From 4ee7e027bea9832568bee9de84ec4c4894976a31 Mon Sep 17 00:00:00 2001 From: Rangi Date: Sat, 16 Feb 2019 14:11:33 -0500 Subject: [PATCH] Fix link --- docs/bugs_and_glitches.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/docs/bugs_and_glitches.md b/docs/bugs_and_glitches.md index df7790b1b..852a1138d 100644 --- a/docs/bugs_and_glitches.md +++ b/docs/bugs_and_glitches.md @@ -68,7 +68,7 @@ Fixes are written in the `diff` format. If you've used Git before, this should l - [`ChooseWildEncounter` doesn't really validate the wild Pokémon species](#choosewildencounter-doesnt-really-validate-the-wild-pokémon-species) - [`TryObjectEvent` arbitrary code execution](#tryobjectevent-arbitrary-code-execution) - [`ClearWRAM` only clears WRAM bank 1](#clearwram-only-clears-wram-bank-1) -- [`BattleAnimCmd_ClearObjs` only clears the first 6⅔ objects](#battleanimcmd_clearobjs-only-clears-the-first-6⅔-objects) +- [`BattleAnimCmd_ClearObjs` only clears the first 6⅔ objects](#battleanimcmd_clearobjs-only-clears-the-first-6-objects) ## Thick Club and Light Ball can make (Special) Attack wrap around above 1024 @@ -1597,7 +1597,7 @@ This supports up to six entries. -; BUG: This function only clears the first 6⅔ objects ld hl, wActiveAnimObjects - ld a, $a0 ; should be NUM_ANIM_OBJECTS * BATTLEANIMSTRUCT_LENGTH -- ld a, NUM_ANIM_OBJECTS * BATTLEANIMSTRUCT_LENGTH ++ ld a, NUM_ANIM_OBJECTS * BATTLEANIMSTRUCT_LENGTH .loop ld [hl], 0 inc hl