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SET -> set
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@@ -708,7 +708,7 @@ BATTLEANIMSTRUCT_LENGTH EQU const_value
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const BATTLEANIMOAMSET_D7
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const BATTLEANIMOAMSET_D7
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; BattleBGEffects indexes (see engine/battle_anims/bg_effects.asm)
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; BattleBGEffects indexes (see engine/battle_anims/bg_effects.asm)
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const_value SET 1
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const_value set 1
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const ANIM_BG_FLASH_INVERTED
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const ANIM_BG_FLASH_INVERTED
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const ANIM_BG_FLASH_WHITE
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const ANIM_BG_FLASH_WHITE
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const ANIM_BG_WHITE_HUES
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const ANIM_BG_WHITE_HUES
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@@ -764,7 +764,7 @@ const_value SET 1
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const ANIM_BG_35
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const ANIM_BG_35
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; AnimObjGFX indexes (see data/battle_anims/object_gfx.asm)
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; AnimObjGFX indexes (see data/battle_anims/object_gfx.asm)
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const_value SET 1
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const_value set 1
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const ANIM_GFX_HIT
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const ANIM_GFX_HIT
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const ANIM_GFX_CUT
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const ANIM_GFX_CUT
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const ANIM_GFX_FIRE
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const ANIM_GFX_FIRE
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@@ -45,7 +45,7 @@ MOVE_LENGTH EQU const_value
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; indexes for:
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; indexes for:
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; - PlayerStats and EnemyStats (see wram.asm)
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; - PlayerStats and EnemyStats (see wram.asm)
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; - party_struct and battle_struct members (see macros/wram.asm)
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; - party_struct and battle_struct members (see macros/wram.asm)
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const_value SET 1
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const_value set 1
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const STAT_HP
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const STAT_HP
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const STAT_ATK
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const STAT_ATK
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const STAT_DEF
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const STAT_DEF
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@@ -65,7 +65,7 @@ ATKDEFDV_SHINY EQU $EA
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SPDSPCDV_SHINY EQU $AA
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SPDSPCDV_SHINY EQU $AA
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; battle classes (wBattleMode values)
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; battle classes (wBattleMode values)
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const_value SET 1
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const_value set 1
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const WILD_BATTLE
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const WILD_BATTLE
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const TRAINER_BATTLE
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const TRAINER_BATTLE
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@@ -140,7 +140,7 @@ const_value SET 1
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; status condition bit flags
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; status condition bit flags
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SLP EQU %111 ; 0-7 turns
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SLP EQU %111 ; 0-7 turns
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const_value SET 3
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const_value set 3
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const PSN
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const PSN
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const BRN
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const BRN
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const FRZ
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const FRZ
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@@ -105,7 +105,7 @@
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const PAAD_TESTING
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const PAAD_TESTING
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; CreditsScript indexes (see data/credits_script.asm)
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; CreditsScript indexes (see data/credits_script.asm)
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const_value SET -7
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const_value set -7
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const CREDITS_THEEND
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const CREDITS_THEEND
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const CREDITS_WAIT2
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const CREDITS_WAIT2
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const CREDITS_MUSIC
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const CREDITS_MUSIC
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@@ -52,7 +52,7 @@ MAIL_STRUCT_LENGTH EQU $2f ; mailmsg struct
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const HELD_7
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const HELD_7
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const HELD_CLEANSE_TAG
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const HELD_CLEANSE_TAG
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const_value SET 10
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const_value set 10
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const HELD_HEAL_POISON
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const HELD_HEAL_POISON
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const HELD_HEAL_FREEZE
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const HELD_HEAL_FREEZE
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const HELD_HEAL_BURN
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const HELD_HEAL_BURN
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@@ -61,7 +61,7 @@ const_value SET 10
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const HELD_HEAL_STATUS
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const HELD_HEAL_STATUS
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const HELD_HEAL_CONFUSION
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const HELD_HEAL_CONFUSION
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const_value SET 20
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const_value set 20
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const HELD_PREVENT_POISON
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const HELD_PREVENT_POISON
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const HELD_PREVENT_BURN
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const HELD_PREVENT_BURN
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const HELD_PREVENT_FREEZE
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const HELD_PREVENT_FREEZE
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@@ -69,7 +69,7 @@ const_value SET 20
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const HELD_PREVENT_PARALYZE
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const HELD_PREVENT_PARALYZE
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const HELD_PREVENT_CONFUSE
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const HELD_PREVENT_CONFUSE
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const_value SET 30
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const_value set 30
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const HELD_30
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const HELD_30
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const HELD_ATTACK_UP
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const HELD_ATTACK_UP
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const HELD_DEFENSE_UP
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const HELD_DEFENSE_UP
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@@ -80,12 +80,12 @@ const_value SET 30
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const HELD_EVASION_UP
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const HELD_EVASION_UP
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const HELD_38
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const HELD_38
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const_value SET 40
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const_value set 40
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const HELD_40
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const HELD_40
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const HELD_41
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const HELD_41
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const HELD_METAL_POWDER
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const HELD_METAL_POWDER
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const_value SET 50
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const_value set 50
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const HELD_NORMAL_BOOST
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const HELD_NORMAL_BOOST
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const HELD_FIGHTING_BOOST
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const HELD_FIGHTING_BOOST
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const HELD_FLYING_BOOST
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const HELD_FLYING_BOOST
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@@ -104,7 +104,7 @@ const_value SET 50
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const HELD_DARK_BOOST
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const HELD_DARK_BOOST
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const HELD_STEEL_BOOST
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const HELD_STEEL_BOOST
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const_value SET 70
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const_value set 70
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const HELD_CATCH_CHANCE
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const HELD_CATCH_CHANCE
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const HELD_71
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const HELD_71
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const HELD_ESCAPE
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const HELD_ESCAPE
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@@ -17,7 +17,7 @@ MAP_NONE EQU 0
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NUM_MAPHEADER_ATTRIBUTES EQU const_value
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NUM_MAPHEADER_ATTRIBUTES EQU const_value
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; map environments (wEnvironment)
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; map environments (wEnvironment)
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const_value SET 1
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const_value set 1
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const TOWN
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const TOWN
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const ROUTE
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const ROUTE
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const INDOOR
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const INDOOR
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@@ -217,7 +217,7 @@ NUM_SPAWNS EQU const_value
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EMOTE_MEM EQU -1
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EMOTE_MEM EQU -1
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; FruitTreeItems indexes (see data/items/fruit_trees.asm)
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; FruitTreeItems indexes (see data/items/fruit_trees.asm)
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const_value SET 1
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const_value set 1
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const FRUITTREE_ROUTE_29 ; 01
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const FRUITTREE_ROUTE_29 ; 01
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const FRUITTREE_ROUTE_30_1 ; 02
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const FRUITTREE_ROUTE_30_1 ; 02
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const FRUITTREE_ROUTE_38 ; 03
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const FRUITTREE_ROUTE_38 ; 03
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@@ -1,6 +1,6 @@
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; hMapEntryMethod values
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; hMapEntryMethod values
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; MapSetupScripts indexes (see data/maps/setup_scripts.asm)
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; MapSetupScripts indexes (see data/maps/setup_scripts.asm)
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const_value SET $f1
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const_value set $f1
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const MAPSETUP_WARP ; f1
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const MAPSETUP_WARP ; f1
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const MAPSETUP_CONTINUE ; f2
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const MAPSETUP_CONTINUE ; f2
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const MAPSETUP_RELOADMAP ; f3
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const MAPSETUP_RELOADMAP ; f3
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@@ -67,7 +67,7 @@ const_value SET $f1
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map_end EQU -1
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map_end EQU -1
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; callback types
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; callback types
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const_value SET 1
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const_value set 1
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const MAPCALLBACK_TILES
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const MAPCALLBACK_TILES
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const MAPCALLBACK_OBJECTS
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const MAPCALLBACK_OBJECTS
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const MAPCALLBACK_CMDQUEUE
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const MAPCALLBACK_CMDQUEUE
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@@ -45,7 +45,7 @@ GENDERLESS EQU 255
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const SLOW
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const SLOW
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; BaseEggGroups values
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; BaseEggGroups values
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const_value SET 1
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const_value set 1
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const MONSTER ; 1
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const MONSTER ; 1
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const AMPHIBIAN ; 2
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const AMPHIBIAN ; 2
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const INSECT ; 3
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const INSECT ; 3
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@@ -103,7 +103,7 @@ PARTY_LENGTH EQU 6
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; evolution types (used in data/pokemon/evos_attacks.asm)
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; evolution types (used in data/pokemon/evos_attacks.asm)
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const_value SET 1
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const_value set 1
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const EVOLVE_LEVEL
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const EVOLVE_LEVEL
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const EVOLVE_ITEM
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const EVOLVE_ITEM
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const EVOLVE_TRADE
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const EVOLVE_TRADE
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@@ -111,13 +111,13 @@ const_value SET 1
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const EVOLVE_STAT
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const EVOLVE_STAT
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; EVOLVE_HAPPINESS triggers
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; EVOLVE_HAPPINESS triggers
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const_value SET 1
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const_value set 1
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const TR_ANYTIME
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const TR_ANYTIME
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const TR_MORNDAY
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const TR_MORNDAY
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const TR_NITE
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const TR_NITE
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; EVOLVE_STAT triggers
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; EVOLVE_STAT triggers
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const_value SET 1
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const_value set 1
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const ATK_GT_DEF
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const ATK_GT_DEF
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const ATK_LT_DEF
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const ATK_LT_DEF
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const ATK_EQ_DEF
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const ATK_EQ_DEF
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@@ -162,7 +162,7 @@ FISHSWARM_REMORAID EQU 2
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const ANIM_MON_EGG2
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const ANIM_MON_EGG2
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; MonMenuOptions indexes (see engine/mon_menu.asm)
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; MonMenuOptions indexes (see engine/mon_menu.asm)
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const_value SET 1
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const_value set 1
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; moves
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; moves
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const MONMENU_CUT ; 1
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const MONMENU_CUT ; 1
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const MONMENU_FLY ; 2
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const MONMENU_FLY ; 2
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@@ -1,5 +1,5 @@
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; wPrinterStatus
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; wPrinterStatus
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const_value SET 1
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const_value set 1
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const PRINTER_STATUS_CHECKING
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const PRINTER_STATUS_CHECKING
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const PRINTER_STATUS_TRANSMITTING
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const PRINTER_STATUS_TRANSMITTING
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const PRINTER_STATUS_PRINTING
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const PRINTER_STATUS_PRINTING
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@@ -39,7 +39,7 @@ RETVAR_ADDR_DE EQU (1 << 6)
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RETVAR_EXECUTE EQU (2 << 6)
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RETVAR_EXECUTE EQU (2 << 6)
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; PlayerEventScriptPointers indexes (see engine/events.asm)
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; PlayerEventScriptPointers indexes (see engine/events.asm)
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const_value SET -1
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const_value set -1
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const PLAYEREVENT_MAPSCRIPT
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const PLAYEREVENT_MAPSCRIPT
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const PLAYEREVENT_NONE
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const PLAYEREVENT_NONE
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const PLAYEREVENT_SEENBYTRAINER
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const PLAYEREVENT_SEENBYTRAINER
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@@ -106,7 +106,7 @@
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const SPRITE_STANDING_YOUNGSTER ; 66
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const SPRITE_STANDING_YOUNGSTER ; 66
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; SpriteMons indexes (see data/sprite_mons.asm)
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; SpriteMons indexes (see data/sprite_mons.asm)
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const_value SET $80
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const_value set $80
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SPRITE_POKEMON EQU const_value
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SPRITE_POKEMON EQU const_value
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const SPRITE_UNOWN ; 80
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const SPRITE_UNOWN ; 80
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const SPRITE_GEODUDE ; 81
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const SPRITE_GEODUDE ; 81
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@@ -145,12 +145,12 @@ SPRITE_POKEMON EQU const_value
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const SPRITE_HO_OH ; a2
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const SPRITE_HO_OH ; a2
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; special GetMonSprite values (see engine/overworld.asm)
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; special GetMonSprite values (see engine/overworld.asm)
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const_value SET $e0
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const_value set $e0
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const SPRITE_DAY_CARE_MON_1 ; e0
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const SPRITE_DAY_CARE_MON_1 ; e0
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const SPRITE_DAY_CARE_MON_2 ; e1
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const SPRITE_DAY_CARE_MON_2 ; e1
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; VariableSprites indexes (see wram.asm)
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; VariableSprites indexes (see wram.asm)
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const_value SET $f0
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const_value set $f0
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SPRITE_VARS EQU const_value
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SPRITE_VARS EQU const_value
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const SPRITE_CONSOLE ; f0
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const SPRITE_CONSOLE ; f0
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const SPRITE_DOLL_1 ; f1
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const SPRITE_DOLL_1 ; f1
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@@ -9,7 +9,7 @@
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NUM_SPRITEDATA_FIELDS EQU const_value
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NUM_SPRITEDATA_FIELDS EQU const_value
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; sprite types
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; sprite types
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const_value SET 1
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const_value set 1
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const WALKING_SPRITE ; 1
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const WALKING_SPRITE ; 1
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const STANDING_SPRITE ; 2
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const STANDING_SPRITE ; 2
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const STILL_SPRITE ; 3
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const STILL_SPRITE ; 3
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@@ -1,5 +1,5 @@
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; Tilesets indexes (see tilesets/tilesets.asm)
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; Tilesets indexes (see tilesets/tilesets.asm)
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const_value SET 1
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const_value set 1
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const TILESET_JOHTO_1 ; 01
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const TILESET_JOHTO_1 ; 01
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const TILESET_JOHTO_2 ; 02
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const TILESET_JOHTO_2 ; 02
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const TILESET_KANTO ; 03
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const TILESET_KANTO ; 03
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@@ -7,7 +7,7 @@
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const WILDMON ; 4
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const WILDMON ; 4
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; Options: (bits) ; cfcc
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; Options: (bits) ; cfcc
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const_value SET 4
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const_value set 4
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const NO_TEXT_SCROLL ; 4
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const NO_TEXT_SCROLL ; 4
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const STEREO ; 5
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const STEREO ; 5
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const BATTLE_SHIFT ; 6
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const BATTLE_SHIFT ; 6
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@@ -41,7 +41,7 @@ GBPRINTER_DARKER EQU $60
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GBPRINTER_DARKEST EQU $7f
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GBPRINTER_DARKEST EQU $7f
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; WalkingDirection: ; d043
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; WalkingDirection: ; d043
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const_value SET -1
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const_value set -1
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const STANDING ; -1
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const STANDING ; -1
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const DOWN ; 0
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const DOWN ; 0
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const UP ; 1
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const UP ; 1
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