From ef98c44edd40d28f56afb271d0a64e52ee59fc96 Mon Sep 17 00:00:00 2001 From: PikalaxALT Date: Tue, 27 Sep 2016 09:37:10 -0400 Subject: [PATCH 1/3] Person action and facing labels, part 1 --- audio/engine.asm | 50 +++++++++--------- constants/audio_constants.asm | 8 +-- constants/sprite_constants.asm | 46 ++++++++--------- data/map_objects.asm | 78 ++++++++++++++-------------- engine/facings.asm | 92 ++++++++++++++++----------------- engine/map_object_action.asm | 68 ++++++++++++------------ engine/map_objects.asm | 2 +- gfx/credits/ditto.png | Bin 377 -> 405 bytes gfx/credits/igglybuff.png | Bin 482 -> 527 bytes gfx/credits/smoochum.png | Bin 409 -> 428 bytes gfx/misc/badges.png | Bin 517 -> 557 bytes gfx/misc/font.png | Bin 770 -> 792 bytes gfx/misc/font_inversed.png | Bin 736 -> 742 bytes gfx/misc/footprints.png | Bin 3012 -> 3061 bytes gfx/misc/pack_f.png | Bin 356 -> 451 bytes 15 files changed, 174 insertions(+), 170 deletions(-) diff --git a/audio/engine.asm b/audio/engine.asm index 48571fdf4..2cc921bd0 100644 --- a/audio/engine.asm +++ b/audio/engine.asm @@ -258,21 +258,21 @@ UpdateChannels: ; e8125 .asm_e8159 bit NOTE_REST, [hl] ; rest jr nz, .ch1rest - bit NOTE_UNKN_4, [hl] + bit NOTE_NOISE_SAMPLING, [hl] jr nz, .asm_e81a2 - bit NOTE_UNKN_1, [hl] - jr nz, .asm_e816b - bit NOTE_UNKN_6, [hl] + bit NOTE_FREQ_OVERRIDE, [hl] + jr nz, .frequency_override + bit NOTE_VIBRATO_OVERRIDE, [hl] jr nz, .asm_e8184 - jr .asm_e8175 + jr .check_duty_override -.asm_e816b +.frequency_override ld a, [wCurTrackFrequency] ld [rNR13], a ld a, [wCurTrackFrequency + 1] ld [rNR14], a -.asm_e8175 - bit NOTE_UNKN_0, [hl] +.check_duty_override + bit NOTE_DUTY_OVERRIDE, [hl] ret z ld a, [wCurTrackDuty] ld d, a @@ -321,11 +321,11 @@ UpdateChannels: ; e8125 add hl, bc bit NOTE_REST, [hl] ; rest jr nz, .ch2rest - bit NOTE_UNKN_4, [hl] + bit NOTE_NOISE_SAMPLING, [hl] jr nz, .asm_e8204 - bit NOTE_UNKN_6, [hl] + bit NOTE_VIBRATO_OVERRIDE, [hl] jr nz, .asm_e81e6 - bit NOTE_UNKN_0, [hl] + bit NOTE_DUTY_OVERRIDE, [hl] ret z ld a, [wCurTrackDuty] ld d, a @@ -381,9 +381,9 @@ UpdateChannels: ; e8125 add hl, bc bit NOTE_REST, [hl] ; rest jr nz, .ch3rest - bit NOTE_UNKN_4, [hl] + bit NOTE_NOISE_SAMPLING, [hl] jr nz, .asm_e824d - bit NOTE_UNKN_6, [hl] + bit NOTE_VIBRATO_OVERRIDE, [hl] jr nz, .asm_e823a ret @@ -482,7 +482,7 @@ endr add hl, bc bit NOTE_REST, [hl] ; rest jr nz, .ch4rest - bit NOTE_UNKN_4, [hl] + bit NOTE_NOISE_SAMPLING, [hl] jr nz, .asm_e82d4 ret @@ -853,7 +853,7 @@ HandleTrackVibrato: ; e8466 ld [wCurTrackDuty], a ld hl, Channel1NoteFlags - Channel1 add hl, bc - set NOTE_UNKN_0, [hl] + set NOTE_DUTY_OVERRIDE, [hl] .next ld hl, Channel1Flags2 - Channel1 add hl, bc @@ -930,9 +930,9 @@ HandleTrackVibrato: ; e8466 ld d, a ld a, e sub d - jr nc, .asm_e84ef + jr nc, .no_carry ld a, 0 - jr .asm_e84ef + jr .no_carry .down ; vibrato up @@ -943,14 +943,14 @@ HandleTrackVibrato: ; e8466 swap a ; move it to lo ; add e - jr nc, .asm_e84ef + jr nc, .no_carry ld a, $ff -.asm_e84ef +.no_carry ld [wCurTrackFrequency], a ; ld hl, Channel1NoteFlags - Channel1 add hl, bc - set NOTE_UNKN_6, [hl] + set NOTE_VIBRATO_OVERRIDE, [hl] .quit ret @@ -1067,8 +1067,8 @@ ApplyPitchWheel: ; e84f9 ld [hl], d ld hl, Channel1NoteFlags - Channel1 add hl, bc - set NOTE_UNKN_1, [hl] - set NOTE_UNKN_0, [hl] + set NOTE_FREQ_OVERRIDE, [hl] + set NOTE_DUTY_OVERRIDE, [hl] ret ; e858c @@ -1145,7 +1145,7 @@ ReadNoiseSample: ; e85af ld hl, Channel1NoteFlags - Channel1 add hl, bc - set NOTE_UNKN_4, [hl] + set NOTE_NOISE_SAMPLING, [hl] ret .quit @@ -1206,7 +1206,7 @@ ParseMusic: ; e85e1 ; ???? ld hl, Channel1NoteFlags - Channel1 add hl, bc - set NOTE_UNKN_4, [hl] + set NOTE_NOISE_SAMPLING, [hl] jp LoadNote .rest @@ -1288,7 +1288,7 @@ ParseSFXOrRest: ; e8698 ; turn noise sampling on ld hl, Channel1NoteFlags - Channel1 add hl, bc - set NOTE_UNKN_4, [hl] ; noise sample + set NOTE_NOISE_SAMPLING, [hl] ; noise sample ; update note duration ld a, [CurMusicByte] call SetNoteDuration ; top nybble doesnt matter? diff --git a/constants/audio_constants.asm b/constants/audio_constants.asm index b34ffe67d..bc50e3db2 100755 --- a/constants/audio_constants.asm +++ b/constants/audio_constants.asm @@ -55,9 +55,9 @@ SOUND_VIBRATO_DIR EQU 0 SOUND_PITCH_WHEEL_DIR EQU 1 ; NoteFlags -NOTE_UNKN_0 EQU 0 -NOTE_UNKN_1 EQU 1 +NOTE_DUTY_OVERRIDE EQU 0 +NOTE_FREQ_OVERRIDE EQU 1 NOTE_UNKN_3 EQU 3 -NOTE_UNKN_4 EQU 4 +NOTE_NOISE_SAMPLING EQU 4 NOTE_REST EQU 5 -NOTE_UNKN_6 EQU 6 +NOTE_VIBRATO_OVERRIDE EQU 6 diff --git a/constants/sprite_constants.asm b/constants/sprite_constants.asm index 541934b83..8ebc4a708 100644 --- a/constants/sprite_constants.asm +++ b/constants/sprite_constants.asm @@ -311,30 +311,30 @@ MAX_OUTDOOR_SPRITES EQU 23 const PERSON_ACTION_0C const PERSON_ACTION_0D const PERSON_ACTION_0E - const PERSON_ACTION_0F + const PERSON_ACTION_GRASS_SHAKE const PERSON_ACTION_10 const_def - const FACING_00 - const FACING_01 - const FACING_02 - const FACING_03 - const FACING_04 - const FACING_05 - const FACING_06 - const FACING_07 - const FACING_08 - const FACING_09 - const FACING_0A - const FACING_0B - const FACING_0C - const FACING_0D - const FACING_0E - const FACING_0F - const FACING_10 - const FACING_11 - const FACING_12 - const FACING_13 + const FACING_STEP_DOWN_0 + const FACING_STEP_DOWN_1 + const FACING_STEP_DOWN_2 + const FACING_STEP_DOWN_3 + const FACING_STEP_UP_0 + const FACING_STEP_UP_1 + const FACING_STEP_UP_2 + const FACING_STEP_UP_3 + const FACING_STEP_LEFT_0 + const FACING_STEP_LEFT_1 + const FACING_STEP_LEFT_2 + const FACING_STEP_LEFT_3 + const FACING_STEP_RIGHT_0 + const FACING_STEP_RIGHT_1 + const FACING_STEP_RIGHT_2 + const FACING_STEP_RIGHT_3 + const FACING_FISH_DOWN + const FACING_FISH_UP + const FACING_FISH_LEFT + const FACING_FISH_RIGHT const FACING_EMOTE const FACING_15 const FACING_16 @@ -345,8 +345,8 @@ MAX_OUTDOOR_SPRITES EQU 23 const FACING_1B const FACING_1C const FACING_1D - const FACING_1E - const FACING_1F + const FACING_GRASS_1 + const FACING_GRASS_2 const_def const SPRITEANIMSTRUCT_INDEX ; 0 diff --git a/data/map_objects.asm b/data/map_objects.asm index e940d8118..7468b18e3 100755 --- a/data/map_objects.asm +++ b/data/map_objects.asm @@ -3,42 +3,42 @@ sprite_movement_data: macro dn \6, 0 endm - ; function, facing, action, flags1, flags2, palette flags - sprite_movement_data SPRITEMOVEFN_00, DOWN, PERSON_ACTION_STAND, $02, $00, %0000 ; 00 - sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, PERSON_ACTION_STAND, $0c, $00, %0000 ; 01 - sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 02 - sprite_movement_data SPRITEMOVEFN_SLOW_RANDOM_SPIN, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 03 - sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_Y, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 04 - sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_X, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 05 - sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 06 - sprite_movement_data SPRITEMOVEFN_STANDING, UP, PERSON_ACTION_STAND, $00, $00, %0000 ; 07 - sprite_movement_data SPRITEMOVEFN_STANDING, LEFT, PERSON_ACTION_STAND, $00, $00, %0000 ; 08 - sprite_movement_data SPRITEMOVEFN_STANDING, RIGHT, PERSON_ACTION_STAND, $00, $00, %0000 ; 09 - sprite_movement_data SPRITEMOVEFN_FAST_RANDOM_SPIN, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 0a - sprite_movement_data SPRITEMOVEFN_OBEY_DPAD, DOWN, PERSON_ACTION_STAND, $02, $00, %0000 ; 0b - sprite_movement_data SPRITEMOVEFN_08, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 0c - sprite_movement_data SPRITEMOVEFN_09, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 0d - sprite_movement_data SPRITEMOVEFN_0A, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 0e - sprite_movement_data SPRITEMOVEFN_0B, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 0f - sprite_movement_data SPRITEMOVEFN_0C, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 10 - sprite_movement_data SPRITEMOVEFN_0D, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 11 - sprite_movement_data SPRITEMOVEFN_0E, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 12 - sprite_movement_data SPRITEMOVEFN_FOLLOW, DOWN, PERSON_ACTION_STAND, $02, $00, %0000 ; 13 - sprite_movement_data SPRITEMOVEFN_SCRIPTED, DOWN, PERSON_ACTION_STAND, $02, $00, %0000 ; 14 - sprite_movement_data SPRITEMOVEFN_BIG_SNORLAX, DOWN, PERSON_ACTION_09, $2e, $01, %1100 ; 15 - sprite_movement_data SPRITEMOVEFN_BOUNCE, DOWN, PERSON_ACTION_0A, $2e, $00, %0000 ; 16 - sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, PERSON_ACTION_STAND, $0c, $00, %0000 ; 17 - sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, PERSON_ACTION_STAND, $2e, $10, %0000 ; 18 - sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, PERSON_ACTION_STAND, $2e, $00, %0100 ; 19 - sprite_movement_data SPRITEMOVEFN_FOLLOWNOTEXACT, DOWN, PERSON_ACTION_STAND, $02, $00, %0000 ; 1a - sprite_movement_data SPRITEMOVEFN_SHADOW, DOWN, PERSON_ACTION_00, $8e, $01, %0000 ; 1b - sprite_movement_data SPRITEMOVEFN_EMOTE, DOWN, PERSON_ACTION_EMOTE, $8e, $02, %0000 ; 1c - sprite_movement_data SPRITEMOVEFN_SCREENSHAKE, DOWN, PERSON_ACTION_00, $82, $00, %0000 ; 1d - sprite_movement_data SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE, LEFT, PERSON_ACTION_STAND, $00, $00, %0000 ; 1e - sprite_movement_data SPRITEMOVEFN_SPIN_CLOCKWISE, RIGHT, PERSON_ACTION_STAND, $00, $00, %0000 ; 1f - sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, PERSON_ACTION_0C, $2e, $01, %1100 ; 20 - sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, PERSON_ACTION_0D, $2e, $01, %1100 ; 21 - sprite_movement_data SPRITEMOVEFN_BOULDERDUST, DOWN, PERSON_ACTION_0E, $8e, $01, %0000 ; 22 - sprite_movement_data SPRITEMOVEFN_GRASS, DOWN, PERSON_ACTION_0F, $8e, $02, %0000 ; 23 - sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, PERSON_ACTION_STAND, $00, $00, %0010 ; 24 - sprite_movement_data SPRITEMOVEFN_00, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 25 \ No newline at end of file + ; function, facing, action, flags1, flags2, palette flags + sprite_movement_data SPRITEMOVEFN_00, DOWN, PERSON_ACTION_STAND, $02, $00, %0000 ; 00 + sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, PERSON_ACTION_STAND, $0c, $00, %0000 ; 01 + sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 02 + sprite_movement_data SPRITEMOVEFN_SLOW_RANDOM_SPIN, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 03 + sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_Y, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 04 + sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_X, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 05 + sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 06 + sprite_movement_data SPRITEMOVEFN_STANDING, UP, PERSON_ACTION_STAND, $00, $00, %0000 ; 07 + sprite_movement_data SPRITEMOVEFN_STANDING, LEFT, PERSON_ACTION_STAND, $00, $00, %0000 ; 08 + sprite_movement_data SPRITEMOVEFN_STANDING, RIGHT, PERSON_ACTION_STAND, $00, $00, %0000 ; 09 + sprite_movement_data SPRITEMOVEFN_FAST_RANDOM_SPIN, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 0a + sprite_movement_data SPRITEMOVEFN_OBEY_DPAD, DOWN, PERSON_ACTION_STAND, $02, $00, %0000 ; 0b + sprite_movement_data SPRITEMOVEFN_08, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 0c + sprite_movement_data SPRITEMOVEFN_09, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 0d + sprite_movement_data SPRITEMOVEFN_0A, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 0e + sprite_movement_data SPRITEMOVEFN_0B, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 0f + sprite_movement_data SPRITEMOVEFN_0C, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 10 + sprite_movement_data SPRITEMOVEFN_0D, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 11 + sprite_movement_data SPRITEMOVEFN_0E, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 12 + sprite_movement_data SPRITEMOVEFN_FOLLOW, DOWN, PERSON_ACTION_STAND, $02, $00, %0000 ; 13 + sprite_movement_data SPRITEMOVEFN_SCRIPTED, DOWN, PERSON_ACTION_STAND, $02, $00, %0000 ; 14 + sprite_movement_data SPRITEMOVEFN_BIG_SNORLAX, DOWN, PERSON_ACTION_09, $2e, $01, %1100 ; 15 + sprite_movement_data SPRITEMOVEFN_BOUNCE, DOWN, PERSON_ACTION_0A, $2e, $00, %0000 ; 16 + sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, PERSON_ACTION_STAND, $0c, $00, %0000 ; 17 + sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, PERSON_ACTION_STAND, $2e, $10, %0000 ; 18 + sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, PERSON_ACTION_STAND, $2e, $00, %0100 ; 19 + sprite_movement_data SPRITEMOVEFN_FOLLOWNOTEXACT, DOWN, PERSON_ACTION_STAND, $02, $00, %0000 ; 1a + sprite_movement_data SPRITEMOVEFN_SHADOW, DOWN, PERSON_ACTION_00, $8e, $01, %0000 ; 1b + sprite_movement_data SPRITEMOVEFN_EMOTE, DOWN, PERSON_ACTION_EMOTE, $8e, $02, %0000 ; 1c + sprite_movement_data SPRITEMOVEFN_SCREENSHAKE, DOWN, PERSON_ACTION_00, $82, $00, %0000 ; 1d + sprite_movement_data SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE, LEFT, PERSON_ACTION_STAND, $00, $00, %0000 ; 1e + sprite_movement_data SPRITEMOVEFN_SPIN_CLOCKWISE, RIGHT, PERSON_ACTION_STAND, $00, $00, %0000 ; 1f + sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, PERSON_ACTION_0C, $2e, $01, %1100 ; 20 + sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, PERSON_ACTION_0D, $2e, $01, %1100 ; 21 + sprite_movement_data SPRITEMOVEFN_BOULDERDUST, DOWN, PERSON_ACTION_0E, $8e, $01, %0000 ; 22 + sprite_movement_data SPRITEMOVEFN_GRASS, DOWN, PERSON_ACTION_GRASS_SHAKE, $8e, $02, %0000 ; 23 + sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, PERSON_ACTION_STAND, $00, $00, %0010 ; 24 + sprite_movement_data SPRITEMOVEFN_00, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 25 diff --git a/engine/facings.asm b/engine/facings.asm index f807e77f8..68a1e1f23 100644 --- a/engine/facings.asm +++ b/engine/facings.asm @@ -1,25 +1,25 @@ Facings: ; 4049 - dw Facing00 - dw Facing01 - dw Facing02 - dw Facing03 - dw Facing04 - dw Facing05 - dw Facing06 - dw Facing07 - dw Facing08 - dw Facing09 - dw Facing10 - dw Facing11 - dw Facing12 - dw Facing13 - dw Facing14 - dw Facing15 - dw Facing16 - dw Facing17 - dw Facing18 - dw Facing19 - dw Facing20 + dw FacingStepDown0 + dw FacingStepDown1 + dw FacingStepDown2 + dw FacingStepDown3 + dw FacingStepUp0 + dw FacingStepUp1 + dw FacingStepUp2 + dw FacingStepUp3 + dw FacingStepLeft0 + dw FacingStepLeft1 + dw FacingStepLeft2 + dw FacingStepLeft3 + dw FacingStepRight0 + dw FacingStepRight1 + dw FacingStepRight2 + dw FacingStepRight3 + dw FacingFishDown + dw FacingFishUp + dw FacingFishLeft + dw FacingFishRight + dw FacingEmote dw Facing21 dw Facing22 dw Facing23 @@ -29,8 +29,8 @@ Facings: ; 4049 dw Facing27 dw Facing28 dw Facing29 - dw Facing30 - dw Facing31 + dw FacingGrass1 + dw FacingGrass2 FacingsEnd: dw 0 NUM_FACINGS EQU (FacingsEnd - Facings) / 2 @@ -47,8 +47,8 @@ Y_FLIP EQU 1 << OAM_Y_FLIP BEHIND_BG EQU 1 << OAM_PRIORITY -Facing00: -Facing02: +FacingStepDown0: +FacingStepDown2: Facing24: Facing26: ; standing down db 4 ; # @@ -58,7 +58,7 @@ Facing26: ; standing down db 8, 8, 2, $03 ; 409c -Facing01: ; walking down 1 +FacingStepDown1: ; walking down 1 db 4 ; # db 0, 0, 0, $80 db 0, 8, 0, $81 @@ -66,7 +66,7 @@ Facing01: ; walking down 1 db 8, 8, 2, $83 ; 40ad -Facing03: ; walking down 2 +FacingStepDown3: ; walking down 2 db 4 ; # db 0, 8, X_FLIP, $80 db 0, 0, X_FLIP, $81 @@ -74,8 +74,8 @@ Facing03: ; walking down 2 db 8, 0, 2 | X_FLIP, $83 ; 40be -Facing04: -Facing06: ; standing up +FacingStepUp0: +FacingStepUp2: ; standing up db 4 ; # db 0, 0, 0, $04 db 0, 8, 0, $05 @@ -83,7 +83,7 @@ Facing06: ; standing up db 8, 8, 2, $07 ; 40cf -Facing05: ; walking up 1 +FacingStepUp1: ; walking up 1 db 4 ; # db 0, 0, 0, $84 db 0, 8, 0, $85 @@ -91,7 +91,7 @@ Facing05: ; walking up 1 db 8, 8, 2, $87 ; 40e0 -Facing07: ; walking up 2 +FacingStepUp3: ; walking up 2 db 4 ; # db 0, 8, X_FLIP, $84 db 0, 0, X_FLIP, $85 @@ -99,8 +99,8 @@ Facing07: ; walking up 2 db 8, 0, 2 | X_FLIP, $87 ; 40f1 -Facing08: -Facing10: ; standing left +FacingStepLeft0: +FacingStepLeft2: ; standing left db 4 ; # db 0, 0, 0, $08 db 0, 8, 0, $09 @@ -108,8 +108,8 @@ Facing10: ; standing left db 8, 8, 2, $0b ; 4102 -Facing12: -Facing14: ; standing right +FacingStepRight0: +FacingStepRight2: ; standing right db 4 ; # db 0, 8, X_FLIP, $08 db 0, 0, X_FLIP, $09 @@ -117,8 +117,8 @@ Facing14: ; standing right db 8, 0, 2 | X_FLIP, $0b ; 4113 -Facing09: -Facing11: ; walking left +FacingStepLeft1: +FacingStepLeft3: ; walking left db 4 ; # db 0, 0, 0, $88 db 0, 8, 0, $89 @@ -126,8 +126,8 @@ Facing11: ; walking left db 8, 8, 2, $8b ; 4124 -Facing13: -Facing15: ; walking right +FacingStepRight1: +FacingStepRight3: ; walking right db 4 ; # db 0, 8, X_FLIP, $88 db 0, 0, X_FLIP, $89 @@ -135,7 +135,7 @@ Facing15: ; walking right db 8, 0, 2 | X_FLIP, $8b ; 4135 -Facing16: ; fishing down +FacingFishDown: ; fishing down db 5 ; # db 0, 0, 0, $00 db 0, 8, 0, $01 @@ -144,7 +144,7 @@ Facing16: ; fishing down db 16, 0, 4, $fc ; 414a -Facing17: ; fishing up +FacingFishUp: ; fishing up db 5 ; # db 0, 0, 0, $04 db 0, 8, 0, $05 @@ -153,7 +153,7 @@ Facing17: ; fishing up db -8, 0, 4, $fc ; 415f -Facing18: ; fishing left +FacingFishLeft: ; fishing left db 5 ; # db 0, 0, 0, $08 db 0, 8, 0, $09 @@ -162,7 +162,7 @@ Facing18: ; fishing left db 5, -8, 4 | X_FLIP, $fd ; 4174 -Facing19: ; fishing right +FacingFishRight: ; fishing right db 5 ; # db 0, 8, X_FLIP, $08 db 0, 0, X_FLIP, $09 @@ -171,7 +171,7 @@ Facing19: ; fishing right db 5, 16, 4, $fd ; 4189 -Facing20: ; emote +FacingEmote: ; emote db 4 ; # db 0, 0, 4, $f8 db 0, 8, 4, $f9 @@ -255,13 +255,13 @@ Facing29: ; boulder dust 2 db 8, 8, 4, $ff ; 4261 -Facing30: ; 4261 +FacingGrass1: ; 4261 db 2 ; # db 8, 0, 4, $fe db 8, 8, 4 | X_FLIP, $fe ; 426a -Facing31: ; 426a +FacingGrass2: ; 426a db 2 ; # db 9, -1, 4, $fe db 9, 9, 4 | X_FLIP, $fe diff --git a/engine/map_object_action.asm b/engine/map_object_action.asm index 59e0ef7de..4795151ae 100755 --- a/engine/map_object_action.asm +++ b/engine/map_object_action.asm @@ -14,23 +14,23 @@ ; 445f Pointers445f: ; 445f - dw SetFacingStanding, SetFacingStanding ; 00 - dw Function44b5, SetFacingCurrent ; 01 standing? - dw Function44c1, SetFacingCurrent ; 02 walking? - dw Function4508, SetFacingCurrent ; 03 bumping? - dw Function4529, SetFacingCurrent ; 04 - dw Function4539, SetFacingStanding ; 05 - dw Function456e, Function456e ; 06 - dw Function457b, SetFacingStanding ; 07 - dw Function4582, Function4582 ; 08 - dw Function4589, Function4589 ; 09 - dw Function4590, Function45a4 ; 0a - dw Function45ab, SetFacingCurrent ; 0c - dw Function45be, Function45be ; 0b - dw Function45c5, Function45c5 ; 0d - dw Function45da, SetFacingStanding ; 0e - dw Function45ed, SetFacingStanding ; 0f - dw Function44e4, SetFacingCurrent ; 10 + dw SetFacingStanding, SetFacingStanding ; 00 + dw SetFacingStandAction, SetFacingCurrent ; 01 standing? + dw SetFacingStepAction, SetFacingCurrent ; 02 walking? + dw SetFacingBumpAction, SetFacingCurrent ; 03 bumping? + dw SetFacingCounterclockwiseSpin, SetFacingCurrent ; 04 + dw SetFacingCounterclockwiseSpin2, SetFacingStanding ; 05 + dw SetFacingFish, SetFacingFish ; 06 + dw Function457b, SetFacingStanding ; 07 + dw Function4582, Function4582 ; 08 + dw Function4589, Function4589 ; 09 + dw Function4590, Function45a4 ; 0a + dw Function45ab, SetFacingCurrent ; 0c + dw Function45be, Function45be ; 0b + dw Function45c5, Function45c5 ; 0d + dw Function45da, SetFacingStanding ; 0e + dw SetFacingGrassShake, SetFacingStanding ; 0f + dw Function44e4, SetFacingCurrent ; 10 ; 44a3 SetFacingStanding: ; 44a3 @@ -49,16 +49,16 @@ SetFacingCurrent: ; 44aa ret ; 44b5 -Function44b5: ; 44b5 +SetFacingStandAction: ; 44b5 ld hl, OBJECT_FACING_STEP add hl, bc ld a, [hl] and 1 - jr nz, Function44c1 + jr nz, SetFacingStepAction jp SetFacingCurrent ; 44c1 -Function44c1: ; 44c1 +SetFacingStepAction: ; 44c1 ld hl, OBJECT_FLAGS1 add hl, bc bit SLIDING, [hl] @@ -112,7 +112,7 @@ Function44e4: ; 44e4 ret ; 4508 -Function4508: ; 4508 +SetFacingBumpAction: ; 4508 ld hl, OBJECT_FLAGS1 add hl, bc bit SLIDING, [hl] @@ -138,8 +138,8 @@ Function4508: ; 4508 ret ; 4529 -Function4529: ; 4529 - call Function453f +SetFacingCounterclockwiseSpin: ; 4529 + call CounterclockwiseSpinAction ld hl, OBJECT_FACING add hl, bc ld a, [hl] @@ -150,12 +150,16 @@ Function4529: ; 4529 ret ; 4539 -Function4539: ; 4539 - call Function453f +SetFacingCounterclockwiseSpin2: ; 4539 + call CounterclockwiseSpinAction jp SetFacingStanding ; 453f -Function453f: ; 453f +CounterclockwiseSpinAction: ; 453f +; Here, OBJECT_STEP_FRAME consists of two 2-bit components, +; using only bits 0,1 and 4,5. +; bits 0,1 is a timer (4 overworld frames) +; bits 4,5 determines the facing - the direction is counterclockwise. ld hl, OBJECT_STEP_FRAME add hl, bc ld a, [hl] @@ -195,11 +199,11 @@ Function453f: ; 453f db OW_DOWN, OW_RIGHT, OW_UP, OW_LEFT ; 456e -Function456e: ; 456e +SetFacingFish: ; 456e call GetSpriteDirection rrca rrca - add $10 + add FACING_FISH_DOWN ld hl, OBJECT_FACING_STEP add hl, bc ld [hl], a @@ -238,7 +242,7 @@ Function4590: ; 4590 jr z, Function45a4 ld hl, OBJECT_FACING_STEP add hl, bc - ld [hl], FACING_04 + ld [hl], FACING_STEP_UP_0 ret ; 45a4 @@ -305,7 +309,7 @@ Function45da: ; 45da ret ; 45ed -Function45ed: ; 45ed +SetFacingGrassShake: ; 45ed ld hl, OBJECT_STEP_FRAME add hl, bc inc [hl] @@ -313,9 +317,9 @@ Function45ed: ; 45ed ld hl, OBJECT_FACING_STEP add hl, bc and 4 - ld a, FACING_1E + ld a, FACING_GRASS_1 jr z, .ok - inc a ; FACING_1F + inc a ; FACING_GRASS_2 .ok ld [hl], a diff --git a/engine/map_objects.asm b/engine/map_objects.asm index 58c30c8fb..949eab968 100644 --- a/engine/map_objects.asm +++ b/engine/map_objects.asm @@ -965,7 +965,7 @@ MapObjectMovementPattern: ; 47dd call ._MovementShadow_Grass_Emote_BoulderDust ld hl, OBJECT_ACTION add hl, bc - ld [hl], PERSON_ACTION_0F + ld [hl], PERSON_ACTION_GRASS_SHAKE ld hl, OBJECT_STEP_DURATION add hl, de ld a, [hl] diff --git a/gfx/credits/ditto.png b/gfx/credits/ditto.png index 17a1191b0c6552c049c2f03d3160cc1580d91b18..6f5b8ed57df1f7f3831c47ffe48debffe2b203cd 100644 GIT binary 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zJ1lKW0$=%XDv+>Uej$cMjK;tfHPW`;<$53eY?p~T8=7bD+-0!++dSkm?2BB3cwP+l zcVUvuAJC9t9Z}`E7#I#%$z~%!tb2*!uxIeK)ltRLGqMscN>f1^Uf6Xyy!0)G00>zL zfNQt|6i*Xchayq1l)}Aw8x()9twnS_PTdU5NEv>XWQa5Q+2+=5fR|%>^9r+2$94ev?Sw7B)&S}qw(brjMJ9a(liXG} zutnNOzy-Luy5EVIzxLeqd*!-YFDB^nUU|1QgV*2T=>Gur!WaSy7~~}Y0000b+M#QKxpPFo_P4 z9DSdU0pi$Lc(Q(c5NzmMYx=l3Fo#tg;R|3F;k3Q185V*?(dYuaW%-K(lV^EW^AvZ` z=j&5e@^*ZM@c^)D8LB;03=Kn1z{e6WCE!}?6Lthv1MaQ86Yzl}ND4Yym;z}1j`rqK z(Jyzo7pG#7|F@=F2>M!Jpktiy99-L+QbkE)}@O zTq@{pk4Fr#rk~?i54z>y!626hYRp6rs4V1bn0ip99#p9Zn0kPp0MEe#4>IMq tE_i@ft&hQjiWfx>7@`LkfbHKs_y!5boQhQsMO^>@002ovPDHLkV1mGI!qor( literal 356 zcmV-q0h|7bP)-=R zZQ6)0z(x@DBhEHuE^HU^$@|M1Lj$LX-aazFS~&p;a##%Ma8!G=%|?KBSRVVuTEJ&dlNq_bn^LsG;ND6N+$D;|tvu4Q5~dOxiZ zJ%|T0Ft_5NM1pz%{&f!nhTqE-0&_u>&E-A7gOQuZKx;$~M&1KF7&!q6`9Jf}E*_f2 zL$i3$4R|NIT_bi=_u|OB*S$c3z6YRsI1p`r Date: Tue, 27 Sep 2016 10:10:13 -0400 Subject: [PATCH 2/3] Person action and facing labels, part 2 --- constants/sprite_constants.asm | 37 ++++++++-------- data/map_objects.asm | 78 +++++++++++++++++----------------- engine/facings.asm | 36 ++++++++-------- engine/map_object_action.asm | 68 ++++++++++++++--------------- engine/map_objects.asm | 10 ++--- engine/movement.asm | 2 +- 6 files changed, 115 insertions(+), 116 deletions(-) diff --git a/constants/sprite_constants.asm b/constants/sprite_constants.asm index 8ebc4a708..7ac9d10ee 100644 --- a/constants/sprite_constants.asm +++ b/constants/sprite_constants.asm @@ -230,8 +230,7 @@ NUM_SPRITEHEADER_FIELDS EQU const_value const SPRITEMOVEDATA_BOULDERDUST ; 22 const SPRITEMOVEDATA_GRASS ; 23 const SPRITEMOVEDATA_LAPRAS ; 24 - const SPRITEMOVEDATA_25 ; 25 -NUM_SPRITEMOVEDATA EQU const_value +- 1 +NUM_SPRITEMOVEDATA EQU const_value SPRITEMOVEDATA_FIELDS EQU 6 ; sprite movement functions @@ -303,16 +302,16 @@ MAX_OUTDOOR_SPRITES EQU 23 const PERSON_ACTION_SPIN const PERSON_ACTION_SPIN_FLICKER const PERSON_ACTION_FISHING - const PERSON_ACTION_07 + const PERSON_ACTION_SHADOW const PERSON_ACTION_EMOTE - const PERSON_ACTION_09 - const PERSON_ACTION_0A - const PERSON_ACTION_0B - const PERSON_ACTION_0C - const PERSON_ACTION_0D - const PERSON_ACTION_0E + const PERSON_ACTION_BIG_SNORLAX + const PERSON_ACTION_BOUNCE + const PERSON_ACTION_WEIRD_TREE + const PERSON_ACTION_BIG_LAPRAS + const PERSON_ACTION_BIG_DOLL + const PERSON_ACTION_BOULDER_DUST const PERSON_ACTION_GRASS_SHAKE - const PERSON_ACTION_10 + const PERSON_ACTION_SKYFALL const_def const FACING_STEP_DOWN_0 @@ -336,15 +335,15 @@ MAX_OUTDOOR_SPRITES EQU 23 const FACING_FISH_LEFT const FACING_FISH_RIGHT const FACING_EMOTE - const FACING_15 - const FACING_16 - const FACING_17 - const FACING_18 - const FACING_19 - const FACING_1A - const FACING_1B - const FACING_1C - const FACING_1D + const FACING_SHADOW + const FACING_BIG_DOLL_ASYM + const FACING_BIG_DOLL_SYM + const FACING_WEIRD_TREE_0 + const FACING_WEIRD_TREE_1 + const FACING_WEIRD_TREE_2 + const FACING_WEIRD_TREE_3 + const FACING_BOULDER_DUST_1 + const FACING_BOULDER_DUST_2 const FACING_GRASS_1 const FACING_GRASS_2 diff --git a/data/map_objects.asm b/data/map_objects.asm index 7468b18e3..ec4a859b3 100755 --- a/data/map_objects.asm +++ b/data/map_objects.asm @@ -3,42 +3,42 @@ sprite_movement_data: macro dn \6, 0 endm - ; function, facing, action, flags1, flags2, palette flags - sprite_movement_data SPRITEMOVEFN_00, DOWN, PERSON_ACTION_STAND, $02, $00, %0000 ; 00 - sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, PERSON_ACTION_STAND, $0c, $00, %0000 ; 01 - sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 02 - sprite_movement_data SPRITEMOVEFN_SLOW_RANDOM_SPIN, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 03 - sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_Y, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 04 - sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_X, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 05 - sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 06 - sprite_movement_data SPRITEMOVEFN_STANDING, UP, PERSON_ACTION_STAND, $00, $00, %0000 ; 07 - sprite_movement_data SPRITEMOVEFN_STANDING, LEFT, PERSON_ACTION_STAND, $00, $00, %0000 ; 08 - sprite_movement_data SPRITEMOVEFN_STANDING, RIGHT, PERSON_ACTION_STAND, $00, $00, %0000 ; 09 - sprite_movement_data SPRITEMOVEFN_FAST_RANDOM_SPIN, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 0a - sprite_movement_data SPRITEMOVEFN_OBEY_DPAD, DOWN, PERSON_ACTION_STAND, $02, $00, %0000 ; 0b - sprite_movement_data SPRITEMOVEFN_08, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 0c - sprite_movement_data SPRITEMOVEFN_09, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 0d - sprite_movement_data SPRITEMOVEFN_0A, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 0e - sprite_movement_data SPRITEMOVEFN_0B, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 0f - sprite_movement_data SPRITEMOVEFN_0C, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 10 - sprite_movement_data SPRITEMOVEFN_0D, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 11 - sprite_movement_data SPRITEMOVEFN_0E, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 12 - sprite_movement_data SPRITEMOVEFN_FOLLOW, DOWN, PERSON_ACTION_STAND, $02, $00, %0000 ; 13 - sprite_movement_data SPRITEMOVEFN_SCRIPTED, DOWN, PERSON_ACTION_STAND, $02, $00, %0000 ; 14 - sprite_movement_data SPRITEMOVEFN_BIG_SNORLAX, DOWN, PERSON_ACTION_09, $2e, $01, %1100 ; 15 - sprite_movement_data SPRITEMOVEFN_BOUNCE, DOWN, PERSON_ACTION_0A, $2e, $00, %0000 ; 16 - sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, PERSON_ACTION_STAND, $0c, $00, %0000 ; 17 - sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, PERSON_ACTION_STAND, $2e, $10, %0000 ; 18 - sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, PERSON_ACTION_STAND, $2e, $00, %0100 ; 19 - sprite_movement_data SPRITEMOVEFN_FOLLOWNOTEXACT, DOWN, PERSON_ACTION_STAND, $02, $00, %0000 ; 1a - sprite_movement_data SPRITEMOVEFN_SHADOW, DOWN, PERSON_ACTION_00, $8e, $01, %0000 ; 1b - sprite_movement_data SPRITEMOVEFN_EMOTE, DOWN, PERSON_ACTION_EMOTE, $8e, $02, %0000 ; 1c - sprite_movement_data SPRITEMOVEFN_SCREENSHAKE, DOWN, PERSON_ACTION_00, $82, $00, %0000 ; 1d - sprite_movement_data SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE, LEFT, PERSON_ACTION_STAND, $00, $00, %0000 ; 1e - sprite_movement_data SPRITEMOVEFN_SPIN_CLOCKWISE, RIGHT, PERSON_ACTION_STAND, $00, $00, %0000 ; 1f - sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, PERSON_ACTION_0C, $2e, $01, %1100 ; 20 - sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, PERSON_ACTION_0D, $2e, $01, %1100 ; 21 - sprite_movement_data SPRITEMOVEFN_BOULDERDUST, DOWN, PERSON_ACTION_0E, $8e, $01, %0000 ; 22 - sprite_movement_data SPRITEMOVEFN_GRASS, DOWN, PERSON_ACTION_GRASS_SHAKE, $8e, $02, %0000 ; 23 - sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, PERSON_ACTION_STAND, $00, $00, %0010 ; 24 - sprite_movement_data SPRITEMOVEFN_00, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 25 + ; function, facing, action, flags1, flags2, palette flags + sprite_movement_data SPRITEMOVEFN_00, DOWN, PERSON_ACTION_STAND, $02, $00, %0000 ; 00 + sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, PERSON_ACTION_STAND, $0c, $00, %0000 ; 01 + sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 02 + sprite_movement_data SPRITEMOVEFN_SLOW_RANDOM_SPIN, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 03 + sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_Y, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 04 + sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_X, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 05 + sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 06 + sprite_movement_data SPRITEMOVEFN_STANDING, UP, PERSON_ACTION_STAND, $00, $00, %0000 ; 07 + sprite_movement_data SPRITEMOVEFN_STANDING, LEFT, PERSON_ACTION_STAND, $00, $00, %0000 ; 08 + sprite_movement_data SPRITEMOVEFN_STANDING, RIGHT, PERSON_ACTION_STAND, $00, $00, %0000 ; 09 + sprite_movement_data SPRITEMOVEFN_FAST_RANDOM_SPIN, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 0a + sprite_movement_data SPRITEMOVEFN_OBEY_DPAD, DOWN, PERSON_ACTION_STAND, $02, $00, %0000 ; 0b + sprite_movement_data SPRITEMOVEFN_08, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 0c + sprite_movement_data SPRITEMOVEFN_09, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 0d + sprite_movement_data SPRITEMOVEFN_0A, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 0e + sprite_movement_data SPRITEMOVEFN_0B, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 0f + sprite_movement_data SPRITEMOVEFN_0C, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 10 + sprite_movement_data SPRITEMOVEFN_0D, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 11 + sprite_movement_data SPRITEMOVEFN_0E, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 12 + sprite_movement_data SPRITEMOVEFN_FOLLOW, DOWN, PERSON_ACTION_STAND, $02, $00, %0000 ; 13 + sprite_movement_data SPRITEMOVEFN_SCRIPTED, DOWN, PERSON_ACTION_STAND, $02, $00, %0000 ; 14 + sprite_movement_data SPRITEMOVEFN_BIG_SNORLAX, DOWN, PERSON_ACTION_BIG_SNORLAX, $2e, $01, %1100 ; 15 + sprite_movement_data SPRITEMOVEFN_BOUNCE, DOWN, PERSON_ACTION_BOUNCE, $2e, $00, %0000 ; 16 + sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, PERSON_ACTION_STAND, $0c, $00, %0000 ; 17 + sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, PERSON_ACTION_STAND, $2e, $10, %0000 ; 18 + sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, PERSON_ACTION_STAND, $2e, $00, %0100 ; 19 + sprite_movement_data SPRITEMOVEFN_FOLLOWNOTEXACT, DOWN, PERSON_ACTION_STAND, $02, $00, %0000 ; 1a + sprite_movement_data SPRITEMOVEFN_SHADOW, DOWN, PERSON_ACTION_00, $8e, $01, %0000 ; 1b + sprite_movement_data SPRITEMOVEFN_EMOTE, DOWN, PERSON_ACTION_EMOTE, $8e, $02, %0000 ; 1c + sprite_movement_data SPRITEMOVEFN_SCREENSHAKE, DOWN, PERSON_ACTION_00, $82, $00, %0000 ; 1d + sprite_movement_data SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE, LEFT, PERSON_ACTION_STAND, $00, $00, %0000 ; 1e + sprite_movement_data SPRITEMOVEFN_SPIN_CLOCKWISE, RIGHT, PERSON_ACTION_STAND, $00, $00, %0000 ; 1f + sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, PERSON_ACTION_BIG_LAPRAS, $2e, $01, %1100 ; 20 + sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, PERSON_ACTION_BIG_DOLL, $2e, $01, %1100 ; 21 + sprite_movement_data SPRITEMOVEFN_BOULDERDUST, DOWN, PERSON_ACTION_BOULDER_DUST, $8e, $01, %0000 ; 22 + sprite_movement_data SPRITEMOVEFN_GRASS, DOWN, PERSON_ACTION_GRASS_SHAKE, $8e, $02, %0000 ; 23 + sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, PERSON_ACTION_STAND, $00, $00, %0010 ; 24 + sprite_movement_data SPRITEMOVEFN_00, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 25 diff --git a/engine/facings.asm b/engine/facings.asm index 68a1e1f23..ee9efec3f 100644 --- a/engine/facings.asm +++ b/engine/facings.asm @@ -20,15 +20,15 @@ Facings: ; 4049 dw FacingFishLeft dw FacingFishRight dw FacingEmote - dw Facing21 - dw Facing22 - dw Facing23 - dw Facing24 - dw Facing25 - dw Facing26 - dw Facing27 - dw Facing28 - dw Facing29 + dw FacingShadow + dw FacingBigDollAsymmetric + dw FacingBigDollSymmetric + dw FacingWeirdTree0 + dw FacingWeirdTree1 + dw FacingWeirdTree2 + dw FacingWeirdTree3 + dw FacingBoulderDust1 + dw FacingBoulderDust2 dw FacingGrass1 dw FacingGrass2 FacingsEnd: dw 0 @@ -49,8 +49,8 @@ BEHIND_BG EQU 1 << OAM_PRIORITY FacingStepDown0: FacingStepDown2: -Facing24: -Facing26: ; standing down +FacingWeirdTree0: +FacingWeirdTree2: ; standing down db 4 ; # db 0, 0, 0, $00 db 0, 8, 0, $01 @@ -179,13 +179,13 @@ FacingEmote: ; emote db 8, 8, 4, $fb ; 419a -Facing21: ; shadow +FacingShadow: ; shadow db 2 ; # db 0, 0, 4, $fc db 0, 8, 4 | X_FLIP, $fc ; 41a3 -Facing23: ; big snorlax or lapras doll +FacingBigDollSymmetric: ; big snorlax or lapras doll db 16 ; # db 0, 0, 0, $00 db 0, 8, 0, $01 @@ -205,7 +205,7 @@ Facing23: ; big snorlax or lapras doll db 24, 16, X_FLIP, $07 ; 41e4 -Facing25: ; 41e4 +FacingWeirdTree1: ; 41e4 db 4 ; # db 0, 0, 0, $04 db 0, 8, 0, $05 @@ -213,7 +213,7 @@ Facing25: ; 41e4 db 8, 8, 0, $07 ; 41f5 -Facing27: ; 41f5 +FacingWeirdTree3: ; 41f5 db 4 ; # db 0, 8, X_FLIP, $04 db 0, 0, X_FLIP, $05 @@ -221,7 +221,7 @@ Facing27: ; 41f5 db 8, 0, X_FLIP, $07 ; 4206 -Facing22: ; big doll other than snorlax or lapras +FacingBigDollAsymmetric: ; big doll other than snorlax or lapras db 14 ; # db 0, 0, 0, $00 db 0, 8, 0, $01 @@ -239,7 +239,7 @@ Facing22: ; big doll other than snorlax or lapras db 24, 16, 0, $0b ; 423f -Facing28: ; boulder dust 1 +FacingBoulderDust1: ; boulder dust 1 db 4 ; # db 0, 0, 4, $fe db 0, 8, 4, $fe @@ -247,7 +247,7 @@ Facing28: ; boulder dust 1 db 8, 8, 4, $fe ; 4250 -Facing29: ; boulder dust 2 +FacingBoulderDust2: ; boulder dust 2 db 4 ; # db 0, 0, 4, $ff db 0, 8, 4, $ff diff --git a/engine/map_object_action.asm b/engine/map_object_action.asm index 4795151ae..a7ab87200 100755 --- a/engine/map_object_action.asm +++ b/engine/map_object_action.asm @@ -21,16 +21,16 @@ Pointers445f: ; 445f dw SetFacingCounterclockwiseSpin, SetFacingCurrent ; 04 dw SetFacingCounterclockwiseSpin2, SetFacingStanding ; 05 dw SetFacingFish, SetFacingFish ; 06 - dw Function457b, SetFacingStanding ; 07 - dw Function4582, Function4582 ; 08 - dw Function4589, Function4589 ; 09 - dw Function4590, Function45a4 ; 0a - dw Function45ab, SetFacingCurrent ; 0c - dw Function45be, Function45be ; 0b - dw Function45c5, Function45c5 ; 0d - dw Function45da, SetFacingStanding ; 0e + dw SetFacingShadow, SetFacingStanding ; 07 + dw SetFacingEmote, SetFacingEmote ; 08 + dw SetFacingBigDollSym, SetFacingBigDollSym ; 09 + dw SetFacingBounce, SetFacingFreezeBounce ; 0a + dw SetFacingWeirdTree, SetFacingCurrent ; 0b + dw SetFacingBigDollAsym, SetFacingBigDollAsym ; 0c + dw SetFacingBigDoll, SetFacingBigDoll ; 0d + dw SetFacingBoulderDust, SetFacingStanding ; 0e dw SetFacingGrassShake, SetFacingStanding ; 0f - dw Function44e4, SetFacingCurrent ; 10 + dw SetFacingSkyfall, SetFacingCurrent ; 10 ; 44a3 SetFacingStanding: ; 44a3 @@ -42,7 +42,7 @@ SetFacingStanding: ; 44a3 SetFacingCurrent: ; 44aa call GetSpriteDirection - or 0 ; useless + or FACING_STEP_DOWN_0 ; useless ld hl, OBJECT_FACING_STEP add hl, bc ld [hl], a @@ -77,7 +77,7 @@ SetFacingStepAction: ; 44c1 ld d, a call GetSpriteDirection - or 0 ; useless + or FACING_STEP_DOWN_0 ; useless or d ld hl, OBJECT_FACING_STEP add hl, bc @@ -85,7 +85,7 @@ SetFacingStepAction: ; 44c1 ret ; 44e4 -Function44e4: ; 44e4 +SetFacingSkyfall: ; 44e4 ld hl, OBJECT_FLAGS1 add hl, bc bit SLIDING, [hl] @@ -104,7 +104,7 @@ Function44e4: ; 44e4 ld d, a call GetSpriteDirection - or 0 ; useless + or FACING_STEP_DOWN_0 ; useless or d ld hl, OBJECT_FACING_STEP add hl, bc @@ -130,7 +130,7 @@ SetFacingBumpAction: ; 4508 ld d, a call GetSpriteDirection - or 0 ; useless + or FACING_STEP_DOWN_0 ; useless or d ld hl, OBJECT_FACING_STEP add hl, bc @@ -143,7 +143,7 @@ SetFacingCounterclockwiseSpin: ; 4529 ld hl, OBJECT_FACING add hl, bc ld a, [hl] - or 0 ; useless + or FACING_STEP_DOWN_0 ; useless ld hl, OBJECT_FACING_STEP add hl, bc ld [hl], a @@ -210,28 +210,28 @@ SetFacingFish: ; 456e ret ; 457b -Function457b: ; 457b +SetFacingShadow: ; 457b ld hl, OBJECT_FACING_STEP add hl, bc - ld [hl], FACING_15 + ld [hl], FACING_SHADOW ret ; 4582 -Function4582: ; 4582 emote +SetFacingEmote: ; 4582 emote ld hl, OBJECT_FACING_STEP add hl, bc ld [hl], FACING_EMOTE ret ; 4589 -Function4589: ; 4589 +SetFacingBigDollSym: ; 4589 ld hl, OBJECT_FACING_STEP add hl, bc - ld [hl], FACING_17 + ld [hl], FACING_BIG_DOLL_SYM ret ; 4590 -Function4590: ; 4590 +SetFacingBounce: ; 4590 ld hl, OBJECT_STEP_FRAME add hl, bc ld a, [hl] @@ -239,21 +239,21 @@ Function4590: ; 4590 and %00001111 ld [hl], a and %00001000 - jr z, Function45a4 + jr z, SetFacingFreezeBounce ld hl, OBJECT_FACING_STEP add hl, bc ld [hl], FACING_STEP_UP_0 ret ; 45a4 -Function45a4: ; 45a4 +SetFacingFreezeBounce: ; 45a4 ld hl, OBJECT_FACING_STEP add hl, bc - ld [hl], 0 + ld [hl], FACING_STEP_DOWN_0 ret ; 45ab -Function45ab: ; 45ab +SetFacingWeirdTree: ; 45ab ld hl, OBJECT_STEP_FRAME add hl, bc ld a, [hl] @@ -262,28 +262,28 @@ Function45ab: ; 45ab and %00001100 rrca rrca - add $18 + add FACING_WEIRD_TREE_0 ld hl, OBJECT_FACING_STEP add hl, bc ld [hl], a ret ; 45be -Function45be: ; 45be +SetFacingBigDollAsym: ; 45be ld hl, OBJECT_FACING_STEP add hl, bc - ld [hl], FACING_16 + ld [hl], FACING_BIG_DOLL_ASYM ret ; 45c5 -Function45c5: ; 45c5 +SetFacingBigDoll: ; 45c5 ld a, [VariableSprites + SPRITE_BIG_DOLL - SPRITE_VARS] - ld d, FACING_17 ; symmetric + ld d, FACING_BIG_DOLL_SYM ; symmetric cp SPRITE_BIG_SNORLAX jr z, .ok cp SPRITE_BIG_LAPRAS jr z, .ok - ld d, FACING_16 ; asymmetric + ld d, FACING_BIG_DOLL_ASYM ; asymmetric .ok ld hl, OBJECT_FACING_STEP @@ -292,7 +292,7 @@ Function45c5: ; 45c5 ret ; 45da -Function45da: ; 45da +SetFacingBoulderDust: ; 45da ld hl, OBJECT_STEP_FRAME add hl, bc inc [hl] @@ -301,9 +301,9 @@ Function45da: ; 45da ld hl, OBJECT_FACING_STEP add hl, bc and 2 - ld a, FACING_1C + ld a, FACING_BOULDER_DUST_1 jr z, .ok - inc a ; FACING_1D + inc a ; FACING_BOULDER_DUST_2 .ok ld [hl], a ret diff --git a/engine/map_objects.asm b/engine/map_objects.asm index 949eab968..3f63030ec 100644 --- a/engine/map_objects.asm +++ b/engine/map_objects.asm @@ -776,7 +776,7 @@ MapObjectMovementPattern: ; 47dd ld [hl], STANDING ld hl, OBJECT_ACTION add hl, bc - ld [hl], PERSON_ACTION_09 + ld [hl], PERSON_ACTION_BIG_SNORLAX ld hl, OBJECT_STEP_TYPE add hl, bc ld [hl], STEP_TYPE_04 @@ -789,7 +789,7 @@ MapObjectMovementPattern: ; 47dd ld [hl], STANDING ld hl, OBJECT_ACTION add hl, bc - ld [hl], PERSON_ACTION_0A + ld [hl], PERSON_ACTION_BOUNCE ld hl, OBJECT_STEP_TYPE add hl, bc ld [hl], STEP_TYPE_04 @@ -864,7 +864,7 @@ MapObjectMovementPattern: ; 47dd call ._MovementShadow_Grass_Emote_BoulderDust ld hl, OBJECT_ACTION add hl, bc - ld [hl], PERSON_ACTION_07 + ld [hl], PERSON_ACTION_SHADOW ld hl, OBJECT_STEP_DURATION add hl, de ld a, [hl] @@ -921,7 +921,7 @@ MapObjectMovementPattern: ; 47dd call ._MovementShadow_Grass_Emote_BoulderDust ld hl, OBJECT_ACTION add hl, bc - ld [hl], PERSON_ACTION_0E + ld [hl], PERSON_ACTION_BOULDER_DUST ld hl, OBJECT_STEP_DURATION add hl, de ld a, [hl] @@ -1804,7 +1804,7 @@ SkyfallTop: ; 4f83 .Init: ld hl, OBJECT_ACTION add hl, bc - ld [hl], PERSON_ACTION_10 + ld [hl], PERSON_ACTION_SKYFALL ld hl, OBJECT_STEP_DURATION add hl, bc ld [hl], 16 diff --git a/engine/movement.asm b/engine/movement.asm index 3cc2796db..7b58e4023 100644 --- a/engine/movement.asm +++ b/engine/movement.asm @@ -365,7 +365,7 @@ Movement_tree_shake: ; 5279 ld hl, OBJECT_ACTION add hl, bc - ld [hl], PERSON_ACTION_0B + ld [hl], PERSON_ACTION_WEIRD_TREE ld hl, OBJECT_DIRECTION_WALKING add hl, bc From c846933f3ddd2e4b3dd4a7e302e769606abb85a8 Mon Sep 17 00:00:00 2001 From: PikalaxALT Date: Tue, 27 Sep 2016 10:17:07 -0400 Subject: [PATCH 3/3] Fix PNGs --- gfx/credits/ditto.png | Bin 405 -> 377 bytes gfx/credits/igglybuff.png | Bin 527 -> 482 bytes gfx/credits/smoochum.png | Bin 428 -> 409 bytes gfx/misc/badges.png | Bin 557 -> 517 bytes gfx/misc/font.png | Bin 792 -> 770 bytes 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