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slot_reel offset constants
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@ -8,6 +8,19 @@ SLOTS_SQUIRTLE EQU $10
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SLOTS_STARYU EQU $14
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REEL_SIZE EQU 15
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; Constants for slot_reel offsets (see macros/wram.asm)
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REEL_ACTION EQUS "(wReel1ReelAction - wReel1)"
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REEL_TILEMAP_ADDR EQUS "(wReel1TilemapAddr - wReel1)"
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REEL_POSITION EQUS "(wReel1Position - wReel1)"
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REEL_SPIN_DISTANCE EQUS "(wReel1SpinDistance - wReel1)"
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REEL_SPIN_RATE EQUS "(wReel1SpinRate - wReel1)"
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REEL_OAM_ADDR EQUS "(wReel1OAMAddr - wReel1)"
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REEL_X_COORD EQUS "(wReel1XCoord - wReel1)"
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REEL_MANIP_COUNTER EQUS "(wReel1ManipCounter - wReel1)"
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REEL_MANIP_DELAY EQUS "(wReel1ManipDelay - wReel1)"
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REEL_FIELD_0B EQUS "(wReel1Field0b - wReel1)"
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REEL_STOP_DELAY EQUS "(wReel1StopDelay - wReel1)"
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; SlotsJumptable constants
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const_def
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const SLOTS_INIT
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@ -536,7 +549,7 @@ Slots_CheckCoinCaseFull: ; 92a04 (24:6a04)
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ret
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Slots_GetCurrentReelState: ; 92a12 (24:6a12)
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ld hl, wReel1Position - wReel1
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ld hl, REEL_POSITION
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add hl, bc
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ld a, [hl]
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and a
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@ -547,7 +560,7 @@ Slots_GetCurrentReelState: ; 92a12 (24:6a12)
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and $f
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ld e, a
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ld d, $0
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ld hl, wReel1TilemapAddr - wReel1
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ld hl, REEL_TILEMAP_ADDR
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add hl, bc
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ld a, [hli]
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ld h, [hl]
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@ -655,68 +668,68 @@ Slots_StopReel3: ; 92a60 (24:6a60)
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Slots_InitReelTiles: ; 92a98 (24:6a98)
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ld bc, wReel1
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ld hl, wReel1OAMAddr - wReel1
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ld hl, REEL_OAM_ADDR
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add hl, bc
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ld de, Sprites + 16 * 4
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ld [hl], e
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inc hl
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ld [hl], d
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ld hl, wReel1TilemapAddr - wReel1
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ld hl, REEL_TILEMAP_ADDR
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add hl, bc
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ld de, Reel1Tilemap
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ld [hl], e
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inc hl
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ld [hl], d
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ld hl, wReel1XCoord - wReel1
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ld hl, REEL_X_COORD
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add hl, bc
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ld [hl], 6 * 8
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call .OAM
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ld bc, wReel2
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ld hl, wReel1OAMAddr - wReel1
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ld hl, REEL_OAM_ADDR
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add hl, bc
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ld de, Sprites + 24 * 4
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ld [hl], e
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inc hl
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ld [hl], d
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ld hl, wReel1TilemapAddr - wReel1
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ld hl, REEL_TILEMAP_ADDR
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add hl, bc
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ld de, Reel2Tilemap
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ld [hl], e
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inc hl
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ld [hl], d
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ld hl, wReel1XCoord - wReel1
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ld hl, REEL_X_COORD
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add hl, bc
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ld [hl], 10 * 8
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call .OAM
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ld bc, wReel3
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ld hl, wReel1OAMAddr - wReel1
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ld hl, REEL_OAM_ADDR
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add hl, bc
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ld de, Sprites + 32 * 4
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ld [hl], e
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inc hl
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ld [hl], d
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ld hl, wReel1TilemapAddr - wReel1
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ld hl, REEL_TILEMAP_ADDR
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add hl, bc
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ld de, Reel3Tilemap
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ld [hl], e
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inc hl
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ld [hl], d
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ld hl, wReel1XCoord - wReel1
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ld hl, REEL_X_COORD
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add hl, bc
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ld [hl], 14 * 8
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call .OAM
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ret
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.OAM: ; 92af9 (24:6af9)
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ld hl, wReel1ReelAction - wReel1
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ld hl, REEL_ACTION
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add hl, bc
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ld [hl], REEL_ACTION_DO_NOTHING
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ld hl, wReel1Position - wReel1
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ld hl, REEL_POSITION
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add hl, bc
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ld [hl], REEL_SIZE - 1
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ld hl, wReel1SpinDistance - wReel1
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ld hl, REEL_SPIN_DISTANCE
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add hl, bc
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ld [hl], REEL_ACTION_DO_NOTHING
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call Slots_UpdateReelPositionAndOAM
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@ -732,26 +745,26 @@ Slots_SpinReels: ; 92b0f (24:6b0f)
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ret
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.SpinReel: ; 92b22 (24:6b22)
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ld hl, wReel1SpinDistance - wReel1
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ld hl, REEL_SPIN_DISTANCE
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add hl, bc
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ld a, [hl]
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and $f
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jr nz, .skip
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call ReelActionJumptable
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.skip
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ld hl, wReel1SpinRate - wReel1
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ld hl, REEL_SPIN_RATE
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add hl, bc
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ld a, [hl]
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and a
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ret z
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ld d, a
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ld hl, wReel1SpinDistance - wReel1
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ld hl, REEL_SPIN_DISTANCE
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add hl, bc
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add [hl]
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ld [hl], a
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and $f
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jr z, Slots_UpdateReelPositionAndOAM
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ld hl, wReel1OAMAddr - wReel1
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ld hl, REEL_OAM_ADDR
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add hl, bc
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ld a, [hli]
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ld h, [hl]
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@ -769,17 +782,17 @@ Slots_SpinReels: ; 92b0f (24:6b0f)
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ret
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Slots_UpdateReelPositionAndOAM: ; 92b53 (24:6b53)
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ld hl, wReel1XCoord - wReel1
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ld hl, REEL_X_COORD
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add hl, bc
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ld a, [hl]
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ld [wCurrReelXCoord], a
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ld a, 10 * 8
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ld [wCurrReelYCoord], a
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ld hl, wReel1Position - wReel1
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ld hl, REEL_POSITION
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add hl, bc
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ld e, [hl]
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ld d, 0
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ld hl, wReel1TilemapAddr - wReel1
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ld hl, REEL_TILEMAP_ADDR
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add hl, bc
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ld a, [hli]
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ld h, [hl]
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@ -788,7 +801,7 @@ Slots_UpdateReelPositionAndOAM: ; 92b53 (24:6b53)
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ld e, l
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ld d, h
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call .LoadOAM
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ld hl, wReel1Position - wReel1
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ld hl, REEL_POSITION
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add hl, bc
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ld a, [hl]
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inc a
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@ -801,7 +814,7 @@ Slots_UpdateReelPositionAndOAM: ; 92b53 (24:6b53)
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ret
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.LoadOAM: ; 92b83 (24:6b83)
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ld hl, wReel1OAMAddr - wReel1
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ld hl, REEL_OAM_ADDR
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add hl, bc
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ld a, [hli]
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ld h, [hl]
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@ -862,7 +875,7 @@ Function92bbe: ; 92bbe
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; 92bd4
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ReelActionJumptable: ; 92bd4 (24:6bd4)
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ld hl, wReel1ReelAction - wReel1
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ld hl, REEL_ACTION
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add hl, bc
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ld e, [hl]
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ld d, 0
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@ -910,7 +923,7 @@ ReelAction_DoNothing: ; 92c16
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; 92c17
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ReelAction_QuadrupleRate: ; 92c17
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ld hl, wReel1SpinRate - wReel1
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ld hl, REEL_SPIN_RATE
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add hl, bc
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ld [hl], 16
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ret
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@ -918,7 +931,7 @@ ReelAction_QuadrupleRate: ; 92c17
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; 92c1e
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ReelAction_DoubleRate: ; 92c1e
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ld hl, wReel1SpinRate - wReel1
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ld hl, REEL_SPIN_RATE
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add hl, bc
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ld [hl], 8
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ret
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@ -926,7 +939,7 @@ ReelAction_DoubleRate: ; 92c1e
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; 92c25
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ReelAction_NormalRate: ; 92c25
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ld hl, wReel1SpinRate - wReel1
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ld hl, REEL_SPIN_RATE
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add hl, bc
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ld [hl], 4
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ret
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@ -934,7 +947,7 @@ ReelAction_NormalRate: ; 92c25
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; 92c2c
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ReelAction_HalfRate: ; 92c2c
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ld hl, wReel1SpinRate - wReel1
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ld hl, REEL_SPIN_RATE
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add hl, bc
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ld [hl], 2
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ret
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@ -942,7 +955,7 @@ ReelAction_HalfRate: ; 92c2c
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; 92c33
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ReelAction_QuarterRate: ; 92c33
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ld hl, wReel1SpinRate - wReel1
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ld hl, REEL_SPIN_RATE
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add hl, bc
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ld [hl], 1
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ret
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@ -950,17 +963,17 @@ ReelAction_QuarterRate: ; 92c33
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; 92c3a
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Slots_StopReel: ; 92c3a
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ld hl, wReel1SpinRate - wReel1
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ld hl, REEL_SPIN_RATE
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add hl, bc
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ld [hl], 0
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ld hl, wReel1ReelAction - wReel1
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ld hl, REEL_ACTION
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add hl, bc
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ld [hl], REEL_ACTION_STOP_REEL_IGNORE_JOYPAD
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ld hl, wReel1StopDelay - wReel1
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ld hl, REEL_STOP_DELAY
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add hl, bc
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ld [hl], 3
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ReelAction_StopReelIgnoreJoypad: ; 92c4c
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ld hl, wReel1StopDelay - wReel1
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ld hl, REEL_STOP_DELAY
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add hl, bc
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ld a, [hl]
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and a
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@ -969,7 +982,7 @@ ReelAction_StopReelIgnoreJoypad: ; 92c4c
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ret
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.EndReel:
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ld hl, wReel1ReelAction - wReel1
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ld hl, REEL_ACTION
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add hl, bc
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ld a, REEL_ACTION_DO_NOTHING
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ld [hl], a
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@ -979,14 +992,14 @@ ReelAction_StopReelIgnoreJoypad: ; 92c4c
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ReelAction_StopReel1: ; 92c5e
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; If no bias: don't manipulate reel.
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; If bias: manipulate reel up to wReel1ManipCounter (i.e. 4) times,
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; If bias: manipulate reel up to wReel1ManipCounter (i.e. 4) slots,
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; stoping early if the biased symbol shows up anywhere in reel #1,
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; even if the current bet won't allow lining it up.
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ld a, [wSlotBias]
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cp SLOTS_NOBIAS
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jr z, .NoBias
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ld hl, wReel1ManipCounter - wReel1
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ld hl, REEL_MANIP_COUNTER
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add hl, bc
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ld a, [hl]
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and a
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@ -1018,7 +1031,7 @@ ReelAction_StopReel1: ; 92c5e
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ReelAction_StopReel2: ; 92c86
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; If no bias: don't manipulate reel.
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; If bias: manipulate reel up to wReel2ManipCounter (i.e. 4) times,
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; If bias: manipulate reel up to wReel2ManipCounter (i.e. 4) slots,
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; stoping early if the biased symbol is lined up in the first two
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; reels, according to the lines that the current bet allows.
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@ -1032,7 +1045,7 @@ ReelAction_StopReel2: ; 92c86
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ld a, [wSlotBias]
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cp SLOTS_NOBIAS
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jr z, .NoBias
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ld hl, wReel1ManipCounter - wReel1
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ld hl, REEL_MANIP_COUNTER
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add hl, bc
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ld a, [hl]
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and a
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@ -1047,7 +1060,7 @@ ReelAction_StopReel2: ; 92c86
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; 92ca9
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ReelAction_StopReel3: ; 92ca9
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; Manipulate the reel up to wReel3ManipCounter (i.e. 4) times,
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; Manipulate the reel up to wReel3ManipCounter (i.e. 4) slots,
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; stopping early if the bias symbol is lined up for a win.
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; If not biased to any symbols, stop as soon as nothing is lined up.
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@ -1056,7 +1069,7 @@ ReelAction_StopReel3: ; 92ca9
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ld hl, wSlotBias
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cp [hl]
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jr z, .NoBias
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ld hl, wReel1ManipCounter - wReel1
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ld hl, REEL_MANIP_COUNTER
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add hl, bc
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ld a, [hl]
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and a
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@ -1068,7 +1081,7 @@ ReelAction_StopReel3: ; 92ca9
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ld a, [wSlotBias]
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cp SLOTS_NOBIAS
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jr z, .NoBias
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ld hl, wReel1ManipCounter - wReel1
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ld hl, REEL_MANIP_COUNTER
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add hl, bc
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ld a, [hl]
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and a
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@ -1099,13 +1112,13 @@ ReelAction_SetUpReel2SkipTo7: ; 92cd2
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.no_match
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ld a, SFX_STOP_SLOT
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call Slots_PlaySFX
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ld hl, wReel1ReelAction - wReel1
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ld hl, REEL_ACTION
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add hl, bc
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inc [hl] ; REEL_ACTION_WAIT_REEL2_SKIP_TO_7
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ld hl, wReel1ManipDelay - wReel1
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ld hl, REEL_MANIP_DELAY
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add hl, bc
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ld [hl], 32
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ld hl, wReel1SpinRate - wReel1
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ld hl, REEL_SPIN_RATE
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add hl, bc
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ld [hl], 0
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ret
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@ -1113,7 +1126,7 @@ ReelAction_SetUpReel2SkipTo7: ; 92cd2
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; 92cf8
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ReelAction_WaitReel2SkipTo7: ; 92cf8
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ld hl, wReel1ManipDelay - wReel1
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ld hl, REEL_MANIP_DELAY
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add hl, bc
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ld a, [hl]
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and a
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@ -1124,10 +1137,10 @@ ReelAction_WaitReel2SkipTo7: ; 92cf8
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.asm_92d02
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ld a, SFX_THROW_BALL
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call Slots_PlaySFX
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ld hl, wReel1ReelAction - wReel1
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ld hl, REEL_ACTION
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add hl, bc
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inc [hl] ; REEL_ACTION_FAST_SPIN_REEL2_UNTIL_LINED_UP_7S
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ld hl, wReel1SpinRate - wReel1
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ld hl, REEL_SPIN_RATE
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add hl, bc
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ld [hl], 8
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ret
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@ -1159,10 +1172,10 @@ ReelAction_InitGolem: ; 92d20
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ld a, SFX_STOP_SLOT
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call Slots_PlaySFX
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call Slots_WaitSFX
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ld hl, wReel1ReelAction - wReel1
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ld hl, REEL_ACTION
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add hl, bc
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inc [hl] ; REEL_ACTION_WAIT_GOLEM
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ld hl, wReel1SpinRate - wReel1
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ld hl, REEL_SPIN_RATE
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add hl, bc
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ld [hl], 0
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call Slots_GetNumberOfGolems
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@ -1192,10 +1205,10 @@ ReelAction_WaitGolem: ; 92d4f
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ret
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.one
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ld hl, wReel1ReelAction - wReel1
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ld hl, REEL_ACTION
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add hl, bc
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inc [hl] ; REEL_ACTION_END_GOLEM
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ld hl, wReel1SpinRate - wReel1
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ld hl, REEL_SPIN_RATE
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add hl, bc
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ld [hl], 8
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ret
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@ -1205,10 +1218,10 @@ ReelAction_WaitGolem: ; 92d4f
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ReelAction_EndGolem: ; 92d6e
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xor a
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ld [wSlotsDelay], a
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ld hl, wReel1ReelAction - wReel1
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ld hl, REEL_ACTION
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add hl, bc
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dec [hl] ; REEL_ACTION_WAIT_GOLEM
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ld hl, wReel1SpinRate - wReel1
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ld hl, REEL_SPIN_RATE
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add hl, bc
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ld [hl], 0
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ret
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@ -1226,10 +1239,10 @@ ReelAction_InitChansey: ; 92d7e
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ld a, SFX_STOP_SLOT
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call Slots_PlaySFX
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call Slots_WaitSFX
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ld hl, wReel1ReelAction - wReel1
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ld hl, REEL_ACTION
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add hl, bc
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inc [hl] ; REEL_ACTION_WAIT_CHANSEY
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ld hl, wReel1SpinRate - wReel1
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ld hl, REEL_SPIN_RATE
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add hl, bc
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ld [hl], 0
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push bc
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@ -1247,7 +1260,7 @@ ReelAction_WaitChansey: ; 92da4
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ld a, [wSlotsDelay]
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and a
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ret z
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ld hl, wReel1ReelAction - wReel1
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ld hl, REEL_ACTION
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add hl, bc
|
||||
inc [hl] ; REEL_ACTION_WAIT_EGG
|
||||
ld a, 2
|
||||
@ -1256,17 +1269,17 @@ ReelAction_WaitEgg: ; 92db3
|
||||
ld a, [wSlotsDelay]
|
||||
cp $4
|
||||
ret c
|
||||
ld hl, wReel1ReelAction - wReel1
|
||||
ld hl, REEL_ACTION
|
||||
add hl, bc
|
||||
inc [hl] ; REEL_ACTION_DROP_REEL
|
||||
ld hl, wReel1SpinRate - wReel1
|
||||
ld hl, REEL_SPIN_RATE
|
||||
add hl, bc
|
||||
ld [hl], 16
|
||||
ld hl, wReel1ManipDelay - wReel1
|
||||
ld hl, REEL_MANIP_DELAY
|
||||
add hl, bc
|
||||
ld [hl], 17
|
||||
ReelAction_DropReel: ; 92dca
|
||||
ld hl, wReel1ManipDelay - wReel1
|
||||
ld hl, REEL_MANIP_DELAY
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
and a
|
||||
@ -1285,10 +1298,10 @@ ReelAction_DropReel: ; 92dca
|
||||
ret
|
||||
|
||||
.EggAgain:
|
||||
ld hl, wReel1SpinRate - wReel1
|
||||
ld hl, REEL_SPIN_RATE
|
||||
add hl, bc
|
||||
ld [hl], 0
|
||||
ld hl, wReel1ReelAction - wReel1
|
||||
ld hl, REEL_ACTION
|
||||
add hl, bc
|
||||
dec [hl]
|
||||
dec [hl] ; REEL_ACTION_WAIT_CHANSEY
|
||||
@ -1304,15 +1317,15 @@ ReelAction_Unused: ; 92df7
|
||||
ld a, SFX_STOP_SLOT
|
||||
call Slots_PlaySFX
|
||||
call Slots_WaitSFX
|
||||
ld hl, wReel1ReelAction - wReel1
|
||||
ld hl, REEL_ACTION
|
||||
add hl, bc
|
||||
inc [hl] ; REEL_ACTION_CHECK_DROP_REEL
|
||||
call Slots_GetNumberOfGolems
|
||||
ld hl, wReel1ManipDelay - wReel1
|
||||
ld hl, REEL_MANIP_DELAY
|
||||
add hl, bc
|
||||
ld [hl], a
|
||||
ReelAction_CheckDropReel: ; 92e10
|
||||
ld hl, wReel1ManipDelay - wReel1
|
||||
ld hl, REEL_MANIP_DELAY
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
and a
|
||||
@ -1323,17 +1336,17 @@ ReelAction_CheckDropReel: ; 92e10
|
||||
|
||||
.spin
|
||||
dec [hl]
|
||||
ld hl, wReel1ReelAction - wReel1
|
||||
ld hl, REEL_ACTION
|
||||
add hl, bc
|
||||
inc [hl] ; REEL_ACTION_WAIT_DROP_REEL
|
||||
ld hl, wReel1Field0b - wReel1
|
||||
ld hl, REEL_FIELD_0B
|
||||
add hl, bc
|
||||
ld [hl], 32
|
||||
ld hl, wReel1SpinRate - wReel1
|
||||
ld hl, REEL_SPIN_RATE
|
||||
add hl, bc
|
||||
ld [hl], 0
|
||||
ReelAction_WaitDropReel: ; 92e31
|
||||
ld hl, wReel1Field0b - wReel1
|
||||
ld hl, REEL_FIELD_0B
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
and a
|
||||
@ -1342,10 +1355,10 @@ ReelAction_WaitDropReel: ; 92e31
|
||||
ret
|
||||
|
||||
.DropReel:
|
||||
ld hl, wReel1ReelAction - wReel1
|
||||
ld hl, REEL_ACTION
|
||||
add hl, bc
|
||||
dec [hl]
|
||||
ld hl, wReel1SpinRate - wReel1
|
||||
ld hl, REEL_SPIN_RATE
|
||||
add hl, bc
|
||||
ld [hl], 8
|
||||
ret
|
||||
@ -1365,17 +1378,17 @@ ReelAction_StartSlowAdvanceReel3: ; 92e47
|
||||
ld a, SFX_STOP_SLOT
|
||||
call Slots_PlaySFX
|
||||
call Slots_WaitSFX
|
||||
ld hl, wReel1SpinRate - wReel1
|
||||
ld hl, REEL_SPIN_RATE
|
||||
add hl, bc
|
||||
ld [hl], 1
|
||||
ld hl, wReel1ReelAction - wReel1
|
||||
ld hl, REEL_ACTION
|
||||
add hl, bc
|
||||
inc [hl] ; REEL_ACTION_WAIT_SLOW_ADVANCE_REEL3
|
||||
ld hl, wReel1ManipDelay - wReel1
|
||||
ld hl, REEL_MANIP_DELAY
|
||||
add hl, bc
|
||||
ld [hl], 16
|
||||
ReelAction_WaitSlowAdvanceReel3: ; 92e64
|
||||
ld hl, wReel1ManipDelay - wReel1
|
||||
ld hl, REEL_MANIP_DELAY
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
and a
|
||||
@ -1654,7 +1667,7 @@ Slots_CopyReelState: ; 92fb4
|
||||
; 92fc0
|
||||
|
||||
Slots_GetNumberOfGolems: ; 92fc0
|
||||
ld hl, wReel1Position - wReel1
|
||||
ld hl, REEL_POSITION
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
push af
|
||||
@ -1674,7 +1687,7 @@ Slots_GetNumberOfGolems: ; 92fc0
|
||||
jr nz, .not_biased_to_seven
|
||||
ld e, $0
|
||||
.loop1
|
||||
ld hl, wReel1Position - wReel1
|
||||
ld hl, REEL_POSITION
|
||||
add hl, bc
|
||||
inc [hl]
|
||||
inc e
|
||||
@ -1695,7 +1708,7 @@ Slots_GetNumberOfGolems: ; 92fc0
|
||||
.loop2
|
||||
ld a, e
|
||||
inc e
|
||||
ld hl, wReel1Position - wReel1
|
||||
ld hl, REEL_POSITION
|
||||
add hl, bc
|
||||
add [hl]
|
||||
ld [hl], a
|
||||
|
Loading…
x
Reference in New Issue
Block a user