From 68785d999668f9a6777c58c67712987392a8d675 Mon Sep 17 00:00:00 2001 From: Remy Oukaour Date: Thu, 14 Dec 2017 19:04:44 -0500 Subject: [PATCH] Use absolute links within repository --- docs/bugs_and_glitches.md | 70 +++++++++++++++++++------------------- docs/event_commands.md | 3 ++ docs/move_anim_commands.md | 3 ++ docs/movement_commands.md | 3 ++ docs/music_commands.md | 3 ++ docs/pic_animations.md | 3 ++ docs/text_commands.md | 32 +++++++++++++++++ 7 files changed, 82 insertions(+), 35 deletions(-) diff --git a/docs/bugs_and_glitches.md b/docs/bugs_and_glitches.md index 0b40617aa..961e0d9ff 100644 --- a/docs/bugs_and_glitches.md +++ b/docs/bugs_and_glitches.md @@ -49,7 +49,7 @@ ([Video](https://www.youtube.com/watch?v=rGqu3d3pdok&t=450)) -This is a bug with `SpeciesItemBoost` in [battle/effect_commands.asm](battle/effect_commands.asm): +This is a bug with `SpeciesItemBoost` in [battle/effect_commands.asm](/battle/effect_commands.asm): ```asm ; Double the stat @@ -83,7 +83,7 @@ This is a bug with `SpeciesItemBoost` in [battle/effect_commands.asm](battle/eff ([Video](https://www.youtube.com/watch?v=rGqu3d3pdok&t=450)) -This is a bug with `DittoMetalPowder` in [battle/effect_commands.asm](battle/effect_commands.asm): +This is a bug with `DittoMetalPowder` in [battle/effect_commands.asm](/battle/effect_commands.asm): ```asm ld a, c @@ -139,7 +139,7 @@ This is a bug with `DittoMetalPowder` in [battle/effect_commands.asm](battle/eff ([Video](https://www.youtube.com/watch?v=zuCLMikWo4Y)) -This is a bug with `BattleCommand_BellyDrum` in [battle/effect_commands.asm](battle/effect_commands.asm): +This is a bug with `BattleCommand_BellyDrum` in [battle/effect_commands.asm](/battle/effect_commands.asm): ```asm BattleCommand_BellyDrum: ; 37c1a @@ -179,7 +179,7 @@ BattleCommand_BellyDrum: ; 37c1a This bug affects Acid, Iron Tail, and Rock Smash. -This is a bug with `DefenseDownHit` in [battle/moves/move_effects.asm](battle/moves/move_effects.asm): +This is a bug with `DefenseDownHit` in [battle/moves/move_effects.asm](/battle/moves/move_effects.asm): ```asm DefenseDownHit: @@ -220,7 +220,7 @@ DefenseDownHit: ([Video](https://www.youtube.com/watch?v=1v9x4SgMggs)) -This is a bug with `CheckPlayerHasUsableMoves` in [battle/core.asm](battle/core.asm): +This is a bug with `CheckPlayerHasUsableMoves` in [battle/core.asm](/battle/core.asm): ```asm .done @@ -252,7 +252,7 @@ This is a bug with `CheckPlayerHasUsableMoves` in [battle/core.asm](battle/core. ([Video](https://www.youtube.com/watch?v=202-iAsrIa8)) -This is a bug with `BattleCommand_BeatUp` in [battle/effect_commands.asm](battle/effect_commands.asm): +This is a bug with `BattleCommand_BeatUp` in [battle/effect_commands.asm](/battle/effect_commands.asm): ```asm .got_mon @@ -289,7 +289,7 @@ This is a bug with `BattleCommand_BeatUp` in [battle/effect_commands.asm](battle This bug existed for all battles in Gold and Silver, and was only fixed for single-player battles in Crystal to preserve link compatibility. -This is a bug with `BattleCommand_Present` in [battle/effects/present.asm](battle/effects/present.asm): +This is a bug with `BattleCommand_Present` in [battle/effects/present.asm](/battle/effects/present.asm): ```asm BattleCommand_Present: ; 37874 @@ -330,7 +330,7 @@ BattleCommand_Present: ; 37874 ([Video](https://www.youtube.com/watch?v=cygMO-zHTls)) -This is a bug with `AI_Smart_MeanLook` in [battle/ai/scoring.asm](battle/ai/scoring.asm): +This is a bug with `AI_Smart_MeanLook` in [battle/ai/scoring.asm](/battle/ai/scoring.asm): ```asm ; 80% chance to greatly encourage this move if the enemy is badly poisoned (buggy). @@ -347,7 +347,7 @@ This is a bug with `AI_Smart_MeanLook` in [battle/ai/scoring.asm](battle/ai/scor ([Video](https://www.youtube.com/watch?v=rGqu3d3pdok&t=322)) -This is a bug with `AI_HealStatus` in [battle/ai/items.asm](battle/ai/items.asm): +This is a bug with `AI_HealStatus` in [battle/ai/items.asm](/battle/ai/items.asm): ```asm AI_HealStatus: ; 384e0 @@ -375,7 +375,7 @@ AI_HealStatus: ; 384e0 ([Video](https://www.youtube.com/watch?v=SE-BfsFgZVM)) -This is a bug with `LongAnim_UpdateVariables` in [engine/anim_hp_bar.asm](engine/anim_hp_bar.asm): +This is a bug with `LongAnim_UpdateVariables` in [engine/anim_hp_bar.asm](/engine/anim_hp_bar.asm): ```asm ; This routine is buggy. The result from ComputeHPBarPixels is stored @@ -403,7 +403,7 @@ This is a bug with `LongAnim_UpdateVariables` in [engine/anim_hp_bar.asm](engine ([Video](https://www.youtube.com/watch?v=9KyNVIZxJvI)) -This is a bug with `ShortHPBar_CalcPixelFrame` in [engine/anim_hp_bar.asm](engine/anim_hp_bar.asm): +This is a bug with `ShortHPBar_CalcPixelFrame` in [engine/anim_hp_bar.asm](/engine/anim_hp_bar.asm): ```asm ld b, 0 @@ -431,7 +431,7 @@ This is a bug with `ShortHPBar_CalcPixelFrame` in [engine/anim_hp_bar.asm](engin This can bring Pokémon straight from level 1 to 100 by gaining just a few experience points. -This is a bug with `CalcExpAtLevel` in [main.asm](main.asm): +This is a bug with `CalcExpAtLevel` in [main.asm](/main.asm): ```asm CalcExpAtLevel: ; 50e47 @@ -477,7 +477,7 @@ CalcExpAtLevel: ; 50e47 ([Video](https://www.youtube.com/watch?v=o54VjpAEoO8)) -This is a bug with `Text_ABoostedStringBuffer2ExpPoints` and `Text_StringBuffer2ExpPoints` in [text/common_2.asm](text/common_2.asm): +This is a bug with `Text_ABoostedStringBuffer2ExpPoints` and `Text_StringBuffer2ExpPoints` in [text/common_2.asm](/text/common_2.asm): ```asm Text_ABoostedStringBuffer2ExpPoints:: @@ -501,7 +501,7 @@ Text_StringBuffer2ExpPoints:: ## BRN/PSN/PAR do not affect catch rate -This is a bug with `PokeBall` in [items/item_effects.asm](items/item_effects.asm): +This is a bug with `PokeBall` in [items/item_effects.asm](/items/item_effects.asm): ```asm .statuscheck @@ -533,7 +533,7 @@ This is a bug with `PokeBall` in [items/item_effects.asm](items/item_effects.asm ## Moon Ball does not boost catch rate -This is a bug with `MoonBallMultiplier` in [items/item_effects.asm](items/item_effects.asm): +This is a bug with `MoonBallMultiplier` in [items/item_effects.asm](/items/item_effects.asm): ```asm MoonBallMultiplier: @@ -559,7 +559,7 @@ MoonBallMultiplier: ## Love Ball boosts catch rate for the wrong gender -This is a bug with `LoveBallMultiplier` in [items/item_effects.asm](items/item_effects.asm): +This is a bug with `LoveBallMultiplier` in [items/item_effects.asm](/items/item_effects.asm): ```asm LoveBallMultiplier: @@ -581,7 +581,7 @@ LoveBallMultiplier: ## Fast Ball only boosts catch rate for three Pokémon -This is a bug with `FastBallMultiplier` in [items/item_effects.asm](items/item_effects.asm): +This is a bug with `FastBallMultiplier` in [items/item_effects.asm](/items/item_effects.asm): ```asm FastBallMultiplier: @@ -607,7 +607,7 @@ FastBallMultiplier: ## Dragon Scale, not Dragon Fang, boosts Dragon-type moves -This is a bug with `ItemAttributes` in [items/item_attributes.asm](items/item_attributes.asm): +This is a bug with `ItemAttributes` in [items/item_attributes.asm](/items/item_attributes.asm): ```asm ; DRAGON FANG @@ -624,7 +624,7 @@ This is a bug with `ItemAttributes` in [items/item_attributes.asm](items/item_at ## Daisy's massages don't always increase happiness -This is a bug with `MassageOrHaircut` in [event/special.asm](event/special.asm): +This is a bug with `MassageOrHaircut` in [event/special.asm](/event/special.asm): ```asm ; Bug: Subtracting $ff from $ff fails to set c. @@ -673,7 +673,7 @@ Data_DaisyMassage: ; 746b ## Magikarp in Lake of Rage are shorter, not longer -This is a bug with `LoadEnemyMon.CheckMagikarpArea` in [battle/core.asm](battle/core.asm): +This is a bug with `LoadEnemyMon.CheckMagikarpArea` in [battle/core.asm](/battle/core.asm): ```asm .CheckMagikarpArea: @@ -701,7 +701,7 @@ This is a bug with `LoadEnemyMon.CheckMagikarpArea` in [battle/core.asm](battle/ ([Video](https://www.youtube.com/watch?v=eij_1060SMc)) -This is a bug with `StartTrainerBattle_DetermineWhichAnimation` in [engine/battle_start.asm](engine/battle_start.asm): +This is a bug with `StartTrainerBattle_DetermineWhichAnimation` in [engine/battle_start.asm](/engine/battle_start.asm): ```asm StartTrainerBattle_DetermineWhichAnimation: ; 8c365 (23:4365) @@ -744,7 +744,7 @@ StartTrainerBattle_DetermineWhichAnimation: ; 8c365 (23:4365) ## No bump noise if standing on tile `$3E` -This is a bug with `DoPlayerMovement.CheckWarp` in [engine/player_movement.asm](engine/player_movement.asm): +This is a bug with `DoPlayerMovement.CheckWarp` in [engine/player_movement.asm](/engine/player_movement.asm): ```asm ; Bug: Since no case is made for STANDING here, it will check @@ -792,7 +792,7 @@ This is a bug with `DoPlayerMovement.CheckWarp` in [engine/player_movement.asm]( ([Video](https://www.youtube.com/watch?v=z305e4sIO24)) -The exact cause is unknown, but a workaround exists for `DexEntryScreen_MenuActionJumptable.Cry` in [engine/pokedex.asm](engine/pokedex.asm): +The exact cause is unknown, but a workaround exists for `DexEntryScreen_MenuActionJumptable.Cry` in [engine/pokedex.asm](/engine/pokedex.asm): ```asm .Cry: ; 40340 @@ -826,7 +826,7 @@ This bug affects Attract, Curse, Foresight, Mean Look, Mimic, Nightmare, Spider This bug prevents you from using blocksets with more than 128 blocks. -[home/map.asm](home/map.asm): +[home/map.asm](/home/map.asm): ```asm ; Set hl to the address of the current metatile data ([TilesetBlocksAddress] + (a) tiles). @@ -863,7 +863,7 @@ This bug prevents you from using blocksets with more than 128 blocks. This bug can allow you to talk to Eusine in Celadon City and encounter Ho-Oh with only traded legendary beasts. -[engine/search.asm](engine/search.asm): +[engine/search.asm](/engine/search.asm): ```asm ; check OT @@ -908,7 +908,7 @@ This bug can affect Mew or Pokémon other than Ditto that used Transform via Mir ([Video](https://www.youtube.com/watch?v=v1ErZdLCIyU)) -This is a bug with `ParkBall` in [items/item_effects.asm](items/item_effects.asm): +This is a bug with `ParkBall` in [items/item_effects.asm](/items/item_effects.asm): ```asm .room_in_party @@ -933,7 +933,7 @@ This is a bug with `ParkBall` in [items/item_effects.asm](items/item_effects.asm ## `HELD_CATCH_CHANCE` has no effect -This is a bug with `PokeBall` in [items/item_effects.asm](items/item_effects.asm): +This is a bug with `PokeBall` in [items/item_effects.asm](/items/item_effects.asm): ```asm ; BUG: callba overwrites a, @@ -957,7 +957,7 @@ This is a bug with `PokeBall` in [items/item_effects.asm](items/item_effects.asm ## Only the first three `EvosAttacks` evolution entries can have Stone compatibility reported correctly -This is a bug with `PlacePartyMonEvoStoneCompatibility.DetermineCompatibility` in [engine/party_menu.asm](engine/party_menu.asm): +This is a bug with `PlacePartyMonEvoStoneCompatibility.DetermineCompatibility` in [engine/party_menu.asm](/engine/party_menu.asm): ```asm .DetermineCompatibility: ; 50268 @@ -980,7 +980,7 @@ This is a bug with `PlacePartyMonEvoStoneCompatibility.DetermineCompatibility` i ## `ScriptCall` can overflow `wScriptStack` and crash -[engine/scripting.asm](engine/scripting.asm): +[engine/scripting.asm](/engine/scripting.asm): ```asm ScriptCall: @@ -1018,7 +1018,7 @@ ScriptCall: ## `LoadSpriteGFX` does not limit the capacity of `UsedSprites` -[engine/overworld.asm](engine/overworld.asm): +[engine/overworld.asm](/engine/overworld.asm): ```asm LoadSpriteGFX: ; 14306 @@ -1053,7 +1053,7 @@ LoadSpriteGFX: ; 14306 ## `ChooseWildEncounter` doesn't really validate the wild Pokémon species -[engine/wildmons.asm](engine/wildmons.asm): +[engine/wildmons.asm](/engine/wildmons.asm): ```asm ChooseWildEncounter: ; 2a14f @@ -1092,7 +1092,7 @@ ValidateTempWildMonSpecies: ; 2a4a0 ## `TryObjectEvent` arbitrary code execution -[engine/events.asm](engine/events.asm): +[engine/events.asm](/engine/events.asm): ```asm ; Bug: If IsInArray returns nc, data at bc will be executed as code. @@ -1120,7 +1120,7 @@ ValidateTempWildMonSpecies: ; 2a4a0 ## `Special_CheckBugContestContestantFlag` can read beyond its data table -[event/bug_contest_2.asm](event/bug_contest_2.asm): +[event/bug_contest_2.asm](/event/bug_contest_2.asm): ```asm Special_CheckBugContestContestantFlag: ; 139ed @@ -1158,7 +1158,7 @@ BugCatchingContestantEventFlagTable: ; 139fe ## `ClearWRAM` only clears WRAM bank 1 -[home/init.asm](home/init.asm): +[home/init.asm](/home/init.asm): ```asm ClearWRAM:: ; 25a @@ -1186,7 +1186,7 @@ ClearWRAM:: ; 25a ## `GetForestTreeFrame` works, but it's still bad -[tilesets/animations.asm](tilesets/animations.asm): +[tilesets/animations.asm](/tilesets/animations.asm): ```asm GetForestTreeFrame: ; fc54c diff --git a/docs/event_commands.md b/docs/event_commands.md index 662159481..b9bc4a925 100644 --- a/docs/event_commands.md +++ b/docs/event_commands.md @@ -1,5 +1,8 @@ # Event Commands +Defined in [macros/scripts/event.asm](/macros/scripts/event.asm) and [engine/scripting.asm:ScriptCommandTable](/engine/scripting.asm). + + ## `$00`: `scall` *script* ## `$01`: `farscall` *script* diff --git a/docs/move_anim_commands.md b/docs/move_anim_commands.md index 5669187f7..9772550c3 100644 --- a/docs/move_anim_commands.md +++ b/docs/move_anim_commands.md @@ -1,5 +1,8 @@ # Move Animation Commands +Defined in [macros/scripts/move_anim.asm](/macros/scripts/move_anim.asm) and [battle/anims.asm:BattleAnimations](/battle/anims.asm). + + ## `$00`−`$EF`: `anim_wait` *length* ## `$D0`: `anim_obj` *object*, *x*, *y*, *param* diff --git a/docs/movement_commands.md b/docs/movement_commands.md index 702bd1f6c..db86fd2f9 100644 --- a/docs/movement_commands.md +++ b/docs/movement_commands.md @@ -1,5 +1,8 @@ # Movement Commands +Defined in [macros/scripts/movement.asm](/macros/scripts/movement.asm) and [engine/movement.asm:MovementPointers](/engine/movement.asm). + + ## `$00`−`$03`: `turn_head` *direction* ## `$04`−`$07`: `turn_step` *direction* diff --git a/docs/music_commands.md b/docs/music_commands.md index 564ac010a..bf6359068 100644 --- a/docs/music_commands.md +++ b/docs/music_commands.md @@ -1,5 +1,8 @@ # Music Commands +Defined in [macros/scripts/audio.asm](/macros/scripts/audio.asm) and [audio/engine.asm:MusicCommands](/audio/engine.asm). + + ## `musicheader` *n*, *index*, *address* ## `cry_header` *n*, *index*, *address* diff --git a/docs/pic_animations.md b/docs/pic_animations.md index a87932819..57c7f151a 100644 --- a/docs/pic_animations.md +++ b/docs/pic_animations.md @@ -1,5 +1,8 @@ # Pic Animations +Defined in [macros/scripts/gfx_anim.asm](/macros/scripts/gfx_anim.asm) and [battle/anim_commands.asm:BattleAnimCommands](/battle/anim_commands.asm). + + Pic animations are assembled in 3 parts: - Top-level animations: diff --git a/docs/text_commands.md b/docs/text_commands.md index 865ea69b5..cf3a53327 100644 --- a/docs/text_commands.md +++ b/docs/text_commands.md @@ -1,116 +1,146 @@ # Text Commands +Defined in [macros/scripts/text.asm](/macros/scripts/text.asm) and [home/text.asm:TextCommands](/home/text.asm). + + ## `$00`: `text` *text* Start writing text until `"@"`. + ## `$4E`: `next` *text* Move a line down. + ## `$4F`: `line` *text* Start writing at the bottom line. + ## `$50`: `page` *text* Start a new Pokédex page. + ## `$51`: `para` *text* Start a new paragraph. + ## `$55`: `cont` *text* Scroll to the next line. + ## `$57`: `done` End a text box. + ## `$58`: `prompt` Prompt the player to end a text box (initiating some other event). + ## `$01`: `text_from_ram` *address* Write text from a RAM address. + ## `$02`: `text_bcd` *address*, *flags* Write [BCD](bcd) from an address, typically RAM. [bcd]: https://en.wikipedia.org/wiki/Binary-coded_decimal + ## `$03`: `text_move` *address* Move to a new tile. + ## `$04`: `text_box` *address*, *height*, *width* Draw a box. + ## `$05`: `text_low` Write text at (1, 16). + ## `$06`: `text_waitbutton` Wait for button press; show arrow. + ## `$07`: `text_scroll` Pushes text up two lines and sets the `bc` cursor to the border tile below the first character column of the text box. + ## `$08`: `start_asm` Start interpreting assembly code. + ## `$09`: `deciram` *address*, *bytes*, *digits* Read *bytes* bytes from *address* and print them as a *digits*-digit number. + ## `$0A`: `interpret_data` Exit. + ## `$0B`: `sound_dex_fanfare_50_79` Play `SFX_DEX_FANFARE_50_79`. + ## `$0C`: `limited_interpret_data` *number* Print *number* `"…"`s. + ## `$0D`: `link_wait_button` Wait for button press; show arrow. + ## `$0E`: `sound_dex_fanfare_20_49` Play `SFX_DEX_FANFARE_20_49`. + ## `$0F`: `sound_item` Play `SFX_ITEM`. + ## `$10`: `sound_caught_mon` Play `SFX_CAUGHT_MON`. + ## `$11`: `sound_dex_fanfare_80_109` Play `SFX_DEX_FANFARE_80_109`. + ## `$12`: `sound_fanfare` Play `SFX_FANFARE`. + ## `$13`: `sound_slot_machine_start` Play `SFX_SLOT_MACHINE_START`. + ## `$14`: `text_buffer` *id* Write text from one of the following addresses (listed in `StringBufferPointers`): @@ -123,10 +153,12 @@ Write text from one of the following addresses (listed in `StringBufferPointers` 5. `EnemyMonNick` 6. `BattleMonNick` + ## `$15`: `current_day` Print the weekday. + ## `$16`: `text_jump` *address* Write text from a different bank.