From 7bbe559252af1dcdf2458437c76add692de5f368 Mon Sep 17 00:00:00 2001 From: xCrystal Date: Tue, 25 Jul 2023 16:39:30 +0200 Subject: [PATCH] Remove phone scripts data and text (#1) --- data/phone/text/alan_callee.asm | 59 -- data/phone/text/alan_caller.asm | 98 -- data/phone/text/alan_overworld.asm | 71 -- data/phone/text/anthony_callee.asm | 73 -- data/phone/text/anthony_caller.asm | 139 --- data/phone/text/anthony_overworld.asm | 52 - data/phone/text/arnie_callee.asm | 62 -- data/phone/text/arnie_caller.asm | 106 --- data/phone/text/arnie_overworld.asm | 59 -- data/phone/text/beth_callee.asm | 79 -- data/phone/text/beth_caller.asm | 98 -- data/phone/text/beth_overworld.asm | 56 -- data/phone/text/beverly_callee.asm | 68 -- data/phone/text/beverly_caller.asm | 82 -- data/phone/text/beverly_overworld.asm | 60 -- data/phone/text/bike_shop.asm | 19 - data/phone/text/bill.asm | 101 -- data/phone/text/brent_callee.asm | 79 -- data/phone/text/brent_caller.asm | 163 ---- data/phone/text/brent_overworld.asm | 62 -- data/phone/text/buena.asm | 529 ----------- data/phone/text/chad_callee.asm | 78 -- data/phone/text/chad_caller.asm | 245 ----- data/phone/text/chad_overworld.asm | 56 -- data/phone/text/dana_callee.asm | 68 -- data/phone/text/dana_caller.asm | 110 --- data/phone/text/dana_overworld.asm | 72 -- data/phone/text/derek_callee.asm | 64 -- data/phone/text/derek_caller.asm | 105 --- data/phone/text/derek_overworld.asm | 61 -- data/phone/text/elm.asm | 211 ----- data/phone/text/erin_callee.asm | 68 -- data/phone/text/erin_caller.asm | 67 -- data/phone/text/erin_overworld.asm | 63 -- data/phone/text/gaven_callee.asm | 72 -- data/phone/text/gaven_caller.asm | 85 -- data/phone/text/gaven_overworld.asm | 63 -- data/phone/text/gina_callee.asm | 66 -- data/phone/text/gina_caller.asm | 119 --- data/phone/text/gina_overworld.asm | 67 -- data/phone/text/huey_callee.asm | 59 -- data/phone/text/huey_caller.asm | 43 - data/phone/text/huey_overworld.asm | 80 -- data/phone/text/irwin_callee.asm | 56 -- data/phone/text/irwin_caller.asm | 289 ------ data/phone/text/irwin_overworld.asm | 53 -- data/phone/text/jack_callee.asm | 71 -- data/phone/text/jack_caller.asm | 193 ---- data/phone/text/jack_overworld.asm | 55 -- data/phone/text/joey_callee.asm | 73 -- data/phone/text/joey_caller.asm | 91 -- data/phone/text/joey_overworld.asm | 71 -- data/phone/text/jose_callee.asm | 69 -- data/phone/text/jose_caller.asm | 130 --- data/phone/text/jose_overworld.asm | 73 -- data/phone/text/kenji_callee.asm | 44 - data/phone/text/kenji_caller.asm | 63 -- data/phone/text/kenji_overworld.asm | 67 -- data/phone/text/liz_callee.asm | 81 -- data/phone/text/liz_caller.asm | 308 ------ data/phone/text/liz_overworld.asm | 44 - data/phone/text/mom.asm | 165 ---- data/phone/text/parry_callee.asm | 72 -- data/phone/text/parry_caller.asm | 69 -- data/phone/text/parry_overworld.asm | 73 -- data/phone/text/ralph_callee.asm | 59 -- data/phone/text/ralph_caller.asm | 133 --- data/phone/text/ralph_overworld.asm | 58 -- data/phone/text/reena_callee.asm | 72 -- data/phone/text/reena_caller.asm | 88 -- data/phone/text/reena_overworld.asm | 45 - data/phone/text/tiffany_callee.asm | 78 -- data/phone/text/tiffany_caller.asm | 137 --- data/phone/text/tiffany_overworld.asm | 62 -- data/phone/text/todd_callee.asm | 70 -- data/phone/text/todd_caller.asm | 117 --- data/phone/text/todd_overworld.asm | 67 -- data/phone/text/tully_callee.asm | 67 -- data/phone/text/tully_caller.asm | 104 -- data/phone/text/tully_overworld.asm | 73 -- data/phone/text/unknown_callee.asm | 30 - data/phone/text/vance_callee.asm | 81 -- data/phone/text/vance_caller.asm | 64 -- data/phone/text/vance_overworld.asm | 73 -- data/phone/text/wade_callee.asm | 77 -- data/phone/text/wade_caller.asm | 136 --- data/phone/text/wade_overworld.asm | 70 -- data/phone/text/wilton_callee.asm | 64 -- data/phone/text/wilton_caller.asm | 103 -- data/phone/text/wilton_overworld.asm | 61 -- engine/events/std_scripts.asm | 1255 ++++--------------------- layout.link | 9 +- main.asm | 105 +-- 93 files changed, 210 insertions(+), 9395 deletions(-) delete mode 100644 data/phone/text/alan_callee.asm delete mode 100644 data/phone/text/alan_caller.asm delete mode 100644 data/phone/text/alan_overworld.asm delete mode 100644 data/phone/text/anthony_callee.asm delete mode 100644 data/phone/text/anthony_caller.asm delete mode 100644 data/phone/text/anthony_overworld.asm delete mode 100644 data/phone/text/arnie_callee.asm delete mode 100644 data/phone/text/arnie_caller.asm delete mode 100644 data/phone/text/arnie_overworld.asm delete mode 100644 data/phone/text/beth_callee.asm delete mode 100644 data/phone/text/beth_caller.asm delete mode 100644 data/phone/text/beth_overworld.asm delete mode 100644 data/phone/text/beverly_callee.asm delete mode 100644 data/phone/text/beverly_caller.asm delete mode 100644 data/phone/text/beverly_overworld.asm delete mode 100644 data/phone/text/bike_shop.asm delete mode 100644 data/phone/text/bill.asm delete mode 100644 data/phone/text/brent_callee.asm delete mode 100644 data/phone/text/brent_caller.asm delete mode 100644 data/phone/text/brent_overworld.asm delete mode 100644 data/phone/text/buena.asm delete mode 100644 data/phone/text/chad_callee.asm delete mode 100644 data/phone/text/chad_caller.asm delete mode 100644 data/phone/text/chad_overworld.asm delete mode 100644 data/phone/text/dana_callee.asm delete mode 100644 data/phone/text/dana_caller.asm delete mode 100644 data/phone/text/dana_overworld.asm delete mode 100644 data/phone/text/derek_callee.asm delete mode 100644 data/phone/text/derek_caller.asm delete mode 100644 data/phone/text/derek_overworld.asm delete mode 100644 data/phone/text/elm.asm delete mode 100644 data/phone/text/erin_callee.asm delete mode 100644 data/phone/text/erin_caller.asm delete mode 100644 data/phone/text/erin_overworld.asm delete mode 100644 data/phone/text/gaven_callee.asm delete mode 100644 data/phone/text/gaven_caller.asm delete mode 100644 data/phone/text/gaven_overworld.asm delete mode 100644 data/phone/text/gina_callee.asm delete mode 100644 data/phone/text/gina_caller.asm delete mode 100644 data/phone/text/gina_overworld.asm delete mode 100644 data/phone/text/huey_callee.asm delete mode 100644 data/phone/text/huey_caller.asm delete mode 100644 data/phone/text/huey_overworld.asm delete mode 100644 data/phone/text/irwin_callee.asm delete mode 100644 data/phone/text/irwin_caller.asm delete mode 100644 data/phone/text/irwin_overworld.asm delete mode 100644 data/phone/text/jack_callee.asm delete mode 100644 data/phone/text/jack_caller.asm delete mode 100644 data/phone/text/jack_overworld.asm delete mode 100644 data/phone/text/joey_callee.asm delete mode 100644 data/phone/text/joey_caller.asm delete mode 100644 data/phone/text/joey_overworld.asm delete mode 100644 data/phone/text/jose_callee.asm delete mode 100644 data/phone/text/jose_caller.asm delete mode 100644 data/phone/text/jose_overworld.asm delete mode 100644 data/phone/text/kenji_callee.asm delete mode 100644 data/phone/text/kenji_caller.asm delete mode 100644 data/phone/text/kenji_overworld.asm delete mode 100644 data/phone/text/liz_callee.asm delete mode 100644 data/phone/text/liz_caller.asm delete mode 100644 data/phone/text/liz_overworld.asm delete mode 100644 data/phone/text/mom.asm delete mode 100644 data/phone/text/parry_callee.asm delete mode 100644 data/phone/text/parry_caller.asm delete mode 100644 data/phone/text/parry_overworld.asm delete mode 100644 data/phone/text/ralph_callee.asm delete mode 100644 data/phone/text/ralph_caller.asm delete mode 100644 data/phone/text/ralph_overworld.asm delete mode 100644 data/phone/text/reena_callee.asm delete mode 100644 data/phone/text/reena_caller.asm delete mode 100644 data/phone/text/reena_overworld.asm delete mode 100644 data/phone/text/tiffany_callee.asm delete mode 100644 data/phone/text/tiffany_caller.asm delete mode 100644 data/phone/text/tiffany_overworld.asm delete mode 100644 data/phone/text/todd_callee.asm delete mode 100644 data/phone/text/todd_caller.asm delete mode 100644 data/phone/text/todd_overworld.asm delete mode 100644 data/phone/text/tully_callee.asm delete mode 100644 data/phone/text/tully_caller.asm delete mode 100644 data/phone/text/tully_overworld.asm delete mode 100644 data/phone/text/unknown_callee.asm delete mode 100644 data/phone/text/vance_callee.asm delete mode 100644 data/phone/text/vance_caller.asm delete mode 100644 data/phone/text/vance_overworld.asm delete mode 100644 data/phone/text/wade_callee.asm delete mode 100644 data/phone/text/wade_caller.asm delete mode 100644 data/phone/text/wade_overworld.asm delete mode 100644 data/phone/text/wilton_callee.asm delete mode 100644 data/phone/text/wilton_caller.asm delete mode 100644 data/phone/text/wilton_overworld.asm diff --git a/data/phone/text/alan_callee.asm b/data/phone/text/alan_callee.asm deleted file mode 100644 index 8121b8e48..000000000 --- a/data/phone/text/alan_callee.asm +++ /dev/null @@ -1,59 +0,0 @@ -AlanAnswerPhoneText: - text "Yup, it's @" - text_ram wStringBuffer3 - text "!" - - para "Is this ?" - line "Good morning!" - done - -AlanAnswerPhoneDayText: - text "Yup, it's @" - text_ram wStringBuffer3 - text "!" - - para "Is that ?" - done - -AlanAnswerPhoneNiteText: - text "Yup, it's @" - text_ram wStringBuffer3 - text "!" - - para "Is that ?" - line "Good evening!" - done - -AlanGreetText: - text "Hello! It's me," - line "@" - text_ram wStringBuffer3 - text "!" - done - -AlanGreetDayText: - text "Hello! It's me," - line "@" - text_ram wStringBuffer3 - text "!" - done - -AlanGreetNiteText: - text "Hello! It's me," - line "@" - text_ram wStringBuffer3 - text "!" - done - -AlanGenericText: - text ", are you" - line "raising your" - cont "#MON properly?" - - para "I read in a book" - line "that you should" - - para "raise any #MON" - line "you catch with" - cont "love and care." - done diff --git a/data/phone/text/alan_caller.asm b/data/phone/text/alan_caller.asm deleted file mode 100644 index 1755ffb91..000000000 --- a/data/phone/text/alan_caller.asm +++ /dev/null @@ -1,98 +0,0 @@ -AlanGettingStrongerText: - text "My @" - text_ram wStringBuffer4 - text "'s" - line "getting stronger," - - para "exactly as I" - line "calculated!" - done - -AlanDefeatedMonText: - text "By the way, we" - line "knocked out a wild" - - para "@" - text_ram wStringBuffer4 - text " just" - line "the other day." - - para "Studying up in" - line "advance worked!" - done - -AlanLostAMonText: - text "By the way, a wild" - line "@" - text_ram wStringBuffer4 - text " escaped" - cont "on me yesterday." - - para "A computational" - line "error on my part…" - done - -AlanBattleRematchText: - text "I've studied quite" - line "a bit since then," - - para "and I've gotten a" - line "lot better!" - - para "I'm hanging out on" - line "@" - text_ram wStringBuffer5 - text "." - - para "Can you come down" - line "for a battle?" - done - -AlanHangUpText: - text "See you later!" - done - -AlanFoundItemText: - text "Hehehe, I picked" - line "up something nice!" - - para "You can have it!" - line "Why don't you come" - - para "to @" - text_ram wStringBuffer5 - text_start - line "and pick it up?" - done - -AlanHaventPickedUpAnythingText: - text "I haven't picked" - line "up anything yet." - - para "I'll call you if I" - line "find something." - done - -AlanReminderText: - text "If we don't battle" - line "soon, I'll forget" - cont "my strategy!" - - para "I'm waiting on" - line "@" - text_ram wStringBuffer5 - text "!" - done - -AlanComePickUpGiftText: - text "I have to do my" - line "homework, so can" - - para "you come get your" - line "gift right away?" - - para "I'm waiting on" - line "@" - text_ram wStringBuffer5 - text "!" - done diff --git a/data/phone/text/alan_overworld.asm b/data/phone/text/alan_overworld.asm deleted file mode 100644 index e1246037a..000000000 --- a/data/phone/text/alan_overworld.asm +++ /dev/null @@ -1,71 +0,0 @@ -AlanAskNumber1Text: - text "Reading textbooks" - line "is worthwhile" - cont "every so often." - - para "When I'm reading" - line "and walking, I" - cont "have to look down." - - para "So I notice items" - line "on the ground." - - para "Next time I find" - line "something, I'll" - cont "give it to you." - - para "May I have your" - line "phone number?" - done - -AlanAskNumber2Text: - text "If I find some-" - line "thing, it's yours." - - para "So may I have your" - line "phone number?" - done - -AlanNumberAcceptedText: - text "I'll call you as" - line "soon as I find" - - para "something. You can" - line "count on it!" - done - -AlanNumberDeclinedText: - text "Oh… I thought it" - line "would be a good" - - para "break to call you" - line "when I'm studying…" - done - -AlanPhoneFullText: - text "There's no room" - line "for my number." - done - -AlanRematchText: - text "I waited around" - line "for you!" - - para "I'm thoroughly" - line "prepared today!" - done - -AlanGiftText: - text "This, this! This" - line "is yours! Ta-da!" - done - -AlanPackFullText: - text "Whoops!" - - para "You can't carry" - line "any more items!" - - para "I'll hold it until" - line "next time." - done diff --git a/data/phone/text/anthony_callee.asm b/data/phone/text/anthony_callee.asm deleted file mode 100644 index ab968e32d..000000000 --- a/data/phone/text/anthony_callee.asm +++ /dev/null @@ -1,73 +0,0 @@ -AnthonyAnswerPhoneText: - text "Yeah, @" - text_ram wStringBuffer3 - text " the" - line "HIKER here." - - para "Ah, !" - done - -AnthonyAnswerPhoneDayText: - text "Yeah, @" - text_ram wStringBuffer3 - text " the" - line "HIKER here." - - para "Ah, ," - line "right?" - done - -AnthonyAnswerPhoneNiteText: - text "Yeah, @" - text_ram wStringBuffer3 - text " the" - line "HIKER here." - - para "Ah, , isn't" - line "it?" - done - -AnthonyGreetText: - text "Yo, ?" - - para "This is @" - text_ram wStringBuffer3 - text_start - line "the HIKER!" - done - -AnthonyGreetDayText: - text "Hey, is this" - line "?" - - para "This is @" - text_ram wStringBuffer3 - text_start - line "the HIKER!" - done - -AnthonyGreetNiteText: - text ", you still" - line "awake?" - - para "This is @" - text_ram wStringBuffer3 - text_start - line "the HIKER!" - done - -AnthonyGenericText: - text "Are your #MON" - line "as feisty as ever?" - - para "My @" - text_ram wStringBuffer4 - text " and" - line "me--we have energy" - - para "to burn. We hike" - line "up mountains every" - - para "day to work out" - line "all our energy." - done diff --git a/data/phone/text/anthony_caller.asm b/data/phone/text/anthony_caller.asm deleted file mode 100644 index 29b311250..000000000 --- a/data/phone/text/anthony_caller.asm +++ /dev/null @@ -1,139 +0,0 @@ -AnthonyMonAteSomeBerriesText: - text "The other day, I" - line "was watching my" - - para "@" - text_ram wStringBuffer4 - text " eat" - line "some BERRIES." - - para "It looked like it" - line "was enjoying its" - - para "meal, so I decided" - line "to try some." - - para "I'm not sure if" - line "people should eat" - - para "that stuff, but it" - line "was delicious!" - done - -AnthonyDefeatedMonText: - text "Lately, I've been" - line "running across" - - para "wild @" - text_ram wStringBuffer4 - text_start - line "quite often." - - para "They're easily" - line "taken care of." - done - -AnthonyLostAMonText: - text "Oh yeah, I was" - line "battling this" - - para "@" - text_ram wStringBuffer4 - text " the" - line "other day…" - - para "It took off when I" - line "got distracted by" - cont "a passing BEAUTY." - - para "Learn from my" - line "mistake--always" - - para "stay focused on" - line "the job at hand!" - done - -AnthonyBattleRematchText: - text "Come on--let's" - line "battle right now!" - - para "@" - text_ram wStringBuffer5 - text " is" - line "where I am." - - para "Come on down if" - line "you feel up to it!" - done - -AnthonyHangUpText: - text "All right then!" - line "Be good!" - done - -AnthonySwarmText: - text "! It's" - line "mind-blowing!" - - para "I took a hike in" - line "@" - text_ram wStringBuffer5 - text_start - cont "yesterday, see?" - - para "Well, there were" - line "tons of @" - text_ram wStringBuffer4 - text_start - para "around! You have" - line "to see it!" - - para "I get this feeling" - line "that @" - text_ram wStringBuffer4 - text_start - para "may be timid." - line "I didn't see any" - - para "where there are" - line "strong #MON." - done - -AnthonyWasntPayingAttentionText: - text "Rare #MON?" - - para "Hey, sorry! I was" - line "too focused on my" - - para "hike, so I wasn't" - line "paying attention." - done - -AnthonyReminderText: - text "Hello! You haven't" - line "forgotten about" - - para "our battle, have" - line "you?" - - para "@" - text_ram wStringBuffer5 - text "!" - line "I'm waiting!" - done - -AnthonyHurryText: - text "Hello? What? Where" - line "is DUNSPARCE?" - - para "DARK CAVE! Hurry!" - - para "I know I've said" - line "it before, but" - - para "DUNSPARCE don't" - line "appear when there" - - para "are strong #MON" - line "around." - done diff --git a/data/phone/text/anthony_overworld.asm b/data/phone/text/anthony_overworld.asm deleted file mode 100644 index 71e419c42..000000000 --- a/data/phone/text/anthony_overworld.asm +++ /dev/null @@ -1,52 +0,0 @@ -AnthonyAskNumber1Text: - text "By the way, I'm a" - line "HIKER, so I often" - - para "go to mountains" - line "and caves." - - para "I occasionally see" - line "rare #MON." - - para "I could call you" - line "the next time I" - cont "see one." - - para "Feel like swapping" - line "phone numbers?" - done - -AnthonyAskNumber2Text: - text "I could call you" - line "when I see some" - cont "rare #MON." - - para "Feel like swapping" - line "phone numbers?" - done - -AnthonyNumberAcceptedText: - text "Be patient. I'll" - line "find some rare" - cont "#MON for you!" - done - -AnthonyNumberDeclinedText: - text "You're cold. I may" - line "as well head to" - cont "the mountains…" - done - -AnthonyPhoneFullText: - text "Your phone's full." - - para "It can't register" - line "my phone number." - done - -AnthonyRematchText: - text "All righty, then!" - - para "My #MON and I" - line "are raring to go!" - done diff --git a/data/phone/text/arnie_callee.asm b/data/phone/text/arnie_callee.asm deleted file mode 100644 index 51a70c8ef..000000000 --- a/data/phone/text/arnie_callee.asm +++ /dev/null @@ -1,62 +0,0 @@ -ArnieAnswerPhoneText: - text "Yeah, hello." - line "This is @" - text_ram wStringBuffer3 - text "." - - para "…Huh, ? Yo!" - done - -ArnieAnswerPhoneDayText: - text "Yeah, hello, you" - line "got @" - text_ram wStringBuffer3 - text "." - - para "…Huh, ? Yo!" - done - -ArnieAnswerPhoneNiteText: - text "Yeah, hello, you" - line "got @" - text_ram wStringBuffer3 - text "." - - para "…Huh, ? Yo!" - done - -ArnieGreetText: - text "Yeah, hello?" - line "@" - text_ram wStringBuffer3 - text " calling." - - para "What are you up" - line "to, ?" - done - -ArnieGreetDayText: - text "Yeah, hello?" - line "@" - text_ram wStringBuffer3 - text " calling." - - para "Where are you now," - line "?" - done - -ArnieGreetNiteText: - text "Yeah, hello?" - line "@" - text_ram wStringBuffer3 - text " calling." - - para "Are you awake now," - line "?" - done - -ArnieGenericText: - text "I bet your #MON" - line "are a lot stronger" - cont "than before." - done diff --git a/data/phone/text/arnie_caller.asm b/data/phone/text/arnie_caller.asm deleted file mode 100644 index 96e3623ea..000000000 --- a/data/phone/text/arnie_caller.asm +++ /dev/null @@ -1,106 +0,0 @@ -ArnieMonIsSoCuteText: - text "I'm always with my" - line "@" - text_ram wStringBuffer4 - text "!" - - para "It's so cute!" - line "I just love it!" - done - -ArnieDefeatedMonText: - text "Changing the topic" - line "here, I saw this" - - para "@" - text_ram wStringBuffer4 - text " for the" - line "first time." - - para "It was easy to" - line "beat, actually." - done - -ArnieLostAMonText: - text "I was wondering," - line "do you happen to" - cont "have @" - text_ram wStringBuffer4 - text "?" - - para "I can't seem to" - line "catch one. What is" - - para "its weakness, I" - line "wonder." - done - -ArnieBattleRematchText: - text "Hey, let's battle" - line "our #MON!" - - para "I won't lose to" - line "you battling or in" - - para "the Bug-Catching" - line "Contest!" - - para "I'll be here on" - line "@" - text_ram wStringBuffer5 - text "!" - done - -ArnieHangUpText: - text "Let's talk again," - line "huh?" - done - -ArnieSwarmText: - text "Boy, am I glad I" - line "caught you!" - - para "A whole bunch of" - line "@" - text_ram wStringBuffer4 - text " have" - - para "appeared around" - line "@" - text_ram wStringBuffer5 - text "!" - - para "You have to see" - line "this!" - done - -ArnieHaventSeenRareMonText: - text "I haven't had any" - line "luck seeing rare" - cont "#MON lately…" - - para "But I know they're" - line "out there!" - done - -ArnieReminderText: - text "Hey, where are you" - line "now?" - - para "Let's battle. I'll" - line "be waiting for you" - cont "on @" - text_ram wStringBuffer5 - text "!" - done - -ArnieHurryText: - text "Hello? Are you" - line "coming or what?" - - para "You're missing out" - line "on seeing YANMA!" - - para "Get down to ROUTE" - line "35 right now!" - done diff --git a/data/phone/text/arnie_overworld.asm b/data/phone/text/arnie_overworld.asm deleted file mode 100644 index 4b12bd976..000000000 --- a/data/phone/text/arnie_overworld.asm +++ /dev/null @@ -1,59 +0,0 @@ -ArnieAskNumber1Text: - text "Do you get the" - line "feeling that there" - - para "are more rare" - line "#MON around?" - - para "I'm positive there" - line "are, so I look all" - cont "the time." - - para "If I find one, I" - line "want to share the" - - para "good news with" - line "everyone I know." - - para "I know! Give me" - line "your phone number." - done - -ArnieAskNumber2Text: - text "I want to let" - line "people know if I" - cont "see rare #MON." - - para "Please give me" - line "your phone number!" - done - -ArnieNumberAcceptedText: - text "If I spot any" - line "awesome #MON," - - para "I'll be sure to" - line "give you a call!" - done - -ArnieNumberDeclinedText: - text "Aww! I want to" - line "tell someone about" - cont "my discoveries!" - done - -ArniePhoneFullText: - text "There's no space" - line "for my number." - - para "If you make room," - line "register me!" - done - -ArnieRematchText: - text "It's my turn to" - line "win now!" - - para "I've turned over a" - line "new leaf!" - done diff --git a/data/phone/text/beth_callee.asm b/data/phone/text/beth_callee.asm deleted file mode 100644 index 289c3e606..000000000 --- a/data/phone/text/beth_callee.asm +++ /dev/null @@ -1,79 +0,0 @@ -BethAnswerPhoneText: - text "Hello, this is" - line "@" - text_ram wStringBuffer3 - text "." - - para "Oh, ." - line "Good morning." - - para "" - done - -BethAnswerPhoneDayText: - text "Hello, this is" - line "@" - text_ram wStringBuffer3 - text "." - - para "Oh. Hi, ." - done - -BethAnswerPhoneNiteText: - text "Hello, this is" - line "@" - text_ram wStringBuffer3 - text "." - - para "Oh, ." - line "Good evening." - done - -BethGreetText: - text "Good morning," - line "!" - - para "This is @" - text_ram wStringBuffer3 - text "." - line "Were you sleeping?" - done - -BethGreetDayText: - text ", hi!" - line "This is @" - text_ram wStringBuffer3 - text "." - - para "Do you have some" - line "time?" - done - -BethGreetNiteText: - text "Hi, ." - line "Good evening." - - para "This is @" - text_ram wStringBuffer3 - text "." - - para "I hope you were" - line "awake." - done - -BethGenericText: - text "Are you the kind" - line "of person who goes" - - para "to #MON CENTERS" - line "often?" - - para "I go every day." - line "Watching out for" - - para "the health of your" - line "#MON is a basic" - - para "part of being a" - line "#MON trainer." - done diff --git a/data/phone/text/beth_caller.asm b/data/phone/text/beth_caller.asm deleted file mode 100644 index b42ad9918..000000000 --- a/data/phone/text/beth_caller.asm +++ /dev/null @@ -1,98 +0,0 @@ -BethExhilaratingRideText: - text "Do you remember my" - line "sweet @" - text_ram wStringBuffer4 - text "?" - - para "@" - text_ram wStringBuffer4 - text " runs" - line "very fast." - - para "It's exhilarating" - line "to ride on its" - - para "back when it" - line "really gets going." - done - -BethDefeatedMonText: - text "Oh, have you ever" - line "seen a @" - text_ram wStringBuffer4 - text_start - cont "before?" - - para "I just battled" - line "one…" - - para "It was much faster" - line "than I expected." - - para "I was a little" - line "shocked." - - para "I still won, of" - line "course." - done - -BethLostAMonText: - text "Oh, I just saw a" - line "wild @" - text_ram wStringBuffer4 - text "." - - para "I was trying to" - line "catch it when I" - - para "noticed that I was" - line "all out of #" - cont "BALLS." - - para "If you don't check" - line "your items, you" - - para "may run out at the" - line "worst time." - - para "I hope you learn" - line "from my mistake." - done - -BethBattleRematchText: - text "Do you want to" - line "battle? I'm going" - cont "to win this time!" - - para "I'll be waiting" - line "for you around" - - para "@" - text_ram wStringBuffer5 - text "." - line "Look for me, OK?" - done - -BethHangUpText: - text "OK, bye-bye!" - done - -BethLetsBattleAgainSometimeText: - text "Let's battle again" - line "sometime!" - done - -BethReminderText: - text "Um… ?" - line "What's wrong?" - - para "Did you forget our" - line "deal?" - - para "@" - text_ram wStringBuffer5 - text "." - - para "That's where I'm" - line "waiting." - done diff --git a/data/phone/text/beth_overworld.asm b/data/phone/text/beth_overworld.asm deleted file mode 100644 index 5c23a7ab6..000000000 --- a/data/phone/text/beth_overworld.asm +++ /dev/null @@ -1,56 +0,0 @@ -BethAskNumber1Text: - text "It's been a while" - line "since I lost…" - - para "You're very good" - line "at battling." - - para "We should battle" - line "again sometime." - - para "By challenging a" - line "tough trainer like" - - para "you, I think I can" - line "get better too." - - para "So how about it?" - - para "Would you give me" - line "your phone number?" - done - -BethAskNumber2Text: - text "By challenging a" - line "tough trainer like" - - para "you, I think I can" - line "get better too." - - para "So how about it?" - - para "Would you give me" - line "your phone number?" - done - -BethNumberAcceptedText: - text "Let's battle again" - line "sometime!" - done - -BethNumberDeclinedText: - text "That's too bad…" - - para "Let me know if you" - line "change your mind." - done - -BethPhoneFullText: - text "Oh no. Your phone" - line "is out of memory." - done - -BethRematchText: - text "You sure kept me" - line "waiting! Let's go!" - done diff --git a/data/phone/text/beverly_callee.asm b/data/phone/text/beverly_callee.asm deleted file mode 100644 index da97a75b7..000000000 --- a/data/phone/text/beverly_callee.asm +++ /dev/null @@ -1,68 +0,0 @@ -BeverlyAnswerPhoneText: - text "Hello, this is" - line "@" - text_ram wStringBuffer3 - text "." - - para "Oh! Good morning," - line "." - done - -BeverlyAnswerPhoneDayText: - text "Hello, this is" - line "@" - text_ram wStringBuffer3 - text "." - - para "Oh! Good day," - line "." - done - -BeverlyAnswerPhoneNiteText: - text "Hello, this is" - line "@" - text_ram wStringBuffer3 - text "." - - para "Oh! Good evening," - line "." - done - -BeverlyGreetText: - text "Hello, ." - line "Good morning." - - para "This is @" - text_ram wStringBuffer3 - text "." - line "Were you asleep?" - done - -BeverlyGreetDayText: - text "Hi, ." - line "This is @" - text_ram wStringBuffer3 - text "." - - para "How are you doing?" - done - -BeverlyGreetNiteText: - text "Hi, ." - line "This is @" - text_ram wStringBuffer3 - text "." - - para "Were you awake?" - done - -BeverlyGenericText: - text "Keeping your" - line "#MON happy?" - - para "My @" - text_ram wStringBuffer4 - text " is" - line "healthy. It eats a" - cont "lot every day." - done diff --git a/data/phone/text/beverly_caller.asm b/data/phone/text/beverly_caller.asm deleted file mode 100644 index 761f4fe36..000000000 --- a/data/phone/text/beverly_caller.asm +++ /dev/null @@ -1,82 +0,0 @@ -BeverlyMadeMonEvenCuterText: - text "I fancied up my" - line "@" - text_ram wStringBuffer4 - text " and" - - para "made it even cuter" - line "than before!" - done - -BeverlyDefeatedMonText: - text "I happened to come" - line "across a wild" - cont "SNUBBULL recently." - - para "My SNUBBULL, I" - line "assure you, was" - - para "far cuter than the" - line "wild one." - done - -BeverlyLostAMonText: - text "I happened to see" - line "a wild MARILL the" - - para "other day." - line "Or so I thought." - - para "A closer look" - line "showed it was" - - para "@" - text_ram wStringBuffer4 - text ". I was" - line "quite miffed." - done - -BeverlyHangUpText: - text "You can expect a" - line "call from me." - done - -BeverlyFoundItemText: - text "My husband got" - line "some NUGGETS." - - para "If you'd like, you" - line "could have one as" - - para "thanks for helping" - line "me out." - - para "I'll be at" - line "@" - text_ram wStringBuffer5 - text "." - - para "Please come see me" - line "when you can." - done - -BeverlyLetsChatAboutMonAgainText: - text "Are your #MON" - line "in prime form?" - - para "Let's chat about" - line "#MON again." - done - -BeverlyComePickUpText: - text "Pardon?" - line "Oh, the NUGGET?" - - para "There's no need to" - line "hurry. Come see me" - - para "in @" - text_ram wStringBuffer5 - text_start - line "when you can." - done diff --git a/data/phone/text/beverly_overworld.asm b/data/phone/text/beverly_overworld.asm deleted file mode 100644 index cd4b5b4d3..000000000 --- a/data/phone/text/beverly_overworld.asm +++ /dev/null @@ -1,60 +0,0 @@ -BeverlyAskNumber1Text: - text "Your MARILL is so" - line "cute and adorable!" - - para "You love #MON" - line "just like I do!" - - para "Want to trade" - line "phone numbers?" - - para "Let's chat! It'll" - line "be so much fun!" - done - -BeverlyAskNumber2Text: - text "Your MARILL is so" - line "cute and adorable!" - - para "We should chat, it" - line "will be fun." - - para "Can I have your" - line "phone number?" - done - -BeverlyNumberAcceptedText: - text "To be honest, I" - line "want a MARILL." - - para "But I make do with" - line "my cute SNUBBULL." - done - -BeverlyNumberDeclinedText: - text "Oh… That's" - line "disappointing…" - - para "Goodbye, MARILL…" - done - -BeverlyPhoneFullText: - text "Oh? Your phone's" - line "memory is full." - done - -BeverlyGiftText: - text "Oh? ? " - line "I waited here for" - - para "you. I brought you" - line "a little gift." - done - -BeverlyPackFullText: - text "Oh?" - line "You have no room." - - para "Please come back" - line "for it later." - done diff --git a/data/phone/text/bike_shop.asm b/data/phone/text/bike_shop.asm deleted file mode 100644 index 30ccfeaf1..000000000 --- a/data/phone/text/bike_shop.asm +++ /dev/null @@ -1,19 +0,0 @@ -BikeShopPhoneCallerText: - text "Hi, !" - line "Our BICYCLE sales" - - para "have gone through" - line "the roof!" - - para "We owe it all to" - line "your advertising" - - para "by riding around" - line "on our BICYCLE." - - para "As our way of say-" - line "ing thanks, please" - - para "keep that BICYCLE." - line "Thanks again!" - done diff --git a/data/phone/text/bill.asm b/data/phone/text/bill.asm deleted file mode 100644 index c08e62749..000000000 --- a/data/phone/text/bill.asm +++ /dev/null @@ -1,101 +0,0 @@ -BillPhoneMornGreetingText: - text "Good morning!" - - para "This is the #-" - line "MON STORAGE SYSTEM" - - para "ADMINISTRATION" - line "SERVICE." - done - -BillPhoneDayGreetingText: - text "Good day!" - - para "This is the #-" - line "MON STORAGE SYSTEM" - - para "ADMINISTRATION" - line "SERVICE." - done - -BillPhoneNiteGreetingText: - text "Good evening!" - - para "This is the #-" - line "MON STORAGE SYSTEM" - - para "ADMINISTRATION" - line "SERVICE." - done - -BillPhoneGenericText: - text "Who's calling?" - - para ", is it?" - line "Hang on a sec…" - - para "<……>" - line "<……>" - done - -BillPhoneNotFullText: - text "Thanks for" - line "waiting!" - - para ", your BOX" - line "has room for @" - text_ram wStringBuffer3 - text_start - cont "more #MON." - - para "Get out there and" - line "fill it up!" - done - -BillPhoneNearlyFullText: - text "Thanks for" - line "waiting!" - - para ", your BOX" - line "has room for only" - cont "@" - text_ram wStringBuffer3 - text " more #MON." - - para "Maybe you should" - line "switch your BOX." - done - -BillPhoneFullText: - text "Thanks for" - line "waiting!" - - para ", your BOX" - line "is full!" - - para "You'll have to" - line "switch BOXES if" - - para "you want to catch" - line "more #MON." - done - -BillPhoneNewlyFullText: - text "Hi, ?" - line "It's me, BILL!" - - para "Thanks for using" - line "my STORAGE SYSTEM." - - para "That last #MON" - line "you sent filled" - cont "your BOX up." - - para "You'll have to" - line "switch BOXES if" - - para "you want to catch" - line "more #MON." - - para "Bye now!" - done diff --git a/data/phone/text/brent_callee.asm b/data/phone/text/brent_callee.asm deleted file mode 100644 index 351ea6b0c..000000000 --- a/data/phone/text/brent_callee.asm +++ /dev/null @@ -1,79 +0,0 @@ -BrentAnswerPhoneText: - text "Yes? @" - text_ram wStringBuffer3 - text " here…" - - para "Ah, . What" - line "can I do for you?" - done - -BrentAnswerPhoneDayText: - text "Yes? @" - text_ram wStringBuffer3 - text " here…" - - para "Ah, . What" - line "can I do for you?" - done - -BrentAnswerPhoneNiteText: - text "Yes? @" - text_ram wStringBuffer3 - text " here…" - - para "Ah, . What" - line "can I do for you?" - done - -BrentGreetText: - text "Hiya, . How" - line "are you doing?" - - para "Hey! It's me," - line "@" - text_ram wStringBuffer3 - text "." - done - -BrentGreetDayText: - text "Hiya, , how" - line "are you doing?" - - para "Hey, it's me," - line "@" - text_ram wStringBuffer3 - text "." - done - -BrentGreetNiteText: - text "Hiya, , how" - line "are you doing?" - - para "Hey, it's me," - line "@" - text_ram wStringBuffer3 - text "." - done - -BrentGenericText: - text "Oh yeah, I saw you" - line "coming out of a" - - para "#MON CENTER the" - line "other day." - - para "You heal your" - line "#MON regularly," - - para "don't you?" - line "I'm impressed." - - para "Heh, my @" - text_ram wStringBuffer4 - text_start - line "is so tough, it" - - para "doesn't need to go" - line "to #MON CENTERS" - cont "often. Heheh!" - done diff --git a/data/phone/text/brent_caller.asm b/data/phone/text/brent_caller.asm deleted file mode 100644 index e1ef65d74..000000000 --- a/data/phone/text/brent_caller.asm +++ /dev/null @@ -1,163 +0,0 @@ -BrentRareTradeText: - text "Oh yeah, I got an" - line "extremely rare" - - para "#MON in a trade" - line "a while back." - - para "Do you want to" - line "know what it is?" - - para "Hehe, I'm keeping" - line "it a secret!" - done - -BrentDefeatedMonText: - text "Oh yeah, I took" - line "down this wild" - - para "@" - text_ram wStringBuffer4 - text "." - line "It wasn't rare" - - para "enough to bother" - line "catching." - done - -BrentLostAMonText: - text "Oh yeah, I saw a" - line "rare #MON about" - cont "an hour ago." - - para "It was my first" - line "sighting. But I" - - para "didn't have any" - line "# BALLS…" - - para "Would BILL laugh" - line "at my mistakes?" - done - -BrentBattleRematchText: - text "You've got time" - line "like usual, right?" - - para "Feel like having a" - line "battle?" - - para "It'll be a chance" - line "to see my rare" - - para "#MON. It'll be" - line "worth your time!" - - para "You know where--" - line "@" - text_ram wStringBuffer5 - text "." - done - -BrentHangUpText: - text "So that's it then." - done - -BrentFatherGossipText: - text "Did you know…?" - line "BILL's father is" - - para "supposed to be a" - line "great #MANIAC." - done - -BrentGrandpaGossipText: - text "Did you know…?" - line "Apparently BILL's" - - para "grandpa isn't a" - line "#MANIAC." - done - -BrentGoldenrodGossipText: - text "Did you know…?" - line "BILL's originally" - cont "from GOLDENROD." - done - -BrentRoute25GossipText: - text "Did you know…?" - line "BILL evidently" - - para "lives on ROUTE 25" - line "in KANTO." - done - -BrentAbraGossipText: - text "Did you know…?" - line "ABRA was the first" - - para "#MON that BILL" - line "ostensibly caught." - done - -BrentSisterGossipText: - text "Did you know…?" - line "BILL's younger" - - para "sister apparently" - line "can't wink." - done - -BrentMilkGossipText: - text "Did you know…?" - line "BILL supposedly" - - para "hates milk and" - line "can't drink it." - done - -BrentBattlingGossipText: - text "Did you know…?" - line "Evidently, BILL" - - para "isn't very good at" - line "battling." - done - -BrentFlowerShopGossipText: - text "Did you know…?" - line "BILL appears to" - - para "like the lady at" - line "the FLOWER SHOP." - done - -BrentKimonoGirlGossipText: - text "Did you know…?" - line "BILL's mother is" - - para "said to have been" - line "a KIMONO GIRL." - done - -BrentSorryImTooBusyText: - text "You wanted to hear" - line "about BILL?" - - para "Sorry, but I'm too" - line "busy for you." - - para "I'll call when I" - line "have time." - done - -BrentReminderText: - text "You want to see my" - line "rare #MON." - - para "Hurry over to" - line "@" - text_ram wStringBuffer5 - text "." - done diff --git a/data/phone/text/brent_overworld.asm b/data/phone/text/brent_overworld.asm deleted file mode 100644 index 0ece72091..000000000 --- a/data/phone/text/brent_overworld.asm +++ /dev/null @@ -1,62 +0,0 @@ -BrentAskNumber1Text: - text "By the way, you're" - line "a #MANIAC…" - - para "I can tell." - line "Yes, you are." - - para "But your knowledge" - line "is shallow still!" - - para "Do you know BILL?" - line "He's an incredible" - - para "#MANIAC." - line "I revere him." - - para "I'll teach you all" - line "I know about BILL," - - para "so leave me your" - line "phone number." - done - -BrentAskNumber2Text: - text "I'll teach you all" - line "I know about BILL," - - para "so leave me your" - line "phone number." - done - -BrentNumberAcceptedText: - text "BILL--he's more" - line "than amazing!" - - para "To be a #MANIAC" - line "like him someday…" - - para "That's my dream." - done - -BrentNumberDeclinedText: - text "You're going to" - line "regret it…" - - para "And I won't care…" - done - -BrentPhoneFullText: - text "Huh? Your phone" - line "list's full." - - para "A #MANIAC has" - line "to be more tidy!" - done - -BrentRematchText: - text "I've been waiting." - - para "Look, check out my" - line "#MON!" - done diff --git a/data/phone/text/buena.asm b/data/phone/text/buena.asm deleted file mode 100644 index 72ce8fccb..000000000 --- a/data/phone/text/buena.asm +++ /dev/null @@ -1,529 +0,0 @@ -BuenaPhoneMorningAnswerText: - text "Hi, this is BUENA…" - - para "Oh! Good morning," - line "!" - - para "I'm kind of foggy" - line "in the morning…" - done - -BuenaPhoneDayAnswerText: - text "Hi, this is BUENA…" - line "Oh! Hi, !" - - para "Do you tune into" - line "BUENA's show?" - done - -BuenaPhoneMidnightAnswerText: - text "This is BUENA." - line "I can't come to" - - para "the phone right" - line "now." - - para "If you want to" - line "chat, tune into" - - para "BUENA's PASSWORD" - line "on the radio and" - - para "give me a call" - line "after midnight!" - done - -BuenaPhoneNiteAnswerText: - text "Hi, this is BUENA…" - line "Oh! Hi, !" - - para "I just got off" - line "work. " - - para "Let me tell you," - line "I'm exhausted!" - done - -BuenaPhoneMorningText: - text "!" - line "Hi, it's BUENA!" - - para "I got up early, so" - line "I decided to call!" - done - -BuenaPhoneDayText: - text "!" - line "Hi, it's BUENA!" - - para "I needed someone" - line "to chat with!" - done - -BuenaPhoneMidnightText: - text "!" - line "Hi, it's BUENA!" - - para "I'm just on my" - line "break." - done - -BuenaPhoneNiteText: - text "!" - line "Hi, it's BUENA!" - - para "I couldn't sleep," - line "so I called you." - done - -BuenaPhoneRocketText: - text "Oh. Hi, !" - - para "You are how?" - - para "Aiyee! This isn't" - line "the time for me to" - - para "be cracking silly" - line "gag greetings!" - - para "The RADIO TOWER is" - line "in deep trouble!" - - para ", you'd" - line "better be careful!" - done - -BuenaPhoneWentOutWithBenText: - text "The other day, I" - line "went out to eat" - - para "with DJ BEN!" - line "Isn't it great?" - - para "Not only that, he" - line "said the music on" - - para "my program is" - line "cool!" - - para "Oh, wow! Like," - line "what should I do?" - - para "…Oops, I have to" - line "get ready for my" - - para "show! I'll catch" - line "you later!" - done - -BuenaPhoneReceptionistText: - text "You know the" - line "receptionist at" - cont "the RADIO TOWER?" - - para "'Welcome,' is all" - line "she ever says." - - para "But she's really" - line "the chattiest" - - para "person at the" - line "RADIO TOWER." - - para "So she must be" - line "holding back." - - para "Isn't that fun to" - line "know?" - - para "Catch you later!" - done - -BuenaPhoneLuckyNumberShowText: - text "Tell me, ." - line "Have you ever won" - - para "a prize on the" - line "LUCKY NUMBER SHOW?" - - para "REED moans that" - line "he's never won, so" - - para "he vows to keep" - line "the show on the" - cont "air till he does." - - para "Let's chat again!" - done - -BuenaPhoneStressedFromWorkText: - text "You know, last" - line "night…" - - para "I was so stressed" - line "out from work, I" - - para "ate a ton of junk" - line "food!" - - para "MARY and I have" - line "this deal about" - cont "losing weight…" - - para "This won't do…" - - para "Huh? What's the" - line "weight?" - - para "This has to be a" - line "total secret!" - - para "MARY weighs…" - - para "Aiyee! M-MARY!" - - para "Uh… Um… I… Sorry," - line "wrong number!" - done - -BuenaPhoneProfessorOakText: - text "Yesterday, PROF." - line "OAK was in the" - - para "studio to tape his" - line "show." - - para "So I went over and" - line "introduced myself." - - para "Get this--he tunes" - line "in to my program!" - - para "Oh! Here comes" - line "PROF.OAK again!" - - para "I'm going to chat" - line "him up again!" - - para "Catch you later!" - done - -BuenaPhoneGotAColdText: - text "…Cough, cough!" - - para "Uhm sorry uh got" - line "uh code dite now." - - para "Buh uma pro so uh" - line "hav to cover id ub" - - para "so no un notice" - line "while uhm on air." - - para "Uh fidz muh voice" - line "now." - - para "I'll catch you on" - line "the fly. This has" - cont "been BUENA!" - done - -BuenaPhoneRadioCardQuestionsText: - text "Hey, ." - line "You won that RADIO" - - para "CARD by beating" - line "the quiz at the" - - para "reception desk," - line "didn't you?" - - para "Guess what? I made" - line "up the questions!" - - para "…Were they too" - line "easy for you?" - - para "Well, let's chat" - line "again!" - done - -BuenaPhonePikachuFanClubText: - text "I'm elated that" - line "more people are" - - para "taking part in my" - line "PASSWORD show." - - para "But when PIKACHU" - line "was the password," - - para "it was uh… whew…" - line "overwhelming." - - para "FAN CLUB people" - line "came in out in" - - para "droves, shouting" - line "'PIKACHU!' over" - - para "and over. I mean," - line "they were loud." - - para "Anyone tuning in" - line "around then must" - - para "have been shocked" - line "by the racket!" - - para "Anyway, back to" - line "work for me!" - - para "Let's chat again!" - done - -BuenaPhoneRadioTowerDirectorText: - text "Guess what?" - line "The RADIO TOWER's" - - para "DIRECTOR is a big" - line "fan of TV!" - - para "A while ago, a" - line "fashion show on TV" - - para "said that black" - line "suits were in." - - para "Now all he wears" - line "are black suits." - - para "But it's a secret" - line "that our DIRECTOR" - - para "is a TV fan, so if" - line "you see him, don't" - - para "you dare mention" - line "it!" - - para "Oh! The DIRECTOR" - line "will be here soon!" - - para "Later! Tune into" - line "my show!" - done - -BuenaPhoneWhenDoYouRelaxText: - text ", tell me." - - para "When do you relax" - line "the most?" - - para "For me, it has to" - line "be in the studio" - - para "right after my" - line "show, enjoying a" - - para "nice cup of tea." - line "It's so pleasant" - - para "that it gradually" - line "makes me drowsy…" - - para "<……> <……> <……>" - - para "<……> <……> <……>Zzz" - - para "Oops, I drifted" - line "off just thinking" - - para "about it! How, uh…" - line "embarrassing!" - - para "Please forget this" - line "happened! Later!" - done - -BuenaPhoneStarterPokemonText: - text ", what was" - line "the first #MON" - cont "you ever caught?" - - para "…Oh, really?" - - para "I've seen lots of" - line "#MON around," - - para "but I've never" - line "caught one." - - para "I should give it a" - line "try sometime." - - para "Did you know that" - line "the first #MON" - - para "MARY caught was a" - line "DROWZEE?" - - para "Isn't that so out" - line "of character?" - - para "But MARY's DROWZEE" - line "kept making her" - - para "fall asleep on the" - line "job, so she traded" - - para "with a fan for a" - line "MEOWTH." - - para "Let's chat about" - line "#MON again!" - - para "Bye-bye!" - done - -BuenaPhoneCompanyVacationText: - text "Guess what? All of" - line "us from the RADIO" - - para "TOWER are going on" - line "a company vacation" - - para "to the RADIO TOWER" - line "in LAVENDER." - - para "We're wasting our" - line "vacation on a trip" - - para "to another RADIO" - line "TOWER?" - - para "I'd much rather go" - line "to the beach!" - - para ", I hope" - line "you have enough" - - para "fun for both of us" - line "on your journey!" - - para "Bye-bye!" - done - -BuenaPhoneBenAndFernText: - text "Did you know…?" - - para "BEN and FERN talk" - line "on the phone for" - - para "hours about what" - line "#MON music they" - - para "should play on" - line "different days of" - cont "the week." - - para "One time, FERN's" - line "rapping style kind" - - para "of rubbed off on" - line "BEN weirdly." - - para "So we ended up" - line "enduring BEN's" - - para "silly, chilly, a" - line "willy-nilly jive-" - cont "talking shtick for" - cont "a while." - - para "Let's chat again!" - done - -BuenaPhoneGoingShoppingText: - text "I'm going shopping" - line "with MARY and LILY" - cont "soon." - - para "It'll be great if" - line "GOLDENROD DEPT." - - para "STORE has a sale" - line "on when we go…" - - para ", maybe we" - line "can hook up too!" - - para "Catch you later!" - done - -BuenaPhoneFavoriteSlotMachineAnswerText: - text "I'm thinking of" - line "going to the GAME" - - para "CORNER tomorrow." - line "It's been a while." - -if DEF(_CRYSTAL_AU) - para "Some machines pays" - line "out a lot." -else - para "You see, I have my" - line "favorite machine…" - - para "It pays out a lot," - line "I kid you not!" -endc - - para "Huh? Nuh-uh, it's" - line "my secret!" - - para "You have to find" - line "it yourself!" - - para "Catch you later!" - done - -BuenaPhonePokegearAnswerText: - text "Hey, . You" - line "use your #GEAR" - - para "to listen to the" - line "radio, right?" - - para "I heard that you" - line "can even display" - - para "town maps with" - line "#GEAR." - - para "I have a bad sense" - line "of direction, so" - - para "#GEAR would be" - line "handy…" - - para "Anyway, thanks for" - line "calling! Later!" - done - -BuenaPhoneCoopedUpInRadioTowerAnswerText: - text "Is it sunny" - line "outside today?" - - para "When you're cooped" - line "up in the RADIO" - - para "TOWER as much as I" - line "am, you lose touch" - - para "with the outside." - line "It can be boring." - - para "Please call again!" - done diff --git a/data/phone/text/chad_callee.asm b/data/phone/text/chad_callee.asm deleted file mode 100644 index 52c711dce..000000000 --- a/data/phone/text/chad_callee.asm +++ /dev/null @@ -1,78 +0,0 @@ -ChadAnswerPhoneText: - text "Hello, this is" - line "@" - text_ram wStringBuffer3 - text "…" - - para "Hi, !" - line "Good morning!" - done - -ChadAnswerPhoneDayText: - text "Hello, this is" - line "@" - text_ram wStringBuffer3 - text "…" - - para "Hi, , good" - line "day!" - done - -ChadAnswerPhoneNiteText: - text "Hello, this is" - line "@" - text_ram wStringBuffer3 - text "…" - - para "Hi, , good" - line "evening!" - done - -ChadGreetText: - text "Hi, , good" - line "morning!" - - para "It's @" - text_ram wStringBuffer3 - text "." - line "How are you?" - done - -ChadGreetDayText: - text "Hi, , good" - line "day!" - - para "It's @" - text_ram wStringBuffer3 - text "." - line "How are you?" - done - -ChadGreetNiteText: - text "Hi, , good" - line "evening!" - - para "It's @" - text_ram wStringBuffer3 - text "." - line "How are you?" - done - -ChadGenericText: - text "How are your" - line "#MON doing?" - - para "You know PROF.OAK," - line "so of course your" - cont "#MON are fine!" - - para "My #MON are" - line "doing well too." - - para "But then, I am" - line "trying to become a" - - para "#MON professor," - line "so that shouldn't" - cont "be a big surprise." - done diff --git a/data/phone/text/chad_caller.asm b/data/phone/text/chad_caller.asm deleted file mode 100644 index d4442d158..000000000 --- a/data/phone/text/chad_caller.asm +++ /dev/null @@ -1,245 +0,0 @@ -ChadObservingWildText: - text "I recently began" - line "observing wild" - cont "@" - text_ram wStringBuffer4 - text "." - - para "I've been learning" - line "all sorts of new" - - para "things through my" - line "observations." - - para "I wish I could" - line "become a #MON" - - para "researcher like" - line "PROF.OAK soon." - done - -ChadDefeatedMonText: - text "Oh yes, I managed" - line "to knock out a" - - para "wild @" - text_ram wStringBuffer4 - text " a" - line "while back." - - para "Well, considering" - line "all the studying I" - - para "do every day, it" - line "was inevitable." - done - -ChadLostAMonText: - text "Oh yes, I came" - line "close to catching" - - para "a wild @" - text_ram wStringBuffer4 - text "," - line "but it got away." - - para "For the longest" - line "time, I've been" - - para "wanting to observe" - line "@" - text_ram wStringBuffer4 - text ". Rats…" - done - -ChadBattleRematchText: - text "Want to battle?" - line "I have to battle" - - para "every so often to" - line "avoid rusting out." - - para "I'll be on" - line "@" - text_ram wStringBuffer5 - text "!" - done - -ChadHangUpText: - text "See you later!" - done - -ChadBlueGossipText: - text "Do you know BLUE?" - - para "He's PROF.OAK's" - line "grandson and a" - - para "former #MON" - line "LEAGUE CHAMPION!" - - para "He's one super" - line "#MON trainer!" - done - -ChadDaisyGossipText: - text "PROF.OAK has a" - line "granddaughter" - cont "named DAISY." - - para "When she's around," - line "even the most" - - para "ferocious #MON" - line "calm right down." - done - -ChadProfElmGossipText: - text "Everyone's talking" - line "about PROF.ELM." - - para "He used to be an" - line "assistant to the" - cont "great PROF.OAK!" - - para "That is so cool!" - line "I envy him!" - done - -ChadProfOaksDreamGossipText: - text "PROF.OAK's dream" - line "is to compile a" - - para "comprehensive" - line "#DEX." - - para "I envy you for" - line "taking part in" - cont "that project…" - done - -ChadKurtGossipText: - text "Do you know KURT," - line "the BALL creator?" - - para "He and PROF.OAK go" - line "back a long way." - - para "I guess great" - line "people attract one" - cont "another!" - done - -ChadLeagueGossipText: - text "#MON LEAGUE is" - line "the great gather-" - cont "ing place for all" - - para "trainers who wish" - line "to become CHAMP." - - para "PROF.OAK acts as" - line "an advisor to the" - - para "#MON LEAGUE's" - line "headquarters." - - para "He really is a" - line "great man." - done - -ChadPokemonTalkGossipText: - text "PROF.OAK'S #MON" - line "TALK is a popular" - cont "radio show, right?" - - para "Did you know that" - line "he was going to" - - para "turn down the show" - line "at first?" - - para "But MARY's energy" - line "and persistence" - cont "wore him down." - - para "So we have MARY to" - line "thank for it!" - done - -ChadProfOakTrainerGossipText: - text "PROF.OAK used to" - line "be a trainer a" - cont "long time ago." - - para "But rather than" - line "battling, he found" - - para "#MON themselves" - line "to be interesting." - - para "So he abandoned" - line "his training to" - - para "focus on becoming" - line "a researcher." - done - -ChadDaisyTeaGossipText: - text "PROF.OAK has a" - line "granddaughter" - cont "named DAISY." - - para "She has tea every" - line "day for an hour" - - para "from three in the" - line "afternoon." - - para "I wish I could" - line "join her for tea" - - para "and chat about" - line "PROF.OAK." - done - -ChadProfOakTravelingGossipText: - text "Did you know?" - line "PROF.OAK traveled" - - para "all over the world" - line "when he was young." - - para "While traveling," - line "he must've learned" - - para "about #MON" - line "naturally." - - para "I envy him…" - line "I'd like to travel" - - para "and learn about" - line "things too…" - done - -ChadGoingToStudyHardText: - text "I'm going to study" - line "hard so PROF.OAK" - - para "will make me his" - line "assistant!" - done - -ChadReminderText: - text "Do you remember" - line "about our battle?" - - para "The place is" - line "@" - text_ram wStringBuffer5 - text "." - - para "Hurry over--I'm" - line "waiting." - done diff --git a/data/phone/text/chad_overworld.asm b/data/phone/text/chad_overworld.asm deleted file mode 100644 index 883baa21c..000000000 --- a/data/phone/text/chad_overworld.asm +++ /dev/null @@ -1,56 +0,0 @@ -ChadAskNumber1Text: - text "Huh? Is that thing" - line "a #DEX? Have" - cont "you met PROF.OAK?" - - para "Huh? You have? " - line "That's way cool!" - - para "I have a dream of" - line "becoming a #MON" - - para "researcher like" - line "PROF.OAK." - - para "May I please have" - line "your phone number?" - - para "We should chat" - line "about PROF.OAK." - - para "I'm sure it will" - line "be loads of fun!" - done - -ChadAskNumber2Text: - text "May I please have" - line "your phone number?" - - para "We should chat" - line "about PROF.OAK." - - para "I'm sure it will" - line "be loads of fun!" - done - -ChadNumberAcceptedText: - text "You must listen to" - line "PROF.OAK'S #MON" - cont "TALK, right?" - done - -ChadNumberDeclinedText: - text "Oh… I wish I had a" - line "chance to meet" - cont "PROF.OAK…" - done - -ChadPhoneFullText: - text "Your phone list is" - line "completely full!" - done - -ChadRematchText: - text "I've been waiting!" - line "Let's battle now!" - done diff --git a/data/phone/text/dana_callee.asm b/data/phone/text/dana_callee.asm deleted file mode 100644 index 350196fe3..000000000 --- a/data/phone/text/dana_callee.asm +++ /dev/null @@ -1,68 +0,0 @@ -DanaAnswerPhoneText: - text "Hi, @" - text_ram wStringBuffer3 - text " on the" - line "line." - - para "Hey! It's !" - done - -DanaAnswerPhoneDayText: - text "Hi, @" - text_ram wStringBuffer3 - text " on the" - line "line." - - para "I know!" - line "It's !" - done - -DanaAnswerPhoneNiteText: - text "Hi, @" - text_ram wStringBuffer3 - text " on the" - line "line." - - para "?" - line "What's up?" - done - -DanaGreetText: - text "Uh, ?" - - para "It's me!" - line "It's me, @" - text_ram wStringBuffer3 - text "!" - done - -DanaGreetDayText: - text "Uh, ?" - - para "It's me!" - line "It's me, @" - text_ram wStringBuffer3 - text "!" - done - -DanaGreetNiteText: - text "Uh, ?" - - para "It's me!" - line "It's me, @" - text_ram wStringBuffer3 - text "!" - done - -DanaGenericText: - text "My @" - text_ram wStringBuffer4 - text " is" - line "so full of energy," - - para "it's a little" - line "scary." - - para "How are your" - line "#MON doing?" - done diff --git a/data/phone/text/dana_caller.asm b/data/phone/text/dana_caller.asm deleted file mode 100644 index b4bb55b19..000000000 --- a/data/phone/text/dana_caller.asm +++ /dev/null @@ -1,110 +0,0 @@ -DanaTakingPhotosText: - text "My @" - text_ram wStringBuffer4 - text " is" - line "getting prettier!" - - para "I've been taking" - line "photos galore!" - done - -DanaDefeatedMonText: - text "It took only an" - line "instant to KO a" - cont "wild @" - text_ram wStringBuffer4 - text "." - - para "It must be because" - line "you gave me some" - - para "battling tips last" - line "time." - done - -DanaLostAMonText: - text "You know what?" - line "A wild @" - text_ram wStringBuffer4 - text_start - para "got away from me" - line "again." - - para "It was so close!" - line "Really, just a" - - para "little bit more," - line "and I would've…" - done - -DanaBattleRematchText: - text "Right now, I'm on" - line "@" - text_ram wStringBuffer5 - text "." - - para "If you're close" - line "by, let's battle!" - - para "I'll be waiting" - line "for you!" - done - -DanaHangUpText: - text "See you!" - done - -DanaFoundItemText: - text "You know what?" - line "I got a good gift!" - - para "As I promised," - line "it's yours!" - - para "I'm sure you'd" - line "like it. Come get" - - para "it! I'm waiting on" - line "@" - text_ram wStringBuffer5 - text "!" - done - -DanaCanYouWaitABitLongerText: - text "Oh! You wanted a" - line "gift, right?" - - para "I got one, but I" - line "want to keep this." - - para "Can you wait a bit" - line "longer?" - done - -DanaReminderText: - text "Hi! You haven't" - line "forgotten about" - - para "your promise to" - line "battle me?" - - para "I'm waiting on" - line "@" - text_ram wStringBuffer5 - text "!" - done - -DanaComePickUpText: - text "Hello?" - - para "If you don't come" - line "get your present" - - para "soon, I'll give it" - line "to someone else." - - para "I'm waiting on" - line "@" - text_ram wStringBuffer5 - text "!" - done diff --git a/data/phone/text/dana_overworld.asm b/data/phone/text/dana_overworld.asm deleted file mode 100644 index 099909eb6..000000000 --- a/data/phone/text/dana_overworld.asm +++ /dev/null @@ -1,72 +0,0 @@ -DanaAskNumber1Text: - text "You're really good" - line "at #MON!" - - para "Boys give me items" - line "after battles, but" - - para "sometimes they" - line "give me too much." - - para "Next time, I can" - line "share some if you" - - para "want. Let me get" - line "your phone number." - done - -DanaAskNumber2Text: - text "I'll share my" - line "gifts with you." - - para "Let me get your" - line "phone number." - done - -DanaNumberAcceptedText: - text "Next time a boy" - line "gives me something" - - para "after a battle," - line "I'll share some!" - - para "Does that make me" - line "bad?" - done - -DanaNumberDeclinedText: - text "Aww, you don't" - line "want anything?" - - para "But it's all for" - line "free…" - done - -DanaPhoneFullText: - text "But your phone's" - line "out of memory!" - done - -DanaRematchText: - text "You're really" - line "late!" - - para "I'm eager to get" - line "going!" - done - -DanaGiftText: - text "Hi! Are you here" - line "for your gift?" - - para "This should really" - line "make your day!" - done - -DanaPackFullText: - text "Where are you" - line "going to put this?" - - para "I'll keep it, so" - line "come get it later!" - done diff --git a/data/phone/text/derek_callee.asm b/data/phone/text/derek_callee.asm deleted file mode 100644 index e2024cb1d..000000000 --- a/data/phone/text/derek_callee.asm +++ /dev/null @@ -1,64 +0,0 @@ -DerekAnswerPhoneText: - text "Hi, ?" - - para "Good morning pika." - line "What's up pika?" - done - -DerekAnswerPhoneDayText: - text "Hi, ?" - - para "Good day pika," - line "what's up pika?" - done - -DerekAnswerPhoneNiteText: - text "Hi, ?" - - para "Good evening pika," - line "what's up pika?" - done - -DerekGreetText: - text " pika, good" - line "morning!" - - para "It's @" - text_ram wStringBuffer3 - text ", how" - line "pika are you?" - done - -DerekGreetDayText: - text " pika, good" - line "pika day!" - - para "It's @" - text_ram wStringBuffer3 - text ", how" - line "pika are you?" - done - -DerekGreetNiteText: - text " pika, good" - line "evening!" - - para "It's @" - text_ram wStringBuffer3 - text ". Were" - line "you pika awake?" - done - -DerekGenericText: - text "You have to hear" - line "this! My lovable" - - para "@" - text_ram wStringBuffer4 - text " looked" - line "at me and grinned!" - - para "It must be because" - line "our hearts beat" - cont "together as one!" - done diff --git a/data/phone/text/derek_caller.asm b/data/phone/text/derek_caller.asm deleted file mode 100644 index a6ed1abd7..000000000 --- a/data/phone/text/derek_caller.asm +++ /dev/null @@ -1,105 +0,0 @@ -DerekCheekPinchingText: - text "Listen to this." - line "My @" - text_ram wStringBuffer4 - text_start - para "grins happily when" - line "I pinch its cheek." - - para "But it never grins" - line "for anyone else." - - para "I must be special." - done - -DerekDefeatedMonText: - text "Oh, and recently," - line "my PIKACHU beat a" - cont "wild @" - text_ram wStringBuffer4 - text "!" - - para "A wild @" - text_ram wStringBuffer4 - text "," - line "I tell you!" - - para "Don't you think" - line "that's astounding?" - - para "My PIKACHU is" - line "awesome!" - - para "My PIKACHU is the" - line "greatest!" - done - -DerekLostAMonText: - text "Oh, and I saw a" - line "wild @" - text_ram wStringBuffer4 - text " a" - cont "little while ago." - - para "But it wasn't very" - line "cute, so I left" - - para "it…" - line "#MON have to be" - - para "cute. They're no" - line "good otherwise." - done - -DerekHangUpText: - text "Well, let's talk" - line "again!" - done - -DerekBugCatchingContestText: - text "Did you remember?" - line "The Bug-Catching" - cont "Contest is today." - - para "You're going to" - line "go, aren't you?" - - para "I think I'll" - line "participate with" - - para "PIKACHU to show" - line "off its cuteness." - done - -DerekFoundItemText: - text "I'd like you to" - line "have a NUGGET." - - para "My PIKACHU just" - line "loves it." - - para "I'm certain your" - line "PIKACHU will love" - cont "it too!" - done - -DerekLetsGetTogetherText: - text "How is your" - line "PIKACHU doing?" - - para "Let's get together" - line "and brag about our" - cont "PIKACHU!" - done - -DerekComePickUpText: - text "What's wrong?" - - para "I'm waiting on" - line "@" - text_ram wStringBuffer5 - text "." - - para "Come pick this up" - line "anytime." - done diff --git a/data/phone/text/derek_overworld.asm b/data/phone/text/derek_overworld.asm deleted file mode 100644 index 12472ec75..000000000 --- a/data/phone/text/derek_overworld.asm +++ /dev/null @@ -1,61 +0,0 @@ -DerekAskNumber1Text: - text "Oh, wow! PIKACHU!" - line "It's so soft and" - cont "furry! How cute!" - - para "Let's be friends!" - line "PIKACHU-lovers are" - cont "never bad people!" - - para "Let's chat about" - line "PIKACHU!" - - para "Can I get your" - line "phone number?" - done - -DerekAskNumber2Text: - text "Let's chat about" - line "PIKACHU!" - - para "Can I get your" - line "phone number?" - done - -DerekNumberAcceptedText: - text "PIKACHU is the" - line "one! If anything" - - para "comes up, I'll" - line "give you a jingle." - done - -DerekNumberDeclinedText: - text "You…" - - para "I bet you don't" - line "even like PIKACHU…" - done - -DerekPhoneFullText: - text "Wait a sec! Your" - line "phone list's full!" - done - -DerekGiftText: - text "I've been looking" - line "for you! Here, see" - cont "this? This is it!" - - para "I'm certain your" - line "PIKACHU will love" - cont "my gift too!" - done - -DerekPackFullText: - text "Uh-oh, too bad." - line "You don't have any" - - para "room. Be sure to" - line "get it later." - done diff --git a/data/phone/text/elm.asm b/data/phone/text/elm.asm deleted file mode 100644 index 611f41e24..000000000 --- a/data/phone/text/elm.asm +++ /dev/null @@ -1,211 +0,0 @@ -ElmPhoneHealYourMonText: - text "Hello, ?" - - para "Try not to overdo" - line "it." - - para "Be sure to heal" - line "your #MON if" - cont "they are hurt." - done - -ElmPhoneSawMrPokemonText: - text "Hello, ?" - - para "Did you meet MR." - line "#MON? Great!" - cont "Come back safely!" - done - -ElmPhonePokemonStolenText: - text "? I'm very" - line "upset now." - - para "We had a #MON" - line "stolen from here." - - para "How could anyone" - line "do that?" - done - -ElmPhoneCheckingTheEggText: - text "Hello, ?" - - para "We're checking the" - line "EGG now. It does" - - para "appear to be a" - line "#MON EGG." - done - -ElmPhoneAssistantText: - text "Hello, ?" - - para "Did you see my" - line "assistant? He's at" - - para "the #MON CENTER" - line "in VIOLET CITY." - done - -ElmPhoneHowIsTheEggText: - text "Hello, ?" - - para "How's the EGG? Has" - line "anything changed?" - - para "If anything hap-" - line "pens, please call." - done - -ElmPhoneEggHatchedText: - text "Hello, ?" - line "How is the EGG?" - - para "What? It hatched?" - line "Wow! What kind of" - cont "#MON is it?" - - para "Please come show" - line "me now!" - done - -ElmPhoneDiscoveredHatchTimeText: - text "Hello, ?" - - para "I just made a new" - line "discovery." - - para "The time it takes" - line "for an EGG to" - - para "hatch depends on" - line "the #MON." - done - -ElmPhoneInvestigatingEggMovesText: - text "Hello, ?" - - para "It's still a" - line "mystery what kinds" - - para "of moves hatched" - line "#MON have." - - para "We're investigat-" - line "ing that now." - done - -ElmPhoneDiscoveredPokerusText: - text "Hello, ?" - - para "I discovered an" - line "odd thing." - - para "Apparently there's" - line "something called" - - para "#RUS that in-" - line "fects #MON." - - para "Yes, it's like a" - line "virus, so it's" - cont "called #RUS." - - para "It multiplies fast" - line "and infects other" - - para "#MON too. But" - line "that's all." - - para "It doesn't seem to" - line "do anything, and" - - para "it goes away over" - line "time." - - para "I guess it's" - line "nothing to worry" - cont "about. Bye!" - done - -ElmPhoneDisasterText: - text "H-hello? ?" - line "It's a disaster!" - - para "Uh, um, it's just" - line "terrible!" - - para "What should I do?" - line "It… Oh, no…" - - para "Please get back" - line "here now!" - done - -ElmPhoneEggAssistantText: - text "Hello, ? We" - line "discovered some-" - - para "thing about the" - line "EGG!" - - para "My assistant is at" - line "the #MON CENTER" - - para "in VIOLET CITY. " - line "Could you talk to" - cont "him?" - done - -ElmPhoneRadioTowerRocketTakeoverText: - text ", how are" - line "things going?" - - para "I called because" - line "something weird is" - - para "happening with the" - line "radio broadcasts." - - para "They were talking" - line "about TEAM ROCKET." - - para ", do you" - line "know anything" - cont "about it?" - - para "Maybe TEAM ROCKET" - line "has returned. No," - - para "that just can't" - line "be true." - - para "Sorry to bug you." - line "Take care!" - done - -ElmPhoneGiftText: - text "Hello, ?" - - para "I have something" - line "here for you." - - para "Could you swing by" - line "my LAB?" - - para "See you later!" - done - -ElmPhoneGotAholdOfSomethingNeatText: - text "Hello, ?" - line "How's it going?" - - para "I got ahold of" - line "something neat." - - para "Swing by my LAB" - line "and pick it up!" - - para "See you later!" - done diff --git a/data/phone/text/erin_callee.asm b/data/phone/text/erin_callee.asm deleted file mode 100644 index c2685cee7..000000000 --- a/data/phone/text/erin_callee.asm +++ /dev/null @@ -1,68 +0,0 @@ -ErinAnswerPhoneText: - text "Yes, this is" - line "@" - text_ram wStringBuffer3 - text "…" - - para "Oh. Hi, !" - line "Good morning!" - done - -ErinAnswerPhoneDayText: - text "Yes, this is" - line "@" - text_ram wStringBuffer3 - text "…" - - para "Oh, hi, !" - line "Yahoo!" - done - -ErinAnswerPhoneNiteText: - text "Yes, this is" - line "@" - text_ram wStringBuffer3 - text "…" - - para "Oh, hi, !" - done - -ErinGreetText: - text "!" - - para "It's @" - text_ram wStringBuffer3 - text "!" - line "Good morning!" - done - -ErinGreetDayText: - text "!" - - para "It's @" - text_ram wStringBuffer3 - text "!" - line "Working hard?" - done - -ErinGreetNiteText: - text "!" - - para "It's @" - text_ram wStringBuffer3 - text "!" - line "Were you up?" - done - -ErinGenericText: - text "Are you raising" - line "your #MON?" - - para "Hey, @" - text_ram wStringBuffer3 - text "'s" - line "@" - text_ram wStringBuffer4 - text " is" - cont "looking good!" - done diff --git a/data/phone/text/erin_caller.asm b/data/phone/text/erin_caller.asm deleted file mode 100644 index ee54d3121..000000000 --- a/data/phone/text/erin_caller.asm +++ /dev/null @@ -1,67 +0,0 @@ -ErinMonIsMuchStrongerText: - text_ram wStringBuffer3 - text "'s @" - text_ram wStringBuffer4 - text_start - line "is much stronger" - cont "than before!" - done - -ErinDefeatedMonText: - text "And, and…" - line "I just battled and" - cont "beat @" - text_ram wStringBuffer4 - text "!" - - para "I've raised my" - line "#MON properly!" - done - -ErinLostAMonText: - text "But, but…" - - para "A wild @" - text_ram wStringBuffer4 - text_start - line "got away from me" - - para "again. It's just" - line "not fair!" - done - -ErinBattleRematchText: - text "I'm ERIN. Want to" - line "battle me again?" - - para "I won't lose this" - line "time!" - - para "I'll be waiting on" - line "@" - text_ram wStringBuffer5 - text "!" - done - -ErinHangUpText: - text "See you. Bye-bye!" - done - -ErinWorkingHardText: - text "I'm working hard" - line "to raise my" - cont "#MON!" - - para "Come back for" - line "another battle!" - done - -ErinComeBattleText: - text "Oh, !" - line "Come battle ERIN!" - - para "I'll be waiting on" - line "@" - text_ram wStringBuffer5 - text "!" - done diff --git a/data/phone/text/erin_overworld.asm b/data/phone/text/erin_overworld.asm deleted file mode 100644 index 3cfbe742e..000000000 --- a/data/phone/text/erin_overworld.asm +++ /dev/null @@ -1,63 +0,0 @@ -ErinAskNumber1Text: - text "It really made me" - line "angry to lose." - - para "I'll have to train" - line "much harder…" - - para "Here's my number." - line "I'm ERIN--don't" - - para "forget! Want to" - line "battle me again?" - done - -ErinAskNumber2Text: - text "I want to battle" - line "with you again." - - para "Do you want to" - line "exchange numbers?" - done - -ErinNumberAcceptedText: - text "I'll remember to" - line "call when I want" - cont "to battle again!" - done - -ErinNumberDeclinedText: - text "Oh… I'm sad…" - line "If you do want to" - - para "battle, come see" - line "ERIN--that's me!" - done - -ErinPhoneFullText: - text "Oh no. Your phone" - line "is all filled up." - done - -ErinRematchText: - text "Yay! I waited!" - line "Let's start now!" - done - -ErinPackFullText: - text "That's too bad!" - line "You have no room…" - - para "I'll give it to" - line "you another time." - done - -ErinRematchGiftText: - text "Aww… I lost again!" - - para "I wonder how many" - line "times that is…" - - para "Thanks for coming!" - line "Here's a present!" - done diff --git a/data/phone/text/gaven_callee.asm b/data/phone/text/gaven_callee.asm deleted file mode 100644 index 4e8584057..000000000 --- a/data/phone/text/gaven_callee.asm +++ /dev/null @@ -1,72 +0,0 @@ -GavenAnswerPhoneText: - text "Hello, this is" - line "@" - text_ram wStringBuffer3 - text " speaking…" - - para "Hi, !" - line "Good morning!" - done - -GavenAnswerPhoneDayText: - text "Hello, this is" - line "@" - text_ram wStringBuffer3 - text " speaking…" - - para "Hi, !" - done - -GavenAnswerPhoneNiteText: - text "Hello, this is" - line "@" - text_ram wStringBuffer3 - text " speaking…" - - para "Hi, !" - line "Good evening!" - done - -GavenGreetText: - text ", good" - line "morning!" - - para "It's me, @" - text_ram wStringBuffer3 - text "." - line "How are you doing?" - done - -GavenGreetDayText: - text "Hi, !" - - para "It's me, @" - text_ram wStringBuffer3 - text "." - line "How are you doing?" - done - -GavenGreetNiteText: - text ", good" - line "evening!" - - para "It's me, @" - text_ram wStringBuffer3 - text "." - line "How are you doing?" - done - -GavenGenericText: - text "How are your" - line "#MON doing?" - - para "My @" - text_ram wStringBuffer4 - text "'s" - line "doing as great as" - cont "ever." - - para "Let's keep at it" - line "and become #MON" - cont "CHAMPS!" - done diff --git a/data/phone/text/gaven_caller.asm b/data/phone/text/gaven_caller.asm deleted file mode 100644 index f552d4148..000000000 --- a/data/phone/text/gaven_caller.asm +++ /dev/null @@ -1,85 +0,0 @@ -GavenMonGreaterThanImaginedText: - text "My @" - text_ram wStringBuffer4 - text_start - line "might be greater" - cont "than I imagined." - - para "I doubt I'll see a" - line "@" - text_ram wStringBuffer4 - text " that's" - cont "better than mine." - done - -GavenDefeatedMonText: - text "Oh, and I managed" - line "to barely defeat" - - para "@" - text_ram wStringBuffer4 - text " the" - line "other day." - - para "I've never seen a" - line "@" - text_ram wStringBuffer4 - text " get" - cont "that strong…" - - para "You shouldn't let" - line "your guard down," - - para "even against a" - line "#MON you're" - cont "used to seeing." - done - -GavenLostAMonText: - text "And a while back," - line "I tried to catch a" - cont "wild @" - text_ram wStringBuffer4 - text "." - - para "But it managed to" - line "elude me." - - para "One wrong decision" - line "could mean total" - - para "failure… You ought" - line "to be careful too." - done - -GavenBattleRematchText: - text "Let's battle!" - - para "I'll be waiting on" - line "@" - text_ram wStringBuffer5 - text "." - - para "Give me a shout" - line "when you're close." - done - -GavenHangUpText: - text "OK, I'll talk to" - line "you soon!" - done - -GavenHangUpNotThursdayText: - text "I obsess over how" - line "to beat you." - done - -GavenReminderText: - text ", why" - line "aren't you here?" - - para "I'll take you down" - line "with @" - text_ram wStringBuffer5 - text "!" - done diff --git a/data/phone/text/gaven_overworld.asm b/data/phone/text/gaven_overworld.asm deleted file mode 100644 index aba0625e0..000000000 --- a/data/phone/text/gaven_overworld.asm +++ /dev/null @@ -1,63 +0,0 @@ -GavenAskNumber1Text: - text "Wow, you're tough." - line "I haven't battled" - - para "that seriously in" - line "a long time." - - para "Could I get your" - line "phone number?" - - para "I'd like to battle" - line "again when I heal" - - para "@" - text_ram wStringBuffer4 - text " and the" - line "rest of my team." - done - -GavenAskNumber2Text: - text "Could I get your" - line "phone number?" - - para "I'd like to battle" - line "again when I heal" - - para "@" - text_ram wStringBuffer4 - text " and the" - line "rest of my team." - done - -GavenNumberAcceptedText: - text "How should I beat" - line "you? I'm tormented" - - para "by those thoughts" - line "all the time…" - done - -GavenNumberDeclinedText: - text "OK… I understand…" - line "But if you change" - - para "your mind, give me" - line "a shout anytime." - done - -GavenPhoneFullText: - text "Your phone's" - line "memory is full." - - para "You can't register" - line "my number." - done - -GavenRematchText: - text "Hi! I've been" - line "waiting for you!" - - para "This time, I'm" - line "going to win!" - done diff --git a/data/phone/text/gina_callee.asm b/data/phone/text/gina_callee.asm deleted file mode 100644 index 81325f670..000000000 --- a/data/phone/text/gina_callee.asm +++ /dev/null @@ -1,66 +0,0 @@ -GinaAnswerPhoneText: - text "Hello? This is" - line "@" - text_ram wStringBuffer3 - text "…" - - para "Oh, !" - line "Good morning!" - done - -GinaAnswerPhoneDayText: - text "Hello? This is" - line "@" - text_ram wStringBuffer3 - text "…" - - para "Oh, !" - line "Hi, how are you?" - done - -GinaAnswerPhoneNiteText: - text "Hello? This is" - line "@" - text_ram wStringBuffer3 - text "…" - - para "Oh, !" - line "Good evening!" - done - -GinaGreetText: - text "?" - - para "It's @" - text_ram wStringBuffer3 - text "." - line "Good morning!" - done - -GinaGreetDayText: - text "?" - - para "It's @" - text_ram wStringBuffer3 - text ". Is" - line "this a bad time?" - done - -GinaGreetNiteText: - text "?" - - para "It's @" - text_ram wStringBuffer3 - text "." - line "Got time to chat?" - done - -GinaGenericText: - text "Are your #MON" - line "still tough?" - - para "I train every day" - line "with @" - text_ram wStringBuffer4 - text "." - done diff --git a/data/phone/text/gina_caller.asm b/data/phone/text/gina_caller.asm deleted file mode 100644 index 34bbbaedc..000000000 --- a/data/phone/text/gina_caller.asm +++ /dev/null @@ -1,119 +0,0 @@ -GinaGettingInSyncWithMonText: - text "My @" - text_ram wStringBuffer4 - text " and" - line "I are getting more" - - para "in sync with each" - line "other." - done - -GinaDefeatedMonText: - text "We battled a wild" - line "@" - text_ram wStringBuffer4 - text " and" - - para "managed to drop it" - line "in a close match." - - para "We're getting into" - line "the groove!" - done - -GinaLostAMonText: - text "But, you know?" - - para "I still haven't" - line "caught @" - text_ram wStringBuffer4 - text "." - - para "It's getting past" - line "frustrating…" - done - -GinaBattleRematchText: - text "Would you be my" - line "practice partner" - cont "again sometime?" - - para "I'll be waiting on" - line "@" - text_ram wStringBuffer5 - text "." - - para "…Could you take it" - line "a little easier on" - cont "me next time?" - done - -GinaHangUpText: - text "Bye! Let's chat" - line "again!" - done - -GinaRocketTakeoverRumorText: - text "Have you heard" - line "about TEAM ROCKET?" - - para "They've taken over" - line "the RADIO TOWER in" - cont "GOLDENROD." - - para "Are the people" - line "inside safe?" - done - -GinaFoundItemText: - text "I picked up some-" - line "thing nice today." - - para "I want you to have" - line "it, so I called!" - - para "You will come for" - line "it, won't you?" - - para "@" - text_ram wStringBuffer5 - text " is" - line "where I am." - done - -GinaHaventFoundAnythingYetText: - text "Sorry, I haven't" - line "found anything" - - para "useful yet…" - line "I promise, if I" - - para "find anything, you" - line "can have it!" - done - -GinaReminderText: - text "Oh, !" - line "How soon can I" - - para "expect to see you" - line "for our battle?" - - para "Don't forget," - line "@" - text_ram wStringBuffer5 - text "!" - done - -GinaComePickUpText: - text "I'm getting really" - line "impatient, waiting" - - para "to give you my" - line "present!" - - para "Hurry over to" - line "@" - text_ram wStringBuffer5 - text "!" - done diff --git a/data/phone/text/gina_overworld.asm b/data/phone/text/gina_overworld.asm deleted file mode 100644 index 559e7fc5b..000000000 --- a/data/phone/text/gina_overworld.asm +++ /dev/null @@ -1,67 +0,0 @@ -GinaAskNumber1Text: - text "Whenever I see a" - line "strong trainer, I" - - para "want to be their" - line "cheerleader." - - para "When I'm on my" - line "walk, I sometimes" - cont "pick up items." - - para "If I get anything," - line "you can have it!" - - para "Want to give me" - line "your number?" - - para "I'll call as soon" - line "as I get anything." - done - -GinaAskNumber2Text: - text "If I find an item," - line "you can have it!" - - para "Want to give me" - line "your number?" - done - -GinaNumberAcceptedText: - text "I'll call as soon" - line "as I get anything!" - done - -GinaNumberDeclinedText: - text "Is that so? Well," - line "I'll still be" - cont "rooting for you!" - done - -GinaPhoneFullText: - text "But your phone is" - line "all filled up!" - done - -GinaRematchText: - text "I've been waiting!" - - para "I've gotten a bit" - line "better at this!" - done - -GinaGiftText: - text "So you're finally" - line "here!" - - para "I think this will" - line "make you happy." - done - -GinaPackFullText: - text "Your PACK looks" - line "completely full." - - para "I'll have to hold" - line "on to this." - done diff --git a/data/phone/text/huey_callee.asm b/data/phone/text/huey_callee.asm deleted file mode 100644 index 82afaad4a..000000000 --- a/data/phone/text/huey_callee.asm +++ /dev/null @@ -1,59 +0,0 @@ -HueyAnswerPhoneText: - text "Yeah, this is" - line "@" - text_ram wStringBuffer3 - text "." - - para "Huh? What's up," - line "?" - done - -HueyAnswerPhoneDayText: - text "Yeah, this is" - line "@" - text_ram wStringBuffer3 - text "." - - para "Huh? What's up" - line "?" - done - -HueyAnswerPhoneNiteText: - text "Yeah, this is" - line "@" - text_ram wStringBuffer3 - text "." - - para "Huh? What's up" - line "?" - done - -HueyGreetText: - text "Yo, !" - line "You awake?" - - para "It's me, @" - text_ram wStringBuffer3 - text "!" - line "How's it going?" - done - -HueyGreetDayText: - text "Yo, ! You" - line "free right now?" - - para "It's me, @" - text_ram wStringBuffer3 - text "!" - line "How's it going?" - done - -HueyGreetNiteText: - text "Yo, !" - line "Were you asleep?" - - para "It's me, @" - text_ram wStringBuffer3 - text "!" - line "How's it going?" - done diff --git a/data/phone/text/huey_caller.asm b/data/phone/text/huey_caller.asm deleted file mode 100644 index b06f2be58..000000000 --- a/data/phone/text/huey_caller.asm +++ /dev/null @@ -1,43 +0,0 @@ -HueyBattleRematchText: - text "Hey, I challenge" - line "you to a battle!" - - para "It won't be like" - line "last time!" - - para "@" - text_ram wStringBuffer5 - text "'s" - line "where I'm waiting" - - para "for you. Hustle" - line "over here pronto!" - done - -HueyHangUpText: - text "See ya!" - done - -HueyWeHaveToBattleAgainSometimeText: - text "We have to battle" - line "again sometime." - - para "You can bet I'm" - line "going to keep" - - para "challenging you" - line "till I win." - done - -HueyReminderText: - text "Hey, you'd better" - line "not have forgotten" - cont "about our battle!" - - para "@" - text_ram wStringBuffer5 - text "!" - - para "Hustle over quick!" - line "I'm waiting!" - done diff --git a/data/phone/text/huey_overworld.asm b/data/phone/text/huey_overworld.asm deleted file mode 100644 index 4629f8022..000000000 --- a/data/phone/text/huey_overworld.asm +++ /dev/null @@ -1,80 +0,0 @@ -HueyAskNumber1Text: - text "Cool! That's the" - line "first time I've" - cont "lost in a while!" - - para "Hey, give me your" - line "phone number." - - para "You'd be fun to" - line "battle, so I'll" - - para "call you when I" - line "get stronger!" - done - -HueyAskNumber2Text: - text "Hey, give me your" - line "phone number." - - para "You'd be fun to" - line "battle, so I'll" - - para "call you when I" - line "get stronger!" - done - -HueyNumberAcceptedText: - text "Hey, let's battle" - line "again!" - done - -HueyNumberDeclinedText: - text "Looks like you're" - line "a wimp…" - done - -HueyPhoneFullText: - text "Hey! Your phone's" - line "already full!" - done - -HueyRematchText: - text "Hey! I'm tired of" - line "waiting for you!" - done - -HueyPackFullText: - text "Oh… Your PACK's" - line "full. I'll give it" - cont "to you later." - done - -HueyRematchGiftText: - text "Man! You're as" - line "tough as ever!" - - para "I've battled you" - line "over and over, but" - - para ", I haven't" - line "won once." - - para "I bought tons of" - line "items to toughen" - - para "up my #MON, but" - line "to no avail…" - - para "Items alone aren't" - line "the answer." - - para "That must be what" - line "it is…" - - para "Here, take this," - line "." - - para "I won't be needing" - line "it anymore…" - done diff --git a/data/phone/text/irwin_callee.asm b/data/phone/text/irwin_callee.asm deleted file mode 100644 index 61a98b169..000000000 --- a/data/phone/text/irwin_callee.asm +++ /dev/null @@ -1,56 +0,0 @@ -IrwinAnswerPhoneText: - text "Hello? @" - text_ram wStringBuffer3 - text_start - line "here…" - - para "Hey, !" - done - -IrwinAnswerPhoneDayText: - text "Hello? @" - text_ram wStringBuffer3 - text_start - line "here…" - - para "Wow, !" - done - -IrwinAnswerPhoneNiteText: - text "Hello? @" - text_ram wStringBuffer3 - text_start - line "here…" - - para "Yippee, !" - done - -IrwinGreetText: - text "Uh, hello." - line "?" - - para "It's your pal," - line "@" - text_ram wStringBuffer3 - text "!" - done - -IrwinGreetDayText: - text "Uh, hello," - line "?" - - para "It's your buddy" - line "@" - text_ram wStringBuffer3 - text "!" - done - -IrwinGreetNiteText: - text "Uh, hello," - line "?" - - para "It's your sidekick" - line "@" - text_ram wStringBuffer3 - text "!" - done diff --git a/data/phone/text/irwin_caller.asm b/data/phone/text/irwin_caller.asm deleted file mode 100644 index d45646909..000000000 --- a/data/phone/text/irwin_caller.asm +++ /dev/null @@ -1,289 +0,0 @@ -IrwinHangUpText: - text "I hate having to" - line "hang up on you!" - - para "Call you later!" - done - -IrwinRocketTakeoverRumorText: - text ", have you" - line "heard?" - - para "GOLDENROD's RADIO" - line "TOWER has been" - - para "taken over by TEAM" - line "ROCKET!" - - para "…Um… What's TEAM" - line "ROCKET?" - done - -IrwinPlainBadgeGossipText: - text ", I heard!" - - para "You defeated that" - line "WHITNEY?" - - para "It makes me proud" - line "to be your friend!" - done - -IrwinJasmineReturnedGossipText: - text "Hey, I heard about" - line "you!" - - para "You saved that" - line "#MON at the" - - para "LIGHTHOUSE, didn't" - line "you?" - - para ", I wish" - line "you'd come see me" - - para "when I'm sick in" - line "bed with a cold!" - done - -IrwinRocketHideoutGossipText: - text "I heard, I heard," - line "I heard!" - - para "You smashed TEAM" - line "ROCKET's hideout!" - - para "You're like a" - line "movie hero, even!" - - para "But um… What was" - line "TEAM ROCKET?" - done - -IrwinRadioTowerGossipText: - text "I heard, I heard," - line "I heard!" - - para "About your heroic" - line "liberation of the" - - para "RADIO TOWER! You" - line "rock so hard!" - done - -IrwinRisingBadgeGossipText: - text "I saw, I saw!" - - para "I saw you go into" - line "the DRAGON'S DEN!" - - para "I'm certain you" - line "passed! Aww, no" - - para "need to be modest!" - line "You can't fail!" - done - -IrwinEliteFourGossipText: - text "Yesterday, I went" - line "out to NEW BARK" - - para "TOWN. There was a" - line "lady who looked a" - - para "lot like you," - line "." - - para "What? That lady" - line "was your mom?" - - para "Aww, I should've" - line "introduced myself!" - - para "I bet your mom's" - line "really proud of" - - para "all that you've" - line "accomplished." - - para "Heh, put it this" - line "way. I'd be proud" - - para "if I were your" - line "mom, believe me!" - done - -IrwinVermilionCityGossipText: - text "I saw, I saw," - line "I saw!" - - para "You striding onto" - line "a ship, !" - - para "I can't get over" - line "how good you look" - - para "with the sea as" - line "your backdrop!" - done - -IrwinTrainPassGossipText: - text "I heard, I heard!" - - para "You got a MAGNET" - line "TRAIN PASS!" - - para "When I saw you" - line "departing on the" - - para "ship, I felt sad" - line "that I wouldn't be" - - para "able to see you" - line "for a while." - - para "But since you have" - line "that PASS, you can" - - para "zip back anytime!" - line "That's reassuring!" - - para "What? You can FLY" - line "back anytime?" - - para "What do you mean" - line "by FLY?" - done - -IrwinSnorlaxGossipText: - text "I saw, I saw!" - - para "You waking up" - line "SNORLAX!" - - para "I was watching you" - line "from afar, so I" - - para "couldn't tell what" - line "you did exactly." - - para "Did you play a" - line "flute to wake it?" - - para "Wow! That's like" - line "magic!" - done - -IrwinMtSilverGossipText: - text "I hear rumors" - line "about you all over" - cont "the place." - - para "It just makes me" - line "sigh, ." - - para "How did you get so" - line "strong?" - - para "Go for the world" - line "championship now!" - - para "I'll always be" - line "cheering you on!" - done - -IrwinCalledRightAwayText: - text "Hehe, I called" - line "right away!" - - para "I think we can be" - line "good friends!" - done - -IrwinFogBadgeGossipText: - text "I saw, I heard!" - - para "You beat MORTY of" - line "ECRUTEAK GYM!" - - para "Th-that's just" - line "incredible!" - - para "I actually went to" - line "the GYM's entrance" - - para "to cheer you on." - line "Did you know that?" - - para "But everyone was" - line "floating, and" - - para "there were ghosts" - line "all over! So I" - - para "chickened out and" - line "took off for home…" - done - -IrwinMarshBadgeGossipText: - text ", I heard!" - - para "You're kicking up" - line "a mighty ruckus" - - para "over in KANTO!" - line "What a glorious" - - para "rampage it must" - line "be!" - - para "You so rock!" - done - -IrwinYourEscapadesRockText: - text "Hearing about your" - line "escapades rocks my" - - para "soul!" - line "It sure does!" - done - -IrwinGoodMatchText: - text "I'm so glad you" - line "called!" - - para "I was just about" - line "to call you too!" - - para "I guess we must be" - line "a good match!" - done - -IrwinSoMuchToChatAboutText: - text "How are you?" - - para "What are you" - line "doing?" - - para "Where are you?" - - para "How many BADGES do" - line "you have now?" - - para "How much money" - line "have you saved?" - - para "How's your mom?" - - para "Have you got lots" - line "of #MON?" - - para "Is it going to be" - line "sunny tomorrow?" - - para "Arrgh, there's so" - line "much I want to" - - para "chat about! This" - line "is going nowhere!" - done diff --git a/data/phone/text/irwin_overworld.asm b/data/phone/text/irwin_overworld.asm deleted file mode 100644 index 530ad94dd..000000000 --- a/data/phone/text/irwin_overworld.asm +++ /dev/null @@ -1,53 +0,0 @@ -IrwinAskNumber1Text: - text "You're the best" - line "I've ever battled!" - - para "Huh? You're the" - line "one who saved all" - cont "the SLOWPOKE?" - - para "Well, no wonder I" - line "couldn't beat you!" - - para "Would it be OK to" - line "get your number?" - - para "I don't want to" - line "miss anything you" - cont "do from now on!" - done - -IrwinAskNumber2Text: - text "You will tell me" - line "your phone number?" - done - -IrwinNumberAcceptedText: - text "Wow! Gee, thanks!" - line "Now I can call you" - - para "anytime, whether" - line "anything's up or" - - para "not. You know," - line "just to chat!" - done - -IrwinNumberDeclinedText: - text "Oh, but…" - line "I'm not dangerous!" - - para "I just want to" - line "call and chat" - - para "about everything" - line "and nothing!" - done - -IrwinPhoneFullText: - text "Your phone list is" - line "already full…" - - para "You must be really" - line "popular…" - done diff --git a/data/phone/text/jack_callee.asm b/data/phone/text/jack_callee.asm deleted file mode 100644 index 2559c62fa..000000000 --- a/data/phone/text/jack_callee.asm +++ /dev/null @@ -1,71 +0,0 @@ -JackAnswerPhoneText: - text "Hello. This is" - line "@" - text_ram wStringBuffer3 - text "…" - - para "Good morning," - line "!" - done - -JackAnswerPhoneDayText: - text "Hello. This is" - line "@" - text_ram wStringBuffer3 - text "…" - - para "How's it going," - line "?" - done - -JackAnswerPhoneNiteText: - text "Hello. This is" - line "@" - text_ram wStringBuffer3 - text "…" - - para "Good evening," - line "!" - done - -JackGreetText: - text ", good" - line "morning!" - - para "It's me, @" - text_ram wStringBuffer3 - text "." - line "How are you doing?" - done - -JackGreetDayText: - text ", howdy!" - - para "It's me, @" - text_ram wStringBuffer3 - text "." - line "Isn't it nice out?" - done - -JackGreetNiteText: - text ", good" - line "evening!" - - para "It's me, @" - text_ram wStringBuffer3 - text "." - line "Got a minute?" - done - -JackGenericText: - text "How are your" - line "#MON doing?" - - para "My @" - text_ram wStringBuffer4 - text " is" - line "so curious, it's a" - - para "problem. Maybe" - line "it's like me…" - done diff --git a/data/phone/text/jack_caller.asm b/data/phone/text/jack_caller.asm deleted file mode 100644 index 92299d326..000000000 --- a/data/phone/text/jack_caller.asm +++ /dev/null @@ -1,193 +0,0 @@ -JackIntelligenceKeepsRisingText: - text "My @" - text_ram wStringBuffer4 - text "'s" - line "intelligence keeps" - - para "rising. It might" - line "be smarter than" - cont "yours!" - done - -JackDefeatedMonText: - text "The other day, I" - line "easily defeated a" - cont "@" - text_ram wStringBuffer4 - text "." - - para "I think swapping" - line "tips with you is" - cont "starting to help." - done - -JackLostAMonText: - text "Oh, and listen." - line "I missed catching" - - para "a @" - text_ram wStringBuffer4 - text " by" - line "just a tiny bit." - - para "If I'd been a bit" - line "more informed, I'm" - - para "sure I would've" - line "caught it…" - done - -JackBattleRematchText: - text "Do you want to" - line "battle? I'll show" - - para "you how to battle" - line "logically." - - para "I'll be in" - line "@" - text_ram wStringBuffer5 - text "." - - para "Give me a shout if" - line "you're nearby." - done - -JackHangUpText: - text "See you later!" - done - -JackThunderTriviaText: - text "Did you know?" - - para "When it's raining," - line "THUNDER is sure to" - cont "strike." - done - -JackRolloutTriviaText: - text "Did you know…?" - - para "If you use DEFENSE" - line "CURL, ROLLOUT's" - - para "power goes way up" - line "past normal." - done - -JackSolarbeamTriviaText: - text "Did you know…?" - - para "If the sunlight is" - line "harsh, SOLARBEAM" - - para "doesn't need to be" - line "charged up." - done - -JackStompTriviaText: - text "Did you know…?" - - para "If the opponent" - line "uses MINIMIZE," - - para "your STOMP becomes" - line "more powerful." - done - -JackGustTriviaText: - text "Did you know…?" - - para "If your opponent" - line "is FLYing, your" - - para "GUST becomes much" - line "more powerful." - done - -JackTwisterTriviaText: - text "Did you know…?" - - para "If your opponent" - line "is FLYing, your" - - para "TWISTER becomes" - line "more powerful." - done - -JackEarthquakeTriviaText: - text "Did you know…?" - - para "If your opponent" - line "uses DIG, your" - - para "EARTHQUAKE becomes" - line "more powerful." - done - -JackMagnitudeTriviaText: - text "Did you know…?" - - para "If your opponent" - line "uses DIG, your" - - para "MAGNITUDE becomes" - line "more powerful." - done - -JackSandstormTriviaText: - text "Did you know…?" - - para "The rock, ground" - line "and steel types" - - para "can't be hurt by" - line "SANDSTORM." - done - -JackSunnyDayTriviaText: - text "Did you know…?" - - para "If the sunlight is" - line "harsh, water-type" - - para "moves become much" - line "weaker." - done - -JackRainDanceTriviaText: - text "Did you know…?" - - para "When it's raining," - line "fire-type moves" - - para "become much weaker" - line "than usual." - done - -JackHeardSomeGreatTipsText: - text "My friend heard" - line "some great tips." - - para "He's going to let" - line "me in on some." - - para "When he tells me," - line "I'll call right" - cont "away and tell you." - done - -JackReminderText: - text "Hey, !" - - para "Do you remember" - line "your promise?" - - para "We have to battle" - line "soon!" - - para "I'll be at" - line "@" - text_ram wStringBuffer5 - text "." - done diff --git a/data/phone/text/jack_overworld.asm b/data/phone/text/jack_overworld.asm deleted file mode 100644 index 3cef012c3..000000000 --- a/data/phone/text/jack_overworld.asm +++ /dev/null @@ -1,55 +0,0 @@ -JackAskNumber1Text: - text "Your knowledge is" - line "impressive!" - - para "I like that!" - - para "Want to trade" - line "battle tips?" - - para "I'll phone if I" - line "get good info." - - para "Would you tell me" - line "your number?" - done - -JackAskNumber2Text: - text "Want to trade" - line "battle tips?" - - para "I'll phone if I" - line "get good info." - - para "Would you tell me" - line "your number?" - done - -JackNumberAcceptedText: - text "I'll call you if I" - line "hear anything!" - done - -JackNumberDeclinedText: - text "Oh, OK. Too bad…" - - para "Well, if you ever" - line "want my number," - cont "come see me, OK?" - done - -JackPhoneFullText: - text "Oh?" - line "Your phone's full." - - para "It can't register" - line "my number." - done - -JackRematchText: - text "Hi, I was waiting" - line "for you to show!" - - para "Let's get started" - line "right away!" - done diff --git a/data/phone/text/joey_callee.asm b/data/phone/text/joey_callee.asm deleted file mode 100644 index 7bbe3397d..000000000 --- a/data/phone/text/joey_callee.asm +++ /dev/null @@ -1,73 +0,0 @@ -JoeyAnswerPhoneText: - text "Hi, @" - text_ram wStringBuffer3 - text " here!" - - para "Oh, ? You" - line "doing well?" - done - -JoeyAnswerPhoneDayText: - text "Hi, @" - text_ram wStringBuffer3 - text " here!" - - para "Oh, ? You" - line "doing well?" - done - -JoeyAnswerPhoneNiteText: - text "Hi, @" - text_ram wStringBuffer3 - text " here!" - - para "Oh, ? You" - line "doing well?" - done - -JoeyGreetText: - text "Yo, !" - line "How're you doing?" - - para "This is @" - text_ram wStringBuffer3 - text "," - line "got a minute?" - done - -JoeyGreetDayText: - text "Yo, ! How's" - line "it going?" - - para "This is @" - text_ram wStringBuffer3 - text "." - line "Got a minute?" - done - -JoeyGreetNiteText: - text "Yo, !" - line "How're you doing?" - - para "This is @" - text_ram wStringBuffer3 - text "," - line "got a minute?" - done - -JoeyGenericText: - text "How are your" - line "#MON doing?" - - para "My @" - text_ram wStringBuffer4 - text "'s" - line "raring to go, just" - cont "like always." - - para "It's the only one" - line "I have. I'm going" - - para "to become a great" - line "trainer with it!" - done diff --git a/data/phone/text/joey_caller.asm b/data/phone/text/joey_caller.asm deleted file mode 100644 index 07704fd28..000000000 --- a/data/phone/text/joey_caller.asm +++ /dev/null @@ -1,91 +0,0 @@ -JoeyMonLookingSharperText: - text "My @" - text_ram wStringBuffer4 - text "'s" - line "looking sharper" - cont "than before!" - - para "I doubt there's a" - line "#MON as cool as" - - para "this guy in your" - line "party!" - done - -JoeyDefeatedMonText: - text "Oh yeah, I took" - line "down a @" - text_ram wStringBuffer4 - text_start - para "in the wild the" - line "other day." - - para "It was a cakewalk." - line "Well, I guess it" - - para "can't be helped," - line "us being so tough." - done - -JoeyLostAMonText: - text "Oh yeah, I saw a" - line "wild @" - text_ram wStringBuffer4 - text "!" - - para "I thought about" - line "going for it, but" - - para "I decided to work" - line "with my one-and-" - - para "only right to the" - line "extreme end." - done - -JoeyBattleRematchText: - text "Let's get together" - line "and battle!" - - para "I promise things" - line "will be different!" - - para "@" - text_ram wStringBuffer5 - text "'s" - line "where I'll be." - - para "Give me a shout" - line "when you come." - done - -JoeyHangUpText: - text "All right. Later!" - done - -JoeyDevisingStrategiesText: - text "I'm checking out" - line "@" - text_ram wStringBuffer4 - text "'s moves" - - para "and devising some" - line "strategies." - - para "When I come up" - line "with a good one," - cont "let's battle!" - done - -JoeyReminderText: - text "What's keeping" - line "you, !" - - para "Let's get down and" - line "battle already!" - - para "I'm waiting on" - line "@" - text_ram wStringBuffer5 - text "!" - done diff --git a/data/phone/text/joey_overworld.asm b/data/phone/text/joey_overworld.asm deleted file mode 100644 index cb7c5934d..000000000 --- a/data/phone/text/joey_overworld.asm +++ /dev/null @@ -1,71 +0,0 @@ -JoeyAskNumber1Text: - text "Listen, can I get" - line "your phone number?" - - para "I'll ring you for" - line "some battles." - - para "I'm a rookie too, " - line "so I think it'd be" - cont "a good motivator." - done - -JoeyAskNumber2Text: - text "Can I get your" - line "phone number?" - - para "I don't want to" - line "lose against you!" - - para "We have to battle" - line "again, OK?" - done - -JoeyNumberAcceptedText: - text "I'll ring you" - line "whenever I get the" - cont "urge to battle!" - done - -JoeyNumberDeclinedText: - text "Oh, all right…" - - para "But I won't lose" - line "to you again!" - done - -JoeyPhoneFullText: - text "Huh, what? Your" - line "phone's full." - done - -JoeyRematchText: - text "I've been waiting!" - line "Let's battle now!" - done - -JoeyPackFullText: - text "Hey, wait! Your" - line "PACK is stuffed!" - - para "Well, we'll leave" - line "it till next time." - done - -JoeyRematchGiftText: - text "And yet another" - line "loss…" - - para "No doubt about" - line "it--you're tough." - - para "Being beaten this" - line "often actually" - cont "feels good now!" - - para "Here, take this. " - line "Use it to get even" - - para "tougher. That will" - line "toughen me up too!" - done diff --git a/data/phone/text/jose_callee.asm b/data/phone/text/jose_callee.asm deleted file mode 100644 index 01ae5f5a2..000000000 --- a/data/phone/text/jose_callee.asm +++ /dev/null @@ -1,69 +0,0 @@ -JoseAnswerPhoneText: - text "Hello, this is" - line "@" - text_ram wStringBuffer3 - text "…" - - para "Oh, ?" - line "Good morning!" - done - -JoseAnswerPhoneDayText: - text "Hello, this is" - line "@" - text_ram wStringBuffer3 - text "…" - - para "Oh, ? Hi!" - done - -JoseAnswerPhoneNiteText: - text "Hello, this is" - line "@" - text_ram wStringBuffer3 - text "…" - - para "Oh, ?" - line "Good evening!" - done - -JoseGreetText: - text "Oh, ?" - - para "Tweet! Yeah, it's" - line "me, @" - text_ram wStringBuffer3 - text "." - done - -JoseGreetDayText: - text "Oh, ?" - - para "Tweet! Yeah, it's" - line "me, @" - text_ram wStringBuffer3 - text "." - done - -JoseGreetNiteText: - text "Oh, ?" - - para "Tweet! Yeah, it's" - line "me, @" - text_ram wStringBuffer3 - text "." - done - -JoseGenericText: - text "Are your #MON" - line "still cooking?" - - para "My @" - text_ram wStringBuffer4 - text " has" - line "too much energy." - - para "Once it takes off," - line "it won't come back" - cont "for a while." - done diff --git a/data/phone/text/jose_caller.asm b/data/phone/text/jose_caller.asm deleted file mode 100644 index 7ab165359..000000000 --- a/data/phone/text/jose_caller.asm +++ /dev/null @@ -1,130 +0,0 @@ -JoseMonsStickHasADeliciousAromaText: - text "Hey listen, my" - line "@" - text_ram wStringBuffer4 - text "'s stick" - - para "has this really" - line "delicious aroma." - - para "That aroma gets my" - line "appetite going!" - done - -JoseDefeatedMonText: - text "A while ago, my" - line "FARFETCH'D KO'd" - cont "this @" - text_ram wStringBuffer4 - text "." - - para "You should have" - line "seen FARFETCH'D" - - para "wield that stick." - line "Amazing stuff!" - done - -JoseLostAMonText: - text "I ran into a wild" - line "@" - text_ram wStringBuffer4 - text "…" - - para "I was trying to" - line "catch it, but it" - - para "took off faster" - line "than I thought it" - - para "would. It was a" - line "bit disappointing." - done - -JoseBattleRematchText: - text "Want to battle" - line "again?" - - para "For some reason," - line "my FARFETCH'D is" - - para "all worked up and" - line "raring to go." - - para "@" - text_ram wStringBuffer5 - text "'s" - line "where I'm at." - - para "Keep an eye out" - line "for me, OK?" - done - -JoseHangUpText: - text "Be seeing you!" - done - -JoseFoundItemText: - text "My FARFETCH'D had" - line "something pretty" - cont "in its beak." - - para "Like I promised," - line "you can have it." - - para "Catch up to me on" - line "@" - text_ram wStringBuffer5 - text "," - - para "and I'll let you" - line "have it." - done - -JoseHaventGottenItemYetText: - text "I haven't gotten" - line "what I promised" - cont "you yet." - - para "I'll call you as" - line "soon as I get it," - - para "so could you wait" - line "a little longer?" - done - -JoseReminderText: - text ", could you" - line "hurry over?" - - para "FARFETCH'D is" - line "agitated." - - para "If you don't come" - line "soon, it might" - - para "smack me with its" - line "stick!" - - para "@" - text_ram wStringBuffer5 - text "!" - - para "Please come as" - line "soon as you can!" - done - -JoseComePickUpText: - text "What's wrong?" - - para "Don't you want" - line "this gift?" - - para "Catch up to me on" - line "@" - text_ram wStringBuffer5 - text "," - - para "and I'll let you" - line "have it." - done diff --git a/data/phone/text/jose_overworld.asm b/data/phone/text/jose_overworld.asm deleted file mode 100644 index 94db33dca..000000000 --- a/data/phone/text/jose_overworld.asm +++ /dev/null @@ -1,73 +0,0 @@ -JoseAskNumber1Text: - text "If my @" - text_ram wStringBuffer4 - text_start - line "sees anything" - - para "pretty, it goes" - line "and gets it." - - para "Do you like pretty" - line "things?" - - para "I could share if" - line "it gets some more." - - para "What's your phone" - line "number? I'll call." - - para "Don't expect a" - line "whole lot, OK?" - done - -JoseAskNumber2Text: - text "Do you like pretty" - line "things?" - - para "I could share if" - line "FARFETCH'D goes" - cont "and gets more." - - para "What's your phone" - line "number? I'll call." - done - -JoseNumberAcceptedText: - text "I'll call you as" - line "soon as I get" - cont "something pretty." - done - -JoseNumberDeclinedText: - text "You sure? Well," - line "tell me if you" - cont "change your mind." - done - -JosePhoneFullText: - text "Huh? Your phone" - line "list is full." - done - -JoseRematchText: - text "Tweet! Tweeeet!" - - para "Kept me waiting!" - line "Go, FARFETCH'D!" - done - -JoseGiftText: - text "Kept me waiting!" - line "Look, this is it!" - - para "See? Isn't it some" - line "kind of pretty?" - done - -JosePackFullText: - text "Huh? You don't" - line "have anywhere to" - - para "put this. Better" - line "come back for it." - done diff --git a/data/phone/text/kenji_callee.asm b/data/phone/text/kenji_callee.asm deleted file mode 100644 index 94adbb264..000000000 --- a/data/phone/text/kenji_callee.asm +++ /dev/null @@ -1,44 +0,0 @@ -KenjiAnswerPhoneText: - text_ram wStringBuffer3 - text " here…" - - para "! Beautiful" - line "morning, hey?" - done - -KenjiAnswerPhoneDayText: - text_ram wStringBuffer3 - text " here…" - - para "! Beautiful" - line "weather, hey?" - done - -KenjiAnswerPhoneNiteText: - text_ram wStringBuffer3 - text " here…" - - para "! Beautiful" - line "moonlight, hey?" - done - -KenjiGreetText: - text "Hey, !" - line "This is @" - text_ram wStringBuffer3 - text "!" - done - -KenjiGreetDayText: - text "Hey, !" - line "This is @" - text_ram wStringBuffer3 - text "!" - done - -KenjiGreetNiteText: - text "Hey, !" - line "This is @" - text_ram wStringBuffer3 - text "!" - done diff --git a/data/phone/text/kenji_caller.asm b/data/phone/text/kenji_caller.asm deleted file mode 100644 index 52eba3a8f..000000000 --- a/data/phone/text/kenji_caller.asm +++ /dev/null @@ -1,63 +0,0 @@ -KenjiHangUpText: - text "Anyway, we'll chat" - line "again!" - done - -KenjiRemainDedicatedText: - text "Are you still on" - line "your journey?" - - para "I remain dedicated" - line "to my training." - - para "Oooooaaarrrgh!" - done - -KenjiCallMeBackAnotherTimeText: - text "I'm in training" - line "now. I apologize," - - para "but call me back" - line "another time." - - para "Oooooaaarrrgh!" - done - -KenjiIllHaveTimeToChatTomorrowText: - text "I apologize, but I" - line "don't have time to" - - para "chat while I am in" - line "training!" - - para "I'll have time to" - line "chat tomorrow!" - - para "Yiiihah!" - done - -KenjiHangUpMorningText: - text "I plan to take a" - line "lunch break, so" - - para "come see me then!" - line "Ayiiiyah!" - done - -KenjiTakingABreakText: - text "I'm taking a break" - line "on ROUTE 45!" - - para "Why not drop by if" - line "you are free?" - done - -KenjiHangUpNightText: - text "I rested up over" - line "my lunch break." - - para "Now it's time to" - line "resume training!" - - para "Oooryaah!" - done diff --git a/data/phone/text/kenji_overworld.asm b/data/phone/text/kenji_overworld.asm deleted file mode 100644 index a3206b946..000000000 --- a/data/phone/text/kenji_overworld.asm +++ /dev/null @@ -1,67 +0,0 @@ -KenjiAskNumber1Text: - text "Our battle was" - line "remarkable!" - - para "I wish for some-" - line "thing to remember" - cont "you by!" - - para "Perhaps your phone" - line "number will do?" - - para "My training makes" - line "it impossible to" - cont "chat much, but…" - done - -KenjiAskNumber2Text: - text "My training makes" - line "chatting tough," - - para "but will you take" - line "down my number?" - done - -KenjiNumberAcceptedText: - text "I must train" - line "harder to become" - cont "the mightiest!" - done - -KenjiNumberDeclinedText: - text "If you decide you" - line "want my number," - cont "come see me." - done - -KenjiPhoneFullText: - text "Your phone appears" - line "to be full." - - para "Come back later!" - done - -KenjiGiftText: - text "I wish to thank" - line "you, !" - - para "I've been training" - line "all alone…" - - para "I was happy that" - line "you cared to call…" - - para "I want you to have" - line "this!" - done - -KenjiPackFullText: - text "Your strength will" - line "not let you carry" - - para "another thing!" - line "I will hold this" - - para "till you lighten" - line "your PACK!" - done diff --git a/data/phone/text/liz_callee.asm b/data/phone/text/liz_callee.asm deleted file mode 100644 index 57d3c95bb..000000000 --- a/data/phone/text/liz_callee.asm +++ /dev/null @@ -1,81 +0,0 @@ -LizAnswerPhoneText: - text "Hello, @" - text_ram wStringBuffer3 - text_start - line "speaking." - - para "Oh, ." - line "Good morning." - done - -LizAnswerPhoneDayText: - text "Hello, @" - text_ram wStringBuffer3 - text_start - line "speaking." - - para "Oh, ." - line "How are you?" - done - -LizAnswerPhoneNiteText: - text "Hello, @" - text_ram wStringBuffer3 - text_start - line "speaking." - - para "Oh, ." - line "Good evening." - done - -LizGreetText: - text "Good morning," - line "." - - para "This is @" - text_ram wStringBuffer3 - text "." - line "Were you sleeping?" - done - -LizGreetDayText: - text "Hi, ." - line "This is @" - text_ram wStringBuffer3 - text "." - - para "How are things" - line "going for you?" - done - -LizGreetNiteText: - text "Good evening," - line "." - - para "This is @" - text_ram wStringBuffer3 - text "." - line "Are you awake?" - done - -LizGenericText: - text "I had some time," - line "so I called you." - - para "So anyway, how are" - line "your #MON?" - - para "Me, I take my" - line "@" - text_ram wStringBuffer4 - text " to the" - - para "#MON CENTER in" - line "VIOLET every day," - - para "so it's doing just" - line "fantastic!" - - para "I'm friends with" - line "the receptionist!" - done diff --git a/data/phone/text/liz_caller.asm b/data/phone/text/liz_caller.asm deleted file mode 100644 index 154bf8747..000000000 --- a/data/phone/text/liz_caller.asm +++ /dev/null @@ -1,308 +0,0 @@ -LizMonAlwaysWantsToNuzzleText: - text "Oh, you have to" - line "hear this." - - para "My @" - text_ram wStringBuffer4 - text " is" - line "so adorable!" - - para "It always wants to" - line "nuzzle me!" - done - -LizDefeatedMonText: - text "And, and! Um…" - - para "We beat a wild" - line "@" - text_ram wStringBuffer4 - text " with" - - para "just one hit a" - line "little while ago." - - para "We felt sorry for" - line "it, though." - done - -LizLostAMonText: - text "And, and! Uh…" - - para "We just saw a" - line "really gorgeous" - cont "@" - text_ram wStringBuffer4 - text "." - - para "But I was on the" - line "phone, so it got" - - para "away. It made us" - line "really angry!" - done - -LizBattleRematchText: - text "Hi! Do you have" - line "some free time?" - - para "I've got all sorts" - line "of time. If you're" - - para "free, would you" - line "like to battle?" - - para "I'll be waiting on" - line "@" - text_ram wStringBuffer5 - text "." - - para "Let me know when" - line "you get here!" - done - -LizWrongNumberText: - text "Hi, TANIA. How are" - line "you? This is LIZ." - - para "I'm fine, but I'm" - line "bored silly!" - - para "Huh… Wrong number?" - line "Oops! Sorry!" - done - -LizHangUpText: - text "OK, I'll call you" - line "later!" - done - -LizRuinsOfAlphGossipText: - text "Listen, listen!" - - para "I was listening to" - line "the radio in the" - - para "RUINS OF ALPH when" - line "an odd broadcast" - - para "suddenly cut it on" - line "the regular show." - - para "I wonder what it" - line "was. So strange!" - done - -LizFalknerGossipText: - text "Listen, listen!" - - para "Don't you think" - line "FALKNER of VIOLET" - - para "GYM is cool and" - line "handsome?" - - para "But they say his" - line "dad, who's out" - - para "training on the" - line "road, is even more" - - para "cool and handsome" - line "than FALKNER." - - para "I wish I could" - line "meet him!" - done - -LizEarlGossipText: - text "Listen, listen!" - - para "Do you know EARL," - line "the teacher who" - - para "runs the #MON" - line "ACADEMY in VIOLET?" - - para "I saw him doing" - line "pirouettes while" - - para "he was running. It" - line "was wildly funny!" - done - -LizSurfPikachuGossipText: - text "Listen, listen!" - - para "I collect #MON" - line "plush dolls." - - para "But I can't seem" - line "to get a hold of a" - - para "SURF PIKACHU DOLL." - line "None of my friends" - - para "have it. It must" - line "be totally rare!" - - para "You could really" - line "brag about it if" - cont "you had one." - done - -LizMooMooMilkGossipText: - text "Listen, listen!" - - para "Do you know about" - line "MOOMOO MILK?" - - para "You can buy it at" - line "MOOMOO FARM." - - para "It's supposed to" - line "be good for health" - - para "and beauty." - line "I really want to" - - para "try some. I bet" - line "it's delicious!" - done - -LizSalonGossipText: - text "Listen, listen!" - - para "There's a #MON" - line "SALON in GOLDENROD" - - para "that's run by two" - line "brothers." - - para "The older brother" - line "is good, but the" - - para "younger one really" - line "isn't." - - para "But sometimes the" - line "younger one does a" - - para "better job than" - line "his brother." - - para "Every time I go, I" - line "have a hard time" - - para "trying to decide" - line "whom I should use…" - done - -LizWhitneyGossipText: - text "Listen, listen!" - - para "GOLDENROD GYM's" - line "WHITNEY began" - - para "battling only a" - line "little while ago!" - - para "But the #MON" - line "LEAGUE chose her" - cont "as a GYM LEADER!" - - para "I bet she must be" - line "totally talented." - done - -LizBugCatchingContestGossipText: - text "Listen, listen!" - - para "Have you ever" - line "taken part in a" - - para "Bug-Catching" - line "Contest at the" - cont "NATIONAL PARK?" - - para "I did once, but" - line "all I could catch" - cont "was a CATERPIE." - - para "But guess what!" - - para "I won with that" - line "CATERPIE. Isn't" - cont "that great?" - done - -LizBeautifulTrainerGossipText: - text "Listen, listen!" - - para "I saw a beautiful" - line "@" - text_ram wStringBuffer4 - text "!" - - para "I wish I could" - line "become a beautiful" - cont "@" - text_ram wStringBuffer4 - text " too." - done - -LizForgotGossipText: - text "Listen, listen!" - - para "Uh… Um… Whoops!" - - para "I forgot what I" - line "was going to say!" - done - -LizFawningOverMonText: - text "Listen, listen!" - - para "My @" - text_ram wStringBuffer4 - text "…" - line "it… so pretty…" - - para "and… giggle… so" - line "awesome… yes… but…" - - para "very much… eeek!" - line "And… lovely…" - - para "Just ravishing…" - line "Oh, too much!" - - para "…Hug it… sleeping…" - line "That's right…" - - para "pretty… sigh… So" - line "nice… Cute…" - - para "…Oops! Look at the" - line "time! I chatted" - cont "too long!" - - para "I'm sorry I took" - line "so much of your" - - para "time!" - line "I love chatting!" - done - -LizReminderText: - text "I've got too much" - line "time on my hands!" - - para "Let's battle right" - line "away!" - - para "I'll be waiting on" - line "@" - text_ram wStringBuffer5 - text "!" - done diff --git a/data/phone/text/liz_overworld.asm b/data/phone/text/liz_overworld.asm deleted file mode 100644 index cd840b5f8..000000000 --- a/data/phone/text/liz_overworld.asm +++ /dev/null @@ -1,44 +0,0 @@ -LizAskNumber1Text: - text "Oh? You're on a" - line "big journey to see" - cont "the sights? Neat!" - - para "Let's be friends!" - line "Can I have your" - cont "phone number?" - - para "I want to hear" - line "about everything" - cont "you've seen!" - done - -LizAskNumber2Text: - text "Let's be friends!" - line "Can I have your" - cont "phone number?" - - para "I want to hear" - line "about everything" - cont "you've seen!" - done - -LizNumberAcceptedText: - text "I'll telephone you" - line "if I hear anything" - cont "interesting." - done - -LizNumberDeclinedText: - text "Aww… You won't be" - line "my friend?" - done - -LizPhoneFullText: - text "Wait! Your phone" - line "list is filled up!" - done - -LizRematchText: - text "You're late! Let's" - line "get started now!" - done diff --git a/data/phone/text/mom.asm b/data/phone/text/mom.asm deleted file mode 100644 index 8ef86603d..000000000 --- a/data/phone/text/mom.asm +++ /dev/null @@ -1,165 +0,0 @@ -MomPhoneGreetingText: - text "Hello?" - - para "Oh, hi, !" - line "Working hard?" - done - -MomPhoneLandmarkText: - text "Oh, so you're in" - line "@" - text_ram wStringBuffer3 - text "…" - - para "Isn't that where" - line "@" - text_ram wStringBuffer4 - text_start - para "is? Did you go" - line "take a look?" - done - -MomPhoneGenericAreaText: - text "Really, you're in" - line "@" - text_ram wStringBuffer3 - text "?" - - para "I've never gone" - line "there. That's kind" - cont "of neat, ." - done - -MomPhoneNewBarkText: - text "What? You're in" - line "@" - text_ram wStringBuffer3 - text "?" - - para "Come see your MOM" - line "sometime!" - done - -MomPhoneCherrygroveText: - text "You're visiting" - line "@" - text_ram wStringBuffer3 - text "?" - - para "How about coming" - line "home for a bit?" - done - -MomOtherAreaText: - text "Wow, you're in" - line "@" - text_ram wStringBuffer3 - text "?" - - para "Good luck on your" - line "#MON quest!" - done - -MomDeterminedText: - text "That sounds really" - line "tough." - - para "But, , I" - line "know you're really" - - para "determined. You'll" - line "be OK, right?" - done - -MomCheckBalanceText: - text "By the way, you've" - line "saved up ¥@" - text_ram wStringBuffer3 - text "." - - para "Do you want to" - line "keep on saving?" - done - -MomImportantToSaveText: - text "It's important to" - line "save your money." - done - -MomYoureNotSavingText: - text "Oh, ," - line "you're not saving" - - para "any money. Would" - line "you like to save?" - done - -MomYouveSavedText: - text "By the way, you've" - line "saved up ¥@" - text_ram wStringBuffer3 - text "." - - para "Want to start" - line "saving again?" - done - -MomOKIllSaveText: - text "OK. I'll save your" - line "money." - done - -MomPhoneWontSaveMoneyText: - text "OK. I won't save" - line "your money." - done - -MomPhoneHangUpText: - text ", keep it" - line "up! I'm rooting" - cont "for you, baby!" - done - -MomPhoneNoPokemonText: - text "Hello?" - - para "Oh, hi, !" - line "Wasn't PROF.ELM" - cont "waiting for you?" - done - -MomPhoneNoPokedexText: - text "Hello?" - - para "Oh, hi, !" - line "You're on a big" - - para "mission for PROF." - line "ELM? Be good!" - done - -MomPhoneNoGymQuestText: - text "Hello?" - - para "Hi, ! If" - line "you're done with" - - para "your errand come" - line "on home, dear." - done - -MomPhoneLectureText: - text "Hello?" - - para "…… ?" - line "I heard from PROF." - - para "ELM that you went" - line "on a long trip." - - para "I wish you would" - line "have told me…" - - para "What about money?" - line "Should I save it?" - done diff --git a/data/phone/text/parry_callee.asm b/data/phone/text/parry_callee.asm deleted file mode 100644 index 6258bf690..000000000 --- a/data/phone/text/parry_callee.asm +++ /dev/null @@ -1,72 +0,0 @@ -ParryAnswerPhoneText: - text "Yup, yup!" - line "It's @" - text_ram wStringBuffer3 - text "!" - - para "Hah, and here's" - line "!" - done - -ParryAnswerPhoneDayText: - text "Yup, yup!" - line "It's @" - text_ram wStringBuffer3 - text "!" - - para "Hah, and here's" - line "!" - done - -ParryAnswerPhoneNiteText: - text "Yup, yup!" - line "It's @" - text_ram wStringBuffer3 - text "!" - - para "Hah, and here's" - line "!" - done - -ParryGreetText: - text ", it's" - line "@" - text_ram wStringBuffer3 - text "!" - - para "Have you had a" - line "proper breakfast?" - done - -ParryGreetDayText: - text ", it's" - line "@" - text_ram wStringBuffer3 - text "!" - - para "Have you had a" - line "proper lunch?" - done - -ParryGreetNiteText: - text ", it's" - line "@" - text_ram wStringBuffer3 - text "!" - - para "Have you had a" - line "proper dinner?" - done - -ParryGenericText: - text "Are your #MON" - line "looking good?" - - para "My @" - text_ram wStringBuffer4 - text " and" - line "me--we're looking" - - para "mighty dandy!" - line "Hahahah!" - done diff --git a/data/phone/text/parry_caller.asm b/data/phone/text/parry_caller.asm deleted file mode 100644 index 090b8e0d9..000000000 --- a/data/phone/text/parry_caller.asm +++ /dev/null @@ -1,69 +0,0 @@ -ParryNothingCanMatchText: - text "Nothing can match" - line "my @" - text_ram wStringBuffer4 - text " now." - done - -ParryDefeatedMonText: - text "Yeah, we KO'd a" - line "wild @" - text_ram wStringBuffer4 - text "!" - - para "That was OK, but I" - line "wanted to get it…" - done - -ParryLostAMonText: - text "And yesterday, we" - line "spotted a wild" - - para "@" - text_ram wStringBuffer4 - text "." - line "We were debating" - - para "whether to catch" - line "it or beat it." - - para "When along came" - line "another guy who" - - para "caught it!" - line "How about that!" - done - -ParryBattleRematchText: - text "You're thinking" - line "you'd like to" - - para "battle me. Am I" - line "right or what?" - - para "Yep! We'll meet on" - line "@" - text_ram wStringBuffer5 - text "!" - done - -ParryHangUpText: - text "OK, give me a call" - line "again!" - done - -ParryBattleWithMeText: - text "You'll battle with" - line "me again, right?" - done - -ParryHaventYouGottenToText: - text "Haven't you gotten" - line "to @" - text_ram wStringBuffer5 - text "?" - - para "Waiting here isn't" - line "bad, but I'd sure" - cont "like to battle!" - done diff --git a/data/phone/text/parry_overworld.asm b/data/phone/text/parry_overworld.asm deleted file mode 100644 index 6286aa272..000000000 --- a/data/phone/text/parry_overworld.asm +++ /dev/null @@ -1,73 +0,0 @@ -ParryAskNumber1Text: - text "Sheesh, the way" - line "you attacked! That" - - para "was something! We" - line "should meet again!" - - para "How about giving" - line "me your number?" - done - -ParryAskNumber2Text: - text "So you want to" - line "register my phone" - - para "number for a re-" - line "match, huh?" - done - -ParryNumberAcceptedText: - text "I'll call you" - line "whenever I feel" - cont "like battling!" - done - -ParryNumberDeclinedText: - text "No? That's fine." - - para "A definite no is" - line "easy to take!" - - para "I'll be right here" - line "when you're ready" - cont "for a rematch." - done - -ParryPhoneFullText: - text "Oh? There's no" - line "room to register" - cont "my phone number." - done - -ParryRematchText: - text "Hey, here comes" - line "the kid! Let's go!" - - para "Ready for my usual" - line "no-brainer, all-" - cont "out offense?" - done - -ParryPackFullText: - text "Your PACK looks" - line "stuffed full!" - - para "You can't have" - line "this now." - done - -ParryRematchGiftText: - text "Well, you're" - line "special all right." - - para "If only I'd begun" - line "#MON when I was" - cont "a tad younger…" - - para "I want you to work" - line "and succeed for" - - para "the both of us." - line "So take this, OK?" - done diff --git a/data/phone/text/ralph_callee.asm b/data/phone/text/ralph_callee.asm deleted file mode 100644 index ec6da0199..000000000 --- a/data/phone/text/ralph_callee.asm +++ /dev/null @@ -1,59 +0,0 @@ -RalphAnswerPhoneText: - text "Yes? Ah, ." - - para "You're courteous" - line "enough to state" - - para "your name when you" - line "call on the phone." - done - -RalphAnswerPhoneDayText: - text "Yes? Ah, ." - - para "You're courteous" - line "enough to state" - - para "your name when you" - line "call on the phone." - done - -RalphAnswerPhoneNiteText: - text "Yes? Ah, ." - - para "You're courteous" - line "enough to state" - - para "your name when you" - line "call on the phone." - done - -RalphGreetText: - text "Hiya, it's Uncle" - line "@" - text_ram wStringBuffer3 - text "." - done - -RalphGreetDayText: - text "Hiya, it's Uncle" - line "@" - text_ram wStringBuffer3 - text "." - done - -RalphGreetNiteText: - text "Hiya, it's Uncle" - line "@" - text_ram wStringBuffer3 - text "." - done - -RalphGenericText: - text "Are you taking" - line "good care of your" - - para "#MON? You have" - line "to be good to your" - cont "partners!" - done diff --git a/data/phone/text/ralph_caller.asm b/data/phone/text/ralph_caller.asm deleted file mode 100644 index 667ee1896..000000000 --- a/data/phone/text/ralph_caller.asm +++ /dev/null @@ -1,133 +0,0 @@ -RalphNeglectingKidsText: - text "I've been spending" - line "more time with my" - - para "@" - text_ram wStringBuffer4 - text " than I" - line "have with my kids." - - para "That's a bit sad," - line "actually." - done - -RalphDefeatedMonText: - text "I just beat a wild" - line "@" - text_ram wStringBuffer4 - text "." - - para "I told my kid, but" - line "he scoffed that he" - - para "could do the same" - line "thing easily." - - para "Boy, has he gotten" - line "cocky…" - done - -RalphLostAMonText: - text "Yesterday a wild" - line "@" - text_ram wStringBuffer4 - text " slipped" - - para "away from me, in" - line "front of my kid." - - para "I was feeling down" - line "about it until he" - - para "shared his #" - line "BALLS with me." - - para "Hahah, that sure" - line "made my day!" - done - -RalphBattleRematchText: - text "What do you say to" - line "a battle with me?" - - para "Good, you're going" - line "to do it!" - - para "For a kid, you're" - line "quite agreeable." - - para "@" - text_ram wStringBuffer5 - text " is" - line "the spot!" - done - -RalphHangUpText: - text "You call your mom" - line "sometimes too!" - done - -RalphItemText: - text "Listen, I… Yowch!" - - para "Uh, sorry! See," - line "@" - text_ram wStringBuffer4 - text " are" - - para "biting like there" - line "is no tomorrow" - - para "over here on" - line "@" - text_ram wStringBuffer5 - text "!" - - para "Aiyee! Ouch!" - line "One jabbed me!" - - para "Heh, they're some" - line "kind of feisty!" - - para ", you have" - line "to see this rare" - - para "sight! Get ready" - line "to fish!" - done - -RalphNoItemText: - text "Yeah, I know." - - para "You're looking for" - line "rare #MON." - - para "Recently, all I've" - line "been catching are" - cont "MAGIKARP, though…" - done - -RalphReminderText: - text "So where are you?" - line "I'm waiting for" - - para "you to show up on" - line "@" - text_ram wStringBuffer5 - text "." - - para "You shouldn't make" - line "your elders wait!" - done - -RalphHurryText: - text "Hey, what's the" - line "matter with you?" - - para "Aren't you coming" - line "over to fish for" - cont "QWILFISH?" - - para "I'm on ROUTE 32," - line "so hurry up!" - done diff --git a/data/phone/text/ralph_overworld.asm b/data/phone/text/ralph_overworld.asm deleted file mode 100644 index 6c737cdf1..000000000 --- a/data/phone/text/ralph_overworld.asm +++ /dev/null @@ -1,58 +0,0 @@ -RalphAskNumber1Text: - text "Don't young people" - line "fish anymore?" - - para "I've seen rare" - line "#MON while I've" - cont "been fishing…" - - para "You young people" - line "like that, right?" - - para "Want to trade" - line "phone numbers?" - - para "I'll let you know" - line "if I see anything." - done - -RalphAskNumber2Text: - text "Hm? So you do want" - line "me to phone if I" - cont "see rare #MON?" - done - -RalphNumberAcceptedText: - text "Yep, phone if I" - line "see rare #MON." - - para "Don't worry, I" - line "won't forget!" - done - -RalphNumberDeclinedText: - text "Oh…" - line "My own kids won't" - - para "even give me their" - line "phone numbers…" - - para "Is that how young" - line "people are today?" - done - -RalphPhoneFullText: - text "Your phone's" - line "memory is full." - - para "It seems that" - line "young people all" - cont "have #GEAR." - done - -RalphRematchText: - text "Hey, kid!" - - para "No losing for me" - line "this day!" - done diff --git a/data/phone/text/reena_callee.asm b/data/phone/text/reena_callee.asm deleted file mode 100644 index e1a880bb5..000000000 --- a/data/phone/text/reena_callee.asm +++ /dev/null @@ -1,72 +0,0 @@ -ReenaAnswerPhoneText: - text "Hello, this is" - line "@" - text_ram wStringBuffer3 - text "…" - - para "Oh. Hi, ." - line "What's up?" - done - -ReenaAnswerPhoneDayText: - text "Hello, this is" - line "@" - text_ram wStringBuffer3 - text "…" - - para "Oh, hi, ," - line "what's up?" - done - -ReenaAnswerPhoneNiteText: - text "Hello, this is" - line "@" - text_ram wStringBuffer3 - text "…" - - para "Oh, hi, ," - line "what's up?" - done - -ReenaGreetText: - text "You're slow! Hurry" - line "up and answer!" - - para "It's me, @" - text_ram wStringBuffer3 - text "!" - done - -ReenaGreetDayText: - text "You're slow! Hurry" - line "up and answer!" - - para "It's me, @" - text_ram wStringBuffer3 - text "!" - done - -ReenaGreetNiteText: - text "You're slow! Hurry" - line "up and answer!" - - para "It's me, @" - text_ram wStringBuffer3 - text "!" - done - -ReenaGenericText: - text "Hey, how are your" - line "#MON doing?" - - para "What? Great?" - line "I see…" - - para "What? My #MON?" - - para "Of course they're" - line "doing great! What" - - para "kind of a question" - line "is that?" - done diff --git a/data/phone/text/reena_caller.asm b/data/phone/text/reena_caller.asm deleted file mode 100644 index 59bb71c84..000000000 --- a/data/phone/text/reena_caller.asm +++ /dev/null @@ -1,88 +0,0 @@ -ReenaMonsIsAPerfectMatchText: - text "Listen, dear…" - - para "Do you recall my" - line "@" - text_ram wStringBuffer4 - text "?" - - para "Yes, exactly. That" - line "lovely @" - text_ram wStringBuffer4 - text "." - - para "Wouldn't you agree" - line "it's a perfect" - cont "match for me?" - done - -ReenaDefeatedMonText: - text "Have I ever faced" - line "a wild @" - text_ram wStringBuffer4 - text "?" - - para "You need to ask?" - - para "@" - text_ram wStringBuffer4 - text " I've" - line "beaten on numerous" - cont "occasions!" - done - -ReenaLostAMonText: - text "Have I ever failed" - line "to catch a wild" - cont "#MON?" - - para "You need to ask?" - - para "I would never fail" - line "to catch a wild" - - para "@" - text_ram wStringBuffer4 - text "…" - line "Oh! Never mind!" - done - -ReenaBattleRematchText: - text "We are going to" - line "battle!" - - para "The place shall be" - line "@" - text_ram wStringBuffer5 - text "!" - - para "Don't make me" - line "wait! Got it?" - done - -ReenaHangUpText: - text "Fine, you may go." - done - -ReenaForwardText: - text "Don't be too proud" - line "just because you" - - para "happened to beat" - line "me… " - - para "It was a fluke!" - done - -ReenaHurryText: - text "What are you" - line "doing?" - - para "I told you that" - line "the place was" - - para "@" - text_ram wStringBuffer5 - text "!" - line "Don't try to run!" - done diff --git a/data/phone/text/reena_overworld.asm b/data/phone/text/reena_overworld.asm deleted file mode 100644 index 04bf42c9a..000000000 --- a/data/phone/text/reena_overworld.asm +++ /dev/null @@ -1,45 +0,0 @@ -ReenaAskNumber1Text: - text "Not bad…" - line "It's something to" - - para "beat me, even by" - line "an unlikely fluke…" - - para "I like you! Give" - line "me your number!" - - para "You can be my" - line "practice partner!" - done - -ReenaAskNumber2Text: - text "Give me your phone" - line "number!" - - para "You are going to" - line "be my practice" - cont "partner!" - done - -ReenaNumberAcceptedText: - text "Don't be too proud" - line "about beating me!" - - para "It was a fluke!" - done - -ReenaNumberDeclinedText: - text "I don't believe" - line "it! You're going" - cont "to regret this!" - done - -ReenaPhoneFullText: - text "What? Your phone" - line "list has no room!" - done - -ReenaRematchText: - text "What took you?" - line "Start right away!" - done diff --git a/data/phone/text/tiffany_callee.asm b/data/phone/text/tiffany_callee.asm deleted file mode 100644 index 3b6becf97..000000000 --- a/data/phone/text/tiffany_callee.asm +++ /dev/null @@ -1,78 +0,0 @@ -TiffanyAnswerPhoneText: - text "Yes? This is" - line "@" - text_ram wStringBuffer3 - text "." - - para "Oh, ." - line "Good morning." - done - -TiffanyAnswerPhoneDayText: - text "Yes? This is" - line "@" - text_ram wStringBuffer3 - text "." - - para "Oh, ." - line "Hello." - done - -TiffanyAnswerPhoneNiteText: - text "Yes? This is" - line "@" - text_ram wStringBuffer3 - text "." - - para "Oh, , good" - line "evening." - done - -TiffanyGreetText: - text "Is this ?" - - para "Good morning. This" - line "is @" - text_ram wStringBuffer3 - text "." - done - -TiffanyGreetDayText: - text "Is this ?" - - para "Hi, it's @" - text_ram wStringBuffer3 - text "." - done - -TiffanyGreetNiteText: - text "Is this ?" - - para "Good evening. This" - line "is @" - text_ram wStringBuffer3 - text "." - done - -TiffanyGenericText: - text "Are your #MON" - line "doing well?" - - para "I hope you take" - line "them to a #MON" - cont "CENTER every day." - - para "Don't push them" - line "too hard." - - para "My @" - text_ram wStringBuffer4 - text " is" - line "cute and lively" - - para "precisely because" - line "I take it to a" - - para "#MON CENTER" - line "every day." - done diff --git a/data/phone/text/tiffany_caller.asm b/data/phone/text/tiffany_caller.asm deleted file mode 100644 index a10fe07b9..000000000 --- a/data/phone/text/tiffany_caller.asm +++ /dev/null @@ -1,137 +0,0 @@ -TiffanyMonIsAdorableText: - text "My @" - text_ram wStringBuffer4 - text "'s" - line "adorable, don't" - - para "you think so?" - line "I always sleep" - - para "with it--it's so" - line "fluffy and warm!" - done - -TiffanyDefeatedMonText: - text "Oh, and we had to" - line "battle a wild" - - para "@" - text_ram wStringBuffer4 - text " a while" - line "ago…" - - para "My CLEFAIRY came" - line "close to fainting!" - - para "Isn't that awful?" - - para "I hate those nasty" - line "@" - text_ram wStringBuffer4 - text "!" - done - -TiffanyLostAMonText: - text "Oh, and we had to" - line "battle a wild" - - para "@" - text_ram wStringBuffer4 - text " a while" - line "ago…" - - para "My CLEFAIRY got" - line "frightened, so we" - - para "ran away as fast" - line "as we could!" - - para "I just can't help" - line "feeling protective" - cont "of my CLEFAIRY." - done - -TiffanyBattleRematchText: - text "I know this might" - line "surprise you, but" - - para "would you like to" - line "battle?" - - para "I'll be waiting" - line "with CLEFAIRY on" - cont "@" - text_ram wStringBuffer5 - text "." - done - -TiffanyItsAwfulText: - text_ram wStringBuffer4 - text "!" - - para "It's awful." - line "My CLEFAIRY…" - - para "Huh? ?" - - para "Oh, sorry! I was" - line "in a hurry, and I…" - - para "I have to go!" - line "Bye-bye!" - done - -TiffanyHangUpText: - text "Bye-bye!" - done - -TiffanyFoundItemText: - text "I bought some PINK" - line "BOWS at GOLDENROD" - - para "DEPT.STORE for my" - line "CLEFAIRY." - - para "I got too many, so" - line "I'll give you one!" - - para "Come collect it on" - line "@" - text_ram wStringBuffer5 - text "." - done - -TiffanyNoItemText: - text "I love dressing up" - line "my CLEFAIRY!" - done - -TiffanyAsleepText: - text "What's wrong?" - line "Can't you visit?" - - para "CLEFAIRY got tired" - line "and fell asleep." - - para "I'm not sure if I" - line "can wake it up…" - - para "Please hurry to" - line "@" - text_ram wStringBuffer5 - text "!" - done - -TiffanyHurryText: - text "What's wrong?" - line "Can't you visit?" - - para "I'm sure this will" - line "look good on your" - cont "CLEFAIRY." - - para "Please hurry to" - line "@" - text_ram wStringBuffer5 - text "!" - done diff --git a/data/phone/text/tiffany_overworld.asm b/data/phone/text/tiffany_overworld.asm deleted file mode 100644 index a03173dfa..000000000 --- a/data/phone/text/tiffany_overworld.asm +++ /dev/null @@ -1,62 +0,0 @@ -TiffanyAskNumber1Text: - text "Hi! You like" - line "CLEFAIRY too?" - - para "They're so very" - line "cute, aren't they?" - - para "I think we can be" - line "good friends!" - - para "I want to know" - line "your phone number!" - - para "Let's talk about" - line "CLEFAIRY!" - done - -TiffanyAskNumber2Text: - text "I want to know" - line "your phone number!" - - para "Let's talk about" - line "CLEFAIRY!" - done - -TiffanyNumberAcceptedText: - text "Isn't my CLEFAIRY" - line "super-adorable?" - done - -TiffanyNumberDeclinedText: - text "Aww… Oh well." - line "Look for me if you" - - para "want to talk about" - line "CLEFAIRY." - done - -TiffanyPhoneFullText: - text "Oh? Your phone" - line "registry is full." - done - -TiffanyRematchText: - text "There you are!" - - para "CLEFAIRY, I want" - line "you to try hard!" - done - -TiffanyGiftText: - text "You took a long" - line "time. See this?" - - para "Isn't it cute?" - line "It's a PINK BOW." - done - -TiffanyPackFullText: - text "Uh-oh. Your PACK" - line "is crammed full." - done diff --git a/data/phone/text/todd_callee.asm b/data/phone/text/todd_callee.asm deleted file mode 100644 index 9ba4931ad..000000000 --- a/data/phone/text/todd_callee.asm +++ /dev/null @@ -1,70 +0,0 @@ -ToddAnswerPhoneText: - text "Yes? This is" - line "@" - text_ram wStringBuffer3 - text " speaking." - - para "Hey, !" - done - -ToddAnswerPhoneDayText: - text "Yes? This is" - line "@" - text_ram wStringBuffer3 - text " speaking." - - para "This must be" - line "." - done - -ToddAnswerPhoneNiteText: - text "Yes? This is" - line "@" - text_ram wStringBuffer3 - text " speaking." - - para "Ah, !" - done - -ToddGreetText: - text "Hello, this is" - line "@" - text_ram wStringBuffer3 - text "." - - para ", right?" - done - -ToddGreetDayText: - text "Hello, this is" - line "@" - text_ram wStringBuffer3 - text "." - - para ", what are" - line "you doing?" - done - -ToddGreetNiteText: - text "Hello, this is" - line "@" - text_ram wStringBuffer3 - text "." - - para ", sorry to" - line "call you so late." - done - -ToddGenericText: - text "How do you raise" - line "your #MON?" - - para "I do all sorts" - line "of things, like" - - para "leaving them in" - line "DAY-CARE and" - - para "toughening them up" - line "with items." - done diff --git a/data/phone/text/todd_caller.asm b/data/phone/text/todd_caller.asm deleted file mode 100644 index d713b8aa3..000000000 --- a/data/phone/text/todd_caller.asm +++ /dev/null @@ -1,117 +0,0 @@ -ToddLooksCuteLikeMeText: - text "My @" - text_ram wStringBuffer4 - text " is" - line "looking more and" - - para "more like me. It's" - line "getting cuter!" - done - -ToddDefeatedMonText: - text "And, you know?" - - para "Now we can KO" - line "@" - text_ram wStringBuffer4 - text " easily." - - para "I should challenge" - line "the GOLDENROD GYM." - done - -ToddLostAMonText: - text "And, you know?" - line "We just failed to" - - para "beat @" - text_ram wStringBuffer4 - text " by" - line "a tiny margin." - - para "I'm guessing my" - line "#MON's levels" - - para "aren't high enough" - line "yet…" - done - -ToddBattleRematchText: - text "You must be a lot" - line "better now, huh?" - - para "How about showing" - line "me your technique" - - para "in a real battle" - line "with me?" - - para "I'll be waiting on" - line "@" - text_ram wStringBuffer5 - text "." - done - -ToddHangUpText: - text "See you later!" - done - -ToddDepartmentStoreBargainSaleText: - text "This is it--the" - line "one we've all been" - cont "waiting for!" - - para "GOLDENROD DEPT." - line "STORE's bargain" - cont "sale is on now!" - - para "Want it cheap?" - line "Want it lots?" - - para "Don't miss this" - line "GOLDENROD chance!" - - para "Huh? I sound like" - line "a huckster?" - - para "Well, yeah. I was" - line "mimicking them…" - - para "Anyway, you've got" - line "to get there as" - cont "soon as you can!" - done - -ToddSavingUpForBargainSaleText: - text "I'm saving up for" - line "the next bargain" - - para "sale. When's the" - line "next one?" - done - -ToddLookingForwardToBattleText: - text "Where are you?" - - para "Let's have our" - line "battle soon!" - - para "I'll be waiting on" - line "@" - text_ram wStringBuffer5 - text "." - done - -ToddHaveYouGoneToDepartmentStoreText: - text "Haven't you gone" - line "to GOLDENROD DEPT." - - para "STORE? I've scoped" - line "it out already!" - - para "They had some real" - line "bargains." - - para "You should get" - line "there quickly." - done diff --git a/data/phone/text/todd_overworld.asm b/data/phone/text/todd_overworld.asm deleted file mode 100644 index 11e34e9a8..000000000 --- a/data/phone/text/todd_overworld.asm +++ /dev/null @@ -1,67 +0,0 @@ -ToddAskNumber1Text: - text "From here, I can" - line "see GOLDENROD's" - - para "DEPT.STORE. They" - line "have bargain sales" - - para "up on the rooftop" - line "every so often." - - para "Could I get your" - line "phone number?" - - para "I'll call you when" - line "they have a sale." - done - -ToddAskNumber2Text: - text "If you give me" - line "your number, I'll" - - para "call you when they" - line "have a sale." - done - -ToddNumberAcceptedText: - text "I check GOLDENROD" - line "DEPT.STORE every" - - para "day, so I know" - line "when there's a" - cont "sale." - done - -ToddNumberDeclinedText: - text "Anyway…" - - para "If you're short on" - line "money, take down" - cont "my number." - - para "I'll call you when" - line "there's a sale." - done - -ToddPhoneFullText: - text "Your phone doesn't" - line "have enough memory" - cont "for more numbers." - done - -ToddRematchText: - text "I waited for you!" - line "I even cut back my" - - para "shopping to raise" - line "my #MON better!" - done - -ToddSaleText: ; unreferenced -; This is a duplicate of CamperToddSaleText in maps/Route34.asm. - text "Shopping under the" - line "sky!" - - para "It feels so nice" - line "up on a rooftop." - done diff --git a/data/phone/text/tully_callee.asm b/data/phone/text/tully_callee.asm deleted file mode 100644 index 92b3fb5a0..000000000 --- a/data/phone/text/tully_callee.asm +++ /dev/null @@ -1,67 +0,0 @@ -TullyAnswerPhoneText: - text "Hello, this is" - line "@" - text_ram wStringBuffer3 - text "…" - - para "Oh, Good morning," - line "." - done - -TullyAnswerPhoneDayText: - text "Hello, this is" - line "@" - text_ram wStringBuffer3 - text "…" - - para "That voice…" - line ", right?" - done - -TullyAnswerPhoneNiteText: - text "Hello, this is" - line "@" - text_ram wStringBuffer3 - text "…" - - para "This must be" - line "!" - done - -TullyGreetText: - text "Hello!" - line "@" - text_ram wStringBuffer3 - text " here…" - - para "Good morning! The" - line "weather's great!" - done - -TullyGreetDayText: - text "Hello!" - line "@" - text_ram wStringBuffer3 - text " here…" - - para "What a perfect day" - line "for fishing!" - done - -TullyGreetNiteText: - text "Hello!" - line "@" - text_ram wStringBuffer3 - text " here…" - - para "It's a great night" - line "for fishing!" - done - -TullyGenericText: - text "How's your trip" - line "coming along?" - - para "I can't complain" - line "about my fishing!" - done diff --git a/data/phone/text/tully_caller.asm b/data/phone/text/tully_caller.asm deleted file mode 100644 index 727c31a4a..000000000 --- a/data/phone/text/tully_caller.asm +++ /dev/null @@ -1,104 +0,0 @@ -TullyMonHasGrownText: - text "My @" - text_ram wStringBuffer4 - text " has" - line "grown again." - - para "It was only about" - line "so big when I" - - para "caught it, but now" - line "it's way bigger." - done - -TullyDefeatedMonText: - text "Oh yeah, I KO'd a" - line "wild @" - text_ram wStringBuffer4 - text "." - - para "It was huge, like" - line "this big even." - - para "Heh, I guess you" - line "can't tell over" - cont "the phone…" - done - -TullyLostAMonText: - text "Oh yeah, I lost a" - line "wild @" - text_ram wStringBuffer4 - text "." - - para "It was huge, like" - line "this big even." - - para "Heh, I guess you" - line "can't tell over" - cont "the phone…" - done - -TullyBattleRematchText: - text "We should get a" - line "battle going!" - - para "I'll be fishing on" - line "@" - text_ram wStringBuffer5 - text "." - - para "Swing by if you" - line "have the time." - done - -TullyHangUpText: - text "Well, I'll be" - line "seeing you." - done - -TullyFoundItemText: - text "I picked up a good" - line "little thing at" - cont "the water's edge." - - para "Like I promised," - line "it's yours." - - para "I'll be waiting on" - line "@" - text_ram wStringBuffer5 - text "." - done - -TullyNoItemText: - text "Have I found" - line "anything good?" - - para "Nope, not yet." - - para "It's like fishing," - line "you need patience." - done - -TullyForwardText: - text "Yup, TULLY here…" - - para "? What?" - line "You're lost?" - - para "Our battle will be" - line "on @" - text_ram wStringBuffer5 - text "." - done - -TullyHurryText: - text "I've got something" - line "good for you." - - para "Hustle over to" - line "@" - text_ram wStringBuffer5 - text "." - done diff --git a/data/phone/text/tully_overworld.asm b/data/phone/text/tully_overworld.asm deleted file mode 100644 index 48d41ba7c..000000000 --- a/data/phone/text/tully_overworld.asm +++ /dev/null @@ -1,73 +0,0 @@ -TullyAskNumber1Text: - text "Hey, you're trying" - line "to be the ultimate" - - para "trainer too? Then" - line "we're comrades!" - - para "If I find any more" - line "items by the" - - para "water, I'll give" - line "you some." - - para "Just give me your" - line "phone number." - done - -TullyAskNumber2Text: - text "If I find any more" - line "items by the" - - para "water, I'll give" - line "you some." - - para "Just give me your" - line "phone number." - done - -TullyNumberAcceptedText: - text "You'll be hearing" - line "from me if I find" - cont "something good." - done - -TullyNumberDeclinedText: - text "Is that so? Then" - line "I'll just have to" - cont "use them myself." - done - -TullyPhoneFullText: - text "Your phone list is" - line "all filled up." - - para "Come back if you" - line "make room for me." - done - -TullyRematchText: - text "I've been doing" - line "more than just" - - para "fishing since we" - line "last met." - - para "You're in for a" - line "big surprise!" - done - -TullyGiftText: - text "Hey, there you" - line "are!" - - para "Here's a gift, as" - line "promised!" - done - -TullyPackFullText: - text "Your PACK's full?" - - para "Come back later--" - line "that'll do it." - done diff --git a/data/phone/text/unknown_callee.asm b/data/phone/text/unknown_callee.asm deleted file mode 100644 index 02b26926a..000000000 --- a/data/phone/text/unknown_callee.asm +++ /dev/null @@ -1,30 +0,0 @@ -UnknownGenericText: - text "How are your" - line "#MON doing?" - - para "My #MON are a" - line "bit too energetic." - - para "@" - text_ram wStringBuffer4 - text "," - line "especially." - - para "Every time it" - line "spots a trainer," - cont "it has to battle." - - para "It gets to be a" - line "bit much for me!" - done - -UnknownTougherThanEverText: - text "My @" - text_ram wStringBuffer4 - text "'s" - line "looking tougher" - cont "than ever." - - para "It looks even" - line "tougher than me!" - done diff --git a/data/phone/text/vance_callee.asm b/data/phone/text/vance_callee.asm deleted file mode 100644 index 0297e3af4..000000000 --- a/data/phone/text/vance_callee.asm +++ /dev/null @@ -1,81 +0,0 @@ -VanceAnswerPhoneText: - text "Yes, hello?" - line "@" - text_ram wStringBuffer3 - text " here!" - - para "Morning, !" - - para "Are you using bird" - line "#MON?" - done - -VanceAnswerPhoneDayText: - text "Yes, hello?" - line "@" - text_ram wStringBuffer3 - text " here!" - - para "Hi, !" - - para "Are your bird" - line "#MON flying?" - done - -VanceAnswerPhoneNiteText: - text "Yes, hello?" - line "@" - text_ram wStringBuffer3 - text " here!" - - para "Evening, !" - line "Are you letting" - - para "your bird #MON" - line "see some action?" - done - -VanceGreetText: - text "Good morning," - line "!" - - para "It's @" - text_ram wStringBuffer3 - text "!" - line "Good morning!" - done - -VanceGreetDayText: - text "Hi, !" - - para "It's @" - text_ram wStringBuffer3 - text "!" - line "Remember me?" - done - -VanceGreetNiteText: - text "Good evening," - line "!" - - para "It's @" - text_ram wStringBuffer3 - text "!" - line "Are you free now?" - done - -VanceGenericText: - text "Are you and your" - line "#MON fine?" - - para "My @" - text_ram wStringBuffer4 - text_start - line "looks like it will" - - para "get tough enough" - line "to face and beat" - - para "the legendary bird" - line "#MON!" - done diff --git a/data/phone/text/vance_caller.asm b/data/phone/text/vance_caller.asm deleted file mode 100644 index bc08e4f1d..000000000 --- a/data/phone/text/vance_caller.asm +++ /dev/null @@ -1,64 +0,0 @@ -VanceMonHasBecomeTougherText: - text "My @" - text_ram wStringBuffer4 - text "'s" - line "become tougher." - - para "We've achieved" - line "liftoff!" - done - -VanceDefeatedMonText: - text "We can easily beat" - line "@" - text_ram wStringBuffer4 - text "!" - - para "…Huh? You too?" - line "Isn't that great?" - done - -VanceLostAMonText: - text "But get this, a" - line "wild @" - text_ram wStringBuffer4 - text_start - para "just barely eluded" - line "us." - - para "I wanted to FLY" - line "after it…" - done - -VanceBattleRematchText: - text "Right now, I'm on" - line "@" - text_ram wStringBuffer5 - text "." - - para "You know, where I" - line "first met you?" - - para "Want to battle?" - line "I'll wait here." - done - -VanceHangUpText: - text "OK, bye for now!" - done - -VanceLookingForwardText: - text "I'll be looking" - line "forward to our" - cont "next battle!" - done - -VanceHurryHurryText: - text "Oh, !" - line "Hurry, hurry!" - - para "@" - text_ram wStringBuffer5 - text "!" - line "FLY over now!" - done diff --git a/data/phone/text/vance_overworld.asm b/data/phone/text/vance_overworld.asm deleted file mode 100644 index b01907d36..000000000 --- a/data/phone/text/vance_overworld.asm +++ /dev/null @@ -1,73 +0,0 @@ -VanceAskNumber1Text: - text "You know, you are" - line "really strong." - - para "But I don't want" - line "to just slink off…" - - para "I know! Could I" - line "get your number?" - - para "Let's meet up for" - line "more battles!" - done - -VanceAskNumber2Text: - text "I want to battle" - line "tough trainers as" - cont "often as I can!" - - para "Could I get your" - line "number?" - - para "Let's meet up for" - line "more battles!" - done - -VanceNumberAcceptedText: - text "Don't forget to" - line "come see me when I" - cont "challenge you!" - done - -VanceNumberDeclinedText: - text "A bird-user friend" - line "isn't a bad thing" - cont "to have, I think…" - - para "Won't you" - line "reconsider?" - done - -VancePhoneFullText: - text "Your phone's out" - line "of memory. Delete" - cont "a number for me!" - done - -VanceRematchText: - text "Am I happy to see" - line "you! I won't lose!" - done - -VancePackFullText: - text "Oh, too bad. You" - line "don't have room." - - para "I'll give it to" - line "you next time!" - done - -VanceRematchGiftText: - text "You are really," - line "really strong!" - - para "Thanks for taking" - line "me on so often--I" - - para "learned a whole" - line "lot from you." - - para "I know! This will" - line "do as my thanks!" - done diff --git a/data/phone/text/wade_callee.asm b/data/phone/text/wade_callee.asm deleted file mode 100644 index 602db6f0d..000000000 --- a/data/phone/text/wade_callee.asm +++ /dev/null @@ -1,77 +0,0 @@ -WadeAnswerPhoneText: - text "Hello? This is" - line "@" - text_ram wStringBuffer3 - text " speaking." - - para "Oh. Hi, !" - line "Good morning!" - done - -WadeAnswerPhoneDayText: - text "Hello? This is" - line "@" - text_ram wStringBuffer3 - text " speaking." - - para "Oh, hi, !" - done - -WadeAnswerPhoneNiteText: - text "Hello? This is" - line "@" - text_ram wStringBuffer3 - text " speaking." - - para "Oh, hi, !" - line "Good evening!" - done - -WadeGreetText: - text ", good" - line "morning!" - - para "It's me, @" - text_ram wStringBuffer3 - text "." - line "Isn't it nice out?" - done - -WadeGreetDayText: - text ", howdy!" - - para "It's me, @" - text_ram wStringBuffer3 - text "." - line "Isn't it nice out?" - done - -WadeGreetNiteText: - text "Good evening," - line "!" - - para "It's me, @" - text_ram wStringBuffer3 - text "." - line "Were you awake?" - done - -WadeGenericText: - text "How are your" - line "#MON doing?" - - para "My #MON have" - line "too much energy to" - - para "burn. It gets to" - line "be a problem." - - para "Of all my #MON," - line "@" - text_ram wStringBuffer4 - text " is the" - cont "hardest to handle." - - para "Working with it is" - line "exhausting." - done diff --git a/data/phone/text/wade_caller.asm b/data/phone/text/wade_caller.asm deleted file mode 100644 index b00df640c..000000000 --- a/data/phone/text/wade_caller.asm +++ /dev/null @@ -1,136 +0,0 @@ -WadeAreYourMonGrowingText: - text "Are your #MON" - line "growing?" - - para "My #MON are" - line "growing a bit too" - - para "quickly for me." - line "It's overwhelming!" - - para "@" - text_ram wStringBuffer4 - text "'s grow-" - line "ing especially" - - para "quickly. I think" - line "it'll get tough." - done - -WadeDefeatedMonText: - text "Oh yeah, we KO'd a" - line "wild @" - text_ram wStringBuffer4 - text_start - para "with one hit a" - line "while back." - - para "It went down so" - line "easily, I felt a" - - para "little sorry for" - line "the poor thing." - done - -WadeLostAMonText: - text "Oh yeah, a wild" - line "@" - text_ram wStringBuffer4 - text " got" - - para "away from me at" - line "the last second." - - para "I know it's a" - line "common #MON…" - - para "But it does annoy" - line "me that it got" - - para "away when I almost" - line "had it." - done - -WadeBattleRematchText: - text "Do you feel like a" - line "#MON battle?" - - para "It won't be like" - line "last time!" - - para "@" - text_ram wStringBuffer5 - text "'s" - line "where I'll be." - - para "Let me know when" - line "you get there." - done - -WadeHangUpText: - text "See you later!" - done - -WadeBugCatchingContestText: - text "The Bug-Catching" - line "Contest is at the" - - para "NATIONAL PARK" - line "today." - - para "Are you going," - line "?" - - para "I'm trying to make" - line "up my mind." - done - -WadeFoundItemText: - text "I found all kinds" - line "of BERRIES. If you" - - para "want, I'll share" - line "some with you." - - para "I'll be waiting on" - line "@" - text_ram wStringBuffer5 - text "." - done - -WadeNoBerriesText: - text "Huh? BERRIES?" - - para "Sorry, I haven't" - line "found any yet." - - para "I'll call you if I" - line "find any. Will you" - cont "please wait?" - done - -WadeQuickBattleText: - text "Let's battle" - line "already!" - - para "@" - text_ram wStringBuffer5 - text " is" - line "where I am." - - para "Please get here as" - line "soon as you can!" - done - -WadeComeQuickText: - text "How come you're" - line "not here yet?" - - para "@" - text_ram wStringBuffer5 - text " is" - line "where I am." - - para "Please get here as" - line "soon as you can!" - done diff --git a/data/phone/text/wade_overworld.asm b/data/phone/text/wade_overworld.asm deleted file mode 100644 index 7b0b96009..000000000 --- a/data/phone/text/wade_overworld.asm +++ /dev/null @@ -1,70 +0,0 @@ -WadeAskNumber1Text: - text "You're awesome!" - line "I like you!" - - para "I look for #MON" - line "here every day." - - para "When I'm in the" - line "grass, I find all" - cont "kinds of BERRIES." - - para "If you'd like," - line "I'll share some." - - para "Could I get your" - line "phone number?" - done - -WadeAskNumber2Text: - text "When I'm in the" - line "grass, I find all" - cont "kinds of BERRIES." - - para "If you'd like," - line "I'll share some." - - para "Could I get your" - line "phone number?" - done - -WadeNumberAcceptedText: - text "You'll hear from" - line "me as soon as I" - - para "find anything that" - line "you might like." - done - -WadeNumberDeclinedText: - text "Oh well. Don't be" - line "shy if you want to" - cont "get my number." - done - -WadePhoneFullText: - text "Your phone list" - line "has no room for my" - cont "number." - done - -WadeRematchText: - text "I was waiting for" - line "you. Let's battle!" - done - -WadeGiftText: - text "Good to see you!" - line "See? This is what" - - para "I found." - line "It's for you!" - done - -WadePackFullText: - text "Oops, your PACK's" - line "full. Too bad." - - para "You should come" - line "back for it later." - done diff --git a/data/phone/text/wilton_callee.asm b/data/phone/text/wilton_callee.asm deleted file mode 100644 index beed917e1..000000000 --- a/data/phone/text/wilton_callee.asm +++ /dev/null @@ -1,64 +0,0 @@ -WiltonAnswerPhoneText: - text "Hello, you have" - line "reached @" - text_ram wStringBuffer3 - text "…" - - para "Ah, ." - done - -WiltonAnswerPhoneDayText: - text "Hello, you have" - line "reached @" - text_ram wStringBuffer3 - text "…" - - para "Ah, , is" - line "it?" - done - -WiltonAnswerPhoneNiteText: - text "Hello, you have" - line "reached @" - text_ram wStringBuffer3 - text "…" - - para "Ah, if it isn't" - line "." - done - -WiltonGreetText: - text "Ah, it's @" - text_ram wStringBuffer3 - text "…" - - para "Have you got a" - line "moment?" - done - -WiltonGreetDayText: - text "Ah, it's @" - text_ram wStringBuffer3 - text "…" - - para "Can you talk now?" - done - -WiltonGreetNiteText: - text "Ah, it's @" - text_ram wStringBuffer3 - text "…" - - para "Sorry for calling" - line "so late." - done - -WiltonGenericText: - text "Have your #MON" - line "grown any?" - - para "My @" - text_ram wStringBuffer4 - text " has" - line "grown quite a bit." - done diff --git a/data/phone/text/wilton_caller.asm b/data/phone/text/wilton_caller.asm deleted file mode 100644 index 661e3f3c7..000000000 --- a/data/phone/text/wilton_caller.asm +++ /dev/null @@ -1,103 +0,0 @@ -WiltonMonHasGrownText: - text "My @" - text_ram wStringBuffer4 - text "'s" - line "grown impressive!" - - para "My fishing skills" - line "have improved too!" - done - -WiltonDefeatedMonText: - text "We beat a wild" - line "@" - text_ram wStringBuffer4 - text "…" - - para "You know, I have" - line "more fun fishing" - - para "than beating wild" - line "#MON." - done - -WiltonLostAMonText: - text "But a while back," - line "we came this close" - - para "to landing a wild" - line "@" - text_ram wStringBuffer4 - text "." - - para "I tell you, it was" - line "huge. Believe me." - done - -WiltonBattleRematchText: - text "I'm fishing on" - line "@" - text_ram wStringBuffer5 - text "," - - para "but nothing's" - line "biting today." - - para "Help me while my" - line "time away, come" - cont "over for a battle." - done - -WiltonHangUpText: - text "All right, later." - done - -WiltonFoundItemText: - text "I snagged an item" - line "while fishing." - - para "Come pick it up on" - line "@" - text_ram wStringBuffer5 - text "." - done - -WiltonHaventFoundAnythingText: - text "Nah, I haven't" - line "found anything" - - para "that's worth your" - line "time." - - para "You have to have" - line "patience." - done - -WiltonNotBitingText: - text "Sigh…" - line "They're not biting" - - para "like before on" - line "@" - text_ram wStringBuffer5 - text "…" - - para "You have to come" - line "for a battle!" - done - -WiltonWantThisText: - text "Don't you want" - line "this item?" - - para "Hah? You don't" - line "know where?" - - para "@" - text_ram wStringBuffer5 - text "…" - line "Just head from" - - para "MAHOGANY toward" - line "BLACKTHORN!" - done diff --git a/data/phone/text/wilton_overworld.asm b/data/phone/text/wilton_overworld.asm deleted file mode 100644 index a6e43ffb4..000000000 --- a/data/phone/text/wilton_overworld.asm +++ /dev/null @@ -1,61 +0,0 @@ -WiltonAskNumber1Text: - text "Eh, our battle was" - line "fun, I'd say…" - - para "When I'm fishing," - line "I sometimes snag" - - para "items that people" - line "have dropped." - - para "Do you want them?" - line "What's the number?" - done - -WiltonAskNumber2Text: - text "If I snag an item" - line "while I'm fishing," - - para "it's yours. What's" - line "your number?" - done - -WiltonNumberAcceptedText: - text "If I snag anything" - line "good, I'll be sure" - cont "to let you know." - done - -WiltonNumberDeclinedText: - text "All right… Come" - line "back if you have a" - cont "change of heart." - done - -WiltonPhoneFullText: - text "You can't register" - line "another number." - done - -WiltonRematchText: - text "Argh! You startled" - line "POLIWAG into" - cont "fleeing again!" - done - -WiltonGiftText: - text "So here you are." - - para "See this?" - line "I snagged it just" - - para "a little while" - line "ago. It's yours." - done - -WiltonPackFullText: - text "Your PACK's full?" - - para "I'll give it to" - line "you later." - done diff --git a/engine/events/std_scripts.asm b/engine/events/std_scripts.asm index 0f2a27c83..82fccfa9a 100644 --- a/engine/events/std_scripts.asm +++ b/engine/events/std_scripts.asm @@ -612,172 +612,30 @@ InitializeEventsScript: AskNumber1MScript: special RandomPhoneMon readvar VAR_CALLERID - ifequal PHONE_SCHOOLBOY_JACK, .Jack - ifequal PHONE_SAILOR_HUEY, .Huey - ifequal PHONE_COOLTRAINERM_GAVEN, .Gaven - ifequal PHONE_BIRDKEEPER_JOSE, .Jose - ifequal PHONE_YOUNGSTER_JOEY, .Joey - ifequal PHONE_BUG_CATCHER_WADE, .Wade - ifequal PHONE_FISHER_RALPH, .Ralph - ifequal PHONE_HIKER_ANTHONY, .Anthony - ifequal PHONE_CAMPER_TODD, .Todd - ifequal PHONE_JUGGLER_IRWIN, .Irwin - ifequal PHONE_BUG_CATCHER_ARNIE, .Arnie - ifequal PHONE_SCHOOLBOY_ALAN, .Alan - ifequal PHONE_SCHOOLBOY_CHAD, .Chad - ifequal PHONE_POKEFANM_DEREK, .Derek - ifequal PHONE_FISHER_TULLY, .Tully - ifequal PHONE_POKEMANIAC_BRENT, .Brent - ifequal PHONE_BIRDKEEPER_VANCE, .Vance - ifequal PHONE_FISHER_WILTON, .Wilton - ifequal PHONE_BLACKBELT_KENJI, .Kenji - ifequal PHONE_HIKER_PARRY, .Parry + ; ifequal PHONE_SCHOOLBOY_JACK, .Jack + ; ifequal PHONE_SAILOR_HUEY, .Huey + end -.Jack: - farwritetext JackAskNumber1Text - end -.Huey: - farwritetext HueyAskNumber1Text - end -.Gaven: - farwritetext GavenAskNumber1Text - end -.Jose: - farwritetext JoseAskNumber1Text - end -.Joey: - farwritetext JoeyAskNumber1Text - end -.Wade: - farwritetext WadeAskNumber1Text - end -.Ralph: - farwritetext RalphAskNumber1Text - end -.Anthony: - farwritetext AnthonyAskNumber1Text - end -.Todd: - farwritetext ToddAskNumber1Text - end -.Irwin: - farwritetext IrwinAskNumber1Text - end -.Arnie: - farwritetext ArnieAskNumber1Text - end -.Alan: - farwritetext AlanAskNumber1Text - end -.Chad: - farwritetext ChadAskNumber1Text - end -.Derek: - farwritetext DerekAskNumber1Text - end -.Tully: - farwritetext TullyAskNumber1Text - end -.Brent: - farwritetext BrentAskNumber1Text - end -.Vance: - farwritetext VanceAskNumber1Text - end -.Wilton: - farwritetext WiltonAskNumber1Text - end -.Kenji: - farwritetext KenjiAskNumber1Text - end -.Parry: - farwritetext ParryAskNumber1Text - end +; .Jack: +; farwritetext JackAskNumber1Text +; end +; .Huey: +; farwritetext HueyAskNumber1Text +; end AskNumber2MScript: special RandomPhoneMon readvar VAR_CALLERID - ifequal PHONE_SCHOOLBOY_JACK, .Jack - ifequal PHONE_SAILOR_HUEY, .Huey - ifequal PHONE_COOLTRAINERM_GAVEN, .Gaven - ifequal PHONE_BIRDKEEPER_JOSE, .Jose - ifequal PHONE_YOUNGSTER_JOEY, .Joey - ifequal PHONE_BUG_CATCHER_WADE, .Wade - ifequal PHONE_FISHER_RALPH, .Ralph - ifequal PHONE_HIKER_ANTHONY, .Anthony - ifequal PHONE_CAMPER_TODD, .Todd - ifequal PHONE_JUGGLER_IRWIN, .Irwin - ifequal PHONE_BUG_CATCHER_ARNIE, .Arnie - ifequal PHONE_SCHOOLBOY_ALAN, .Alan - ifequal PHONE_SCHOOLBOY_CHAD, .Chad - ifequal PHONE_POKEFANM_DEREK, .Derek - ifequal PHONE_FISHER_TULLY, .Tully - ifequal PHONE_POKEMANIAC_BRENT, .Brent - ifequal PHONE_BIRDKEEPER_VANCE, .Vance - ifequal PHONE_FISHER_WILTON, .Wilton - ifequal PHONE_BLACKBELT_KENJI, .Kenji - ifequal PHONE_HIKER_PARRY, .Parry + ; ifequal PHONE_SCHOOLBOY_JACK, .Jack + ; ifequal PHONE_SAILOR_HUEY, .Huey + end -.Jack: - farwritetext JackAskNumber2Text - end -.Huey: - farwritetext HueyAskNumber2Text - end -.Gaven: - farwritetext GavenAskNumber2Text - end -.Jose: - farwritetext JoseAskNumber2Text - end -.Joey: - farwritetext JoeyAskNumber2Text - end -.Wade: - farwritetext WadeAskNumber2Text - end -.Ralph: - farwritetext RalphAskNumber2Text - end -.Anthony: - farwritetext AnthonyAskNumber2Text - end -.Todd: - farwritetext ToddAskNumber2Text - end -.Irwin: - farwritetext IrwinAskNumber2Text - end -.Arnie: - farwritetext ArnieAskNumber2Text - end -.Alan: - farwritetext AlanAskNumber2Text - end -.Chad: - farwritetext ChadAskNumber2Text - end -.Derek: - farwritetext DerekAskNumber2Text - end -.Tully: - farwritetext TullyAskNumber2Text - end -.Brent: - farwritetext BrentAskNumber2Text - end -.Vance: - farwritetext VanceAskNumber2Text - end -.Wilton: - farwritetext WiltonAskNumber2Text - end -.Kenji: - farwritetext KenjiAskNumber2Text - end -.Parry: - farwritetext ParryAskNumber2Text - end +; .Jack: +; farwritetext JackAskNumber2Text +; end +; .Huey: +; farwritetext HueyAskNumber2Text +; end RegisteredNumberMScript: farwritetext RegisteredNumber1Text @@ -788,687 +646,145 @@ RegisteredNumberMScript: NumberAcceptedMScript: readvar VAR_CALLERID - ifequal PHONE_SCHOOLBOY_JACK, .Jack - ifequal PHONE_SAILOR_HUEY, .Huey - ifequal PHONE_COOLTRAINERM_GAVEN, .Gaven - ifequal PHONE_BIRDKEEPER_JOSE, .Jose - ifequal PHONE_YOUNGSTER_JOEY, .Joey - ifequal PHONE_BUG_CATCHER_WADE, .Wade - ifequal PHONE_FISHER_RALPH, .Ralph - ifequal PHONE_HIKER_ANTHONY, .Anthony - ifequal PHONE_CAMPER_TODD, .Todd - ifequal PHONE_JUGGLER_IRWIN, .Irwin - ifequal PHONE_BUG_CATCHER_ARNIE, .Arnie - ifequal PHONE_SCHOOLBOY_ALAN, .Alan - ifequal PHONE_SCHOOLBOY_CHAD, .Chad - ifequal PHONE_POKEFANM_DEREK, .Derek - ifequal PHONE_FISHER_TULLY, .Tully - ifequal PHONE_POKEMANIAC_BRENT, .Brent - ifequal PHONE_BIRDKEEPER_VANCE, .Vance - ifequal PHONE_FISHER_WILTON, .Wilton - ifequal PHONE_BLACKBELT_KENJI, .Kenji - ifequal PHONE_HIKER_PARRY, .Parry + ; ifequal PHONE_SCHOOLBOY_JACK, .Jack + ; ifequal PHONE_SAILOR_HUEY, .Huey + end -.Jack: - farwritetext JackNumberAcceptedText - waitbutton - closetext - end -.Huey: - farwritetext HueyNumberAcceptedText - waitbutton - closetext - end -.Gaven: - farwritetext GavenNumberAcceptedText - waitbutton - closetext - end -.Jose: - farwritetext JoseNumberAcceptedText - waitbutton - closetext - end -.Joey: - farwritetext JoeyNumberAcceptedText - waitbutton - closetext - end -.Wade: - farwritetext WadeNumberAcceptedText - waitbutton - closetext - end -.Ralph: - farwritetext RalphNumberAcceptedText - waitbutton - closetext - end -.Anthony: - farwritetext AnthonyNumberAcceptedText - waitbutton - closetext - end -.Todd: - farwritetext ToddNumberAcceptedText - waitbutton - closetext - end -.Irwin: - farwritetext IrwinNumberAcceptedText - waitbutton - closetext - end -.Arnie: - farwritetext ArnieNumberAcceptedText - waitbutton - closetext - end -.Alan: - farwritetext AlanNumberAcceptedText - waitbutton - closetext - end -.Chad: - farwritetext ChadNumberAcceptedText - waitbutton - closetext - end -.Derek: - farwritetext DerekNumberAcceptedText - waitbutton - closetext - end -.Tully: - farwritetext TullyNumberAcceptedText - waitbutton - closetext - end -.Brent: - farwritetext BrentNumberAcceptedText - waitbutton - closetext - end -.Vance: - farwritetext VanceNumberAcceptedText - waitbutton - closetext - end -.Wilton: - farwritetext WiltonNumberAcceptedText - waitbutton - closetext - end -.Kenji: - farwritetext KenjiNumberAcceptedText - waitbutton - closetext - end -.Parry: - farwritetext ParryNumberAcceptedText - waitbutton - closetext - end +; .Jack: +; farwritetext JackNumberAcceptedText +; waitbutton +; closetext +; end +; .Huey: +; farwritetext HueyNumberAcceptedText +; waitbutton +; closetext +; end NumberDeclinedMScript: readvar VAR_CALLERID - ifequal PHONE_SCHOOLBOY_JACK, .Jack - ifequal PHONE_SAILOR_HUEY, .Huey - ifequal PHONE_COOLTRAINERM_GAVEN, .Gaven - ifequal PHONE_BIRDKEEPER_JOSE, .Jose - ifequal PHONE_YOUNGSTER_JOEY, .Joey - ifequal PHONE_BUG_CATCHER_WADE, .Wade - ifequal PHONE_FISHER_RALPH, .Ralph - ifequal PHONE_HIKER_ANTHONY, .Anthony - ifequal PHONE_CAMPER_TODD, .Todd - ifequal PHONE_JUGGLER_IRWIN, .Irwin - ifequal PHONE_BUG_CATCHER_ARNIE, .Arnie - ifequal PHONE_SCHOOLBOY_ALAN, .Alan - ifequal PHONE_SCHOOLBOY_CHAD, .Chad - ifequal PHONE_POKEFANM_DEREK, .Derek - ifequal PHONE_FISHER_TULLY, .Tully - ifequal PHONE_POKEMANIAC_BRENT, .Brent - ifequal PHONE_BIRDKEEPER_VANCE, .Vance - ifequal PHONE_FISHER_WILTON, .Wilton - ifequal PHONE_BLACKBELT_KENJI, .Kenji - ifequal PHONE_HIKER_PARRY, .Parry + ; ifequal PHONE_SCHOOLBOY_JACK, .Jack + ; ifequal PHONE_SAILOR_HUEY, .Huey + end -.Jack: - farwritetext JackNumberDeclinedText - waitbutton - closetext - end -.Huey: - farwritetext HueyNumberDeclinedText - waitbutton - closetext - end -.Gaven: - farwritetext GavenNumberDeclinedText - waitbutton - closetext - end -.Jose: - farwritetext JoseNumberDeclinedText - waitbutton - closetext - end -.Joey: - farwritetext JoeyNumberDeclinedText - waitbutton - closetext - end -.Wade: - farwritetext WadeNumberDeclinedText - waitbutton - closetext - end -.Ralph: - farwritetext RalphNumberDeclinedText - waitbutton - closetext - end -.Anthony: - farwritetext AnthonyNumberDeclinedText - waitbutton - closetext - end -.Todd: - farwritetext ToddNumberDeclinedText - waitbutton - closetext - end -.Irwin: - farwritetext IrwinNumberDeclinedText - waitbutton - closetext - end -.Arnie: - farwritetext ArnieNumberDeclinedText - waitbutton - closetext - end -.Alan: - farwritetext AlanNumberDeclinedText - waitbutton - closetext - end -.Chad: - farwritetext ChadNumberDeclinedText - waitbutton - closetext - end -.Derek: - farwritetext DerekNumberDeclinedText - waitbutton - closetext - end -.Tully: - farwritetext TullyNumberDeclinedText - waitbutton - closetext - end -.Brent: - farwritetext BrentNumberDeclinedText - waitbutton - closetext - end -.Vance: - farwritetext VanceNumberDeclinedText - waitbutton - closetext - end -.Wilton: - farwritetext WiltonNumberDeclinedText - waitbutton - closetext - end -.Kenji: - farwritetext KenjiNumberDeclinedText - waitbutton - closetext - end -.Parry: - farwritetext ParryNumberDeclinedText - waitbutton - closetext - end +; .Jack: +; farwritetext JackNumberDeclinedText +; waitbutton +; closetext +; end +; .Huey: +; farwritetext HueyNumberDeclinedText +; waitbutton +; closetext +; end PhoneFullMScript: readvar VAR_CALLERID - ifequal PHONE_SCHOOLBOY_JACK, .Jack - ifequal PHONE_SAILOR_HUEY, .Huey - ifequal PHONE_COOLTRAINERM_GAVEN, .Gaven - ifequal PHONE_BIRDKEEPER_JOSE, .Jose - ifequal PHONE_YOUNGSTER_JOEY, .Joey - ifequal PHONE_BUG_CATCHER_WADE, .Wade - ifequal PHONE_FISHER_RALPH, .Ralph - ifequal PHONE_HIKER_ANTHONY, .Anthony - ifequal PHONE_CAMPER_TODD, .Todd - ifequal PHONE_JUGGLER_IRWIN, .Irwin - ifequal PHONE_BUG_CATCHER_ARNIE, .Arnie - ifequal PHONE_SCHOOLBOY_ALAN, .Alan - ifequal PHONE_SCHOOLBOY_CHAD, .Chad - ifequal PHONE_POKEFANM_DEREK, .Derek - ifequal PHONE_FISHER_TULLY, .Tully - ifequal PHONE_POKEMANIAC_BRENT, .Brent - ifequal PHONE_BIRDKEEPER_VANCE, .Vance - ifequal PHONE_FISHER_WILTON, .Wilton - ifequal PHONE_BLACKBELT_KENJI, .Kenji - ifequal PHONE_HIKER_PARRY, .Parry + ; ifequal PHONE_SCHOOLBOY_JACK, .Jack + ; ifequal PHONE_SAILOR_HUEY, .Huey + end -.Jack: - farwritetext JackPhoneFullText - waitbutton - closetext - end -.Huey: - farwritetext HueyPhoneFullText - waitbutton - closetext - end -.Gaven: - farwritetext GavenPhoneFullText - waitbutton - closetext - end -.Jose: - farwritetext JosePhoneFullText - waitbutton - closetext - end -.Joey: - farwritetext JoeyPhoneFullText - waitbutton - closetext - end -.Wade: - farwritetext WadePhoneFullText - waitbutton - closetext - end -.Ralph: - farwritetext RalphPhoneFullText - waitbutton - closetext - end -.Anthony: - farwritetext AnthonyPhoneFullText - waitbutton - closetext - end -.Todd: - farwritetext ToddPhoneFullText - waitbutton - closetext - end -.Irwin: - farwritetext IrwinPhoneFullText - waitbutton - closetext - end -.Arnie: - farwritetext ArniePhoneFullText - waitbutton - closetext - end -.Alan: - farwritetext AlanPhoneFullText - waitbutton - closetext - end -.Chad: - farwritetext ChadPhoneFullText - waitbutton - closetext - end -.Derek: - farwritetext DerekPhoneFullText - waitbutton - closetext - end -.Tully: - farwritetext TullyPhoneFullText - waitbutton - closetext - end -.Brent: - farwritetext BrentPhoneFullText - waitbutton - closetext - end -.Vance: - farwritetext VancePhoneFullText - waitbutton - closetext - end -.Wilton: - farwritetext WiltonPhoneFullText - waitbutton - closetext - end -.Kenji: - farwritetext KenjiPhoneFullText - waitbutton - closetext - end -.Parry: - farwritetext ParryPhoneFullText - waitbutton - closetext - end +; .Jack: +; farwritetext JackPhoneFullText +; waitbutton +; closetext +; end +; .Huey: +; farwritetext HueyPhoneFullText +; waitbutton +; closetext +; end RematchMScript: readvar VAR_CALLERID - ifequal PHONE_SCHOOLBOY_JACK, .Jack - ifequal PHONE_SAILOR_HUEY, .Huey - ifequal PHONE_COOLTRAINERM_GAVEN, .Gaven - ifequal PHONE_BIRDKEEPER_JOSE, .Jose - ifequal PHONE_YOUNGSTER_JOEY, .Joey - ifequal PHONE_BUG_CATCHER_WADE, .Wade - ifequal PHONE_FISHER_RALPH, .Ralph - ifequal PHONE_HIKER_ANTHONY, .Anthony - ifequal PHONE_CAMPER_TODD, .Todd - ifequal PHONE_BUG_CATCHER_ARNIE, .Arnie - ifequal PHONE_SCHOOLBOY_ALAN, .Alan - ifequal PHONE_SCHOOLBOY_CHAD, .Chad - ifequal PHONE_FISHER_TULLY, .Tully - ifequal PHONE_POKEMANIAC_BRENT, .Brent - ifequal PHONE_BIRDKEEPER_VANCE, .Vance - ifequal PHONE_FISHER_WILTON, .Wilton - ifequal PHONE_HIKER_PARRY, .Parry + ; ifequal PHONE_SCHOOLBOY_JACK, .Jack + ; ifequal PHONE_SAILOR_HUEY, .Huey + end -.Jack: - farwritetext JackRematchText - waitbutton - closetext - end -.Huey: - farwritetext HueyRematchText - waitbutton - closetext - end -.Gaven: - farwritetext GavenRematchText - waitbutton - closetext - end -.Jose: - farwritetext JoseRematchText - waitbutton - closetext - end -.Joey: - farwritetext JoeyRematchText - waitbutton - closetext - end -.Wade: - farwritetext WadeRematchText - waitbutton - closetext - end -.Ralph: - farwritetext RalphRematchText - waitbutton - closetext - end -.Anthony: - farwritetext AnthonyRematchText - waitbutton - closetext - end -.Todd: - farwritetext ToddRematchText - waitbutton - closetext - end -.Arnie: - farwritetext ArnieRematchText - waitbutton - closetext - end -.Alan: - farwritetext AlanRematchText - waitbutton - closetext - end -.Chad: - farwritetext ChadRematchText - waitbutton - closetext - end -.Tully: - farwritetext TullyRematchText - waitbutton - closetext - end -.Brent: - farwritetext BrentRematchText - waitbutton - closetext - end -.Vance: - farwritetext VanceRematchText - waitbutton - closetext - end -.Wilton: - farwritetext WiltonRematchText - waitbutton - closetext - end -.Parry: - farwritetext ParryRematchText - waitbutton - closetext - end +; .Jack: +; farwritetext JackRematchText +; waitbutton +; closetext +; end +; .Huey: +; farwritetext HueyRematchText +; waitbutton +; closetext +; end GiftMScript: readvar VAR_CALLERID - ifequal PHONE_BIRDKEEPER_JOSE, .Jose - ifequal PHONE_BUG_CATCHER_WADE, .Wade - ifequal PHONE_SCHOOLBOY_ALAN, .Alan - ifequal PHONE_POKEFANM_DEREK, .Derek - ifequal PHONE_FISHER_TULLY, .Tully - ifequal PHONE_FISHER_WILTON, .Wilton - ifequal PHONE_BLACKBELT_KENJI, .Kenji + ; ifequal PHONE_BIRDKEEPER_JOSE, .Jose + ; ifequal PHONE_BUG_CATCHER_WADE, .Wade + end -.Jose: - farwritetext JoseGiftText - promptbutton - end -.Wade: - farwritetext WadeGiftText - promptbutton - end -.Alan: - farwritetext AlanGiftText - promptbutton - end -.Derek: - farwritetext DerekGiftText - promptbutton - end -.Tully: - farwritetext TullyGiftText - promptbutton - end -.Wilton: - farwritetext WiltonGiftText - promptbutton - end -.Kenji: - farwritetext KenjiGiftText - promptbutton - end +; .Jose: +; farwritetext JoseGiftText +; promptbutton +; end +; .Wade: +; farwritetext WadeGiftText +; promptbutton +; end PackFullMScript: readvar VAR_CALLERID - ifequal PHONE_SAILOR_HUEY, .Huey - ifequal PHONE_BIRDKEEPER_JOSE, .Jose - ifequal PHONE_YOUNGSTER_JOEY, .Joey - ifequal PHONE_BUG_CATCHER_WADE, .Wade - ifequal PHONE_SCHOOLBOY_ALAN, .Alan - ifequal PHONE_POKEFANM_DEREK, .Derek - ifequal PHONE_FISHER_TULLY, .Tully - ifequal PHONE_BIRDKEEPER_VANCE, .Vance - ifequal PHONE_FISHER_WILTON, .Wilton - ifequal PHONE_BLACKBELT_KENJI, .Kenji - ifequal PHONE_HIKER_PARRY, .Parry + ; ifequal PHONE_SAILOR_HUEY, .Huey + ; ifequal PHONE_BIRDKEEPER_JOSE, .Jose + end -.Huey: - farwritetext HueyPackFullText - waitbutton - closetext - end -.Jose: - farwritetext JosePackFullText - waitbutton - closetext - end -.Joey: - farwritetext JoeyPackFullText - waitbutton - closetext - end -.Wade: - farwritetext WadePackFullText - waitbutton - closetext - end -.Alan: - farwritetext AlanPackFullText - waitbutton - closetext - end -.Derek: - farwritetext DerekPackFullText - waitbutton - closetext - end -.Tully: - farwritetext TullyPackFullText - waitbutton - closetext - end -.Vance: - farwritetext VancePackFullText - waitbutton - closetext - end -.Wilton: - farwritetext WiltonPackFullText - waitbutton - closetext - end -.Kenji: - farwritetext KenjiPackFullText - waitbutton - closetext - end -.Parry: - farwritetext ParryPackFullText - waitbutton - closetext - end +; .Huey: +; farwritetext HueyPackFullText +; waitbutton +; closetext +; end +; .Jose: +; farwritetext JosePackFullText +; waitbutton +; closetext +; end RematchGiftMScript: opentext readvar VAR_CALLERID - ifequal PHONE_SAILOR_HUEY, .Huey - ifequal PHONE_YOUNGSTER_JOEY, .Joey - ifequal PHONE_BIRDKEEPER_VANCE, .Vance - ifequal PHONE_HIKER_PARRY, .Parry + ; ifequal PHONE_SAILOR_HUEY, .Huey + ; ifequal PHONE_YOUNGSTER_JOEY, .Joey + end -.Huey: - farwritetext HueyRematchGiftText - promptbutton - end -.Joey: - farwritetext JoeyRematchGiftText - promptbutton - end -.Vance: - farwritetext VanceRematchGiftText - promptbutton - end -.Parry: - farwritetext ParryRematchGiftText - promptbutton - end +; .Huey: +; farwritetext HueyRematchGiftText +; promptbutton +; end +; .Joey: +; farwritetext JoeyRematchGiftText +; promptbutton +; end AskNumber1FScript: readvar VAR_CALLERID - ifequal PHONE_POKEFAN_BEVERLY, .Beverly - ifequal PHONE_COOLTRAINERF_BETH, .Beth - ifequal PHONE_COOLTRAINERF_REENA, .Reena - ifequal PHONE_PICNICKER_LIZ, .Liz - ifequal PHONE_PICNICKER_GINA, .Gina - ifequal PHONE_LASS_DANA, .Dana - ifequal PHONE_PICNICKER_TIFFANY, .Tiffany - ifequal PHONE_PICNICKER_ERIN, .Erin + ; ifequal PHONE_POKEFAN_BEVERLY, .Beverly + ; ifequal PHONE_COOLTRAINERF_BETH, .Beth + end -.Beverly: - farwritetext BeverlyAskNumber1Text - end -.Beth: - farwritetext BethAskNumber1Text - end -.Reena: - farwritetext ReenaAskNumber1Text - end -.Liz: - farwritetext LizAskNumber1Text - end -.Gina: - farwritetext GinaAskNumber1Text - end -.Dana: - farwritetext DanaAskNumber1Text - end -.Tiffany: - farwritetext TiffanyAskNumber1Text - end -.Erin: - farwritetext ErinAskNumber1Text - end +; .Beverly: +; farwritetext BeverlyAskNumber1Text +; end +; .Beth: +; farwritetext BethAskNumber1Text +; end AskNumber2FScript: readvar VAR_CALLERID - ifequal PHONE_POKEFAN_BEVERLY, .Beverly - ifequal PHONE_COOLTRAINERF_BETH, .Beth - ifequal PHONE_COOLTRAINERF_REENA, .Reena - ifequal PHONE_PICNICKER_LIZ, .Liz - ifequal PHONE_PICNICKER_GINA, .Gina - ifequal PHONE_LASS_DANA, .Dana - ifequal PHONE_PICNICKER_TIFFANY, .Tiffany - ifequal PHONE_PICNICKER_ERIN, .Erin + ; ifequal PHONE_POKEFAN_BEVERLY, .Beverly + ; ifequal PHONE_COOLTRAINERF_BETH, .Beth + end -.Beverly: - farwritetext BeverlyAskNumber2Text - end -.Beth: - farwritetext BethAskNumber2Text - end -.Reena: - farwritetext ReenaAskNumber2Text - end -.Liz: - farwritetext LizAskNumber2Text - end -.Gina: - farwritetext GinaAskNumber2Text - end -.Dana: - farwritetext DanaAskNumber2Text - end -.Tiffany: - farwritetext TiffanyAskNumber2Text - end -.Erin: - farwritetext ErinAskNumber2Text - end +; .Beverly: +; farwritetext BeverlyAskNumber2Text +; end +; .Beth: +; farwritetext BethAskNumber2Text +; end RegisteredNumberFScript: farwritetext RegisteredNumber2Text @@ -1479,274 +795,115 @@ RegisteredNumberFScript: NumberAcceptedFScript: readvar VAR_CALLERID - ifequal PHONE_POKEFAN_BEVERLY, .Beverly - ifequal PHONE_COOLTRAINERF_BETH, .Beth - ifequal PHONE_COOLTRAINERF_REENA, .Reena - ifequal PHONE_PICNICKER_LIZ, .Liz - ifequal PHONE_PICNICKER_GINA, .Gina - ifequal PHONE_LASS_DANA, .Dana - ifequal PHONE_PICNICKER_TIFFANY, .Tiffany - ifequal PHONE_PICNICKER_ERIN, .Erin + ; ifequal PHONE_POKEFAN_BEVERLY, .Beverly + ; ifequal PHONE_COOLTRAINERF_BETH, .Beth + end -.Beverly: - farwritetext BeverlyNumberAcceptedText - waitbutton - closetext - end -.Beth: - farwritetext BethNumberAcceptedText - waitbutton - closetext - end -.Reena: - farwritetext ReenaNumberAcceptedText - waitbutton - closetext - end -.Liz: - farwritetext LizNumberAcceptedText - waitbutton - closetext - end -.Gina: - farwritetext GinaNumberAcceptedText - waitbutton - closetext - end -.Dana: - farwritetext DanaNumberAcceptedText - waitbutton - closetext - end -.Tiffany: - farwritetext TiffanyNumberAcceptedText - waitbutton - closetext - end -.Erin: - farwritetext ErinNumberAcceptedText - waitbutton - closetext - end +; .Beverly: +; farwritetext BeverlyNumberAcceptedText +; waitbutton +; closetext +; end +; .Beth: +; farwritetext BethNumberAcceptedText +; waitbutton +; closetext +; end NumberDeclinedFScript: readvar VAR_CALLERID - ifequal PHONE_POKEFAN_BEVERLY, .Beverly - ifequal PHONE_COOLTRAINERF_BETH, .Beth - ifequal PHONE_COOLTRAINERF_REENA, .Reena - ifequal PHONE_PICNICKER_LIZ, .Liz - ifequal PHONE_PICNICKER_GINA, .Gina - ifequal PHONE_LASS_DANA, .Dana - ifequal PHONE_PICNICKER_TIFFANY, .Tiffany - ifequal PHONE_PICNICKER_ERIN, .Erin + ; ifequal PHONE_POKEFAN_BEVERLY, .Beverly + ; ifequal PHONE_COOLTRAINERF_BETH, .Beth + end -.Beverly: - farwritetext BeverlyNumberDeclinedText - waitbutton - closetext - end -.Beth: - farwritetext BethNumberDeclinedText - waitbutton - closetext - end -.Reena: - farwritetext ReenaNumberDeclinedText - waitbutton - closetext - end -.Liz: - farwritetext LizNumberDeclinedText - waitbutton - closetext - end -.Gina: - farwritetext GinaNumberDeclinedText - waitbutton - closetext - end -.Dana: - farwritetext DanaNumberDeclinedText - waitbutton - closetext - end -.Tiffany: - farwritetext TiffanyNumberDeclinedText - waitbutton - closetext - end -.Erin: - farwritetext ErinNumberDeclinedText - waitbutton - closetext - end +; .Beverly: +; farwritetext BeverlyNumberDeclinedText +; waitbutton +; closetext +; end +; .Beth: +; farwritetext BethNumberDeclinedText +; waitbutton +; closetext +; end PhoneFullFScript: readvar VAR_CALLERID - ifequal PHONE_POKEFAN_BEVERLY, .Beverly - ifequal PHONE_COOLTRAINERF_BETH, .Beth - ifequal PHONE_COOLTRAINERF_REENA, .Reena - ifequal PHONE_PICNICKER_LIZ, .Liz - ifequal PHONE_PICNICKER_GINA, .Gina - ifequal PHONE_LASS_DANA, .Dana - ifequal PHONE_PICNICKER_TIFFANY, .Tiffany - ifequal PHONE_PICNICKER_ERIN, .Erin + ; ifequal PHONE_POKEFAN_BEVERLY, .Beverly + ; ifequal PHONE_COOLTRAINERF_BETH, .Beth + end -.Beverly: - farwritetext BeverlyPhoneFullText - waitbutton - closetext - end -.Beth: - farwritetext BethPhoneFullText - waitbutton - closetext - end -.Reena: - farwritetext ReenaPhoneFullText - waitbutton - closetext - end -.Liz: - farwritetext LizPhoneFullText - waitbutton - closetext - end -.Gina: - farwritetext GinaPhoneFullText - waitbutton - closetext - end -.Dana: - farwritetext DanaPhoneFullText - waitbutton - closetext - end -.Tiffany: - farwritetext TiffanyPhoneFullText - waitbutton - closetext - end -.Erin: - farwritetext ErinPhoneFullText - waitbutton - closetext - end +; .Beverly: +; farwritetext BeverlyPhoneFullText +; waitbutton +; closetext +; end +; .Beth: +; farwritetext BethPhoneFullText +; waitbutton +; closetext +; end RematchFScript: readvar VAR_CALLERID - ifequal PHONE_COOLTRAINERF_BETH, .Beth - ifequal PHONE_COOLTRAINERF_REENA, .Reena - ifequal PHONE_PICNICKER_LIZ, .Liz - ifequal PHONE_PICNICKER_GINA, .Gina - ifequal PHONE_LASS_DANA, .Dana - ifequal PHONE_PICNICKER_TIFFANY, .Tiffany - ifequal PHONE_PICNICKER_ERIN, .Erin + ; ifequal PHONE_COOLTRAINERF_BETH, .Beth + ; ifequal PHONE_COOLTRAINERF_REENA, .Reena + end -.Beth: - farwritetext BethRematchText - waitbutton - closetext - end -.Reena: - farwritetext ReenaRematchText - waitbutton - closetext - end -.Liz: - farwritetext LizRematchText - waitbutton - closetext - end -.Gina: - farwritetext GinaRematchText - waitbutton - closetext - end -.Dana: - farwritetext DanaRematchText - waitbutton - closetext - end -.Tiffany: - farwritetext TiffanyRematchText - waitbutton - closetext - end -.Erin: - farwritetext ErinRematchText - waitbutton - closetext - end +; .Beth: +; farwritetext BethRematchText +; waitbutton +; closetext +; end +; .Reena: +; farwritetext ReenaRematchText +; waitbutton +; closetext +; end GiftFScript: readvar VAR_CALLERID - ifequal PHONE_POKEFAN_BEVERLY, .Beverly - ifequal PHONE_PICNICKER_GINA, .Gina - ifequal PHONE_LASS_DANA, .Dana - ifequal PHONE_PICNICKER_TIFFANY, .Tiffany + ; ifequal PHONE_POKEFAN_BEVERLY, .Beverly + ; ifequal PHONE_PICNICKER_GINA, .Gina + end -.Beverly: - farwritetext BeverlyGiftText - promptbutton - end -.Gina: - farwritetext GinaGiftText - promptbutton - end -.Dana: - farwritetext DanaGiftText - promptbutton - end -.Tiffany: - farwritetext TiffanyGiftText - promptbutton - end +; .Beverly: +; farwritetext BeverlyGiftText +; promptbutton +; end +; .Gina: +; farwritetext GinaGiftText +; promptbutton +; end PackFullFScript: readvar VAR_CALLERID - ifequal PHONE_POKEFAN_BEVERLY, .Beverly - ifequal PHONE_PICNICKER_GINA, .Gina - ifequal PHONE_LASS_DANA, .Dana - ifequal PHONE_PICNICKER_TIFFANY, .Tiffany - ifequal PHONE_PICNICKER_ERIN, .Erin + ; ifequal PHONE_POKEFAN_BEVERLY, .Beverly + ; ifequal PHONE_PICNICKER_GINA, .Gina + end -.Beverly: - farwritetext BeverlyPackFullText - waitbutton - closetext - end -.Gina: - farwritetext GinaPackFullText - waitbutton - closetext - end -.Dana: - farwritetext DanaPackFullText - waitbutton - closetext - end -.Tiffany: - farwritetext TiffanyPackFullText - waitbutton - closetext - end -.Erin: - farwritetext ErinPackFullText - waitbutton - closetext - end +; .Beverly: +; farwritetext BeverlyPackFullText +; waitbutton +; closetext +; end +; .Gina: +; farwritetext GinaPackFullText +; waitbutton +; closetext +; end RematchGiftFScript: readvar VAR_CALLERID - ifequal PHONE_PICNICKER_ERIN, .Erin - -.Erin: - opentext - farwritetext ErinRematchGiftText - promptbutton + ; ifequal PHONE_PICNICKER_ERIN, .Erin end +; .Erin: +; opentext +; farwritetext ErinRematchGiftText +; promptbutton +; end + GymStatue1Script: getcurlandmarkname STRING_BUFFER_3 opentext diff --git a/layout.link b/layout.link index b7351f94a..753694f84 100644 --- a/layout.link +++ b/layout.link @@ -80,8 +80,6 @@ ROMX $14 "Unused Egg Pic" ROMX $15 "Map Scripts 1" -ROMX $19 - "Crystal Phone Text" ROMX $20 "bank20" ROMX $21 @@ -97,8 +95,6 @@ ROMX $25 "Events" ROMX $28 "bank28" -ROMX $29 - "Phone Text" ROMX $2a "Map Blocks 1" ROMX $2d @@ -200,7 +196,6 @@ ROMX $5b ROMX $5c "Pics 21" ROMX $5d - "Crystal Phone Text 2" "Pics 22" ROMX $5e "UpdateBattleHUDs" @@ -212,9 +207,9 @@ ROMX $5f ROMX $60 "Pokedex Entries 001-064" ROMX $6c - "Phone Text 2" + "Std Text" ROMX $6d - "Special Phone Text" + "Phone Text" ROMX $6e "Pokedex Entries 065-128" ROMX $6f diff --git a/main.asm b/main.asm index e2481a38c..ee5418aaa 100644 --- a/main.asm +++ b/main.asm @@ -241,24 +241,6 @@ INCLUDE "data/pokemon/names.asm" INCLUDE "data/pokemon/unused_pic_banks.asm" -SECTION "Crystal Phone Text", ROMX - -INCLUDE "data/phone/text/irwin_caller.asm" -INCLUDE "data/phone/text/arnie_caller.asm" -INCLUDE "data/phone/text/alan_caller.asm" -INCLUDE "data/phone/text/dana_caller.asm" -INCLUDE "data/phone/text/chad_caller.asm" -INCLUDE "data/phone/text/derek_caller.asm" -INCLUDE "data/phone/text/tully_caller.asm" -INCLUDE "data/phone/text/brent_caller.asm" -INCLUDE "data/phone/text/tiffany_caller.asm" -INCLUDE "data/phone/text/vance_caller.asm" -INCLUDE "data/phone/text/wilton_caller.asm" -INCLUDE "data/phone/text/kenji_caller.asm" -INCLUDE "data/phone/text/parry_caller.asm" -INCLUDE "data/phone/text/erin_caller.asm" - - SECTION "bank20", ROMX INCLUDE "engine/overworld/player_movement.asm" @@ -312,27 +294,6 @@ INCLUDE "engine/events/std_scripts.asm" INCLUDE "engine/events/trainer_scripts.asm" -SECTION "Phone Text", ROMX - -INCLUDE "data/phone/text/anthony_overworld.asm" -INCLUDE "data/phone/text/todd_overworld.asm" -INCLUDE "data/phone/text/gina_overworld.asm" -INCLUDE "data/phone/text/irwin_overworld.asm" -INCLUDE "data/phone/text/arnie_overworld.asm" -INCLUDE "data/phone/text/alan_overworld.asm" -INCLUDE "data/phone/text/dana_overworld.asm" -INCLUDE "data/phone/text/chad_overworld.asm" -INCLUDE "data/phone/text/derek_overworld.asm" -INCLUDE "data/phone/text/tully_overworld.asm" -INCLUDE "data/phone/text/brent_overworld.asm" -INCLUDE "data/phone/text/tiffany_overworld.asm" -INCLUDE "data/phone/text/vance_overworld.asm" -INCLUDE "data/phone/text/wilton_overworld.asm" -INCLUDE "data/phone/text/kenji_overworld.asm" -INCLUDE "data/phone/text/parry_overworld.asm" -INCLUDE "data/phone/text/erin_overworld.asm" - - SECTION "bank2E", ROMX INCLUDE "engine/events/map_name_sign.asm" @@ -446,80 +407,18 @@ SECTION "bank5B", ROMX INCLUDE "engine/link/link_trade.asm" -SECTION "Crystal Phone Text 2", ROMX - -INCLUDE "data/phone/text/bike_shop.asm" -INCLUDE "data/phone/text/jack_caller.asm" -INCLUDE "data/phone/text/beverly_caller.asm" -INCLUDE "data/phone/text/huey_caller.asm" -INCLUDE "data/phone/text/gaven_caller.asm" -INCLUDE "data/phone/text/beth_caller.asm" -INCLUDE "data/phone/text/jose_caller.asm" -INCLUDE "data/phone/text/reena_caller.asm" -INCLUDE "data/phone/text/joey_caller.asm" -INCLUDE "data/phone/text/wade_caller.asm" -INCLUDE "data/phone/text/ralph_caller.asm" -INCLUDE "data/phone/text/liz_caller.asm" -INCLUDE "data/phone/text/anthony_caller.asm" -INCLUDE "data/phone/text/todd_caller.asm" -INCLUDE "data/phone/text/gina_caller.asm" - - SECTION "UpdateBattleHUDs", ROMX INCLUDE "engine/battle/update_battle_huds.asm" -SECTION "Phone Text 2", ROMX +SECTION "Std Text", ROMX INCLUDE "data/text/std_text.asm" -INCLUDE "data/phone/text/jack_overworld.asm" -INCLUDE "data/phone/text/beverly_overworld.asm" -INCLUDE "data/phone/text/huey_overworld.asm" -INCLUDE "data/phone/text/gaven_overworld.asm" -INCLUDE "data/phone/text/beth_overworld.asm" -INCLUDE "data/phone/text/jose_overworld.asm" -INCLUDE "data/phone/text/reena_overworld.asm" -INCLUDE "data/phone/text/joey_overworld.asm" -INCLUDE "data/phone/text/wade_overworld.asm" -INCLUDE "data/phone/text/ralph_overworld.asm" -INCLUDE "data/phone/text/liz_overworld.asm" -SECTION "Special Phone Text", ROMX +SECTION "Phone Text", ROMX -INCLUDE "data/phone/text/mom.asm" -INCLUDE "data/phone/text/bill.asm" -INCLUDE "data/phone/text/elm.asm" -INCLUDE "data/phone/text/jack_callee.asm" -INCLUDE "data/phone/text/beverly_callee.asm" -INCLUDE "data/phone/text/huey_callee.asm" -INCLUDE "data/phone/text/unknown_callee.asm" -INCLUDE "data/phone/text/gaven_callee.asm" -INCLUDE "data/phone/text/beth_callee.asm" -INCLUDE "data/phone/text/jose_callee.asm" -INCLUDE "data/phone/text/reena_callee.asm" -INCLUDE "data/phone/text/joey_callee.asm" -INCLUDE "data/phone/text/wade_callee.asm" -INCLUDE "data/phone/text/ralph_callee.asm" -INCLUDE "data/phone/text/liz_callee.asm" -INCLUDE "data/phone/text/anthony_callee.asm" -INCLUDE "data/phone/text/todd_callee.asm" -INCLUDE "data/phone/text/gina_callee.asm" -INCLUDE "data/phone/text/irwin_callee.asm" -INCLUDE "data/phone/text/arnie_callee.asm" -INCLUDE "data/phone/text/alan_callee.asm" -INCLUDE "data/phone/text/dana_callee.asm" -INCLUDE "data/phone/text/chad_callee.asm" -INCLUDE "data/phone/text/derek_callee.asm" -INCLUDE "data/phone/text/tully_callee.asm" -INCLUDE "data/phone/text/brent_callee.asm" -INCLUDE "data/phone/text/tiffany_callee.asm" -INCLUDE "data/phone/text/vance_callee.asm" -INCLUDE "data/phone/text/wilton_callee.asm" -INCLUDE "data/phone/text/kenji_callee.asm" -INCLUDE "data/phone/text/parry_callee.asm" -INCLUDE "data/phone/text/erin_callee.asm" INCLUDE "data/phone/text/unused.asm"