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@@ -68,7 +68,7 @@ Fixes are written in the `diff` format. If you've used Git before, this should l
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- [`ChooseWildEncounter` doesn't really validate the wild Pokémon species](#choosewildencounter-doesnt-really-validate-the-wild-pokémon-species)
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- [`ChooseWildEncounter` doesn't really validate the wild Pokémon species](#choosewildencounter-doesnt-really-validate-the-wild-pokémon-species)
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- [`TryObjectEvent` arbitrary code execution](#tryobjectevent-arbitrary-code-execution)
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- [`TryObjectEvent` arbitrary code execution](#tryobjectevent-arbitrary-code-execution)
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- [`ClearWRAM` only clears WRAM bank 1](#clearwram-only-clears-wram-bank-1)
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- [`ClearWRAM` only clears WRAM bank 1](#clearwram-only-clears-wram-bank-1)
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- [`BattleAnimCmd_ClearObjs` only clears the first 6⅔ objects](#battleanimcmd_clearobjs-only-clears-the-first-6⅔-objects)
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- [`BattleAnimCmd_ClearObjs` only clears the first 6⅔ objects](#battleanimcmd_clearobjs-only-clears-the-first-6-objects)
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## Thick Club and Light Ball can make (Special) Attack wrap around above 1024
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## Thick Club and Light Ball can make (Special) Attack wrap around above 1024
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@@ -1597,7 +1597,7 @@ This supports up to six entries.
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-; BUG: This function only clears the first 6⅔ objects
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-; BUG: This function only clears the first 6⅔ objects
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ld hl, wActiveAnimObjects
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ld hl, wActiveAnimObjects
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- ld a, $a0 ; should be NUM_ANIM_OBJECTS * BATTLEANIMSTRUCT_LENGTH
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- ld a, $a0 ; should be NUM_ANIM_OBJECTS * BATTLEANIMSTRUCT_LENGTH
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- ld a, NUM_ANIM_OBJECTS * BATTLEANIMSTRUCT_LENGTH
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+ ld a, NUM_ANIM_OBJECTS * BATTLEANIMSTRUCT_LENGTH
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.loop
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.loop
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ld [hl], 0
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ld [hl], 0
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inc hl
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inc hl
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