll teach you all"
line "I know about BILL,"
para "so leave me your"
line "phone number."
done
BrentNumberAcceptedText:
text "BILL--he's more"
line "than amazing!"
para "To be a #MANIAC"
line "like him someday…"
para "That's my dream."
done
BrentNumberDeclinedText:
text "You're going to"
line "regret it…"
para "And I won't care…"
done
BrentPhoneFullText:
text "Huh? Your phone"
line "list's full."
para "A #MANIAC has"
line "to be more tidy!"
done
BrentRematchText:
text "I've been waiting."
para "Look, check out my"
line "#MON!"
done

View File

@ -1,529 +0,0 @@
BuenaPhoneMorningAnswerText:
text "Hi, this is BUENA…"
para "Oh! Good morning,"
line "<PLAY_G>!"
para "I'm kind of foggy"
line "in the morning…"
done
BuenaPhoneDayAnswerText:
text "Hi, this is BUENA…"
line "Oh! Hi, <PLAY_G>!"
para "Do you tune into"
line "BUENA's show?"
done
BuenaPhoneMidnightAnswerText:
text "This is BUENA."
line "I can't come to"
para "the phone right"
line "now."
para "If you want to"
line "chat, tune into"
para "BUENA's PASSWORD"
line "on the radio and"
para "give me a call"
line "after midnight!"
done
BuenaPhoneNiteAnswerText:
text "Hi, this is BUENA…"
line "Oh! Hi, <PLAY_G>!"
para "I just got off"
line "work. "
para "Let me tell you,"
line "I'm exhausted!"
done
BuenaPhoneMorningText:
text "<PLAY_G>!"
line "Hi, it's BUENA!"
para "I got up early, so"
line "I decided to call!"
done
BuenaPhoneDayText:
text "<PLAY_G>!"
line "Hi, it's BUENA!"
para "I needed someone"
line "to chat with!"
done
BuenaPhoneMidnightText:
text "<PLAY_G>!"
line "Hi, it's BUENA!"
para "I'm just on my"
line "break."
done
BuenaPhoneNiteText:
text "<PLAY_G>!"
line "Hi, it's BUENA!"
para "I couldn't sleep,"
line "so I called you."
done
BuenaPhoneRocketText:
text "Oh. Hi, <PLAY_G>!"
para "You are how?"
para "Aiyee! This isn't"
line "the time for me to"
para "be cracking silly"
line "gag greetings!"
para "The RADIO TOWER is"
line "in deep trouble!"
para "<PLAY_G>, you'd"
line "better be careful!"
done
BuenaPhoneWentOutWithBenText:
text "The other day, I"
line "went out to eat"
para "with DJ BEN!"
line "Isn't it great?"
para "Not only that, he"
line "said the music on"
para "my program is"
line "cool!"
para "Oh, wow! Like,"
line "what should I do?"
para "…Oops, I have to"
line "get ready for my"
para "show! I'll catch"
line "you later!"
done
BuenaPhoneReceptionistText:
text "You know the"
line "receptionist at"
cont "the RADIO TOWER?"
para "'Welcome,' is all"
line "she ever says."
para "But she's really"
line "the chattiest"
para "person at the"
line "RADIO TOWER."
para "So she must be"
line "holding back."
para "Isn't that fun to"
line "know?"
para "Catch you later!"
done
BuenaPhoneLuckyNumberShowText:
text "Tell me, <PLAY_G>."
line "Have you ever won"
para "a prize on the"
line "LUCKY NUMBER SHOW?"
para "REED moans that"
line "he's never won, so"
para "he vows to keep"
line "the show on the"
cont "air till he does."
para "Let's chat again!"
done
BuenaPhoneStressedFromWorkText:
text "You know, last"
line "night…"
para "I was so stressed"
line "out from work, I"
para "ate a ton of junk"
line "food!"
para "MARY and I have"
line "this deal about"
cont "losing weight…"
para "This won't do…"
para "Huh? What's the"
line "weight?"
para "This has to be a"
line "total secret!"
para "MARY weighs…"
para "Aiyee! M-MARY!"
para "Uh… Um… I… Sorry,"
line "wrong number!"
done
BuenaPhoneProfessorOakText:
text "Yesterday, PROF."
line "OAK was in the"
para "studio to tape his"
line "show."
para "So I went over and"
line "introduced myself."
para "Get this--he tunes"
line "in to my program!"
para "Oh! Here comes"
line "PROF.OAK again!"
para "I'm going to chat"
line "him up again!"
para "Catch you later!"
done
BuenaPhoneGotAColdText:
text "…Cough, cough!"
para "Uhm sorry uh got"
line "uh code dite now."
para "Buh uma pro so uh"
line "hav to cover id ub"
para "so no un notice"
line "while uhm on air."
para "Uh fidz muh voice"
line "now."
para "I'll catch you on"
line "the fly. This has"
cont "been BUENA!"
done
BuenaPhoneRadioCardQuestionsText:
text "Hey, <PLAY_G>."
line "You won that RADIO"
para "CARD by beating"
line "the quiz at the"
para "reception desk,"
line "didn't you?"
para "Guess what? I made"
line "up the questions!"
para "…Were they too"
line "easy for you?"
para "Well, let's chat"
line "again!"
done
BuenaPhonePikachuFanClubText:
text "I'm elated that"
line "more people are"
para "taking part in my"
line "PASSWORD show."
para "But when PIKACHU"
line "was the password,"
para "it was uh… whew…"
line "overwhelming."
para "FAN CLUB people"
line "came in out in"
para "droves, shouting"
line "'PIKACHU!' over"
para "and over. I mean,"
line "they were loud."
para "Anyone tuning in"
line "around then must"
para "have been shocked"
line "by the racket!"
para "Anyway, back to"
line "work for me!"
para "Let's chat again!"
done
BuenaPhoneRadioTowerDirectorText:
text "Guess what?"
line "The RADIO TOWER's"
para "DIRECTOR is a big"
line "fan of TV!"
para "A while ago, a"
line "fashion show on TV"
para "said that black"
line "suits were in."
para "Now all he wears"
line "are black suits."
para "But it's a secret"
line "that our DIRECTOR"
para "is a TV fan, so if"
line "you see him, don't"
para "you dare mention"
line "it!"
para "Oh! The DIRECTOR"
line "will be here soon!"
para "Later! Tune into"
line "my show!"
done
BuenaPhoneWhenDoYouRelaxText:
text "<PLAY_G>, tell me."
para "When do you relax"
line "the most?"
para "For me, it has to"
line "be in the studio"
para "right after my"
line "show, enjoying a"
para "nice cup of tea."
line "It's so pleasant"
para "that it gradually"
line "makes me drowsy…"
para "<……> <……> <……>"
para "<……> <……> <……>Zzz"
para "Oops, I drifted"
line "off just thinking"
para "about it! How, uh…"
line "embarrassing!"
para "Please forget this"
line "happened! Later!"
done
BuenaPhoneStarterPokemonText:
text "<PLAY_G>, what was"
line "the first #MON"
cont "you ever caught?"
para "…Oh, really?"
para "I've seen lots of"
line "#MON around,"
para "but I've never"
line "caught one."
para "I should give it a"
line "try sometime."
para "Did you know that"
line "the first #MON"
para "MARY caught was a"
line "DROWZEE?"
para "Isn't that so out"
line "of character?"
para "But MARY's DROWZEE"
line "kept making her"
para "fall asleep on the"
line "job, so she traded"
para "with a fan for a"
line "MEOWTH."
para "Let's chat about"
line "#MON again!"
para "Bye-bye!"
done
BuenaPhoneCompanyVacationText:
text "Guess what? All of"
line "us from the RADIO"
para "TOWER are going on"
line "a company vacation"
para "to the RADIO TOWER"
line "in LAVENDER."
para "We're wasting our"
line "vacation on a trip"
para "to another RADIO"
line "TOWER?"
para "I'd much rather go"
line "to the beach!"
para "<PLAY_G>, I hope"
line "you have enough"
para "fun for both of us"
line "on your journey!"
para "Bye-bye!"
done
BuenaPhoneBenAndFernText:
text "Did you know…?"
para "BEN and FERN talk"
line "on the phone for"
para "hours about what"
line "#MON music they"
para "should play on"
line "different days of"
cont "the week."
para "One time, FERN's"
line "rapping style kind"
para "of rubbed off on"
line "BEN weirdly."
para "So we ended up"
line "enduring BEN's"
para "silly, chilly, a"
line "willy-nilly jive-"
cont "talking shtick for"
cont "a while."
para "Let's chat again!"
done
BuenaPhoneGoingShoppingText:
text "I'm going shopping"
line "with MARY and LILY"
cont "soon."
para "It'll be great if"
line "GOLDENROD DEPT."
para "STORE has a sale"
line "on when we go…"
para "<PLAY_G>, maybe we"
line "can hook up too!"
para "Catch you later!"
done
BuenaPhoneFavoriteSlotMachineAnswerText:
text "I'm thinking of"
line "going to the GAME"
para "CORNER tomorrow."
line "It's been a while."
if DEF(_CRYSTAL_AU)
para "Some machines pays"
line "out a lot."
else
para "You see, I have my"
line "favorite machine…"
para "It pays out a lot,"
line "I kid you not!"
endc
para "Huh? Nuh-uh, it's"
line "my secret!"
para "You have to find"
line "it yourself!"
para "Catch you later!"
done
BuenaPhonePokegearAnswerText:
text "Hey, <PLAY_G>. You"
line "use your #GEAR"
para "to listen to the"
line "radio, right?"
para "I heard that you"
line "can even display"
para "town maps with"
line "#GEAR."
para "I have a bad sense"
line "of direction, so"
para "#GEAR would be"
line "handy…"
para "Anyway, thanks for"
line "calling! Later!"
done
BuenaPhoneCoopedUpInRadioTowerAnswerText:
text "Is it sunny"
line "outside today?"
para "When you're cooped"
line "up in the RADIO"
para "TOWER as much as I"
line "am, you lose touch"
para "with the outside."
line "It can be boring."
para "Please call again!"
done

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@ -1,78 +0,0 @@
ChadAnswerPhoneText:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text "…"
para "Hi, <PLAY_G>!"
line "Good morning!"
done
ChadAnswerPhoneDayText:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text "…"
para "Hi, <PLAY_G>, good"
line "day!"
done
ChadAnswerPhoneNiteText:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text "…"
para "Hi, <PLAY_G>, good"
line "evening!"
done
ChadGreetText:
text "Hi, <PLAY_G>, good"
line "morning!"
para "It's @"
text_ram wStringBuffer3
text "."
line "How are you?"
done
ChadGreetDayText:
text "Hi, <PLAY_G>, good"
line "day!"
para "It's @"
text_ram wStringBuffer3
text "."
line "How are you?"
done
ChadGreetNiteText:
text "Hi, <PLAY_G>, good"
line "evening!"
para "It's @"
text_ram wStringBuffer3
text "."
line "How are you?"
done
ChadGenericText:
text "How are your"
line "#MON doing?"
para "You know PROF.OAK,"
line "so of course your"
cont "#MON are fine!"
para "My #MON are"
line "doing well too."
para "But then, I am"
line "trying to become a"
para "#MON professor,"
line "so that shouldn't"
cont "be a big surprise."
done

View File

@ -1,245 +0,0 @@
ChadObservingWildText:
text "I recently began"
line "observing wild"
cont "@"
text_ram wStringBuffer4
text "."
para "I've been learning"
line "all sorts of new"
para "things through my"
line "observations."
para "I wish I could"
line "become a #MON"
para "researcher like"
line "PROF.OAK soon."
done
ChadDefeatedMonText:
text "Oh yes, I managed"
line "to knock out a"
para "wild @"
text_ram wStringBuffer4
text " a"
line "while back."
para "Well, considering"
line "all the studying I"
para "do every day, it"
line "was inevitable."
done
ChadLostAMonText:
text "Oh yes, I came"
line "close to catching"
para "a wild @"
text_ram wStringBuffer4
text ","
line "but it got away."
para "For the longest"
line "time, I've been"
para "wanting to observe"
line "@"
text_ram wStringBuffer4
text ". Rats…"
done
ChadBattleRematchText:
text "Want to battle?"
line "I have to battle"
para "every so often to"
line "avoid rusting out."
para "I'll be on"
line "@"
text_ram wStringBuffer5
text "!"
done
ChadHangUpText:
text "See you later!"
done
ChadBlueGossipText:
text "Do you know BLUE?"
para "He's PROF.OAK's"
line "grandson and a"
para "former #MON"
line "LEAGUE CHAMPION!"
para "He's one super"
line "#MON trainer!"
done
ChadDaisyGossipText:
text "PROF.OAK has a"
line "granddaughter"
cont "named DAISY."
para "When she's around,"
line "even the most"
para "ferocious #MON"
line "calm right down."
done
ChadProfElmGossipText:
text "Everyone's talking"
line "about PROF.ELM."
para "He used to be an"
line "assistant to the"
cont "great PROF.OAK!"
para "That is so cool!"
line "I envy him!"
done
ChadProfOaksDreamGossipText:
text "PROF.OAK's dream"
line "is to compile a"
para "comprehensive"
line "#DEX."
para "I envy you for"
line "taking part in"
cont "that project…"
done
ChadKurtGossipText:
text "Do you know KURT,"
line "the BALL creator?"
para "He and PROF.OAK go"
line "back a long way."
para "I guess great"
line "people attract one"
cont "another!"
done
ChadLeagueGossipText:
text "#MON LEAGUE is"
line "the great gather-"
cont "ing place for all"
para "trainers who wish"
line "to become CHAMP."
para "PROF.OAK acts as"
line "an advisor to the"
para "#MON LEAGUE's"
line "headquarters."
para "He really is a"
line "great man."
done
ChadPokemonTalkGossipText:
text "PROF.OAK'S #MON"
line "TALK is a popular"
cont "radio show, right?"
para "Did you know that"
line "he was going to"
para "turn down the show"
line "at first?"
para "But MARY's energy"
line "and persistence"
cont "wore him down."
para "So we have MARY to"
line "thank for it!"
done
ChadProfOakTrainerGossipText:
text "PROF.OAK used to"
line "be a trainer a"
cont "long time ago."
para "But rather than"
line "battling, he found"
para "#MON themselves"
line "to be interesting."
para "So he abandoned"
line "his training to"
para "focus on becoming"
line "a researcher."
done
ChadDaisyTeaGossipText:
text "PROF.OAK has a"
line "granddaughter"
cont "named DAISY."
para "She has tea every"
line "day for an hour"
para "from three in the"
line "afternoon."
para "I wish I could"
line "join her for tea"
para "and chat about"
line "PROF.OAK."
done
ChadProfOakTravelingGossipText:
text "Did you know?"
line "PROF.OAK traveled"
para "all over the world"
line "when he was young."
para "While traveling,"
line "he must've learned"
para "about #MON"
line "naturally."
para "I envy him…"
line "I'd like to travel"
para "and learn about"
line "things too…"
done
ChadGoingToStudyHardText:
text "I'm going to study"
line "hard so PROF.OAK"
para "will make me his"
line "assistant!"
done
ChadReminderText:
text "Do you remember"
line "about our battle?"
para "The place is"
line "@"
text_ram wStringBuffer5
text "."
para "Hurry over--I'm"
line "waiting."
done

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@ -1,56 +0,0 @@
ChadAskNumber1Text:
text "Huh? Is that thing"
line "a #DEX? Have"
cont "you met PROF.OAK?"
para "Huh? You have? "
line "That's way cool!"
para "I have a dream of"
line "becoming a #MON"
para "researcher like"
line "PROF.OAK."
para "May I please have"
line "your phone number?"
para "We should chat"
line "about PROF.OAK."
para "I'm sure it will"
line "be loads of fun!"
done
ChadAskNumber2Text:
text "May I please have"
line "your phone number?"
para "We should chat"
line "about PROF.OAK."
para "I'm sure it will"
line "be loads of fun!"
done
ChadNumberAcceptedText:
text "You must listen to"
line "PROF.OAK'S #MON"
cont "TALK, right?"
done
ChadNumberDeclinedText:
text "Oh… I wish I had a"
line "chance to meet"
cont "PROF.OAK…"
done
ChadPhoneFullText:
text "Your phone list is"
line "completely full!"
done
ChadRematchText:
text "I've been waiting!"
line "Let's battle now!"
done

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@ -1,68 +0,0 @@
DanaAnswerPhoneText:
text "Hi, @"
text_ram wStringBuffer3
text " on the"
line "line."
para "Hey! It's <PLAY_G>!"
done
DanaAnswerPhoneDayText:
text "Hi, @"
text_ram wStringBuffer3
text " on the"
line "line."
para "I know!"
line "It's <PLAY_G>!"
done
DanaAnswerPhoneNiteText:
text "Hi, @"
text_ram wStringBuffer3
text " on the"
line "line."
para "<PLAY_G>?"
line "What's up?"
done
DanaGreetText:
text "Uh, <PLAY_G>?"
para "It's me!"
line "It's me, @"
text_ram wStringBuffer3
text "!"
done
DanaGreetDayText:
text "Uh, <PLAY_G>?"
para "It's me!"
line "It's me, @"
text_ram wStringBuffer3
text "!"
done
DanaGreetNiteText:
text "Uh, <PLAY_G>?"
para "It's me!"
line "It's me, @"
text_ram wStringBuffer3
text "!"
done
DanaGenericText:
text "My @"
text_ram wStringBuffer4
text " is"
line "so full of energy,"
para "it's a little"
line "scary."
para "How are your"
line "#MON doing?"
done

View File

@ -1,110 +0,0 @@
DanaTakingPhotosText:
text "My @"
text_ram wStringBuffer4
text " is"
line "getting prettier!"
para "I've been taking"
line "photos galore!"
done
DanaDefeatedMonText:
text "It took only an"
line "instant to KO a"
cont "wild @"
text_ram wStringBuffer4
text "."
para "It must be because"
line "you gave me some"
para "battling tips last"
line "time."
done
DanaLostAMonText:
text "You know what?"
line "A wild @"
text_ram wStringBuffer4
text_start
para "got away from me"
line "again."
para "It was so close!"
line "Really, just a"
para "little bit more,"
line "and I would've…"
done
DanaBattleRematchText:
text "Right now, I'm on"
line "@"
text_ram wStringBuffer5
text "."
para "If you're close"
line "by, let's battle!"
para "I'll be waiting"
line "for you!"
done
DanaHangUpText:
text "See you!"
done
DanaFoundItemText:
text "You know what?"
line "I got a good gift!"
para "As I promised,"
line "it's yours!"
para "I'm sure you'd"
line "like it. Come get"
para "it! I'm waiting on"
line "@"
text_ram wStringBuffer5
text "!"
done
DanaCanYouWaitABitLongerText:
text "Oh! You wanted a"
line "gift, right?"
para "I got one, but I"
line "want to keep this."
para "Can you wait a bit"
line "longer?"
done
DanaReminderText:
text "Hi! You haven't"
line "forgotten about"
para "your promise to"
line "battle me?"
para "I'm waiting on"
line "@"
text_ram wStringBuffer5
text "!"
done
DanaComePickUpText:
text "Hello?"
para "If you don't come"
line "get your present"
para "soon, I'll give it"
line "to someone else."
para "I'm waiting on"
line "@"
text_ram wStringBuffer5
text "!"
done

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@ -1,72 +0,0 @@
DanaAskNumber1Text:
text "You're really good"
line "at #MON!"
para "Boys give me items"
line "after battles, but"
para "sometimes they"
line "give me too much."
para "Next time, I can"
line "share some if you"
para "want. Let me get"
line "your phone number."
done
DanaAskNumber2Text:
text "I'll share my"
line "gifts with you."
para "Let me get your"
line "phone number."
done
DanaNumberAcceptedText:
text "Next time a boy"
line "gives me something"
para "after a battle,"
line "I'll share some!"
para "Does that make me"
line "bad?"
done
DanaNumberDeclinedText:
text "Aww, you don't"
line "want anything?"
para "But it's all for"
line "free…"
done
DanaPhoneFullText:
text "But your phone's"
line "out of memory!"
done
DanaRematchText:
text "You're really"
line "late!"
para "I'm eager to get"
line "going!"
done
DanaGiftText:
text "Hi! Are you here"
line "for your gift?"
para "This should really"
line "make your day!"
done
DanaPackFullText:
text "Where are you"
line "going to put this?"
para "I'll keep it, so"
line "come get it later!"
done

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@ -1,64 +0,0 @@
DerekAnswerPhoneText:
text "Hi, <PLAY_G>?"
para "Good morning pika."
line "What's up pika?"
done
DerekAnswerPhoneDayText:
text "Hi, <PLAY_G>?"
para "Good day pika,"
line "what's up pika?"
done
DerekAnswerPhoneNiteText:
text "Hi, <PLAY_G>?"
para "Good evening pika,"
line "what's up pika?"
done
DerekGreetText:
text "<PLAY_G> pika, good"
line "morning!"
para "It's @"
text_ram wStringBuffer3
text ", how"
line "pika are you?"
done
DerekGreetDayText:
text "<PLAY_G> pika, good"
line "pika day!"
para "It's @"
text_ram wStringBuffer3
text ", how"
line "pika are you?"
done
DerekGreetNiteText:
text "<PLAY_G> pika, good"
line "evening!"
para "It's @"
text_ram wStringBuffer3
text ". Were"
line "you pika awake?"
done
DerekGenericText:
text "You have to hear"
line "this! My lovable"
para "@"
text_ram wStringBuffer4
text " looked"
line "at me and grinned!"
para "It must be because"
line "our hearts beat"
cont "together as one!"
done

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@ -1,105 +0,0 @@
DerekCheekPinchingText:
text "Listen to this."
line "My @"
text_ram wStringBuffer4
text_start
para "grins happily when"
line "I pinch its cheek."
para "But it never grins"
line "for anyone else."
para "I must be special."
done
DerekDefeatedMonText:
text "Oh, and recently,"
line "my PIKACHU beat a"
cont "wild @"
text_ram wStringBuffer4
text "!"
para "A wild @"
text_ram wStringBuffer4
text ","
line "I tell you!"
para "Don't you think"
line "that's astounding?"
para "My PIKACHU is"
line "awesome!"
para "My PIKACHU is the"
line "greatest!"
done
DerekLostAMonText:
text "Oh, and I saw a"
line "wild @"
text_ram wStringBuffer4
text " a"
cont "little while ago."
para "But it wasn't very"
line "cute, so I left"
para "it…"
line "#MON have to be"
para "cute. They're no"
line "good otherwise."
done
DerekHangUpText:
text "Well, let's talk"
line "again!"
done
DerekBugCatchingContestText:
text "Did you remember?"
line "The Bug-Catching"
cont "Contest is today."
para "You're going to"
line "go, aren't you?"
para "I think I'll"
line "participate with"
para "PIKACHU to show"
line "off its cuteness."
done
DerekFoundItemText:
text "I'd like you to"
line "have a NUGGET."
para "My PIKACHU just"
line "loves it."
para "I'm certain your"
line "PIKACHU will love"
cont "it too!"
done
DerekLetsGetTogetherText:
text "How is your"
line "PIKACHU doing?"
para "Let's get together"
line "and brag about our"
cont "PIKACHU!"
done
DerekComePickUpText:
text "What's wrong?"
para "I'm waiting on"
line "@"
text_ram wStringBuffer5
text "."
para "Come pick this up"
line "anytime."
done

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@ -1,61 +0,0 @@
DerekAskNumber1Text:
text "Oh, wow! PIKACHU!"
line "It's so soft and"
cont "furry! How cute!"
para "Let's be friends!"
line "PIKACHU-lovers are"
cont "never bad people!"
para "Let's chat about"
line "PIKACHU!"
para "Can I get your"
line "phone number?"
done
DerekAskNumber2Text:
text "Let's chat about"
line "PIKACHU!"
para "Can I get your"
line "phone number?"
done
DerekNumberAcceptedText:
text "PIKACHU is the"
line "one! If anything"
para "comes up, I'll"
line "give you a jingle."
done
DerekNumberDeclinedText:
text "You…"
para "I bet you don't"
line "even like PIKACHU…"
done
DerekPhoneFullText:
text "Wait a sec! Your"
line "phone list's full!"
done
DerekGiftText:
text "I've been looking"
line "for you! Here, see"
cont "this? This is it!"
para "I'm certain your"
line "PIKACHU will love"
cont "my gift too!"
done
DerekPackFullText:
text "Uh-oh, too bad."
line "You don't have any"
para "room. Be sure to"
line "get it later."
done

View File

@ -1,211 +0,0 @@
ElmPhoneHealYourMonText:
text "Hello, <PLAY_G>?"
para "Try not to overdo"
line "it."
para "Be sure to heal"
line "your #MON if"
cont "they are hurt."
done
ElmPhoneSawMrPokemonText:
text "Hello, <PLAY_G>?"
para "Did you meet MR."
line "#MON? Great!"
cont "Come back safely!"
done
ElmPhonePokemonStolenText:
text "<PLAY_G>? I'm very"
line "upset now."
para "We had a #MON"
line "stolen from here."
para "How could anyone"
line "do that?"
done
ElmPhoneCheckingTheEggText:
text "Hello, <PLAY_G>?"
para "We're checking the"
line "EGG now. It does"
para "appear to be a"
line "#MON EGG."
done
ElmPhoneAssistantText:
text "Hello, <PLAY_G>?"
para "Did you see my"
line "assistant? He's at"
para "the #MON CENTER"
line "in VIOLET CITY."
done
ElmPhoneHowIsTheEggText:
text "Hello, <PLAY_G>?"
para "How's the EGG? Has"
line "anything changed?"
para "If anything hap-"
line "pens, please call."
done
ElmPhoneEggHatchedText:
text "Hello, <PLAY_G>?"
line "How is the EGG?"
para "What? It hatched?"
line "Wow! What kind of"
cont "#MON is it?"
para "Please come show"
line "me now!"
done
ElmPhoneDiscoveredHatchTimeText:
text "Hello, <PLAY_G>?"
para "I just made a new"
line "discovery."
para "The time it takes"
line "for an EGG to"
para "hatch depends on"
line "the #MON."
done
ElmPhoneInvestigatingEggMovesText:
text "Hello, <PLAY_G>?"
para "It's still a"
line "mystery what kinds"
para "of moves hatched"
line "#MON have."
para "We're investigat-"
line "ing that now."
done
ElmPhoneDiscoveredPokerusText:
text "Hello, <PLAY_G>?"
para "I discovered an"
line "odd thing."
para "Apparently there's"
line "something called"
para "#RUS that in-"
line "fects #MON."
para "Yes, it's like a"
line "virus, so it's"
cont "called #RUS."
para "It multiplies fast"
line "and infects other"
para "#MON too. But"
line "that's all."
para "It doesn't seem to"
line "do anything, and"
para "it goes away over"
line "time."
para "I guess it's"
line "nothing to worry"
cont "about. Bye!"
done
ElmPhoneDisasterText:
text "H-hello? <PLAY_G>?"
line "It's a disaster!"
para "Uh, um, it's just"
line "terrible!"
para "What should I do?"
line "It… Oh, no…"
para "Please get back"
line "here now!"
done
ElmPhoneEggAssistantText:
text "Hello, <PLAY_G>? We"
line "discovered some-"
para "thing about the"
line "EGG!"
para "My assistant is at"
line "the #MON CENTER"
para "in VIOLET CITY. "
line "Could you talk to"
cont "him?"
done
ElmPhoneRadioTowerRocketTakeoverText:
text "<PLAY_G>, how are"
line "things going?"
para "I called because"
line "something weird is"
para "happening with the"
line "radio broadcasts."
para "They were talking"
line "about TEAM ROCKET."
para "<PLAY_G>, do you"
line "know anything"
cont "about it?"
para "Maybe TEAM ROCKET"
line "has returned. No,"
para "that just can't"
line "be true."
para "Sorry to bug you."
line "Take care!"
done
ElmPhoneGiftText:
text "Hello, <PLAY_G>?"
para "I have something"
line "here for you."
para "Could you swing by"
line "my LAB?"
para "See you later!"
done
ElmPhoneGotAholdOfSomethingNeatText:
text "Hello, <PLAY_G>?"
line "How's it going?"
para "I got ahold of"
line "something neat."
para "Swing by my LAB"
line "and pick it up!"
para "See you later!"
done

View File

@ -1,68 +0,0 @@
ErinAnswerPhoneText:
text "Yes, this is"
line "@"
text_ram wStringBuffer3
text "…"
para "Oh. Hi, <PLAY_G>!"
line "Good morning!"
done
ErinAnswerPhoneDayText:
text "Yes, this is"
line "@"
text_ram wStringBuffer3
text "…"
para "Oh, hi, <PLAY_G>!"
line "Yahoo!"
done
ErinAnswerPhoneNiteText:
text "Yes, this is"
line "@"
text_ram wStringBuffer3
text "…"
para "Oh, hi, <PLAY_G>!"
done
ErinGreetText:
text "<PLAY_G>!"
para "It's @"
text_ram wStringBuffer3
text "!"
line "Good morning!"
done
ErinGreetDayText:
text "<PLAY_G>!"
para "It's @"
text_ram wStringBuffer3
text "!"
line "Working hard?"
done
ErinGreetNiteText:
text "<PLAY_G>!"
para "It's @"
text_ram wStringBuffer3
text "!"
line "Were you up?"
done
ErinGenericText:
text "Are you raising"
line "your #MON?"
para "Hey, @"
text_ram wStringBuffer3
text "'s"
line "@"
text_ram wStringBuffer4
text " is"
cont "looking good!"
done

View File

@ -1,67 +0,0 @@
ErinMonIsMuchStrongerText:
text_ram wStringBuffer3
text "'s @"
text_ram wStringBuffer4
text_start
line "is much stronger"
cont "than before!"
done
ErinDefeatedMonText:
text "And, and…"
line "I just battled and"
cont "beat @"
text_ram wStringBuffer4
text "!"
para "I've raised my"
line "#MON properly!"
done
ErinLostAMonText:
text "But, but…"
para "A wild @"
text_ram wStringBuffer4
text_start
line "got away from me"
para "again. It's just"
line "not fair!"
done
ErinBattleRematchText:
text "I'm ERIN. Want to"
line "battle me again?"
para "I won't lose this"
line "time!"
para "I'll be waiting on"
line "@"
text_ram wStringBuffer5
text "!"
done
ErinHangUpText:
text "See you. Bye-bye!"
done
ErinWorkingHardText:
text "I'm working hard"
line "to raise my"
cont "#MON!"
para "Come back for"
line "another battle!"
done
ErinComeBattleText:
text "Oh, <PLAY_G>!"
line "Come battle ERIN!"
para "I'll be waiting on"
line "@"
text_ram wStringBuffer5
text "!"
done

View File

@ -1,63 +0,0 @@
ErinAskNumber1Text:
text "It really made me"
line "angry to lose."
para "I'll have to train"
line "much harder…"
para "Here's my number."
line "I'm ERIN--don't"
para "forget! Want to"
line "battle me again?"
done
ErinAskNumber2Text:
text "I want to battle"
line "with you again."
para "Do you want to"
line "exchange numbers?"
done
ErinNumberAcceptedText:
text "I'll remember to"
line "call when I want"
cont "to battle again!"
done
ErinNumberDeclinedText:
text "Oh… I'm sad…"
line "If you do want to"
para "battle, come see"
line "ERIN--that's me!"
done
ErinPhoneFullText:
text "Oh no. Your phone"
line "is all filled up."
done
ErinRematchText:
text "Yay! I waited!"
line "Let's start now!"
done
ErinPackFullText:
text "That's too bad!"
line "You have no room…"
para "I'll give it to"
line "you another time."
done
ErinRematchGiftText:
text "Aww… I lost again!"
para "I wonder how many"
line "times that is…"
para "Thanks for coming!"
line "Here's a present!"
done

View File

@ -1,72 +0,0 @@
GavenAnswerPhoneText:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text " speaking…"
para "Hi, <PLAY_G>!"
line "Good morning!"
done
GavenAnswerPhoneDayText:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text " speaking…"
para "Hi, <PLAY_G>!"
done
GavenAnswerPhoneNiteText:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text " speaking…"
para "Hi, <PLAY_G>!"
line "Good evening!"
done
GavenGreetText:
text "<PLAY_G>, good"
line "morning!"
para "It's me, @"
text_ram wStringBuffer3
text "."
line "How are you doing?"
done
GavenGreetDayText:
text "Hi, <PLAY_G>!"
para "It's me, @"
text_ram wStringBuffer3
text "."
line "How are you doing?"
done
GavenGreetNiteText:
text "<PLAY_G>, good"
line "evening!"
para "It's me, @"
text_ram wStringBuffer3
text "."
line "How are you doing?"
done
GavenGenericText:
text "How are your"
line "#MON doing?"
para "My @"
text_ram wStringBuffer4
text "'s"
line "doing as great as"
cont "ever."
para "Let's keep at it"
line "and become #MON"
cont "CHAMPS!"
done

View File

@ -1,85 +0,0 @@
GavenMonGreaterThanImaginedText:
text "My @"
text_ram wStringBuffer4
text_start
line "might be greater"
cont "than I imagined."
para "I doubt I'll see a"
line "@"
text_ram wStringBuffer4
text " that's"
cont "better than mine."
done
GavenDefeatedMonText:
text "Oh, and I managed"
line "to barely defeat"
para "@"
text_ram wStringBuffer4
text " the"
line "other day."
para "I've never seen a"
line "@"
text_ram wStringBuffer4
text " get"
cont "that strong…"
para "You shouldn't let"
line "your guard down,"
para "even against a"
line "#MON you're"
cont "used to seeing."
done
GavenLostAMonText:
text "And a while back,"
line "I tried to catch a"
cont "wild @"
text_ram wStringBuffer4
text "."
para "But it managed to"
line "elude me."
para "One wrong decision"
line "could mean total"
para "failure… You ought"
line "to be careful too."
done
GavenBattleRematchText:
text "Let's battle!"
para "I'll be waiting on"
line "@"
text_ram wStringBuffer5
text "."
para "Give me a shout"
line "when you're close."
done
GavenHangUpText:
text "OK, I'll talk to"
line "you soon!"
done
GavenHangUpNotThursdayText:
text "I obsess over how"
line "to beat you."
done
GavenReminderText:
text "<PLAY_G>, why"
line "aren't you here?"
para "I'll take you down"
line "with @"
text_ram wStringBuffer5
text "!"
done

View File

@ -1,63 +0,0 @@
GavenAskNumber1Text:
text "Wow, you're tough."
line "I haven't battled"
para "that seriously in"
line "a long time."
para "Could I get your"
line "phone number?"
para "I'd like to battle"
line "again when I heal"
para "@"
text_ram wStringBuffer4
text " and the"
line "rest of my team."
done
GavenAskNumber2Text:
text "Could I get your"
line "phone number?"
para "I'd like to battle"
line "again when I heal"
para "@"
text_ram wStringBuffer4
text " and the"
line "rest of my team."
done
GavenNumberAcceptedText:
text "How should I beat"
line "you? I'm tormented"
para "by those thoughts"
line "all the time…"
done
GavenNumberDeclinedText:
text "OK… I understand…"
line "But if you change"
para "your mind, give me"
line "a shout anytime."
done
GavenPhoneFullText:
text "Your phone's"
line "memory is full."
para "You can't register"
line "my number."
done
GavenRematchText:
text "Hi! I've been"
line "waiting for you!"
para "This time, I'm"
line "going to win!"
done

View File

@ -1,66 +0,0 @@
GinaAnswerPhoneText:
text "Hello? This is"
line "@"
text_ram wStringBuffer3
text "…"
para "Oh, <PLAY_G>!"
line "Good morning!"
done
GinaAnswerPhoneDayText:
text "Hello? This is"
line "@"
text_ram wStringBuffer3
text "…"
para "Oh, <PLAY_G>!"
line "Hi, how are you?"
done
GinaAnswerPhoneNiteText:
text "Hello? This is"
line "@"
text_ram wStringBuffer3
text "…"
para "Oh, <PLAY_G>!"
line "Good evening!"
done
GinaGreetText:
text "<PLAY_G>?"
para "It's @"
text_ram wStringBuffer3
text "."
line "Good morning!"
done
GinaGreetDayText:
text "<PLAY_G>?"
para "It's @"
text_ram wStringBuffer3
text ". Is"
line "this a bad time?"
done
GinaGreetNiteText:
text "<PLAY_G>?"
para "It's @"
text_ram wStringBuffer3
text "."
line "Got time to chat?"
done
GinaGenericText:
text "Are your #MON"
line "still tough?"
para "I train every day"
line "with @"
text_ram wStringBuffer4
text "."
done

View File

@ -1,119 +0,0 @@
GinaGettingInSyncWithMonText:
text "My @"
text_ram wStringBuffer4
text " and"
line "I are getting more"
para "in sync with each"
line "other."
done
GinaDefeatedMonText:
text "We battled a wild"
line "@"
text_ram wStringBuffer4
text " and"
para "managed to drop it"
line "in a close match."
para "We're getting into"
line "the groove!"
done
GinaLostAMonText:
text "But, you know?"
para "I still haven't"
line "caught @"
text_ram wStringBuffer4
text "."
para "It's getting past"
line "frustrating…"
done
GinaBattleRematchText:
text "Would you be my"
line "practice partner"
cont "again sometime?"
para "I'll be waiting on"
line "@"
text_ram wStringBuffer5
text "."
para "…Could you take it"
line "a little easier on"
cont "me next time?"
done
GinaHangUpText:
text "Bye! Let's chat"
line "again!"
done
GinaRocketTakeoverRumorText:
text "Have you heard"
line "about TEAM ROCKET?"
para "They've taken over"
line "the RADIO TOWER in"
cont "GOLDENROD."
para "Are the people"
line "inside safe?"
done
GinaFoundItemText:
text "I picked up some-"
line "thing nice today."
para "I want you to have"
line "it, so I called!"
para "You will come for"
line "it, won't you?"
para "@"
text_ram wStringBuffer5
text " is"
line "where I am."
done
GinaHaventFoundAnythingYetText:
text "Sorry, I haven't"
line "found anything"
para "useful yet…"
line "I promise, if I"
para "find anything, you"
line "can have it!"
done
GinaReminderText:
text "Oh, <PLAY_G>!"
line "How soon can I"
para "expect to see you"
line "for our battle?"
para "Don't forget,"
line "@"
text_ram wStringBuffer5
text "!"
done
GinaComePickUpText:
text "I'm getting really"
line "impatient, waiting"
para "to give you my"
line "present!"
para "Hurry over to"
line "@"
text_ram wStringBuffer5
text "!"
done

View File

@ -1,67 +0,0 @@
GinaAskNumber1Text:
text "Whenever I see a"
line "strong trainer, I"
para "want to be their"
line "cheerleader."
para "When I'm on my"
line "walk, I sometimes"
cont "pick up items."
para "If I get anything,"
line "you can have it!"
para "Want to give me"
line "your number?"
para "I'll call as soon"
line "as I get anything."
done
GinaAskNumber2Text:
text "If I find an item,"
line "you can have it!"
para "Want to give me"
line "your number?"
done
GinaNumberAcceptedText:
text "I'll call as soon"
line "as I get anything!"
done
GinaNumberDeclinedText:
text "Is that so? Well,"
line "I'll still be"
cont "rooting for you!"
done
GinaPhoneFullText:
text "But your phone is"
line "all filled up!"
done
GinaRematchText:
text "I've been waiting!"
para "I've gotten a bit"
line "better at this!"
done
GinaGiftText:
text "So you're finally"
line "here!"
para "I think this will"
line "make you happy."
done
GinaPackFullText:
text "Your PACK looks"
line "completely full."
para "I'll have to hold"
line "on to this."
done

View File

@ -1,59 +0,0 @@
HueyAnswerPhoneText:
text "Yeah, this is"
line "@"
text_ram wStringBuffer3
text "."
para "Huh? What's up,"
line "<PLAYER>?"
done
HueyAnswerPhoneDayText:
text "Yeah, this is"
line "@"
text_ram wStringBuffer3
text "."
para "Huh? What's up"
line "<PLAYER>?"
done
HueyAnswerPhoneNiteText:
text "Yeah, this is"
line "@"
text_ram wStringBuffer3
text "."
para "Huh? What's up"
line "<PLAYER>?"
done
HueyGreetText:
text "Yo, <PLAYER>!"
line "You awake?"
para "It's me, @"
text_ram wStringBuffer3
text "!"
line "How's it going?"
done
HueyGreetDayText:
text "Yo, <PLAYER>! You"
line "free right now?"
para "It's me, @"
text_ram wStringBuffer3
text "!"
line "How's it going?"
done
HueyGreetNiteText:
text "Yo, <PLAYER>!"
line "Were you asleep?"
para "It's me, @"
text_ram wStringBuffer3
text "!"
line "How's it going?"
done

View File

@ -1,43 +0,0 @@
HueyBattleRematchText:
text "Hey, I challenge"
line "you to a battle!"
para "It won't be like"
line "last time!"
para "@"
text_ram wStringBuffer5
text "'s"
line "where I'm waiting"
para "for you. Hustle"
line "over here pronto!"
done
HueyHangUpText:
text "See ya!"
done
HueyWeHaveToBattleAgainSometimeText:
text "We have to battle"
line "again sometime."
para "You can bet I'm"
line "going to keep"
para "challenging you"
line "till I win."
done
HueyReminderText:
text "Hey, you'd better"
line "not have forgotten"
cont "about our battle!"
para "@"
text_ram wStringBuffer5
text "!"
para "Hustle over quick!"
line "I'm waiting!"
done

View File

@ -1,80 +0,0 @@
HueyAskNumber1Text:
text "Cool! That's the"
line "first time I've"
cont "lost in a while!"
para "Hey, give me your"
line "phone number."
para "You'd be fun to"
line "battle, so I'll"
para "call you when I"
line "get stronger!"
done
HueyAskNumber2Text:
text "Hey, give me your"
line "phone number."
para "You'd be fun to"
line "battle, so I'll"
para "call you when I"
line "get stronger!"
done
HueyNumberAcceptedText:
text "Hey, let's battle"
line "again!"
done
HueyNumberDeclinedText:
text "Looks like you're"
line "a wimp…"
done
HueyPhoneFullText:
text "Hey! Your phone's"
line "already full!"
done
HueyRematchText:
text "Hey! I'm tired of"
line "waiting for you!"
done
HueyPackFullText:
text "Oh… Your PACK's"
line "full. I'll give it"
cont "to you later."
done
HueyRematchGiftText:
text "Man! You're as"
line "tough as ever!"
para "I've battled you"
line "over and over, but"
para "<PLAYER>, I haven't"
line "won once."
para "I bought tons of"
line "items to toughen"
para "up my #MON, but"
line "to no avail…"
para "Items alone aren't"
line "the answer."
para "That must be what"
line "it is…"
para "Here, take this,"
line "<PLAYER>."
para "I won't be needing"
line "it anymore…"
done

View File

@ -1,56 +0,0 @@
IrwinAnswerPhoneText:
text "Hello? @"
text_ram wStringBuffer3
text_start
line "here…"
para "Hey, <PLAY_G>!"
done
IrwinAnswerPhoneDayText:
text "Hello? @"
text_ram wStringBuffer3
text_start
line "here…"
para "Wow, <PLAY_G>!"
done
IrwinAnswerPhoneNiteText:
text "Hello? @"
text_ram wStringBuffer3
text_start
line "here…"
para "Yippee, <PLAY_G>!"
done
IrwinGreetText:
text "Uh, hello."
line "<PLAY_G>?"
para "It's your pal,"
line "@"
text_ram wStringBuffer3
text "!"
done
IrwinGreetDayText:
text "Uh, hello,"
line "<PLAY_G>?"
para "It's your buddy"
line "@"
text_ram wStringBuffer3
text "!"
done
IrwinGreetNiteText:
text "Uh, hello,"
line "<PLAY_G>?"
para "It's your sidekick"
line "@"
text_ram wStringBuffer3
text "!"
done

View File

@ -1,289 +0,0 @@
IrwinHangUpText:
text "I hate having to"
line "hang up on you!"
para "Call you later!"
done
IrwinRocketTakeoverRumorText:
text "<PLAY_G>, have you"
line "heard?"
para "GOLDENROD's RADIO"
line "TOWER has been"
para "taken over by TEAM"
line "ROCKET!"
para "…Um… What's TEAM"
line "ROCKET?"
done
IrwinPlainBadgeGossipText:
text "<PLAY_G>, I heard!"
para "You defeated that"
line "WHITNEY?"
para "It makes me proud"
line "to be your friend!"
done
IrwinJasmineReturnedGossipText:
text "Hey, I heard about"
line "you!"
para "You saved that"
line "#MON at the"
para "LIGHTHOUSE, didn't"
line "you?"
para "<PLAY_G>, I wish"
line "you'd come see me"
para "when I'm sick in"
line "bed with a cold!"
done
IrwinRocketHideoutGossipText:
text "I heard, I heard,"
line "I heard!"
para "You smashed TEAM"
line "ROCKET's hideout!"
para "You're like a"
line "movie hero, even!"
para "But um… What was"
line "TEAM ROCKET?"
done
IrwinRadioTowerGossipText:
text "I heard, I heard,"
line "I heard!"
para "About your heroic"
line "liberation of the"
para "RADIO TOWER! You"
line "rock so hard!"
done
IrwinRisingBadgeGossipText:
text "I saw, I saw!"
para "I saw you go into"
line "the DRAGON'S DEN!"
para "I'm certain you"
line "passed! Aww, no"
para "need to be modest!"
line "You can't fail!"
done
IrwinEliteFourGossipText:
text "Yesterday, I went"
line "out to NEW BARK"
para "TOWN. There was a"
line "lady who looked a"
para "lot like you,"
line "<PLAY_G>."
para "What? That lady"
line "was your mom?"
para "Aww, I should've"
line "introduced myself!"
para "I bet your mom's"
line "really proud of"
para "all that you've"
line "accomplished."
para "Heh, put it this"
line "way. I'd be proud"
para "if I were your"
line "mom, believe me!"
done
IrwinVermilionCityGossipText:
text "I saw, I saw,"
line "I saw!"
para "You striding onto"
line "a ship, <PLAY_G>!"
para "I can't get over"
line "how good you look"
para "with the sea as"
line "your backdrop!"
done
IrwinTrainPassGossipText:
text "I heard, I heard!"
para "You got a MAGNET"
line "TRAIN PASS!"
para "When I saw you"
line "departing on the"
para "ship, I felt sad"
line "that I wouldn't be"
para "able to see you"
line "for a while."
para "But since you have"
line "that PASS, you can"
para "zip back anytime!"
line "That's reassuring!"
para "What? You can FLY"
line "back anytime?"
para "What do you mean"
line "by FLY?"
done
IrwinSnorlaxGossipText:
text "I saw, I saw!"
para "You waking up"
line "SNORLAX!"
para "I was watching you"
line "from afar, so I"
para "couldn't tell what"
line "you did exactly."
para "Did you play a"
line "flute to wake it?"
para "Wow! That's like"
line "magic!"
done
IrwinMtSilverGossipText:
text "I hear rumors"
line "about you all over"
cont "the place."
para "It just makes me"
line "sigh, <PLAY_G>."
para "How did you get so"
line "strong?"
para "Go for the world"
line "championship now!"
para "I'll always be"
line "cheering you on!"
done
IrwinCalledRightAwayText:
text "Hehe, I called"
line "right away!"
para "I think we can be"
line "good friends!"
done
IrwinFogBadgeGossipText:
text "I saw, I heard!"
para "You beat MORTY of"
line "ECRUTEAK GYM!"
para "Th-that's just"
line "incredible!"
para "I actually went to"
line "the GYM's entrance"
para "to cheer you on."
line "Did you know that?"
para "But everyone was"
line "floating, and"
para "there were ghosts"
line "all over! So I"
para "chickened out and"
line "took off for home…"
done
IrwinMarshBadgeGossipText:
text "<PLAY_G>, I heard!"
para "You're kicking up"
line "a mighty ruckus"
para "over in KANTO!"
line "What a glorious"
para "rampage it must"
line "be!"
para "You so rock!"
done
IrwinYourEscapadesRockText:
text "Hearing about your"
line "escapades rocks my"
para "soul!"
line "It sure does!"
done
IrwinGoodMatchText:
text "I'm so glad you"
line "called!"
para "I was just about"
line "to call you too!"
para "I guess we must be"
line "a good match!"
done
IrwinSoMuchToChatAboutText:
text "How are you?"
para "What are you"
line "doing?"
para "Where are you?"
para "How many BADGES do"
line "you have now?"
para "How much money"
line "have you saved?"
para "How's your mom?"
para "Have you got lots"
line "of #MON?"
para "Is it going to be"
line "sunny tomorrow?"
para "Arrgh, there's so"
line "much I want to"
para "chat about! This"
line "is going nowhere!"
done

View File

@ -1,53 +0,0 @@
IrwinAskNumber1Text:
text "You're the best"
line "I've ever battled!"
para "Huh? You're the"
line "one who saved all"
cont "the SLOWPOKE?"
para "Well, no wonder I"
line "couldn't beat you!"
para "Would it be OK to"
line "get your number?"
para "I don't want to"
line "miss anything you"
cont "do from now on!"
done
IrwinAskNumber2Text:
text "You will tell me"
line "your phone number?"
done
IrwinNumberAcceptedText:
text "Wow! Gee, thanks!"
line "Now I can call you"
para "anytime, whether"
line "anything's up or"
para "not. You know,"
line "just to chat!"
done
IrwinNumberDeclinedText:
text "Oh, but…"
line "I'm not dangerous!"
para "I just want to"
line "call and chat"
para "about everything"
line "and nothing!"
done
IrwinPhoneFullText:
text "Your phone list is"
line "already full…"
para "You must be really"
line "popular…"
done

View File

@ -1,71 +0,0 @@
JackAnswerPhoneText:
text "Hello. This is"
line "@"
text_ram wStringBuffer3
text "…"
para "Good morning,"
line "<PLAY_G>!"
done
JackAnswerPhoneDayText:
text "Hello. This is"
line "@"
text_ram wStringBuffer3
text "…"
para "How's it going,"
line "<PLAY_G>?"
done
JackAnswerPhoneNiteText:
text "Hello. This is"
line "@"
text_ram wStringBuffer3
text "…"
para "Good evening,"
line "<PLAY_G>!"
done
JackGreetText:
text "<PLAY_G>, good"
line "morning!"
para "It's me, @"
text_ram wStringBuffer3
text "."
line "How are you doing?"
done
JackGreetDayText:
text "<PLAY_G>, howdy!"
para "It's me, @"
text_ram wStringBuffer3
text "."
line "Isn't it nice out?"
done
JackGreetNiteText:
text "<PLAY_G>, good"
line "evening!"
para "It's me, @"
text_ram wStringBuffer3
text "."
line "Got a minute?"
done
JackGenericText:
text "How are your"
line "#MON doing?"
para "My @"
text_ram wStringBuffer4
text " is"
line "so curious, it's a"
para "problem. Maybe"
line "it's like me…"
done

View File

@ -1,193 +0,0 @@
JackIntelligenceKeepsRisingText:
text "My @"
text_ram wStringBuffer4
text "'s"
line "intelligence keeps"
para "rising. It might"
line "be smarter than"
cont "yours!"
done
JackDefeatedMonText:
text "The other day, I"
line "easily defeated a"
cont "@"
text_ram wStringBuffer4
text "."
para "I think swapping"
line "tips with you is"
cont "starting to help."
done
JackLostAMonText:
text "Oh, and listen."
line "I missed catching"
para "a @"
text_ram wStringBuffer4
text " by"
line "just a tiny bit."
para "If I'd been a bit"
line "more informed, I'm"
para "sure I would've"
line "caught it…"
done
JackBattleRematchText:
text "Do you want to"
line "battle? I'll show"
para "you how to battle"
line "logically."
para "I'll be in"
line "@"
text_ram wStringBuffer5
text "."
para "Give me a shout if"
line "you're nearby."
done
JackHangUpText:
text "See you later!"
done
JackThunderTriviaText:
text "Did you know?"
para "When it's raining,"
line "THUNDER is sure to"
cont "strike."
done
JackRolloutTriviaText:
text "Did you know…?"
para "If you use DEFENSE"
line "CURL, ROLLOUT's"
para "power goes way up"
line "past normal."
done
JackSolarbeamTriviaText:
text "Did you know…?"
para "If the sunlight is"
line "harsh, SOLARBEAM"
para "doesn't need to be"
line "charged up."
done
JackStompTriviaText:
text "Did you know…?"
para "If the opponent"
line "uses MINIMIZE,"
para "your STOMP becomes"
line "more powerful."
done
JackGustTriviaText:
text "Did you know…?"
para "If your opponent"
line "is FLYing, your"
para "GUST becomes much"
line "more powerful."
done
JackTwisterTriviaText:
text "Did you know…?"
para "If your opponent"
line "is FLYing, your"
para "TWISTER becomes"
line "more powerful."
done
JackEarthquakeTriviaText:
text "Did you know…?"
para "If your opponent"
line "uses DIG, your"
para "EARTHQUAKE becomes"
line "more powerful."
done
JackMagnitudeTriviaText:
text "Did you know…?"
para "If your opponent"
line "uses DIG, your"
para "MAGNITUDE becomes"
line "more powerful."
done
JackSandstormTriviaText:
text "Did you know…?"
para "The rock, ground"
line "and steel types"
para "can't be hurt by"
line "SANDSTORM."
done
JackSunnyDayTriviaText:
text "Did you know…?"
para "If the sunlight is"
line "harsh, water-type"
para "moves become much"
line "weaker."
done
JackRainDanceTriviaText:
text "Did you know…?"
para "When it's raining,"
line "fire-type moves"
para "become much weaker"
line "than usual."
done
JackHeardSomeGreatTipsText:
text "My friend heard"
line "some great tips."
para "He's going to let"
line "me in on some."
para "When he tells me,"
line "I'll call right"
cont "away and tell you."
done
JackReminderText:
text "Hey, <PLAY_G>!"
para "Do you remember"
line "your promise?"
para "We have to battle"
line "soon!"
para "I'll be at"
line "@"
text_ram wStringBuffer5
text "."
done

View File

@ -1,55 +0,0 @@
JackAskNumber1Text:
text "Your knowledge is"
line "impressive!"
para "I like that!"
para "Want to trade"
line "battle tips?"
para "I'll phone if I"
line "get good info."
para "Would you tell me"
line "your number?"
done
JackAskNumber2Text:
text "Want to trade"
line "battle tips?"
para "I'll phone if I"
line "get good info."
para "Would you tell me"
line "your number?"
done
JackNumberAcceptedText:
text "I'll call you if I"
line "hear anything!"
done
JackNumberDeclinedText:
text "Oh, OK. Too bad…"
para "Well, if you ever"
line "want my number,"
cont "come see me, OK?"
done
JackPhoneFullText:
text "Oh?"
line "Your phone's full."
para "It can't register"
line "my number."
done
JackRematchText:
text "Hi, I was waiting"
line "for you to show!"
para "Let's get started"
line "right away!"
done

View File

@ -1,73 +0,0 @@
JoeyAnswerPhoneText:
text "Hi, @"
text_ram wStringBuffer3
text " here!"
para "Oh, <PLAYER>? You"
line "doing well?"
done
JoeyAnswerPhoneDayText:
text "Hi, @"
text_ram wStringBuffer3
text " here!"
para "Oh, <PLAYER>? You"
line "doing well?"
done
JoeyAnswerPhoneNiteText:
text "Hi, @"
text_ram wStringBuffer3
text " here!"
para "Oh, <PLAYER>? You"
line "doing well?"
done
JoeyGreetText:
text "Yo, <PLAYER>!"
line "How're you doing?"
para "This is @"
text_ram wStringBuffer3
text ","
line "got a minute?"
done
JoeyGreetDayText:
text "Yo, <PLAYER>! How's"
line "it going?"
para "This is @"
text_ram wStringBuffer3
text "."
line "Got a minute?"
done
JoeyGreetNiteText:
text "Yo, <PLAYER>!"
line "How're you doing?"
para "This is @"
text_ram wStringBuffer3
text ","
line "got a minute?"
done
JoeyGenericText:
text "How are your"
line "#MON doing?"
para "My @"
text_ram wStringBuffer4
text "'s"
line "raring to go, just"
cont "like always."
para "It's the only one"
line "I have. I'm going"
para "to become a great"
line "trainer with it!"
done

View File

@ -1,91 +0,0 @@
JoeyMonLookingSharperText:
text "My @"
text_ram wStringBuffer4
text "'s"
line "looking sharper"
cont "than before!"
para "I doubt there's a"
line "#MON as cool as"
para "this guy in your"
line "party!"
done
JoeyDefeatedMonText:
text "Oh yeah, I took"
line "down a @"
text_ram wStringBuffer4
text_start
para "in the wild the"
line "other day."
para "It was a cakewalk."
line "Well, I guess it"
para "can't be helped,"
line "us being so tough."
done
JoeyLostAMonText:
text "Oh yeah, I saw a"
line "wild @"
text_ram wStringBuffer4
text "!"
para "I thought about"
line "going for it, but"
para "I decided to work"
line "with my one-and-"
para "only right to the"
line "extreme end."
done
JoeyBattleRematchText:
text "Let's get together"
line "and battle!"
para "I promise things"
line "will be different!"
para "@"
text_ram wStringBuffer5
text "'s"
line "where I'll be."
para "Give me a shout"
line "when you come."
done
JoeyHangUpText:
text "All right. Later!"
done
JoeyDevisingStrategiesText:
text "I'm checking out"
line "@"
text_ram wStringBuffer4
text "'s moves"
para "and devising some"
line "strategies."
para "When I come up"
line "with a good one,"
cont "let's battle!"
done
JoeyReminderText:
text "What's keeping"
line "you, <PLAYER>!"
para "Let's get down and"
line "battle already!"
para "I'm waiting on"
line "@"
text_ram wStringBuffer5
text "!"
done

View File

@ -1,71 +0,0 @@
JoeyAskNumber1Text:
text "Listen, can I get"
line "your phone number?"
para "I'll ring you for"
line "some battles."
para "I'm a rookie too, "
line "so I think it'd be"
cont "a good motivator."
done
JoeyAskNumber2Text:
text "Can I get your"
line "phone number?"
para "I don't want to"
line "lose against you!"
para "We have to battle"
line "again, OK?"
done
JoeyNumberAcceptedText:
text "I'll ring you"
line "whenever I get the"
cont "urge to battle!"
done
JoeyNumberDeclinedText:
text "Oh, all right…"
para "But I won't lose"
line "to you again!"
done
JoeyPhoneFullText:
text "Huh, what? Your"
line "phone's full."
done
JoeyRematchText:
text "I've been waiting!"
line "Let's battle now!"
done
JoeyPackFullText:
text "Hey, wait! Your"
line "PACK is stuffed!"
para "Well, we'll leave"
line "it till next time."
done
JoeyRematchGiftText:
text "And yet another"
line "loss…"
para "No doubt about"
line "it--you're tough."
para "Being beaten this"
line "often actually"
cont "feels good now!"
para "Here, take this. "
line "Use it to get even"
para "tougher. That will"
line "toughen me up too!"
done

View File

@ -1,69 +0,0 @@
JoseAnswerPhoneText:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text "…"
para "Oh, <PLAY_G>?"
line "Good morning!"
done
JoseAnswerPhoneDayText:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text "…"
para "Oh, <PLAY_G>? Hi!"
done
JoseAnswerPhoneNiteText:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text "…"
para "Oh, <PLAY_G>?"
line "Good evening!"
done
JoseGreetText:
text "Oh, <PLAY_G>?"
para "Tweet! Yeah, it's"
line "me, @"
text_ram wStringBuffer3
text "."
done
JoseGreetDayText:
text "Oh, <PLAY_G>?"
para "Tweet! Yeah, it's"
line "me, @"
text_ram wStringBuffer3
text "."
done
JoseGreetNiteText:
text "Oh, <PLAY_G>?"
para "Tweet! Yeah, it's"
line "me, @"
text_ram wStringBuffer3
text "."
done
JoseGenericText:
text "Are your #MON"
line "still cooking?"
para "My @"
text_ram wStringBuffer4
text " has"
line "too much energy."
para "Once it takes off,"
line "it won't come back"
cont "for a while."
done

View File

@ -1,130 +0,0 @@
JoseMonsStickHasADeliciousAromaText:
text "Hey listen, my"
line "@"
text_ram wStringBuffer4
text "'s stick"
para "has this really"
line "delicious aroma."
para "That aroma gets my"
line "appetite going!"
done
JoseDefeatedMonText:
text "A while ago, my"
line "FARFETCH'D KO'd"
cont "this @"
text_ram wStringBuffer4
text "."
para "You should have"
line "seen FARFETCH'D"
para "wield that stick."
line "Amazing stuff!"
done
JoseLostAMonText:
text "I ran into a wild"
line "@"
text_ram wStringBuffer4
text "…"
para "I was trying to"
line "catch it, but it"
para "took off faster"
line "than I thought it"
para "would. It was a"
line "bit disappointing."
done
JoseBattleRematchText:
text "Want to battle"
line "again?"
para "For some reason,"
line "my FARFETCH'D is"
para "all worked up and"
line "raring to go."
para "@"
text_ram wStringBuffer5
text "'s"
line "where I'm at."
para "Keep an eye out"
line "for me, OK?"
done
JoseHangUpText:
text "Be seeing you!"
done
JoseFoundItemText:
text "My FARFETCH'D had"
line "something pretty"
cont "in its beak."
para "Like I promised,"
line "you can have it."
para "Catch up to me on"
line "@"
text_ram wStringBuffer5
text ","
para "and I'll let you"
line "have it."
done
JoseHaventGottenItemYetText:
text "I haven't gotten"
line "what I promised"
cont "you yet."
para "I'll call you as"
line "soon as I get it,"
para "so could you wait"
line "a little longer?"
done
JoseReminderText:
text "<PLAY_G>, could you"
line "hurry over?"
para "FARFETCH'D is"
line "agitated."
para "If you don't come"
line "soon, it might"
para "smack me with its"
line "stick!"
para "@"
text_ram wStringBuffer5
text "!"
para "Please come as"
line "soon as you can!"
done
JoseComePickUpText:
text "What's wrong?"
para "Don't you want"
line "this gift?"
para "Catch up to me on"
line "@"
text_ram wStringBuffer5
text ","
para "and I'll let you"
line "have it."
done

View File

@ -1,73 +0,0 @@
JoseAskNumber1Text:
text "If my @"
text_ram wStringBuffer4
text_start
line "sees anything"
para "pretty, it goes"
line "and gets it."
para "Do you like pretty"
line "things?"
para "I could share if"
line "it gets some more."
para "What's your phone"
line "number? I'll call."
para "Don't expect a"
line "whole lot, OK?"
done
JoseAskNumber2Text:
text "Do you like pretty"
line "things?"
para "I could share if"
line "FARFETCH'D goes"
cont "and gets more."
para "What's your phone"
line "number? I'll call."
done
JoseNumberAcceptedText:
text "I'll call you as"
line "soon as I get"
cont "something pretty."
done
JoseNumberDeclinedText:
text "You sure? Well,"
line "tell me if you"
cont "change your mind."
done
JosePhoneFullText:
text "Huh? Your phone"
line "list is full."
done
JoseRematchText:
text "Tweet! Tweeeet!"
para "Kept me waiting!"
line "Go, FARFETCH'D!"
done
JoseGiftText:
text "Kept me waiting!"
line "Look, this is it!"
para "See? Isn't it some"
line "kind of pretty?"
done
JosePackFullText:
text "Huh? You don't"
line "have anywhere to"
para "put this. Better"
line "come back for it."
done

View File

@ -1,44 +0,0 @@
KenjiAnswerPhoneText:
text_ram wStringBuffer3
text " here…"
para "<PLAYER>! Beautiful"
line "morning, hey?"
done
KenjiAnswerPhoneDayText:
text_ram wStringBuffer3
text " here…"
para "<PLAYER>! Beautiful"
line "weather, hey?"
done
KenjiAnswerPhoneNiteText:
text_ram wStringBuffer3
text " here…"
para "<PLAYER>! Beautiful"
line "moonlight, hey?"
done
KenjiGreetText:
text "Hey, <PLAYER>!"
line "This is @"
text_ram wStringBuffer3
text "!"
done
KenjiGreetDayText:
text "Hey, <PLAYER>!"
line "This is @"
text_ram wStringBuffer3
text "!"
done
KenjiGreetNiteText:
text "Hey, <PLAYER>!"
line "This is @"
text_ram wStringBuffer3
text "!"
done

View File

@ -1,63 +0,0 @@
KenjiHangUpText:
text "Anyway, we'll chat"
line "again!"
done
KenjiRemainDedicatedText:
text "Are you still on"
line "your journey?"
para "I remain dedicated"
line "to my training."
para "Oooooaaarrrgh!"
done
KenjiCallMeBackAnotherTimeText:
text "I'm in training"
line "now. I apologize,"
para "but call me back"
line "another time."
para "Oooooaaarrrgh!"
done
KenjiIllHaveTimeToChatTomorrowText:
text "I apologize, but I"
line "don't have time to"
para "chat while I am in"
line "training!"
para "I'll have time to"
line "chat tomorrow!"
para "Yiiihah!"
done
KenjiHangUpMorningText:
text "I plan to take a"
line "lunch break, so"
para "come see me then!"
line "Ayiiiyah!"
done
KenjiTakingABreakText:
text "I'm taking a break"
line "on ROUTE 45!"
para "Why not drop by if"
line "you are free?"
done
KenjiHangUpNightText:
text "I rested up over"
line "my lunch break."
para "Now it's time to"
line "resume training!"
para "Oooryaah!"
done

View File

@ -1,67 +0,0 @@
KenjiAskNumber1Text:
text "Our battle was"
line "remarkable!"
para "I wish for some-"
line "thing to remember"
cont "you by!"
para "Perhaps your phone"
line "number will do?"
para "My training makes"
line "it impossible to"
cont "chat much, but…"
done
KenjiAskNumber2Text:
text "My training makes"
line "chatting tough,"
para "but will you take"
line "down my number?"
done
KenjiNumberAcceptedText:
text "I must train"
line "harder to become"
cont "the mightiest!"
done
KenjiNumberDeclinedText:
text "If you decide you"
line "want my number,"
cont "come see me."
done
KenjiPhoneFullText:
text "Your phone appears"
line "to be full."
para "Come back later!"
done
KenjiGiftText:
text "I wish to thank"
line "you, <PLAYER>!"
para "I've been training"
line "all alone…"
para "I was happy that"
line "you cared to call…"
para "I want you to have"
line "this!"
done
KenjiPackFullText:
text "Your strength will"
line "not let you carry"
para "another thing!"
line "I will hold this"
para "till you lighten"
line "your PACK!"
done

View File

@ -1,81 +0,0 @@
LizAnswerPhoneText:
text "Hello, @"
text_ram wStringBuffer3
text_start
line "speaking."
para "Oh, <PLAY_G>."
line "Good morning."
done
LizAnswerPhoneDayText:
text "Hello, @"
text_ram wStringBuffer3
text_start
line "speaking."
para "Oh, <PLAY_G>."
line "How are you?"
done
LizAnswerPhoneNiteText:
text "Hello, @"
text_ram wStringBuffer3
text_start
line "speaking."
para "Oh, <PLAY_G>."
line "Good evening."
done
LizGreetText:
text "Good morning,"
line "<PLAY_G>."
para "This is @"
text_ram wStringBuffer3
text "."
line "Were you sleeping?"
done
LizGreetDayText:
text "Hi, <PLAY_G>."
line "This is @"
text_ram wStringBuffer3
text "."
para "How are things"
line "going for you?"
done
LizGreetNiteText:
text "Good evening,"
line "<PLAY_G>."
para "This is @"
text_ram wStringBuffer3
text "."
line "Are you awake?"
done
LizGenericText:
text "I had some time,"
line "so I called you."
para "So anyway, how are"
line "your #MON?"
para "Me, I take my"
line "@"
text_ram wStringBuffer4
text " to the"
para "#MON CENTER in"
line "VIOLET every day,"
para "so it's doing just"
line "fantastic!"
para "I'm friends with"
line "the receptionist!"
done

View File

@ -1,308 +0,0 @@
LizMonAlwaysWantsToNuzzleText:
text "Oh, you have to"
line "hear this."
para "My @"
text_ram wStringBuffer4
text " is"
line "so adorable!"
para "It always wants to"
line "nuzzle me!"
done
LizDefeatedMonText:
text "And, and! Um…"
para "We beat a wild"
line "@"
text_ram wStringBuffer4
text " with"
para "just one hit a"
line "little while ago."
para "We felt sorry for"
line "it, though."
done
LizLostAMonText:
text "And, and! Uh…"
para "We just saw a"
line "really gorgeous"
cont "@"
text_ram wStringBuffer4
text "."
para "But I was on the"
line "phone, so it got"
para "away. It made us"
line "really angry!"
done
LizBattleRematchText:
text "Hi! Do you have"
line "some free time?"
para "I've got all sorts"
line "of time. If you're"
para "free, would you"
line "like to battle?"
para "I'll be waiting on"
line "@"
text_ram wStringBuffer5
text "."
para "Let me know when"
line "you get here!"
done
LizWrongNumberText:
text "Hi, TANIA. How are"
line "you? This is LIZ."
para "I'm fine, but I'm"
line "bored silly!"
para "Huh… Wrong number?"
line "Oops! Sorry!"
done
LizHangUpText:
text "OK, I'll call you"
line "later!"
done
LizRuinsOfAlphGossipText:
text "Listen, listen!"
para "I was listening to"
line "the radio in the"
para "RUINS OF ALPH when"
line "an odd broadcast"
para "suddenly cut it on"
line "the regular show."
para "I wonder what it"
line "was. So strange!"
done
LizFalknerGossipText:
text "Listen, listen!"
para "Don't you think"
line "FALKNER of VIOLET"
para "GYM is cool and"
line "handsome?"
para "But they say his"
line "dad, who's out"
para "training on the"
line "road, is even more"
para "cool and handsome"
line "than FALKNER."
para "I wish I could"
line "meet him!"
done
LizEarlGossipText:
text "Listen, listen!"
para "Do you know EARL,"
line "the teacher who"
para "runs the #MON"
line "ACADEMY in VIOLET?"
para "I saw him doing"
line "pirouettes while"
para "he was running. It"
line "was wildly funny!"
done
LizSurfPikachuGossipText:
text "Listen, listen!"
para "I collect #MON"
line "plush dolls."
para "But I can't seem"
line "to get a hold of a"
para "SURF PIKACHU DOLL."
line "None of my friends"
para "have it. It must"
line "be totally rare!"
para "You could really"
line "brag about it if"
cont "you had one."
done
LizMooMooMilkGossipText:
text "Listen, listen!"
para "Do you know about"
line "MOOMOO MILK?"
para "You can buy it at"
line "MOOMOO FARM."
para "It's supposed to"
line "be good for health"
para "and beauty."
line "I really want to"
para "try some. I bet"
line "it's delicious!"
done
LizSalonGossipText:
text "Listen, listen!"
para "There's a #MON"
line "SALON in GOLDENROD"
para "that's run by two"
line "brothers."
para "The older brother"
line "is good, but the"
para "younger one really"
line "isn't."
para "But sometimes the"
line "younger one does a"
para "better job than"
line "his brother."
para "Every time I go, I"
line "have a hard time"
para "trying to decide"
line "whom I should use…"
done
LizWhitneyGossipText:
text "Listen, listen!"
para "GOLDENROD GYM's"
line "WHITNEY began"
para "battling only a"
line "little while ago!"
para "But the #MON"
line "LEAGUE chose her"
cont "as a GYM LEADER!"
para "I bet she must be"
line "totally talented."
done
LizBugCatchingContestGossipText:
text "Listen, listen!"
para "Have you ever"
line "taken part in a"
para "Bug-Catching"
line "Contest at the"
cont "NATIONAL PARK?"
para "I did once, but"
line "all I could catch"
cont "was a CATERPIE."
para "But guess what!"
para "I won with that"
line "CATERPIE. Isn't"
cont "that great?"
done
LizBeautifulTrainerGossipText:
text "Listen, listen!"
para "I saw a beautiful"
line "@"
text_ram wStringBuffer4
text "!"
para "I wish I could"
line "become a beautiful"
cont "@"
text_ram wStringBuffer4
text " too."
done
LizForgotGossipText:
text "Listen, listen!"
para "Uh… Um… Whoops!"
para "I forgot what I"
line "was going to say!"
done
LizFawningOverMonText:
text "Listen, listen!"
para "My @"
text_ram wStringBuffer4
text "…"
line "it… so pretty…"
para "and… giggle… so"
line "awesome… yes… but…"
para "very much… eeek!"
line "And… lovely…"
para "Just ravishing…"
line "Oh, too much!"
para "…Hug it… sleeping…"
line "That's right…"
para "pretty… sigh… So"
line "nice… Cute…"
para "…Oops! Look at the"
line "time! I chatted"
cont "too long!"
para "I'm sorry I took"
line "so much of your"
para "time!"
line "I love chatting!"
done
LizReminderText:
text "I've got too much"
line "time on my hands!"
para "Let's battle right"
line "away!"
para "I'll be waiting on"
line "@"
text_ram wStringBuffer5
text "!"
done

View File

@ -1,44 +0,0 @@
LizAskNumber1Text:
text "Oh? You're on a"
line "big journey to see"
cont "the sights? Neat!"
para "Let's be friends!"
line "Can I have your"
cont "phone number?"
para "I want to hear"
line "about everything"
cont "you've seen!"
done
LizAskNumber2Text:
text "Let's be friends!"
line "Can I have your"
cont "phone number?"
para "I want to hear"
line "about everything"
cont "you've seen!"
done
LizNumberAcceptedText:
text "I'll telephone you"
line "if I hear anything"
cont "interesting."
done
LizNumberDeclinedText:
text "Aww… You won't be"
line "my friend?"
done
LizPhoneFullText:
text "Wait! Your phone"
line "list is filled up!"
done
LizRematchText:
text "You're late! Let's"
line "get started now!"
done

View File

@ -1,165 +0,0 @@
MomPhoneGreetingText:
text "Hello?"
para "Oh, hi, <PLAYER>!"
line "Working hard?"
done
MomPhoneLandmarkText:
text "Oh, so you're in"
line "@"
text_ram wStringBuffer3
text "…"
para "Isn't that where"
line "@"
text_ram wStringBuffer4
text_start
para "is? Did you go"
line "take a look?"
done
MomPhoneGenericAreaText:
text "Really, you're in"
line "@"
text_ram wStringBuffer3
text "?"
para "I've never gone"
line "there. That's kind"
cont "of neat, <PLAYER>."
done
MomPhoneNewBarkText:
text "What? You're in"
line "@"
text_ram wStringBuffer3
text "?"
para "Come see your MOM"
line "sometime!"
done
MomPhoneCherrygroveText:
text "You're visiting"
line "@"
text_ram wStringBuffer3
text "?"
para "How about coming"
line "home for a bit?"
done
MomOtherAreaText:
text "Wow, you're in"
line "@"
text_ram wStringBuffer3
text "?"
para "Good luck on your"
line "#MON quest!"
done
MomDeterminedText:
text "That sounds really"
line "tough."
para "But, <PLAYER>, I"
line "know you're really"
para "determined. You'll"
line "be OK, right?"
done
MomCheckBalanceText:
text "By the way, you've"
line "saved up ¥@"
text_ram wStringBuffer3
text "."
para "Do you want to"
line "keep on saving?"
done
MomImportantToSaveText:
text "It's important to"
line "save your money."
done
MomYoureNotSavingText:
text "Oh, <PLAYER>,"
line "you're not saving"
para "any money. Would"
line "you like to save?"
done
MomYouveSavedText:
text "By the way, you've"
line "saved up ¥@"
text_ram wStringBuffer3
text "."
para "Want to start"
line "saving again?"
done
MomOKIllSaveText:
text "OK. I'll save your"
line "money."
done
MomPhoneWontSaveMoneyText:
text "OK. I won't save"
line "your money."
done
MomPhoneHangUpText:
text "<PLAYER>, keep it"
line "up! I'm rooting"
cont "for you, baby!"
done
MomPhoneNoPokemonText:
text "Hello?"
para "Oh, hi, <PLAYER>!"
line "Wasn't PROF.ELM"
cont "waiting for you?"
done
MomPhoneNoPokedexText:
text "Hello?"
para "Oh, hi, <PLAYER>!"
line "You're on a big"
para "mission for PROF."
line "ELM? Be good!"
done
MomPhoneNoGymQuestText:
text "Hello?"
para "Hi, <PLAYER>! If"
line "you're done with"
para "your errand come"
line "on home, dear."
done
MomPhoneLectureText:
text "Hello?"
para "…… <PLAYER>?"
line "I heard from PROF."
para "ELM that you went"
line "on a long trip."
para "I wish you would"
line "have told me…"
para "What about money?"
line "Should I save it?"
done

View File

@ -1,72 +0,0 @@
ParryAnswerPhoneText:
text "Yup, yup!"
line "It's @"
text_ram wStringBuffer3
text "!"
para "Hah, and here's"
line "<PLAY_G>!"
done
ParryAnswerPhoneDayText:
text "Yup, yup!"
line "It's @"
text_ram wStringBuffer3
text "!"
para "Hah, and here's"
line "<PLAY_G>!"
done
ParryAnswerPhoneNiteText:
text "Yup, yup!"
line "It's @"
text_ram wStringBuffer3
text "!"
para "Hah, and here's"
line "<PLAY_G>!"
done
ParryGreetText:
text "<PLAY_G>, it's"
line "@"
text_ram wStringBuffer3
text "!"
para "Have you had a"
line "proper breakfast?"
done
ParryGreetDayText:
text "<PLAY_G>, it's"
line "@"
text_ram wStringBuffer3
text "!"
para "Have you had a"
line "proper lunch?"
done
ParryGreetNiteText:
text "<PLAY_G>, it's"
line "@"
text_ram wStringBuffer3
text "!"
para "Have you had a"
line "proper dinner?"
done
ParryGenericText:
text "Are your #MON"
line "looking good?"
para "My @"
text_ram wStringBuffer4
text " and"
line "me--we're looking"
para "mighty dandy!"
line "Hahahah!"
done

View File

@ -1,69 +0,0 @@
ParryNothingCanMatchText:
text "Nothing can match"
line "my @"
text_ram wStringBuffer4
text " now."
done
ParryDefeatedMonText:
text "Yeah, we KO'd a"
line "wild @"
text_ram wStringBuffer4
text "!"
para "That was OK, but I"
line "wanted to get it…"
done
ParryLostAMonText:
text "And yesterday, we"
line "spotted a wild"
para "@"
text_ram wStringBuffer4
text "."
line "We were debating"
para "whether to catch"
line "it or beat it."
para "When along came"
line "another guy who"
para "caught it!"
line "How about that!"
done
ParryBattleRematchText:
text "You're thinking"
line "you'd like to"
para "battle me. Am I"
line "right or what?"
para "Yep! We'll meet on"
line "@"
text_ram wStringBuffer5
text "!"
done
ParryHangUpText:
text "OK, give me a call"
line "again!"
done
ParryBattleWithMeText:
text "You'll battle with"
line "me again, right?"
done
ParryHaventYouGottenToText:
text "Haven't you gotten"
line "to @"
text_ram wStringBuffer5
text "?"
para "Waiting here isn't"
line "bad, but I'd sure"
cont "like to battle!"
done

View File

@ -1,73 +0,0 @@
ParryAskNumber1Text:
text "Sheesh, the way"
line "you attacked! That"
para "was something! We"
line "should meet again!"
para "How about giving"
line "me your number?"
done
ParryAskNumber2Text:
text "So you want to"
line "register my phone"
para "number for a re-"
line "match, huh?"
done
ParryNumberAcceptedText:
text "I'll call you"
line "whenever I feel"
cont "like battling!"
done
ParryNumberDeclinedText:
text "No? That's fine."
para "A definite no is"
line "easy to take!"
para "I'll be right here"
line "when you're ready"
cont "for a rematch."
done
ParryPhoneFullText:
text "Oh? There's no"
line "room to register"
cont "my phone number."
done
ParryRematchText:
text "Hey, here comes"
line "the kid! Let's go!"
para "Ready for my usual"
line "no-brainer, all-"
cont "out offense?"
done
ParryPackFullText:
text "Your PACK looks"
line "stuffed full!"
para "You can't have"
line "this now."
done
ParryRematchGiftText:
text "Well, you're"
line "special all right."
para "If only I'd begun"
line "#MON when I was"
cont "a tad younger…"
para "I want you to work"
line "and succeed for"
para "the both of us."
line "So take this, OK?"
done

View File

@ -1,59 +0,0 @@
RalphAnswerPhoneText:
text "Yes? Ah, <PLAY_G>."
para "You're courteous"
line "enough to state"
para "your name when you"
line "call on the phone."
done
RalphAnswerPhoneDayText:
text "Yes? Ah, <PLAY_G>."
para "You're courteous"
line "enough to state"
para "your name when you"
line "call on the phone."
done
RalphAnswerPhoneNiteText:
text "Yes? Ah, <PLAY_G>."
para "You're courteous"
line "enough to state"
para "your name when you"
line "call on the phone."
done
RalphGreetText:
text "Hiya, it's Uncle"
line "@"
text_ram wStringBuffer3
text "."
done
RalphGreetDayText:
text "Hiya, it's Uncle"
line "@"
text_ram wStringBuffer3
text "."
done
RalphGreetNiteText:
text "Hiya, it's Uncle"
line "@"
text_ram wStringBuffer3
text "."
done
RalphGenericText:
text "Are you taking"
line "good care of your"
para "#MON? You have"
line "to be good to your"
cont "partners!"
done

View File

@ -1,133 +0,0 @@
RalphNeglectingKidsText:
text "I've been spending"
line "more time with my"
para "@"
text_ram wStringBuffer4
text " than I"
line "have with my kids."
para "That's a bit sad,"
line "actually."
done
RalphDefeatedMonText:
text "I just beat a wild"
line "@"
text_ram wStringBuffer4
text "."
para "I told my kid, but"
line "he scoffed that he"
para "could do the same"
line "thing easily."
para "Boy, has he gotten"
line "cocky…"
done
RalphLostAMonText:
text "Yesterday a wild"
line "@"
text_ram wStringBuffer4
text " slipped"
para "away from me, in"
line "front of my kid."
para "I was feeling down"
line "about it until he"
para "shared his #"
line "BALLS with me."
para "Hahah, that sure"
line "made my day!"
done
RalphBattleRematchText:
text "What do you say to"
line "a battle with me?"
para "Good, you're going"
line "to do it!"
para "For a kid, you're"
line "quite agreeable."
para "@"
text_ram wStringBuffer5
text " is"
line "the spot!"
done
RalphHangUpText:
text "You call your mom"
line "sometimes too!"
done
RalphItemText:
text "Listen, I… Yowch!"
para "Uh, sorry! See,"
line "@"
text_ram wStringBuffer4
text " are"
para "biting like there"
line "is no tomorrow"
para "over here on"
line "@"
text_ram wStringBuffer5
text "!"
para "Aiyee! Ouch!"
line "One jabbed me!"
para "Heh, they're some"
line "kind of feisty!"
para "<PLAY_G>, you have"
line "to see this rare"
para "sight! Get ready"
line "to fish!"
done
RalphNoItemText:
text "Yeah, I know."
para "You're looking for"
line "rare #MON."
para "Recently, all I've"
line "been catching are"
cont "MAGIKARP, though…"
done
RalphReminderText:
text "So where are you?"
line "I'm waiting for"
para "you to show up on"
line "@"
text_ram wStringBuffer5
text "."
para "You shouldn't make"
line "your elders wait!"
done
RalphHurryText:
text "Hey, what's the"
line "matter with you?"
para "Aren't you coming"
line "over to fish for"
cont "QWILFISH?"
para "I'm on ROUTE 32,"
line "so hurry up!"
done

View File

@ -1,58 +0,0 @@
RalphAskNumber1Text:
text "Don't young people"
line "fish anymore?"
para "I've seen rare"
line "#MON while I've"
cont "been fishing…"
para "You young people"
line "like that, right?"
para "Want to trade"
line "phone numbers?"
para "I'll let you know"
line "if I see anything."
done
RalphAskNumber2Text:
text "Hm? So you do want"
line "me to phone if I"
cont "see rare #MON?"
done
RalphNumberAcceptedText:
text "Yep, phone if I"
line "see rare #MON."
para "Don't worry, I"
line "won't forget!"
done
RalphNumberDeclinedText:
text "Oh…"
line "My own kids won't"
para "even give me their"
line "phone numbers…"
para "Is that how young"
line "people are today?"
done
RalphPhoneFullText:
text "Your phone's"
line "memory is full."
para "It seems that"
line "young people all"
cont "have #GEAR."
done
RalphRematchText:
text "Hey, kid!"
para "No losing for me"
line "this day!"
done

View File

@ -1,72 +0,0 @@
ReenaAnswerPhoneText:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text "…"
para "Oh. Hi, <PLAYER>."
line "What's up?"
done
ReenaAnswerPhoneDayText:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text "…"
para "Oh, hi, <PLAYER>,"
line "what's up?"
done
ReenaAnswerPhoneNiteText:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text "…"
para "Oh, hi, <PLAYER>,"
line "what's up?"
done
ReenaGreetText:
text "You're slow! Hurry"
line "up and answer!"
para "It's me, @"
text_ram wStringBuffer3
text "!"
done
ReenaGreetDayText:
text "You're slow! Hurry"
line "up and answer!"
para "It's me, @"
text_ram wStringBuffer3
text "!"
done
ReenaGreetNiteText:
text "You're slow! Hurry"
line "up and answer!"
para "It's me, @"
text_ram wStringBuffer3
text "!"
done
ReenaGenericText:
text "Hey, how are your"
line "#MON doing?"
para "What? Great?"
line "I see…"
para "What? My #MON?"
para "Of course they're"
line "doing great! What"
para "kind of a question"
line "is that?"
done

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@ -1,88 +0,0 @@
ReenaMonsIsAPerfectMatchText:
text "Listen, dear…"
para "Do you recall my"
line "@"
text_ram wStringBuffer4
text "?"
para "Yes, exactly. That"
line "lovely @"
text_ram wStringBuffer4
text "."
para "Wouldn't you agree"
line "it's a perfect"
cont "match for me?"
done
ReenaDefeatedMonText:
text "Have I ever faced"
line "a wild @"
text_ram wStringBuffer4
text "?"
para "You need to ask?"
para "@"
text_ram wStringBuffer4
text " I've"
line "beaten on numerous"
cont "occasions!"
done
ReenaLostAMonText:
text "Have I ever failed"
line "to catch a wild"
cont "#MON?"
para "You need to ask?"
para "I would never fail"
line "to catch a wild"
para "@"
text_ram wStringBuffer4
text "…"
line "Oh! Never mind!"
done
ReenaBattleRematchText:
text "We are going to"
line "battle!"
para "The place shall be"
line "@"
text_ram wStringBuffer5
text "!"
para "Don't make me"
line "wait! Got it?"
done
ReenaHangUpText:
text "Fine, you may go."
done
ReenaForwardText:
text "Don't be too proud"
line "just because you"
para "happened to beat"
line "me… "
para "It was a fluke!"
done
ReenaHurryText:
text "What are you"
line "doing?"
para "I told you that"
line "the place was"
para "@"
text_ram wStringBuffer5
text "!"
line "Don't try to run!"
done

View File

@ -1,45 +0,0 @@
ReenaAskNumber1Text:
text "Not bad…"
line "It's something to"
para "beat me, even by"
line "an unlikely fluke…"
para "I like you! Give"
line "me your number!"
para "You can be my"
line "practice partner!"
done
ReenaAskNumber2Text:
text "Give me your phone"
line "number!"
para "You are going to"
line "be my practice"
cont "partner!"
done
ReenaNumberAcceptedText:
text "Don't be too proud"
line "about beating me!"
para "It was a fluke!"
done
ReenaNumberDeclinedText:
text "I don't believe"
line "it! You're going"
cont "to regret this!"
done
ReenaPhoneFullText:
text "What? Your phone"
line "list has no room!"
done
ReenaRematchText:
text "What took you?"
line "Start right away!"
done

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@ -1,78 +0,0 @@
TiffanyAnswerPhoneText:
text "Yes? This is"
line "@"
text_ram wStringBuffer3
text "."
para "Oh, <PLAY_G>."
line "Good morning."
done
TiffanyAnswerPhoneDayText:
text "Yes? This is"
line "@"
text_ram wStringBuffer3
text "."
para "Oh, <PLAY_G>."
line "Hello."
done
TiffanyAnswerPhoneNiteText:
text "Yes? This is"
line "@"
text_ram wStringBuffer3
text "."
para "Oh, <PLAY_G>, good"
line "evening."
done
TiffanyGreetText:
text "Is this <PLAY_G>?"
para "Good morning. This"
line "is @"
text_ram wStringBuffer3
text "."
done
TiffanyGreetDayText:
text "Is this <PLAY_G>?"
para "Hi, it's @"
text_ram wStringBuffer3
text "."
done
TiffanyGreetNiteText:
text "Is this <PLAY_G>?"
para "Good evening. This"
line "is @"
text_ram wStringBuffer3
text "."
done
TiffanyGenericText:
text "Are your #MON"
line "doing well?"
para "I hope you take"
line "them to a #MON"
cont "CENTER every day."
para "Don't push them"
line "too hard."
para "My @"
text_ram wStringBuffer4
text " is"
line "cute and lively"
para "precisely because"
line "I take it to a"
para "#MON CENTER"
line "every day."
done

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@ -1,137 +0,0 @@
TiffanyMonIsAdorableText:
text "My @"
text_ram wStringBuffer4
text "'s"
line "adorable, don't"
para "you think so?"
line "I always sleep"
para "with it--it's so"
line "fluffy and warm!"
done
TiffanyDefeatedMonText:
text "Oh, and we had to"
line "battle a wild"
para "@"
text_ram wStringBuffer4
text " a while"
line "ago…"
para "My CLEFAIRY came"
line "close to fainting!"
para "Isn't that awful?"
para "I hate those nasty"
line "@"
text_ram wStringBuffer4
text "!"
done
TiffanyLostAMonText:
text "Oh, and we had to"
line "battle a wild"
para "@"
text_ram wStringBuffer4
text " a while"
line "ago…"
para "My CLEFAIRY got"
line "frightened, so we"
para "ran away as fast"
line "as we could!"
para "I just can't help"
line "feeling protective"
cont "of my CLEFAIRY."
done
TiffanyBattleRematchText:
text "I know this might"
line "surprise you, but"
para "would you like to"
line "battle?"
para "I'll be waiting"
line "with CLEFAIRY on"
cont "@"
text_ram wStringBuffer5
text "."
done
TiffanyItsAwfulText:
text_ram wStringBuffer4
text "!"
para "It's awful."
line "My CLEFAIRY…"
para "Huh? <PLAY_G>?"
para "Oh, sorry! I was"
line "in a hurry, and I…"
para "I have to go!"
line "Bye-bye!"
done
TiffanyHangUpText:
text "Bye-bye!"
done
TiffanyFoundItemText:
text "I bought some PINK"
line "BOWS at GOLDENROD"
para "DEPT.STORE for my"
line "CLEFAIRY."
para "I got too many, so"
line "I'll give you one!"
para "Come collect it on"
line "@"
text_ram wStringBuffer5
text "."
done
TiffanyNoItemText:
text "I love dressing up"
line "my CLEFAIRY!"
done
TiffanyAsleepText:
text "What's wrong?"
line "Can't you visit?"
para "CLEFAIRY got tired"
line "and fell asleep."
para "I'm not sure if I"
line "can wake it up…"
para "Please hurry to"
line "@"
text_ram wStringBuffer5
text "!"
done
TiffanyHurryText:
text "What's wrong?"
line "Can't you visit?"
para "I'm sure this will"
line "look good on your"
cont "CLEFAIRY."
para "Please hurry to"
line "@"
text_ram wStringBuffer5
text "!"
done

View File

@ -1,62 +0,0 @@
TiffanyAskNumber1Text:
text "Hi! You like"
line "CLEFAIRY too?"
para "They're so very"
line "cute, aren't they?"
para "I think we can be"
line "good friends!"
para "I want to know"
line "your phone number!"
para "Let's talk about"
line "CLEFAIRY!"
done
TiffanyAskNumber2Text:
text "I want to know"
line "your phone number!"
para "Let's talk about"
line "CLEFAIRY!"
done
TiffanyNumberAcceptedText:
text "Isn't my CLEFAIRY"
line "super-adorable?"
done
TiffanyNumberDeclinedText:
text "Aww… Oh well."
line "Look for me if you"
para "want to talk about"
line "CLEFAIRY."
done
TiffanyPhoneFullText:
text "Oh? Your phone"
line "registry is full."
done
TiffanyRematchText:
text "There you are!"
para "CLEFAIRY, I want"
line "you to try hard!"
done
TiffanyGiftText:
text "You took a long"
line "time. See this?"
para "Isn't it cute?"
line "It's a PINK BOW."
done
TiffanyPackFullText:
text "Uh-oh. Your PACK"
line "is crammed full."
done

View File

@ -1,70 +0,0 @@
ToddAnswerPhoneText:
text "Yes? This is"
line "@"
text_ram wStringBuffer3
text " speaking."
para "Hey, <PLAY_G>!"
done
ToddAnswerPhoneDayText:
text "Yes? This is"
line "@"
text_ram wStringBuffer3
text " speaking."
para "This must be"
line "<PLAY_G>."
done
ToddAnswerPhoneNiteText:
text "Yes? This is"
line "@"
text_ram wStringBuffer3
text " speaking."
para "Ah, <PLAY_G>!"
done
ToddGreetText:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text "."
para "<PLAY_G>, right?"
done
ToddGreetDayText:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text "."
para "<PLAY_G>, what are"
line "you doing?"
done
ToddGreetNiteText:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text "."
para "<PLAY_G>, sorry to"
line "call you so late."
done
ToddGenericText:
text "How do you raise"
line "your #MON?"
para "I do all sorts"
line "of things, like"
para "leaving them in"
line "DAY-CARE and"
para "toughening them up"
line "with items."
done

View File

@ -1,117 +0,0 @@
ToddLooksCuteLikeMeText:
text "My @"
text_ram wStringBuffer4
text " is"
line "looking more and"
para "more like me. It's"
line "getting cuter!"
done
ToddDefeatedMonText:
text "And, you know?"
para "Now we can KO"
line "@"
text_ram wStringBuffer4
text " easily."
para "I should challenge"
line "the GOLDENROD GYM."
done
ToddLostAMonText:
text "And, you know?"
line "We just failed to"
para "beat @"
text_ram wStringBuffer4
text " by"
line "a tiny margin."
para "I'm guessing my"
line "#MON's levels"
para "aren't high enough"
line "yet…"
done
ToddBattleRematchText:
text "You must be a lot"
line "better now, huh?"
para "How about showing"
line "me your technique"
para "in a real battle"
line "with me?"
para "I'll be waiting on"
line "@"
text_ram wStringBuffer5
text "."
done
ToddHangUpText:
text "See you later!"
done
ToddDepartmentStoreBargainSaleText:
text "This is it--the"
line "one we've all been"
cont "waiting for!"
para "GOLDENROD DEPT."
line "STORE's bargain"
cont "sale is on now!"
para "Want it cheap?"
line "Want it lots?"
para "Don't miss this"
line "GOLDENROD chance!"
para "Huh? I sound like"
line "a huckster?"
para "Well, yeah. I was"
line "mimicking them…"
para "Anyway, you've got"
line "to get there as"
cont "soon as you can!"
done
ToddSavingUpForBargainSaleText:
text "I'm saving up for"
line "the next bargain"
para "sale. When's the"
line "next one?"
done
ToddLookingForwardToBattleText:
text "Where are you?"
para "Let's have our"
line "battle soon!"
para "I'll be waiting on"
line "@"
text_ram wStringBuffer5
text "."
done
ToddHaveYouGoneToDepartmentStoreText:
text "Haven't you gone"
line "to GOLDENROD DEPT."
para "STORE? I've scoped"
line "it out already!"
para "They had some real"
line "bargains."
para "You should get"
line "there quickly."
done

View File

@ -1,67 +0,0 @@
ToddAskNumber1Text:
text "From here, I can"
line "see GOLDENROD's"
para "DEPT.STORE. They"
line "have bargain sales"
para "up on the rooftop"
line "every so often."
para "Could I get your"
line "phone number?"
para "I'll call you when"
line "they have a sale."
done
ToddAskNumber2Text:
text "If you give me"
line "your number, I'll"
para "call you when they"
line "have a sale."
done
ToddNumberAcceptedText:
text "I check GOLDENROD"
line "DEPT.STORE every"
para "day, so I know"
line "when there's a"
cont "sale."
done
ToddNumberDeclinedText:
text "Anyway…"
para "If you're short on"
line "money, take down"
cont "my number."
para "I'll call you when"
line "there's a sale."
done
ToddPhoneFullText:
text "Your phone doesn't"
line "have enough memory"
cont "for more numbers."
done
ToddRematchText:
text "I waited for you!"
line "I even cut back my"
para "shopping to raise"
line "my #MON better!"
done
ToddSaleText: ; unreferenced
; This is a duplicate of CamperToddSaleText in maps/Route34.asm.
text "Shopping under the"
line "sky!"
para "It feels so nice"
line "up on a rooftop."
done

View File

@ -1,67 +0,0 @@
TullyAnswerPhoneText:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text "…"
para "Oh, Good morning,"
line "<PLAY_G>."
done
TullyAnswerPhoneDayText:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text "…"
para "That voice…"
line "<PLAY_G>, right?"
done
TullyAnswerPhoneNiteText:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text "…"
para "This must be"
line "<PLAY_G>!"
done
TullyGreetText:
text "Hello!"
line "@"
text_ram wStringBuffer3
text " here…"
para "Good morning! The"
line "weather's great!"
done
TullyGreetDayText:
text "Hello!"
line "@"
text_ram wStringBuffer3
text " here…"
para "What a perfect day"
line "for fishing!"
done
TullyGreetNiteText:
text "Hello!"
line "@"
text_ram wStringBuffer3
text " here…"
para "It's a great night"
line "for fishing!"
done
TullyGenericText:
text "How's your trip"
line "coming along?"
para "I can't complain"
line "about my fishing!"
done

View File

@ -1,104 +0,0 @@
TullyMonHasGrownText:
text "My @"
text_ram wStringBuffer4
text " has"
line "grown again."
para "It was only about"
line "so big when I"
para "caught it, but now"
line "it's way bigger."
done
TullyDefeatedMonText:
text "Oh yeah, I KO'd a"
line "wild @"
text_ram wStringBuffer4
text "."
para "It was huge, like"
line "this big even."
para "Heh, I guess you"
line "can't tell over"
cont "the phone…"
done
TullyLostAMonText:
text "Oh yeah, I lost a"
line "wild @"
text_ram wStringBuffer4
text "."
para "It was huge, like"
line "this big even."
para "Heh, I guess you"
line "can't tell over"
cont "the phone…"
done
TullyBattleRematchText:
text "We should get a"
line "battle going!"
para "I'll be fishing on"
line "@"
text_ram wStringBuffer5
text "."
para "Swing by if you"
line "have the time."
done
TullyHangUpText:
text "Well, I'll be"
line "seeing you."
done
TullyFoundItemText:
text "I picked up a good"
line "little thing at"
cont "the water's edge."
para "Like I promised,"
line "it's yours."
para "I'll be waiting on"
line "@"
text_ram wStringBuffer5
text "."
done
TullyNoItemText:
text "Have I found"
line "anything good?"
para "Nope, not yet."
para "It's like fishing,"
line "you need patience."
done
TullyForwardText:
text "Yup, TULLY here…"
para "<PLAY_G>? What?"
line "You're lost?"
para "Our battle will be"
line "on @"
text_ram wStringBuffer5
text "."
done
TullyHurryText:
text "I've got something"
line "good for you."
para "Hustle over to"
line "@"
text_ram wStringBuffer5
text "."
done

View File

@ -1,73 +0,0 @@
TullyAskNumber1Text:
text "Hey, you're trying"
line "to be the ultimate"
para "trainer too? Then"
line "we're comrades!"
para "If I find any more"
line "items by the"
para "water, I'll give"
line "you some."
para "Just give me your"
line "phone number."
done
TullyAskNumber2Text:
text "If I find any more"
line "items by the"
para "water, I'll give"
line "you some."
para "Just give me your"
line "phone number."
done
TullyNumberAcceptedText:
text "You'll be hearing"
line "from me if I find"
cont "something good."
done
TullyNumberDeclinedText:
text "Is that so? Then"
line "I'll just have to"
cont "use them myself."
done
TullyPhoneFullText:
text "Your phone list is"
line "all filled up."
para "Come back if you"
line "make room for me."
done
TullyRematchText:
text "I've been doing"
line "more than just"
para "fishing since we"
line "last met."
para "You're in for a"
line "big surprise!"
done
TullyGiftText:
text "Hey, there you"
line "are!"
para "Here's a gift, as"
line "promised!"
done
TullyPackFullText:
text "Your PACK's full?"
para "Come back later--"
line "that'll do it."
done

View File

@ -1,30 +0,0 @@
UnknownGenericText:
text "How are your"
line "#MON doing?"
para "My #MON are a"
line "bit too energetic."
para "@"
text_ram wStringBuffer4
text ","
line "especially."
para "Every time it"
line "spots a trainer,"
cont "it has to battle."
para "It gets to be a"
line "bit much for me!"
done
UnknownTougherThanEverText:
text "My @"
text_ram wStringBuffer4
text "'s"
line "looking tougher"
cont "than ever."
para "It looks even"
line "tougher than me!"
done

View File

@ -1,81 +0,0 @@
VanceAnswerPhoneText:
text "Yes, hello?"
line "@"
text_ram wStringBuffer3
text " here!"
para "Morning, <PLAY_G>!"
para "Are you using bird"
line "#MON?"
done
VanceAnswerPhoneDayText:
text "Yes, hello?"
line "@"
text_ram wStringBuffer3
text " here!"
para "Hi, <PLAY_G>!"
para "Are your bird"
line "#MON flying?"
done
VanceAnswerPhoneNiteText:
text "Yes, hello?"
line "@"
text_ram wStringBuffer3
text " here!"
para "Evening, <PLAY_G>!"
line "Are you letting"
para "your bird #MON"
line "see some action?"
done
VanceGreetText:
text "Good morning,"
line "<PLAY_G>!"
para "It's @"
text_ram wStringBuffer3
text "!"
line "Good morning!"
done
VanceGreetDayText:
text "Hi, <PLAY_G>!"
para "It's @"
text_ram wStringBuffer3
text "!"
line "Remember me?"
done
VanceGreetNiteText:
text "Good evening,"
line "<PLAY_G>!"
para "It's @"
text_ram wStringBuffer3
text "!"
line "Are you free now?"
done
VanceGenericText:
text "Are you and your"
line "#MON fine?"
para "My @"
text_ram wStringBuffer4
text_start
line "looks like it will"
para "get tough enough"
line "to face and beat"
para "the legendary bird"
line "#MON!"
done

View File

@ -1,64 +0,0 @@
VanceMonHasBecomeTougherText:
text "My @"
text_ram wStringBuffer4
text "'s"
line "become tougher."
para "We've achieved"
line "liftoff!"
done
VanceDefeatedMonText:
text "We can easily beat"
line "@"
text_ram wStringBuffer4
text "!"
para "…Huh? You too?"
line "Isn't that great?"
done
VanceLostAMonText:
text "But get this, a"
line "wild @"
text_ram wStringBuffer4
text_start
para "just barely eluded"
line "us."
para "I wanted to FLY"
line "after it…"
done
VanceBattleRematchText:
text "Right now, I'm on"
line "@"
text_ram wStringBuffer5
text "."
para "You know, where I"
line "first met you?"
para "Want to battle?"
line "I'll wait here."
done
VanceHangUpText:
text "OK, bye for now!"
done
VanceLookingForwardText:
text "I'll be looking"
line "forward to our"
cont "next battle!"
done
VanceHurryHurryText:
text "Oh, <PLAY_G>!"
line "Hurry, hurry!"
para "@"
text_ram wStringBuffer5
text "!"
line "FLY over now!"
done

View File

@ -1,73 +0,0 @@
VanceAskNumber1Text:
text "You know, you are"
line "really strong."
para "But I don't want"
line "to just slink off…"
para "I know! Could I"
line "get your number?"
para "Let's meet up for"
line "more battles!"
done
VanceAskNumber2Text:
text "I want to battle"
line "tough trainers as"
cont "often as I can!"
para "Could I get your"
line "number?"
para "Let's meet up for"
line "more battles!"
done
VanceNumberAcceptedText:
text "Don't forget to"
line "come see me when I"
cont "challenge you!"
done
VanceNumberDeclinedText:
text "A bird-user friend"
line "isn't a bad thing"
cont "to have, I think…"
para "Won't you"
line "reconsider?"
done
VancePhoneFullText:
text "Your phone's out"
line "of memory. Delete"
cont "a number for me!"
done
VanceRematchText:
text "Am I happy to see"
line "you! I won't lose!"
done
VancePackFullText:
text "Oh, too bad. You"
line "don't have room."
para "I'll give it to"
line "you next time!"
done
VanceRematchGiftText:
text "You are really,"
line "really strong!"
para "Thanks for taking"
line "me on so often--I"
para "learned a whole"
line "lot from you."
para "I know! This will"
line "do as my thanks!"
done

View File

@ -1,77 +0,0 @@
WadeAnswerPhoneText:
text "Hello? This is"
line "@"
text_ram wStringBuffer3
text " speaking."
para "Oh. Hi, <PLAY_G>!"
line "Good morning!"
done
WadeAnswerPhoneDayText:
text "Hello? This is"
line "@"
text_ram wStringBuffer3
text " speaking."
para "Oh, hi, <PLAY_G>!"
done
WadeAnswerPhoneNiteText:
text "Hello? This is"
line "@"
text_ram wStringBuffer3
text " speaking."
para "Oh, hi, <PLAY_G>!"
line "Good evening!"
done
WadeGreetText:
text "<PLAY_G>, good"
line "morning!"
para "It's me, @"
text_ram wStringBuffer3
text "."
line "Isn't it nice out?"
done
WadeGreetDayText:
text "<PLAY_G>, howdy!"
para "It's me, @"
text_ram wStringBuffer3
text "."
line "Isn't it nice out?"
done
WadeGreetNiteText:
text "Good evening,"
line "<PLAY_G>!"
para "It's me, @"
text_ram wStringBuffer3
text "."
line "Were you awake?"
done
WadeGenericText:
text "How are your"
line "#MON doing?"
para "My #MON have"
line "too much energy to"
para "burn. It gets to"
line "be a problem."
para "Of all my #MON,"
line "@"
text_ram wStringBuffer4
text " is the"
cont "hardest to handle."
para "Working with it is"
line "exhausting."
done

View File

@ -1,136 +0,0 @@
WadeAreYourMonGrowingText:
text "Are your #MON"
line "growing?"
para "My #MON are"
line "growing a bit too"
para "quickly for me."
line "It's overwhelming!"
para "@"
text_ram wStringBuffer4
text "'s grow-"
line "ing especially"
para "quickly. I think"
line "it'll get tough."
done
WadeDefeatedMonText:
text "Oh yeah, we KO'd a"
line "wild @"
text_ram wStringBuffer4
text_start
para "with one hit a"
line "while back."
para "It went down so"
line "easily, I felt a"
para "little sorry for"
line "the poor thing."
done
WadeLostAMonText:
text "Oh yeah, a wild"
line "@"
text_ram wStringBuffer4
text " got"
para "away from me at"
line "the last second."
para "I know it's a"
line "common #MON…"
para "But it does annoy"
line "me that it got"
para "away when I almost"
line "had it."
done
WadeBattleRematchText:
text "Do you feel like a"
line "#MON battle?"
para "It won't be like"
line "last time!"
para "@"
text_ram wStringBuffer5
text "'s"
line "where I'll be."
para "Let me know when"
line "you get there."
done
WadeHangUpText:
text "See you later!"
done
WadeBugCatchingContestText:
text "The Bug-Catching"
line "Contest is at the"
para "NATIONAL PARK"
line "today."
para "Are you going,"
line "<PLAY_G>?"
para "I'm trying to make"
line "up my mind."
done
WadeFoundItemText:
text "I found all kinds"
line "of BERRIES. If you"
para "want, I'll share"
line "some with you."
para "I'll be waiting on"
line "@"
text_ram wStringBuffer5
text "."
done
WadeNoBerriesText:
text "Huh? BERRIES?"
para "Sorry, I haven't"
line "found any yet."
para "I'll call you if I"
line "find any. Will you"
cont "please wait?"
done
WadeQuickBattleText:
text "Let's battle"
line "already!"
para "@"
text_ram wStringBuffer5
text " is"
line "where I am."
para "Please get here as"
line "soon as you can!"
done
WadeComeQuickText:
text "How come you're"
line "not here yet?"
para "@"
text_ram wStringBuffer5
text " is"
line "where I am."
para "Please get here as"
line "soon as you can!"
done

View File

@ -1,70 +0,0 @@
WadeAskNumber1Text:
text "You're awesome!"
line "I like you!"
para "I look for #MON"
line "here every day."
para "When I'm in the"
line "grass, I find all"
cont "kinds of BERRIES."
para "If you'd like,"
line "I'll share some."
para "Could I get your"
line "phone number?"
done
WadeAskNumber2Text:
text "When I'm in the"
line "grass, I find all"
cont "kinds of BERRIES."
para "If you'd like,"
line "I'll share some."
para "Could I get your"
line "phone number?"
done
WadeNumberAcceptedText:
text "You'll hear from"
line "me as soon as I"
para "find anything that"
line "you might like."
done
WadeNumberDeclinedText:
text "Oh well. Don't be"
line "shy if you want to"
cont "get my number."
done
WadePhoneFullText:
text "Your phone list"
line "has no room for my"
cont "number."
done
WadeRematchText:
text "I was waiting for"
line "you. Let's battle!"
done
WadeGiftText:
text "Good to see you!"
line "See? This is what"
para "I found."
line "It's for you!"
done
WadePackFullText:
text "Oops, your PACK's"
line "full. Too bad."
para "You should come"
line "back for it later."
done

View File

@ -1,64 +0,0 @@
WiltonAnswerPhoneText:
text "Hello, you have"
line "reached @"
text_ram wStringBuffer3
text "…"
para "Ah, <PLAY_G>."
done
WiltonAnswerPhoneDayText:
text "Hello, you have"
line "reached @"
text_ram wStringBuffer3
text "…"
para "Ah, <PLAY_G>, is"
line "it?"
done
WiltonAnswerPhoneNiteText:
text "Hello, you have"
line "reached @"
text_ram wStringBuffer3
text "…"
para "Ah, if it isn't"
line "<PLAY_G>."
done
WiltonGreetText:
text "Ah, it's @"
text_ram wStringBuffer3
text "…"
para "Have you got a"
line "moment?"
done
WiltonGreetDayText:
text "Ah, it's @"
text_ram wStringBuffer3
text "…"
para "Can you talk now?"
done
WiltonGreetNiteText:
text "Ah, it's @"
text_ram wStringBuffer3
text "…"
para "Sorry for calling"
line "so late."
done
WiltonGenericText:
text "Have your #MON"
line "grown any?"
para "My @"
text_ram wStringBuffer4
text " has"
line "grown quite a bit."
done

View File

@ -1,103 +0,0 @@
WiltonMonHasGrownText:
text "My @"
text_ram wStringBuffer4
text "'s"
line "grown impressive!"
para "My fishing skills"
line "have improved too!"
done
WiltonDefeatedMonText:
text "We beat a wild"
line "@"
text_ram wStringBuffer4
text "…"
para "You know, I have"
line "more fun fishing"
para "than beating wild"
line "#MON."
done
WiltonLostAMonText:
text "But a while back,"
line "we came this close"
para "to landing a wild"
line "@"
text_ram wStringBuffer4
text "."
para "I tell you, it was"
line "huge. Believe me."
done
WiltonBattleRematchText:
text "I'm fishing on"
line "@"
text_ram wStringBuffer5
text ","
para "but nothing's"
line "biting today."
para "Help me while my"
line "time away, come"
cont "over for a battle."
done
WiltonHangUpText:
text "All right, later."
done
WiltonFoundItemText:
text "I snagged an item"
line "while fishing."
para "Come pick it up on"
line "@"
text_ram wStringBuffer5
text "."
done
WiltonHaventFoundAnythingText:
text "Nah, I haven't"
line "found anything"
para "that's worth your"
line "time."
para "You have to have"
line "patience."
done
WiltonNotBitingText:
text "Sigh…"
line "They're not biting"
para "like before on"
line "@"
text_ram wStringBuffer5
text "…"
para "You have to come"
line "for a battle!"
done
WiltonWantThisText:
text "Don't you want"
line "this item?"
para "Hah? You don't"
line "know where?"
para "@"
text_ram wStringBuffer5
text "…"
line "Just head from"
para "MAHOGANY toward"
line "BLACKTHORN!"
done

View File

@ -1,61 +0,0 @@
WiltonAskNumber1Text:
text "Eh, our battle was"
line "fun, I'd say…"
para "When I'm fishing,"
line "I sometimes snag"
para "items that people"
line "have dropped."
para "Do you want them?"
line "What's the number?"
done
WiltonAskNumber2Text:
text "If I snag an item"
line "while I'm fishing,"
para "it's yours. What's"
line "your number?"
done
WiltonNumberAcceptedText:
text "If I snag anything"
line "good, I'll be sure"
cont "to let you know."
done
WiltonNumberDeclinedText:
text "All right… Come"
line "back if you have a"
cont "change of heart."
done
WiltonPhoneFullText:
text "You can't register"
line "another number."
done
WiltonRematchText:
text "Argh! You startled"
line "POLIWAG into"
cont "fleeing again!"
done
WiltonGiftText:
text "So here you are."
para "See this?"
line "I snagged it just"
para "a little while"
line "ago. It's yours."
done
WiltonPackFullText:
text "Your PACK's full?"
para "I'll give it to"
line "you later."
done

File diff suppressed because it is too large Load Diff

View File

@ -80,8 +80,6 @@ ROMX $14
"Unused Egg Pic" "Unused Egg Pic"
ROMX $15 ROMX $15
"Map Scripts 1" "Map Scripts 1"
ROMX $19
"Crystal Phone Text"
ROMX $20 ROMX $20
"bank20" "bank20"
ROMX $21 ROMX $21
@ -97,8 +95,6 @@ ROMX $25
"Events" "Events"
ROMX $28 ROMX $28
"bank28" "bank28"
ROMX $29
"Phone Text"
ROMX $2a ROMX $2a
"Map Blocks 1" "Map Blocks 1"
ROMX $2d ROMX $2d
@ -200,7 +196,6 @@ ROMX $5b
ROMX $5c ROMX $5c
"Pics 21" "Pics 21"
ROMX $5d ROMX $5d
"Crystal Phone Text 2"
"Pics 22" "Pics 22"
ROMX $5e ROMX $5e
"UpdateBattleHUDs" "UpdateBattleHUDs"
@ -212,9 +207,9 @@ ROMX $5f
ROMX $60 ROMX $60
"Pokedex Entries 001-064" "Pokedex Entries 001-064"
ROMX $6c ROMX $6c
"Phone Text 2" "Std Text"
ROMX $6d ROMX $6d
"Special Phone Text" "Phone Text"
ROMX $6e ROMX $6e
"Pokedex Entries 065-128" "Pokedex Entries 065-128"
ROMX $6f ROMX $6f

105
main.asm
View File

@ -241,24 +241,6 @@ INCLUDE "data/pokemon/names.asm"
INCLUDE "data/pokemon/unused_pic_banks.asm" INCLUDE "data/pokemon/unused_pic_banks.asm"
SECTION "Crystal Phone Text", ROMX
INCLUDE "data/phone/text/irwin_caller.asm"
INCLUDE "data/phone/text/arnie_caller.asm"
INCLUDE "data/phone/text/alan_caller.asm"
INCLUDE "data/phone/text/dana_caller.asm"
INCLUDE "data/phone/text/chad_caller.asm"
INCLUDE "data/phone/text/derek_caller.asm"
INCLUDE "data/phone/text/tully_caller.asm"
INCLUDE "data/phone/text/brent_caller.asm"
INCLUDE "data/phone/text/tiffany_caller.asm"
INCLUDE "data/phone/text/vance_caller.asm"
INCLUDE "data/phone/text/wilton_caller.asm"
INCLUDE "data/phone/text/kenji_caller.asm"
INCLUDE "data/phone/text/parry_caller.asm"
INCLUDE "data/phone/text/erin_caller.asm"
SECTION "bank20", ROMX SECTION "bank20", ROMX
INCLUDE "engine/overworld/player_movement.asm" INCLUDE "engine/overworld/player_movement.asm"
@ -312,27 +294,6 @@ INCLUDE "engine/events/std_scripts.asm"
INCLUDE "engine/events/trainer_scripts.asm" INCLUDE "engine/events/trainer_scripts.asm"
SECTION "Phone Text", ROMX
INCLUDE "data/phone/text/anthony_overworld.asm"
INCLUDE "data/phone/text/todd_overworld.asm"
INCLUDE "data/phone/text/gina_overworld.asm"
INCLUDE "data/phone/text/irwin_overworld.asm"
INCLUDE "data/phone/text/arnie_overworld.asm"
INCLUDE "data/phone/text/alan_overworld.asm"
INCLUDE "data/phone/text/dana_overworld.asm"
INCLUDE "data/phone/text/chad_overworld.asm"
INCLUDE "data/phone/text/derek_overworld.asm"
INCLUDE "data/phone/text/tully_overworld.asm"
INCLUDE "data/phone/text/brent_overworld.asm"
INCLUDE "data/phone/text/tiffany_overworld.asm"
INCLUDE "data/phone/text/vance_overworld.asm"
INCLUDE "data/phone/text/wilton_overworld.asm"
INCLUDE "data/phone/text/kenji_overworld.asm"
INCLUDE "data/phone/text/parry_overworld.asm"
INCLUDE "data/phone/text/erin_overworld.asm"
SECTION "bank2E", ROMX SECTION "bank2E", ROMX
INCLUDE "engine/events/map_name_sign.asm" INCLUDE "engine/events/map_name_sign.asm"
@ -446,80 +407,18 @@ SECTION "bank5B", ROMX
INCLUDE "engine/link/link_trade.asm" INCLUDE "engine/link/link_trade.asm"
SECTION "Crystal Phone Text 2", ROMX
INCLUDE "data/phone/text/bike_shop.asm"
INCLUDE "data/phone/text/jack_caller.asm"
INCLUDE "data/phone/text/beverly_caller.asm"
INCLUDE "data/phone/text/huey_caller.asm"
INCLUDE "data/phone/text/gaven_caller.asm"
INCLUDE "data/phone/text/beth_caller.asm"
INCLUDE "data/phone/text/jose_caller.asm"
INCLUDE "data/phone/text/reena_caller.asm"
INCLUDE "data/phone/text/joey_caller.asm"
INCLUDE "data/phone/text/wade_caller.asm"
INCLUDE "data/phone/text/ralph_caller.asm"
INCLUDE "data/phone/text/liz_caller.asm"
INCLUDE "data/phone/text/anthony_caller.asm"
INCLUDE "data/phone/text/todd_caller.asm"
INCLUDE "data/phone/text/gina_caller.asm"
SECTION "UpdateBattleHUDs", ROMX SECTION "UpdateBattleHUDs", ROMX
INCLUDE "engine/battle/update_battle_huds.asm" INCLUDE "engine/battle/update_battle_huds.asm"
SECTION "Phone Text 2", ROMX SECTION "Std Text", ROMX
INCLUDE "data/text/std_text.asm" INCLUDE "data/text/std_text.asm"
INCLUDE "data/phone/text/jack_overworld.asm"
INCLUDE "data/phone/text/beverly_overworld.asm"
INCLUDE "data/phone/text/huey_overworld.asm"
INCLUDE "data/phone/text/gaven_overworld.asm"
INCLUDE "data/phone/text/beth_overworld.asm"
INCLUDE "data/phone/text/jose_overworld.asm"
INCLUDE "data/phone/text/reena_overworld.asm"
INCLUDE "data/phone/text/joey_overworld.asm"
INCLUDE "data/phone/text/wade_overworld.asm"
INCLUDE "data/phone/text/ralph_overworld.asm"
INCLUDE "data/phone/text/liz_overworld.asm"
SECTION "Special Phone Text", ROMX SECTION "Phone Text", ROMX
INCLUDE "data/phone/text/mom.asm"
INCLUDE "data/phone/text/bill.asm"
INCLUDE "data/phone/text/elm.asm"
INCLUDE "data/phone/text/jack_callee.asm"
INCLUDE "data/phone/text/beverly_callee.asm"
INCLUDE "data/phone/text/huey_callee.asm"
INCLUDE "data/phone/text/unknown_callee.asm"
INCLUDE "data/phone/text/gaven_callee.asm"
INCLUDE "data/phone/text/beth_callee.asm"
INCLUDE "data/phone/text/jose_callee.asm"
INCLUDE "data/phone/text/reena_callee.asm"
INCLUDE "data/phone/text/joey_callee.asm"
INCLUDE "data/phone/text/wade_callee.asm"
INCLUDE "data/phone/text/ralph_callee.asm"
INCLUDE "data/phone/text/liz_callee.asm"
INCLUDE "data/phone/text/anthony_callee.asm"
INCLUDE "data/phone/text/todd_callee.asm"
INCLUDE "data/phone/text/gina_callee.asm"
INCLUDE "data/phone/text/irwin_callee.asm"
INCLUDE "data/phone/text/arnie_callee.asm"
INCLUDE "data/phone/text/alan_callee.asm"
INCLUDE "data/phone/text/dana_callee.asm"
INCLUDE "data/phone/text/chad_callee.asm"
INCLUDE "data/phone/text/derek_callee.asm"
INCLUDE "data/phone/text/tully_callee.asm"
INCLUDE "data/phone/text/brent_callee.asm"
INCLUDE "data/phone/text/tiffany_callee.asm"
INCLUDE "data/phone/text/vance_callee.asm"
INCLUDE "data/phone/text/wilton_callee.asm"
INCLUDE "data/phone/text/kenji_callee.asm"
INCLUDE "data/phone/text/parry_callee.asm"
INCLUDE "data/phone/text/erin_callee.asm"
INCLUDE "data/phone/text/unused.asm" INCLUDE "data/phone/text/unused.asm"