Merge pull request #352 from FredrIQ/comments

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This commit is contained in:
YamaArashi 2016-10-28 22:12:17 -07:00 committed by GitHub
commit 51bad5a606
4 changed files with 14 additions and 9 deletions

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@ -4676,21 +4676,21 @@ HandleStatBoostingHeldItems: ; 3de97
ld a, [hLinkPlayerNumber]
cp $1
jr z, .player_1
call .DoEnemy
jp .DoPlayer
.player_1
call .DoPlayer
jp .DoEnemy
.player_1
call .DoEnemy
jp .DoPlayer
; 3dea9
.DoEnemy: ; 3dea9
.DoPlayer: ; 3dea9
call GetPartymonItem
ld a, $0
jp .HandleItem
; 3deb1
.DoPlayer: ; 3deb1
.DoEnemy: ; 3deb1
call GetOTPartymonItem
ld a, $1
.HandleItem: ; 3deb6

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@ -6682,6 +6682,10 @@ BattleCommand_Teleport: ; 36778
srl b
srl b
cp b
; This does the wrong thing. What was
; probably intended was jr c, .failed
; The way this is made makes enemy use
; of Teleport always succeed if able
jr nc, .run_away
.run_away
call UpdateBattleMonInParty
@ -9745,6 +9749,7 @@ BattleCommand_ThunderAccuracy: ; 37d94
ret
.rain
; Redundant with CheckHit guranteeing hit
ld [hl], 100 percent
ret

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@ -88,7 +88,7 @@ CheckBreedmonCompatibility: ; 16e1d
.CheckDVs: ; 16ebc (5:6ebc)
; If Defense DVs match and the lower 3 bits of the Special DVs match,
; maximize the chances of spawning an egg regardless of species.
; avoid breeding
ld a, [wBreedMon1DVs]
and %1111
ld b, a

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@ -414,7 +414,7 @@ AttackMissed:: ; c667
PlayerSubStatus1:: ; c668
; bit
; 7 attract
; 6 encore
; 6 rollout
; 5 endure
; 4 perish song
; 3 identified
@ -453,7 +453,7 @@ PlayerSubStatus4:: ; c66b
; 3
; 2 focus energy
; 1 mist
; 0 bide: unleashed energy
; 0 x accuracy
ds 1
PlayerSubStatus5:: ; c66c
; bit