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Merge branch 'master' of https://github.com/PikalaxALT/pokecrystal into PikalaxALT-master
This commit is contained in:
@@ -1,36 +1,36 @@
|
||||
Facings: ; 4049
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||||
dw Facing00
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||||
dw Facing01
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||||
dw Facing02
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||||
dw Facing03
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||||
dw Facing04
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||||
dw Facing05
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||||
dw Facing06
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||||
dw Facing07
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||||
dw Facing08
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||||
dw Facing09
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||||
dw Facing10
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||||
dw Facing11
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||||
dw Facing12
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||||
dw Facing13
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||||
dw Facing14
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||||
dw Facing15
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||||
dw Facing16
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||||
dw Facing17
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||||
dw Facing18
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dw Facing19
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||||
dw Facing20
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dw Facing21
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dw Facing22
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dw Facing23
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dw Facing24
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||||
dw Facing25
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||||
dw Facing26
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||||
dw Facing27
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||||
dw Facing28
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||||
dw Facing29
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||||
dw Facing30
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||||
dw Facing31
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dw FacingStepDown0
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dw FacingStepDown1
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dw FacingStepDown2
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||||
dw FacingStepDown3
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dw FacingStepUp0
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dw FacingStepUp1
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dw FacingStepUp2
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dw FacingStepUp3
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dw FacingStepLeft0
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||||
dw FacingStepLeft1
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||||
dw FacingStepLeft2
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||||
dw FacingStepLeft3
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||||
dw FacingStepRight0
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||||
dw FacingStepRight1
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||||
dw FacingStepRight2
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||||
dw FacingStepRight3
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||||
dw FacingFishDown
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dw FacingFishUp
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dw FacingFishLeft
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||||
dw FacingFishRight
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||||
dw FacingEmote
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dw FacingShadow
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dw FacingBigDollAsymmetric
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dw FacingBigDollSymmetric
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dw FacingWeirdTree0
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dw FacingWeirdTree1
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||||
dw FacingWeirdTree2
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dw FacingWeirdTree3
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||||
dw FacingBoulderDust1
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dw FacingBoulderDust2
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||||
dw FacingGrass1
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dw FacingGrass2
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FacingsEnd: dw 0
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NUM_FACINGS EQU (FacingsEnd - Facings) / 2
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@@ -47,10 +47,10 @@ Y_FLIP EQU 1 << OAM_Y_FLIP
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BEHIND_BG EQU 1 << OAM_PRIORITY
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Facing00:
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Facing02:
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Facing24:
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Facing26: ; standing down
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FacingStepDown0:
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FacingStepDown2:
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FacingWeirdTree0:
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||||
FacingWeirdTree2: ; standing down
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db 4 ; #
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db 0, 0, 0, $00
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db 0, 8, 0, $01
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@@ -58,7 +58,7 @@ Facing26: ; standing down
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db 8, 8, 2, $03
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; 409c
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Facing01: ; walking down 1
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FacingStepDown1: ; walking down 1
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db 4 ; #
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db 0, 0, 0, $80
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db 0, 8, 0, $81
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@@ -66,7 +66,7 @@ Facing01: ; walking down 1
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db 8, 8, 2, $83
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; 40ad
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Facing03: ; walking down 2
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FacingStepDown3: ; walking down 2
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db 4 ; #
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db 0, 8, X_FLIP, $80
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db 0, 0, X_FLIP, $81
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@@ -74,8 +74,8 @@ Facing03: ; walking down 2
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db 8, 0, 2 | X_FLIP, $83
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; 40be
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Facing04:
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Facing06: ; standing up
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FacingStepUp0:
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FacingStepUp2: ; standing up
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db 4 ; #
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db 0, 0, 0, $04
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||||
db 0, 8, 0, $05
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||||
@@ -83,7 +83,7 @@ Facing06: ; standing up
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||||
db 8, 8, 2, $07
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||||
; 40cf
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||||
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||||
Facing05: ; walking up 1
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FacingStepUp1: ; walking up 1
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db 4 ; #
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db 0, 0, 0, $84
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db 0, 8, 0, $85
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@@ -91,7 +91,7 @@ Facing05: ; walking up 1
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db 8, 8, 2, $87
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||||
; 40e0
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||||
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||||
Facing07: ; walking up 2
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||||
FacingStepUp3: ; walking up 2
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||||
db 4 ; #
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||||
db 0, 8, X_FLIP, $84
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db 0, 0, X_FLIP, $85
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||||
@@ -99,8 +99,8 @@ Facing07: ; walking up 2
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||||
db 8, 0, 2 | X_FLIP, $87
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||||
; 40f1
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Facing08:
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Facing10: ; standing left
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FacingStepLeft0:
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FacingStepLeft2: ; standing left
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db 4 ; #
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db 0, 0, 0, $08
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db 0, 8, 0, $09
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@@ -108,8 +108,8 @@ Facing10: ; standing left
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db 8, 8, 2, $0b
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||||
; 4102
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||||
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||||
Facing12:
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||||
Facing14: ; standing right
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||||
FacingStepRight0:
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||||
FacingStepRight2: ; standing right
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db 4 ; #
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db 0, 8, X_FLIP, $08
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db 0, 0, X_FLIP, $09
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@@ -117,8 +117,8 @@ Facing14: ; standing right
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db 8, 0, 2 | X_FLIP, $0b
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; 4113
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Facing09:
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||||
Facing11: ; walking left
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||||
FacingStepLeft1:
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||||
FacingStepLeft3: ; walking left
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||||
db 4 ; #
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||||
db 0, 0, 0, $88
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db 0, 8, 0, $89
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@@ -126,8 +126,8 @@ Facing11: ; walking left
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db 8, 8, 2, $8b
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; 4124
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Facing13:
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Facing15: ; walking right
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FacingStepRight1:
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FacingStepRight3: ; walking right
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db 4 ; #
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db 0, 8, X_FLIP, $88
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db 0, 0, X_FLIP, $89
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@@ -135,7 +135,7 @@ Facing15: ; walking right
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||||
db 8, 0, 2 | X_FLIP, $8b
|
||||
; 4135
|
||||
|
||||
Facing16: ; fishing down
|
||||
FacingFishDown: ; fishing down
|
||||
db 5 ; #
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||||
db 0, 0, 0, $00
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||||
db 0, 8, 0, $01
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||||
@@ -144,7 +144,7 @@ Facing16: ; fishing down
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||||
db 16, 0, 4, $fc
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||||
; 414a
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||||
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Facing17: ; fishing up
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||||
FacingFishUp: ; fishing up
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||||
db 5 ; #
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||||
db 0, 0, 0, $04
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||||
db 0, 8, 0, $05
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||||
@@ -153,7 +153,7 @@ Facing17: ; fishing up
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||||
db -8, 0, 4, $fc
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||||
; 415f
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||||
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Facing18: ; fishing left
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FacingFishLeft: ; fishing left
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db 5 ; #
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db 0, 0, 0, $08
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||||
db 0, 8, 0, $09
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||||
@@ -162,7 +162,7 @@ Facing18: ; fishing left
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||||
db 5, -8, 4 | X_FLIP, $fd
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||||
; 4174
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||||
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||||
Facing19: ; fishing right
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||||
FacingFishRight: ; fishing right
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||||
db 5 ; #
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||||
db 0, 8, X_FLIP, $08
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||||
db 0, 0, X_FLIP, $09
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||||
@@ -171,7 +171,7 @@ Facing19: ; fishing right
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db 5, 16, 4, $fd
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||||
; 4189
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||||
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Facing20: ; emote
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||||
FacingEmote: ; emote
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db 4 ; #
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||||
db 0, 0, 4, $f8
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||||
db 0, 8, 4, $f9
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||||
@@ -179,13 +179,13 @@ Facing20: ; emote
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||||
db 8, 8, 4, $fb
|
||||
; 419a
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||||
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||||
Facing21: ; shadow
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||||
FacingShadow: ; shadow
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||||
db 2 ; #
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db 0, 0, 4, $fc
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||||
db 0, 8, 4 | X_FLIP, $fc
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; 41a3
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Facing23: ; big snorlax or lapras doll
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FacingBigDollSymmetric: ; big snorlax or lapras doll
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db 16 ; #
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||||
db 0, 0, 0, $00
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||||
db 0, 8, 0, $01
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@@ -205,7 +205,7 @@ Facing23: ; big snorlax or lapras doll
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||||
db 24, 16, X_FLIP, $07
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; 41e4
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||||
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||||
Facing25: ; 41e4
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FacingWeirdTree1: ; 41e4
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||||
db 4 ; #
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||||
db 0, 0, 0, $04
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db 0, 8, 0, $05
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@@ -213,7 +213,7 @@ Facing25: ; 41e4
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db 8, 8, 0, $07
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; 41f5
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||||
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Facing27: ; 41f5
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||||
FacingWeirdTree3: ; 41f5
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||||
db 4 ; #
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||||
db 0, 8, X_FLIP, $04
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||||
db 0, 0, X_FLIP, $05
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||||
@@ -221,7 +221,7 @@ Facing27: ; 41f5
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||||
db 8, 0, X_FLIP, $07
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||||
; 4206
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||||
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Facing22: ; big doll other than snorlax or lapras
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FacingBigDollAsymmetric: ; big doll other than snorlax or lapras
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db 14 ; #
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db 0, 0, 0, $00
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||||
db 0, 8, 0, $01
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@@ -239,7 +239,7 @@ Facing22: ; big doll other than snorlax or lapras
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||||
db 24, 16, 0, $0b
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; 423f
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||||
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Facing28: ; boulder dust 1
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FacingBoulderDust1: ; boulder dust 1
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db 4 ; #
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db 0, 0, 4, $fe
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db 0, 8, 4, $fe
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@@ -247,7 +247,7 @@ Facing28: ; boulder dust 1
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db 8, 8, 4, $fe
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; 4250
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Facing29: ; boulder dust 2
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FacingBoulderDust2: ; boulder dust 2
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db 4 ; #
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db 0, 0, 4, $ff
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db 0, 8, 4, $ff
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@@ -255,13 +255,13 @@ Facing29: ; boulder dust 2
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db 8, 8, 4, $ff
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; 4261
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Facing30: ; 4261
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FacingGrass1: ; 4261
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db 2 ; #
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db 8, 0, 4, $fe
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db 8, 8, 4 | X_FLIP, $fe
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; 426a
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Facing31: ; 426a
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FacingGrass2: ; 426a
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db 2 ; #
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db 9, -1, 4, $fe
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db 9, 9, 4 | X_FLIP, $fe
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@@ -14,23 +14,23 @@
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; 445f
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||||
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||||
Pointers445f: ; 445f
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||||
dw SetFacingStanding, SetFacingStanding ; 00
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||||
dw Function44b5, SetFacingCurrent ; 01 standing?
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||||
dw Function44c1, SetFacingCurrent ; 02 walking?
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||||
dw Function4508, SetFacingCurrent ; 03 bumping?
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||||
dw Function4529, SetFacingCurrent ; 04
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||||
dw Function4539, SetFacingStanding ; 05
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||||
dw Function456e, Function456e ; 06
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||||
dw Function457b, SetFacingStanding ; 07
|
||||
dw Function4582, Function4582 ; 08
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||||
dw Function4589, Function4589 ; 09
|
||||
dw Function4590, Function45a4 ; 0a
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||||
dw Function45ab, SetFacingCurrent ; 0c
|
||||
dw Function45be, Function45be ; 0b
|
||||
dw Function45c5, Function45c5 ; 0d
|
||||
dw Function45da, SetFacingStanding ; 0e
|
||||
dw Function45ed, SetFacingStanding ; 0f
|
||||
dw Function44e4, SetFacingCurrent ; 10
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||||
dw SetFacingStanding, SetFacingStanding ; 00
|
||||
dw SetFacingStandAction, SetFacingCurrent ; 01 standing?
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||||
dw SetFacingStepAction, SetFacingCurrent ; 02 walking?
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||||
dw SetFacingBumpAction, SetFacingCurrent ; 03 bumping?
|
||||
dw SetFacingCounterclockwiseSpin, SetFacingCurrent ; 04
|
||||
dw SetFacingCounterclockwiseSpin2, SetFacingStanding ; 05
|
||||
dw SetFacingFish, SetFacingFish ; 06
|
||||
dw SetFacingShadow, SetFacingStanding ; 07
|
||||
dw SetFacingEmote, SetFacingEmote ; 08
|
||||
dw SetFacingBigDollSym, SetFacingBigDollSym ; 09
|
||||
dw SetFacingBounce, SetFacingFreezeBounce ; 0a
|
||||
dw SetFacingWeirdTree, SetFacingCurrent ; 0b
|
||||
dw SetFacingBigDollAsym, SetFacingBigDollAsym ; 0c
|
||||
dw SetFacingBigDoll, SetFacingBigDoll ; 0d
|
||||
dw SetFacingBoulderDust, SetFacingStanding ; 0e
|
||||
dw SetFacingGrassShake, SetFacingStanding ; 0f
|
||||
dw SetFacingSkyfall, SetFacingCurrent ; 10
|
||||
; 44a3
|
||||
|
||||
SetFacingStanding: ; 44a3
|
||||
@@ -42,23 +42,23 @@ SetFacingStanding: ; 44a3
|
||||
|
||||
SetFacingCurrent: ; 44aa
|
||||
call GetSpriteDirection
|
||||
or 0 ; useless
|
||||
or FACING_STEP_DOWN_0 ; useless
|
||||
ld hl, OBJECT_FACING_STEP
|
||||
add hl, bc
|
||||
ld [hl], a
|
||||
ret
|
||||
; 44b5
|
||||
|
||||
Function44b5: ; 44b5
|
||||
SetFacingStandAction: ; 44b5
|
||||
ld hl, OBJECT_FACING_STEP
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
and 1
|
||||
jr nz, Function44c1
|
||||
jr nz, SetFacingStepAction
|
||||
jp SetFacingCurrent
|
||||
; 44c1
|
||||
|
||||
Function44c1: ; 44c1
|
||||
SetFacingStepAction: ; 44c1
|
||||
ld hl, OBJECT_FLAGS1
|
||||
add hl, bc
|
||||
bit SLIDING, [hl]
|
||||
@@ -77,7 +77,7 @@ Function44c1: ; 44c1
|
||||
ld d, a
|
||||
|
||||
call GetSpriteDirection
|
||||
or 0 ; useless
|
||||
or FACING_STEP_DOWN_0 ; useless
|
||||
or d
|
||||
ld hl, OBJECT_FACING_STEP
|
||||
add hl, bc
|
||||
@@ -85,7 +85,7 @@ Function44c1: ; 44c1
|
||||
ret
|
||||
; 44e4
|
||||
|
||||
Function44e4: ; 44e4
|
||||
SetFacingSkyfall: ; 44e4
|
||||
ld hl, OBJECT_FLAGS1
|
||||
add hl, bc
|
||||
bit SLIDING, [hl]
|
||||
@@ -104,7 +104,7 @@ Function44e4: ; 44e4
|
||||
ld d, a
|
||||
|
||||
call GetSpriteDirection
|
||||
or 0 ; useless
|
||||
or FACING_STEP_DOWN_0 ; useless
|
||||
or d
|
||||
ld hl, OBJECT_FACING_STEP
|
||||
add hl, bc
|
||||
@@ -112,7 +112,7 @@ Function44e4: ; 44e4
|
||||
ret
|
||||
; 4508
|
||||
|
||||
Function4508: ; 4508
|
||||
SetFacingBumpAction: ; 4508
|
||||
ld hl, OBJECT_FLAGS1
|
||||
add hl, bc
|
||||
bit SLIDING, [hl]
|
||||
@@ -130,7 +130,7 @@ Function4508: ; 4508
|
||||
ld d, a
|
||||
|
||||
call GetSpriteDirection
|
||||
or 0 ; useless
|
||||
or FACING_STEP_DOWN_0 ; useless
|
||||
or d
|
||||
ld hl, OBJECT_FACING_STEP
|
||||
add hl, bc
|
||||
@@ -138,24 +138,28 @@ Function4508: ; 4508
|
||||
ret
|
||||
; 4529
|
||||
|
||||
Function4529: ; 4529
|
||||
call Function453f
|
||||
SetFacingCounterclockwiseSpin: ; 4529
|
||||
call CounterclockwiseSpinAction
|
||||
ld hl, OBJECT_FACING
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
or 0 ; useless
|
||||
or FACING_STEP_DOWN_0 ; useless
|
||||
ld hl, OBJECT_FACING_STEP
|
||||
add hl, bc
|
||||
ld [hl], a
|
||||
ret
|
||||
; 4539
|
||||
|
||||
Function4539: ; 4539
|
||||
call Function453f
|
||||
SetFacingCounterclockwiseSpin2: ; 4539
|
||||
call CounterclockwiseSpinAction
|
||||
jp SetFacingStanding
|
||||
; 453f
|
||||
|
||||
Function453f: ; 453f
|
||||
CounterclockwiseSpinAction: ; 453f
|
||||
; Here, OBJECT_STEP_FRAME consists of two 2-bit components,
|
||||
; using only bits 0,1 and 4,5.
|
||||
; bits 0,1 is a timer (4 overworld frames)
|
||||
; bits 4,5 determines the facing - the direction is counterclockwise.
|
||||
ld hl, OBJECT_STEP_FRAME
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@@ -195,39 +199,39 @@ Function453f: ; 453f
|
||||
db OW_DOWN, OW_RIGHT, OW_UP, OW_LEFT
|
||||
; 456e
|
||||
|
||||
Function456e: ; 456e
|
||||
SetFacingFish: ; 456e
|
||||
call GetSpriteDirection
|
||||
rrca
|
||||
rrca
|
||||
add $10
|
||||
add FACING_FISH_DOWN
|
||||
ld hl, OBJECT_FACING_STEP
|
||||
add hl, bc
|
||||
ld [hl], a
|
||||
ret
|
||||
; 457b
|
||||
|
||||
Function457b: ; 457b
|
||||
SetFacingShadow: ; 457b
|
||||
ld hl, OBJECT_FACING_STEP
|
||||
add hl, bc
|
||||
ld [hl], FACING_15
|
||||
ld [hl], FACING_SHADOW
|
||||
ret
|
||||
; 4582
|
||||
|
||||
Function4582: ; 4582 emote
|
||||
SetFacingEmote: ; 4582 emote
|
||||
ld hl, OBJECT_FACING_STEP
|
||||
add hl, bc
|
||||
ld [hl], FACING_EMOTE
|
||||
ret
|
||||
; 4589
|
||||
|
||||
Function4589: ; 4589
|
||||
SetFacingBigDollSym: ; 4589
|
||||
ld hl, OBJECT_FACING_STEP
|
||||
add hl, bc
|
||||
ld [hl], FACING_17
|
||||
ld [hl], FACING_BIG_DOLL_SYM
|
||||
ret
|
||||
; 4590
|
||||
|
||||
Function4590: ; 4590
|
||||
SetFacingBounce: ; 4590
|
||||
ld hl, OBJECT_STEP_FRAME
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@@ -235,21 +239,21 @@ Function4590: ; 4590
|
||||
and %00001111
|
||||
ld [hl], a
|
||||
and %00001000
|
||||
jr z, Function45a4
|
||||
jr z, SetFacingFreezeBounce
|
||||
ld hl, OBJECT_FACING_STEP
|
||||
add hl, bc
|
||||
ld [hl], FACING_04
|
||||
ld [hl], FACING_STEP_UP_0
|
||||
ret
|
||||
; 45a4
|
||||
|
||||
Function45a4: ; 45a4
|
||||
SetFacingFreezeBounce: ; 45a4
|
||||
ld hl, OBJECT_FACING_STEP
|
||||
add hl, bc
|
||||
ld [hl], 0
|
||||
ld [hl], FACING_STEP_DOWN_0
|
||||
ret
|
||||
; 45ab
|
||||
|
||||
Function45ab: ; 45ab
|
||||
SetFacingWeirdTree: ; 45ab
|
||||
ld hl, OBJECT_STEP_FRAME
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@@ -258,28 +262,28 @@ Function45ab: ; 45ab
|
||||
and %00001100
|
||||
rrca
|
||||
rrca
|
||||
add $18
|
||||
add FACING_WEIRD_TREE_0
|
||||
ld hl, OBJECT_FACING_STEP
|
||||
add hl, bc
|
||||
ld [hl], a
|
||||
ret
|
||||
; 45be
|
||||
|
||||
Function45be: ; 45be
|
||||
SetFacingBigDollAsym: ; 45be
|
||||
ld hl, OBJECT_FACING_STEP
|
||||
add hl, bc
|
||||
ld [hl], FACING_16
|
||||
ld [hl], FACING_BIG_DOLL_ASYM
|
||||
ret
|
||||
; 45c5
|
||||
|
||||
Function45c5: ; 45c5
|
||||
SetFacingBigDoll: ; 45c5
|
||||
ld a, [VariableSprites + SPRITE_BIG_DOLL - SPRITE_VARS]
|
||||
ld d, FACING_17 ; symmetric
|
||||
ld d, FACING_BIG_DOLL_SYM ; symmetric
|
||||
cp SPRITE_BIG_SNORLAX
|
||||
jr z, .ok
|
||||
cp SPRITE_BIG_LAPRAS
|
||||
jr z, .ok
|
||||
ld d, FACING_16 ; asymmetric
|
||||
ld d, FACING_BIG_DOLL_ASYM ; asymmetric
|
||||
|
||||
.ok
|
||||
ld hl, OBJECT_FACING_STEP
|
||||
@@ -288,7 +292,7 @@ Function45c5: ; 45c5
|
||||
ret
|
||||
; 45da
|
||||
|
||||
Function45da: ; 45da
|
||||
SetFacingBoulderDust: ; 45da
|
||||
ld hl, OBJECT_STEP_FRAME
|
||||
add hl, bc
|
||||
inc [hl]
|
||||
@@ -297,15 +301,15 @@ Function45da: ; 45da
|
||||
ld hl, OBJECT_FACING_STEP
|
||||
add hl, bc
|
||||
and 2
|
||||
ld a, FACING_1C
|
||||
ld a, FACING_BOULDER_DUST_1
|
||||
jr z, .ok
|
||||
inc a ; FACING_1D
|
||||
inc a ; FACING_BOULDER_DUST_2
|
||||
.ok
|
||||
ld [hl], a
|
||||
ret
|
||||
; 45ed
|
||||
|
||||
Function45ed: ; 45ed
|
||||
SetFacingGrassShake: ; 45ed
|
||||
ld hl, OBJECT_STEP_FRAME
|
||||
add hl, bc
|
||||
inc [hl]
|
||||
@@ -313,9 +317,9 @@ Function45ed: ; 45ed
|
||||
ld hl, OBJECT_FACING_STEP
|
||||
add hl, bc
|
||||
and 4
|
||||
ld a, FACING_1E
|
||||
ld a, FACING_GRASS_1
|
||||
jr z, .ok
|
||||
inc a ; FACING_1F
|
||||
inc a ; FACING_GRASS_2
|
||||
|
||||
.ok
|
||||
ld [hl], a
|
||||
|
||||
@@ -776,7 +776,7 @@ MapObjectMovementPattern: ; 47dd
|
||||
ld [hl], STANDING
|
||||
ld hl, OBJECT_ACTION
|
||||
add hl, bc
|
||||
ld [hl], PERSON_ACTION_09
|
||||
ld [hl], PERSON_ACTION_BIG_SNORLAX
|
||||
ld hl, OBJECT_STEP_TYPE
|
||||
add hl, bc
|
||||
ld [hl], STEP_TYPE_04
|
||||
@@ -789,7 +789,7 @@ MapObjectMovementPattern: ; 47dd
|
||||
ld [hl], STANDING
|
||||
ld hl, OBJECT_ACTION
|
||||
add hl, bc
|
||||
ld [hl], PERSON_ACTION_0A
|
||||
ld [hl], PERSON_ACTION_BOUNCE
|
||||
ld hl, OBJECT_STEP_TYPE
|
||||
add hl, bc
|
||||
ld [hl], STEP_TYPE_04
|
||||
@@ -864,7 +864,7 @@ MapObjectMovementPattern: ; 47dd
|
||||
call ._MovementShadow_Grass_Emote_BoulderDust
|
||||
ld hl, OBJECT_ACTION
|
||||
add hl, bc
|
||||
ld [hl], PERSON_ACTION_07
|
||||
ld [hl], PERSON_ACTION_SHADOW
|
||||
ld hl, OBJECT_STEP_DURATION
|
||||
add hl, de
|
||||
ld a, [hl]
|
||||
@@ -921,7 +921,7 @@ MapObjectMovementPattern: ; 47dd
|
||||
call ._MovementShadow_Grass_Emote_BoulderDust
|
||||
ld hl, OBJECT_ACTION
|
||||
add hl, bc
|
||||
ld [hl], PERSON_ACTION_0E
|
||||
ld [hl], PERSON_ACTION_BOULDER_DUST
|
||||
ld hl, OBJECT_STEP_DURATION
|
||||
add hl, de
|
||||
ld a, [hl]
|
||||
@@ -965,7 +965,7 @@ MapObjectMovementPattern: ; 47dd
|
||||
call ._MovementShadow_Grass_Emote_BoulderDust
|
||||
ld hl, OBJECT_ACTION
|
||||
add hl, bc
|
||||
ld [hl], PERSON_ACTION_0F
|
||||
ld [hl], PERSON_ACTION_GRASS_SHAKE
|
||||
ld hl, OBJECT_STEP_DURATION
|
||||
add hl, de
|
||||
ld a, [hl]
|
||||
@@ -1804,7 +1804,7 @@ SkyfallTop: ; 4f83
|
||||
.Init:
|
||||
ld hl, OBJECT_ACTION
|
||||
add hl, bc
|
||||
ld [hl], PERSON_ACTION_10
|
||||
ld [hl], PERSON_ACTION_SKYFALL
|
||||
ld hl, OBJECT_STEP_DURATION
|
||||
add hl, bc
|
||||
ld [hl], 16
|
||||
|
||||
@@ -365,7 +365,7 @@ Movement_tree_shake: ; 5279
|
||||
|
||||
ld hl, OBJECT_ACTION
|
||||
add hl, bc
|
||||
ld [hl], PERSON_ACTION_0B
|
||||
ld [hl], PERSON_ACTION_WEIRD_TREE
|
||||
|
||||
ld hl, OBJECT_DIRECTION_WALKING
|
||||
add hl, bc
|
||||
|
||||
Reference in New Issue
Block a user