From 6b732ea98c3964f50dbf908d550b55f1da010fab Mon Sep 17 00:00:00 2001 From: xCrystal Date: Wed, 3 Dec 2025 16:10:29 +0100 Subject: [PATCH] Multiplayer engine: 500 ms delay between different player turns (#40) --- engine/board/next_player_turn.asm | 2 ++ maps/DebugLevel2_Map2.asm | 5 +++++ 2 files changed, 7 insertions(+) diff --git a/engine/board/next_player_turn.asm b/engine/board/next_player_turn.asm index f2b1c7732..99d88bc69 100755 --- a/engine/board/next_player_turn.asm +++ b/engine/board/next_player_turn.asm @@ -1,5 +1,7 @@ GotoNextPlayerScript:: callasm .RotateTurnPlayer + reanchormap + wait 500 reloadmaptonextplayer end diff --git a/maps/DebugLevel2_Map2.asm b/maps/DebugLevel2_Map2.asm index a215f58db..72ab62739 100755 --- a/maps/DebugLevel2_Map2.asm +++ b/maps/DebugLevel2_Map2.asm @@ -4,6 +4,11 @@ DebugLevel2_Map2_MapScripts: def_scene_scripts def_callbacks + callback MAPCALLBACK_ENDMAPSETUP, .FlashAutoScript + +.FlashAutoScript: + callasm UseFlashAuto + endcallback DebugLevel2_Map2_MapEvents: db 0, 0 ; filler